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* Fixed some compiler warnings in lcc...mostly "long double" stuff.icculus2005-11-283-6/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@384 edf5b092-35ff-0310-97b2-ce42778d08ea
* Must explicitly define MACOS_X here or lcc won't build on the Mac.icculus2005-11-281-0/+5
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@383 edf5b092-35ff-0310-97b2-ce42778d08ea
* hhttp is a cool new protocolfloam2005-11-271-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@382 edf5b092-35ff-0310-97b2-ce42778d08ea
* Ubuntu binariesfloam2005-11-271-0/+8
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* add note: merge unix_net.c and win_net.cludwig2005-11-271-1/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@380 edf5b092-35ff-0310-97b2-ce42778d08ea
* files to create a loki-setup based installer. run "make installer"ludwig2005-11-277-2/+196
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@379 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix warning about cast from integer to pointerludwig2005-11-271-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@378 edf5b092-35ff-0310-97b2-ce42778d08ea
* documentation updateszakk2005-11-272-10/+8
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@377 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Moved win32 GL extension prototypes from tr_init.c to win_qgl.ctma2005-11-262-10/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@376 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.localtma2005-11-2611-170/+125
| | | | | | | | | * Remove -gfull from linux section in Makefile -- it's darwin only * Cast away some warnings that surfaced from using "new" AL headers * Various whitespace and consistency fixes git-svn-id: svn://svn.icculus.org/quake3/trunk@375 edf5b092-35ff-0310-97b2-ce42778d08ea
* SDL and OpenAL headers.icculus2005-11-2638-0/+11729
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@374 edf5b092-35ff-0310-97b2-ce42778d08ea
* Mac OS X work...lots of little changes that touch a lot of random places.icculus2005-11-2661-22839/+848
| | | | | | | | | | | | | | | Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan. git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
* Don't byteswap when resampling audio...we byteswapped it previously in theicculus2005-11-201-1/+1
| | | | | | | codecs. git-svn-id: svn://svn.icculus.org/quake3/trunk@372 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix stupid list.floam2005-11-201-2/+2
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* I'm a nazi.floam2005-11-201-2/+2
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* add linkfloam2005-11-201-1/+1
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* make internal functions staticludwig2005-11-191-2/+42
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* * Remove the debug text that nobody seemed to noticetma2005-11-191-1/+0
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* Fix for a small oops in a paragraph.zakk2005-11-191-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@366 edf5b092-35ff-0310-97b2-ce42778d08ea
* Changed my goals a little, going to try to push for a releasezakk2005-11-191-3/+4
| | | | | | | this weekend. git-svn-id: svn://svn.icculus.org/quake3/trunk@365 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Bleh.. whitespacetma2005-11-161-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@364 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Partial implementation of FS_Seek for files in pk3stma2005-11-162-40/+57
| | | | | | | * A couple of RIFF decoder tweaks/fixes git-svn-id: svn://svn.icculus.org/quake3/trunk@363 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Small "bug" fix to MSG_WriteBitstma2005-11-151-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@362 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Implementation of r_dlightBacks from Shane Isleytma2005-11-151-66/+58
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@361 edf5b092-35ff-0310-97b2-ce42778d08ea
* * ...tma2005-11-151-4/+4
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* * Don't link OpenAL against q3dedtma2005-11-151-10/+10
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@359 edf5b092-35ff-0310-97b2-ce42778d08ea
* Potential fix to https://bugzilla.icculus.org/show_bug.cgi?id=2486tma2005-11-151-30/+21
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@358 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Oops, missed a bittma2005-11-141-1/+1
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* * Replace a redundant function in the wav decodertma2005-11-141-20/+1
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* * Quiet some warnings on OS Xtma2005-11-132-67/+0
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* * Status updatetma2005-11-132-5/+5
| | | | | | | * Fixed README links git-svn-id: svn://svn.icculus.org/quake3/trunk@354 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Unbreak the MinGW build more...tma2005-11-133-5/+6
| | | | | | | * Unbreak USE_OPENAL_DLOPEN=1 git-svn-id: svn://svn.icculus.org/quake3/trunk@353 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Unbreak the MinGW buildtma2005-11-131-7/+0
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* I found out what looks dark red on my monitor looks black on most.floam2005-11-131-2/+2
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* Make the warning on Get It page angry, note surround sound.floam2005-11-132-3/+5
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* link against libopenal by default rather than dlopening itludwig2005-11-133-1/+126
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* soname is libopenal.so.0ludwig2005-11-131-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@348 edf5b092-35ff-0310-97b2-ce42778d08ea
* yay openal yay!zakk2005-11-132-2/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@347 edf5b092-35ff-0310-97b2-ce42778d08ea
* Removed openal since Timbo is awesome and did it.zakk2005-11-131-2/+1
| | | | | | | Edited the DX for Windows line, since I should be clear. git-svn-id: svn://svn.icculus.org/quake3/trunk@346 edf5b092-35ff-0310-97b2-ce42778d08ea
* merge changes that got lost due to openal checkin at same time as renameludwig2005-11-131-7/+10
| | | | | | | to README git-svn-id: svn://svn.icculus.org/quake3/trunk@345 edf5b092-35ff-0310-97b2-ce42778d08ea
* README is betterludwig2005-11-131-10/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@344 edf5b092-35ff-0310-97b2-ce42778d08ea
* * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>tma2005-11-1314-683/+3793
| | | | | | | | | | | | | | | | | | + An abstract codec system, simplifying support for new formats + Changes versus BlackAura's patch: o Consolidated the OpenAL parts into one file o Changed the function naming scheme to more closely resemble Q3 o Changed the interface to fall back on the "base" sound system if loading OpenAL fails + This is enabled on Linux and MinGW for now, but should work on the other *nixs with appropriate additions to the Makefile + NOT enabled on OS X or MSVC Windows builds + Probably breaks the Windows build again * Retabulated sdl_snd.c and made the messages less verbose since there do not seem to be many having problems with SDL sound now git-svn-id: svn://svn.icculus.org/quake3/trunk@343 edf5b092-35ff-0310-97b2-ce42778d08ea
* store temporary files in /tmp to save space in ~ludwig2005-11-131-31/+33
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* list known bugs hereludwig2005-11-131-0/+2
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* mention OPTIMIZEludwig2005-11-131-0/+1
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* use common macro for alignmentludwig2005-11-131-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@339 edf5b092-35ff-0310-97b2-ce42778d08ea
* Zakk is ANGRY!floam2005-11-132-1/+2
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* Typo.floam2005-11-131-1/+1
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* Quake3 Arena is not free!floam2005-11-131-1/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@336 edf5b092-35ff-0310-97b2-ce42778d08ea
* More stufffloam2005-11-121-0/+2
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