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* * Entity sounds on the player entity are now AL_SOURCE_RELATIVEtma2006-02-281-24/+89
* * Sound related bug fixes from Thilo Schulztma2006-02-261-0/+16
* * Change the default for s_alSpatEntOrigin. I need to think of a way to do thetma2006-02-231-1/+1
* * Fix to a woopsietma2006-02-131-1/+1
* * OpenAL now respatializes using the player entity origin instead of the viewtma2006-02-121-5/+15
* * Removed (unintentional) C99 codetma2006-02-071-13/+0
* * workaround for msvc compiler bug.maik2006-02-071-0/+14
* * Fix to an OpenAL "bug" involving Team Arenatma2006-01-221-2/+15
* * Added Q_isnan for NaN tests with -ffast-mathtma2006-01-191-9/+6
* * Some sloppily coded mods call the Q3 sound API with NaNs -- sanitise thistma2006-01-191-0/+29
* * Change defaults for s_alRolloff and s_alMinDistancetma2006-01-151-2/+2
* * Increase default for s_alSources to 96tma2005-12-111-2/+2
* * Same as last revision, but I didn't forget to save this timetma2005-12-031-3/+3
* * Improved the robustity^Wrobustosity^Wrobustness of the OpenAL music and rawtma2005-12-031-81/+100
* * Fix to an OpenAL "bug"tma2005-12-021-0/+5
* * Fixed bug where if two looping sounds were added to a single entity theytma2005-12-011-122/+121
* * Support RIFF files with zero length data chunks (yes they exist, and yes,tma2005-11-301-15/+43
* * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.localtma2005-11-261-4/+4
* make internal functions staticludwig2005-11-191-2/+42
* soname is libopenal.so.0ludwig2005-11-131-1/+1
* * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>tma2005-11-131-0/+1567