| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1104 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1103 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1102 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1101 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1100 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1099 edf5b092-35ff-0310-97b2-ce42778d08ea
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fix backported from SDL 1.3 related to fullscreen mode and minimize
buttons disapearing on existing windows on Mac OS X.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1098 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1096 edf5b092-35ff-0310-97b2-ce42778d08ea
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to make per-platform exceptions in order to make the IS_GCC test work. Instead
just rely on $(CC) being set by the system (i.e. make) and it being GCC. If
this causes problems on any platforms please discuss it on the mailing list
or IRC
git-svn-id: svn://svn.icculus.org/quake3/trunk@1095 edf5b092-35ff-0310-97b2-ce42778d08ea
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defines CC as 'cc' by default (it's not present).
git-svn-id: svn://svn.icculus.org/quake3/trunk@1093 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1092 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1091 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Make cross-make-mingw.sh more generic using the above
* Update README to reflect changes
* Fix a couple of warnings in the Windows input layer
git-svn-id: svn://svn.icculus.org/quake3/trunk@1090 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1089 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1088 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1087 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1085 edf5b092-35ff-0310-97b2-ce42778d08ea
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sizeof(bot_consolemessage_t) is different on 64 bit and 32 bit systems.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1084 edf5b092-35ff-0310-97b2-ce42778d08ea
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integer overflow in Com_Milliseconds() (R1CH)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1083 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1079 edf5b092-35ff-0310-97b2-ce42778d08ea
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s/APPIOQ3/APPLIOQ3/g
git-svn-id: svn://svn.icculus.org/quake3/trunk@1066 edf5b092-35ff-0310-97b2-ce42778d08ea
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are being loaded to play a demo. This restores the normal
"timedemo" cvar behaviour.
* (bug 3054) The "demo" command works properly now when connected to
the local server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1062 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1055 edf5b092-35ff-0310-97b2-ce42778d08ea
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security concerns
git-svn-id: svn://svn.icculus.org/quake3/trunk@1054 edf5b092-35ff-0310-97b2-ce42778d08ea
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at 256 for mod compatability reasons. ioq3-only mods may
chose to use MAX_KEYS for checking binds in order to get full
key support, but at the cost of breaking compatability with
older clients.
* (bug 2741) remove some lingering 256-key hardcoding
* properly check bounds of keynum in Key_IsDown(), Key_SetBinding(),
and Key_GetBinding()
git-svn-id: svn://svn.icculus.org/quake3/trunk@1053 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1052 edf5b092-35ff-0310-97b2-ce42778d08ea
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with s_alMaxDistance.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1051 edf5b092-35ff-0310-97b2-ce42778d08ea
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override user-defined cvar values for CVAR_CHEAT cvars that
could be registered in cgame and ui.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1048 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1047 edf5b092-35ff-0310-97b2-ce42778d08ea
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when generating the qkey file
git-svn-id: svn://svn.icculus.org/quake3/trunk@1046 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1045 edf5b092-35ff-0310-97b2-ce42778d08ea
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recognized. For example, F13, F14, F15, WINDOWS, SCROLLLOCK, CAPSLOCK,
WORLD_0 - WORLD_95, etc. (Christophe Cavalaria)
* (bug 2741) Adds the hard-coded toggleConsole bind Shift-Escape
* (bug 2741) Adds detailed explaination of SDL keyboard handling differences
in the README file.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1044 edf5b092-35ff-0310-97b2-ce42778d08ea
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could set this. disconnect (or disallow connection for) a client that
has a userinfo string that's too full for "ip" to be added properly.
(Richard Stanway)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1043 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1042 edf5b092-35ff-0310-97b2-ce42778d08ea
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non-zero, cl_guid will be unique for each server that the client
connects to
git-svn-id: svn://svn.icculus.org/quake3/trunk@1041 edf5b092-35ff-0310-97b2-ce42778d08ea
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since SV_DropClient() tried to set the client's state to CS_ZOMBIE prior
to sending the message.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1038 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Fix locally looping sounds, thanks to Timbo
git-svn-id: svn://svn.icculus.org/quake3/trunk@1037 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1036 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1035 edf5b092-35ff-0310-97b2-ce42778d08ea
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int types
git-svn-id: svn://svn.icculus.org/quake3/trunk@1034 edf5b092-35ff-0310-97b2-ce42778d08ea
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Also one minor change to the website's get it page.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1031 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1030 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1029 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Fix function name of vsnprintf for windows systems.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1027 edf5b092-35ff-0310-97b2-ce42778d08ea
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processing
git-svn-id: svn://svn.icculus.org/quake3/trunk@1025 edf5b092-35ff-0310-97b2-ce42778d08ea
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- make missing pak0 non fatal if fs_game != baseq3. This way total
conversions like westernq3 work without Q3 data.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1024 edf5b092-35ff-0310-97b2-ce42778d08ea
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- fix format string bugs. still some left
git-svn-id: svn://svn.icculus.org/quake3/trunk@1023 edf5b092-35ff-0310-97b2-ce42778d08ea
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MAX_PAKFILES limitation
git-svn-id: svn://svn.icculus.org/quake3/trunk@1022 edf5b092-35ff-0310-97b2-ce42778d08ea
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blacklisted characters
git-svn-id: svn://svn.icculus.org/quake3/trunk@1021 edf5b092-35ff-0310-97b2-ce42778d08ea
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the variable instead looks like the obvious fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1020 edf5b092-35ff-0310-97b2-ce42778d08ea
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