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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-05-02 20:34:40 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-05-02 20:34:40 +0000 |
commit | 60696cebc57bd37f10e996ad3e09f3ff23cdc7d3 (patch) | |
tree | 4e38b08e3d7779606abafc867ce87ec1ae6f4e2d | |
parent | 190411fcc424c18d0a34e0547fb89f96fd714a34 (diff) | |
download | ioquake3-aero-60696cebc57bd37f10e996ad3e09f3ff23cdc7d3.tar.gz ioquake3-aero-60696cebc57bd37f10e996ad3e09f3ff23cdc7d3.zip |
Updates to the status or whatever
git-svn-id: svn://svn.icculus.org/quake3/trunk@1079 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | TODO | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -23,6 +23,8 @@ For 1.35+: * Replace windows DirectX backend with SDL * Graphical "ioquake3" watermark in videos, optional, on by default * Gamma stuff while recording videos. +* Application for OS X at least to launch mods with appropriate hunkmegs, etc. -For 1.99: +For 2.0: * Four player split-screen +* Multi-platform application to launch and download mods. |