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author | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-13 21:07:02 +0000 |
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committer | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-13 21:07:02 +0000 |
commit | 59d6d1904d31c4c2af26ce2a532e29ee52536a5c (patch) | |
tree | 40133293e6d94a0a2f238e11797778267420da3d | |
parent | b70bf50d65d77a3ce8a9b90a3ef3be4cb5abc2d5 (diff) | |
download | ioquake3-aero-59d6d1904d31c4c2af26ce2a532e29ee52536a5c.tar.gz ioquake3-aero-59d6d1904d31c4c2af26ce2a532e29ee52536a5c.zip |
Make the warning on Get It page angry, note surround sound.
git-svn-id: svn://svn.icculus.org/quake3/trunk@350 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | web/include/get.php | 5 | ||||
-rw-r--r-- | web/include/status.php | 3 |
2 files changed, 5 insertions, 3 deletions
diff --git a/web/include/get.php b/web/include/get.php index 70c1cdd..0a2945c 100644 --- a/web/include/get.php +++ b/web/include/get.php @@ -1,7 +1,8 @@ <p>We have not yet had an official release. Nonetheless, you can still get icculus.org/quake3 a few distributions or build it yourself from Subversion.</p> -<p><em>The Quake 3 engine is open source, this does <strong>not</strong> mean that -Quake 3 Arena the game is free. You must purchase the game to use the data!</em></p> +<p class="angryzakk">The Quake 3 engine is open source, this does <strong>not</strong> +mean that Quake 3 Arena the game is free. You must purchase the game to use the data!</p> + <h2>Using packages for your Linux Distribution</h2> <p>If you're lucky your distribution or someone else using it may have already done all of the work for you.</p> diff --git a/web/include/status.php b/web/include/status.php index a16800b..e6ed437 100644 --- a/web/include/status.php +++ b/web/include/status.php @@ -106,7 +106,8 @@ Web interface</a>.</p> <h2>Implemented Features</h2> <ul> - <li><a href="http://www.openal.org/">OpenAL</a> support for sound.</li> + <li><a href="http://www.openal.org/">OpenAL</a> support for sound. Surround + sound supported.</li> <li><a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> being used for input, OpenGL context management, and sound. Though not on Windows yet.</li> <li>Colors converted to ANSI escape codes in terminal output. |