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author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-13 19:02:23 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-13 19:02:23 +0000 |
commit | 94ed6cce2384918b5f20b152305e9268eb66db4c (patch) | |
tree | 79688b7ed737fe7be71a3f01615b4b23db105498 | |
parent | 38baaa2274a458f03f576dea5a6d3cd9e25f8063 (diff) | |
download | ioquake3-aero-94ed6cce2384918b5f20b152305e9268eb66db4c.tar.gz ioquake3-aero-94ed6cce2384918b5f20b152305e9268eb66db4c.zip |
README is better
git-svn-id: svn://svn.icculus.org/quake3/trunk@344 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | README (renamed from i_o-q3-readme) | 17 |
1 files changed, 7 insertions, 10 deletions
@@ -109,16 +109,13 @@ follows: ...and comment out/remove the duplicated code marked by '>'. -4. If you didn't install the DirectX SDK in C:\DXSDK\, add DXSDK_DIR to - code/unix/Makefile.local to reflect the new location. -5. If you want OpenAL support, aquire some OpenAL headers and put them in - /include/AL/ beneath your MinGW dir. If not, add "USE_OPENAL=0" to - code/unix/Makefile.local. -6. Perform the usual precompilation sacrificial ritual. -7. Open an MSys terminal, and follow the instructions for compiling on Linux. -8. Steal underpants -9. ????? -10. Profit! +4. If you didn't install the DirectX SDK in C:\DXSDK\, edit DXSDK_DIR in + code/unix/Makefile to reflect the new location. +5. Perform the usual precompilation sacrificial ritual. +6. Open an MSys terminal, and follow the instructions for compiling on Linux. +7. Steal underpants +8. ???? +9. Profit! Creating mods compatible with Q3 1.32b ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |