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* Fix another issue I didn't know about: cgame does not kill sound loops it sta...thilo2009-10-261-49/+68
* A few more last fixes that will handle some special casesthilo2009-10-241-8/+22
* Better stop than just pause.thilo2009-10-231-1/+1
* Don't kill sources out of range, just pause them. Make sure the listener gets...thilo2009-10-231-74/+135
* remove redundancythilo2009-10-231-1/+0
* Synchronize looping ambient sounds (#2984)thilo2009-10-231-27/+108
* - Change default openal lib to libopenal.so.1thilo2009-10-131-1/+1
* Improve OpenAL error handling, patch by Ben Millwood. https://bugzilla.icculu...thilo2009-10-131-2/+23
* don't modify s_alDevice and add fallback to let openAL choose the deviceludwig2009-05-081-24/+15
* mark s_alDriver CVAR_LATCHludwig2009-05-081-1/+1
* * Fix leaking OpenAL buffers (Amanieu)tma2009-03-151-0/+12
* specify alDevice instead of NULL when asking for for ALC_EXTENSIONSludwig2008-11-021-1/+1
* * (bug 3674) Change default for s_alGain from 0.4 to 1.0tma2008-08-081-1/+1
* * Restrict OpenAL capture support test hack to OS X, where it is required; thistma2008-08-031-6/+17
* * Rename voip cvar to cl_voiptma2008-07-071-5/+5
* VoIP: Don't hardcode Speex sample rate.icculus2008-06-071-0/+4
* Changed a few VoIP cvars to be latched.icculus2008-06-011-1/+1
* Initial patch for in-game VoIP support!icculus2008-06-011-46/+174
* * Fix a bunch of compile warningstma2008-05-101-13/+25
* * Remove work around for a 2 year old OpenAL bug that now actually causes atma2007-11-111-7/+0
* * Move the conditional compilation of bg_lib.c from the Makefile to cpp intma2007-09-221-2/+2
* Remove cvar s_alMaxSpeakerDistance for the same task can better be achieved w...thilo2007-03-171-4/+2
* - Fix loads of format string bugsthilo2007-01-241-6/+4
* - Fix two non-C-standard variable declarations.thilo2007-01-071-2/+6
* - tag more functions with gnu format attributeludwig2006-12-301-1/+1
* There's still a little bug in my recent change...thilo2006-11-261-1/+1
* - Add input sanitising to various sound playing functions called from MODs.thilo2006-11-251-3/+40
* Fix bug in parameter checking. Thanks to Neil Toronto for reporting.thilo2006-11-231-1/+1
* - Explicitly set distance attenuation model.thilo2006-11-031-64/+133
* * (bug 2893) OpenAL was not tracking one-shot sound effects to the entity'stjw2006-10-131-2/+1
* looks like ALCchar is not available on older openal versionsludwig2006-09-051-2/+2
* - Fixed filehandle / filedescriptor leak in S_AL_StartBackgroundTrack introdu...thilo2006-08-271-28/+70
* - Change available device list to be displayed on sound initialization andthilo2006-08-191-8/+6
* * Compiler warning fixtma2006-08-191-2/+3
* - tweak enumeration support, remove win32 dependencythilo2006-08-191-17/+4
* - Add device enumeration support on windows and make "Generic Software" new d...thilo2006-08-191-0/+75
* bug 2747tjw2006-08-031-1/+5
* bug 2747tjw2006-08-031-13/+10
* bug 2723tjw2006-08-021-0/+2
* * OpenAL bug fix (from Josh Weisskopf)tma2006-06-171-0/+1
* * Entity sounds on the player entity are now AL_SOURCE_RELATIVEtma2006-02-281-24/+89
* * Sound related bug fixes from Thilo Schulztma2006-02-261-0/+16
* * Change the default for s_alSpatEntOrigin. I need to think of a way to do thetma2006-02-231-1/+1
* * Fix to a woopsietma2006-02-131-1/+1
* * OpenAL now respatializes using the player entity origin instead of the viewtma2006-02-121-5/+15
* * Removed (unintentional) C99 codetma2006-02-071-13/+0
* * workaround for msvc compiler bug.maik2006-02-071-0/+14
* * Fix to an OpenAL "bug" involving Team Arenatma2006-01-221-2/+15
* * Added Q_isnan for NaN tests with -ffast-mathtma2006-01-191-9/+6
* * Some sloppily coded mods call the Q3 sound API with NaNs -- sanitise thistma2006-01-191-0/+29