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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 19:02:23 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 19:02:23 +0000
commit94ed6cce2384918b5f20b152305e9268eb66db4c (patch)
tree79688b7ed737fe7be71a3f01615b4b23db105498
parent38baaa2274a458f03f576dea5a6d3cd9e25f8063 (diff)
downloadioquake3-aero-94ed6cce2384918b5f20b152305e9268eb66db4c.tar.gz
ioquake3-aero-94ed6cce2384918b5f20b152305e9268eb66db4c.zip
README is better
git-svn-id: svn://svn.icculus.org/quake3/trunk@344 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--README (renamed from i_o-q3-readme)17
1 files changed, 7 insertions, 10 deletions
diff --git a/i_o-q3-readme b/README
index 9ba1ae6..4da93b9 100644
--- a/i_o-q3-readme
+++ b/README
@@ -109,16 +109,13 @@ follows:
...and comment out/remove the duplicated code marked by '>'.
-4. If you didn't install the DirectX SDK in C:\DXSDK\, add DXSDK_DIR to
- code/unix/Makefile.local to reflect the new location.
-5. If you want OpenAL support, aquire some OpenAL headers and put them in
- /include/AL/ beneath your MinGW dir. If not, add "USE_OPENAL=0" to
- code/unix/Makefile.local.
-6. Perform the usual precompilation sacrificial ritual.
-7. Open an MSys terminal, and follow the instructions for compiling on Linux.
-8. Steal underpants
-9. ?????
-10. Profit!
+4. If you didn't install the DirectX SDK in C:\DXSDK\, edit DXSDK_DIR in
+ code/unix/Makefile to reflect the new location.
+5. Perform the usual precompilation sacrificial ritual.
+6. Open an MSys terminal, and follow the instructions for compiling on Linux.
+7. Steal underpants
+8. ????
+9. Profit!
Creating mods compatible with Q3 1.32b
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~