| Commit message (Collapse) | Author | Age | Files | Lines |
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- Fix function name of vsnprintf for windows systems.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1027 edf5b092-35ff-0310-97b2-ce42778d08ea
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processing
git-svn-id: svn://svn.icculus.org/quake3/trunk@1025 edf5b092-35ff-0310-97b2-ce42778d08ea
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- make missing pak0 non fatal if fs_game != baseq3. This way total
conversions like westernq3 work without Q3 data.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1024 edf5b092-35ff-0310-97b2-ce42778d08ea
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- fix format string bugs. still some left
git-svn-id: svn://svn.icculus.org/quake3/trunk@1023 edf5b092-35ff-0310-97b2-ce42778d08ea
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MAX_PAKFILES limitation
git-svn-id: svn://svn.icculus.org/quake3/trunk@1022 edf5b092-35ff-0310-97b2-ce42778d08ea
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blacklisted characters
git-svn-id: svn://svn.icculus.org/quake3/trunk@1021 edf5b092-35ff-0310-97b2-ce42778d08ea
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the variable instead looks like the obvious fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1020 edf5b092-35ff-0310-97b2-ce42778d08ea
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weird names (reported by 'DD')
git-svn-id: svn://svn.icculus.org/quake3/trunk@1019 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1018 edf5b092-35ff-0310-97b2-ce42778d08ea
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since newer mingw dropped the older define. Both are defined to 97
git-svn-id: svn://svn.icculus.org/quake3/trunk@1017 edf5b092-35ff-0310-97b2-ce42778d08ea
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Thanks to Stefan Langer a.k.a. #@ for providing the fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1013 edf5b092-35ff-0310-97b2-ce42778d08ea
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thanks to Ben Noordhuis for the fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1012 edf5b092-35ff-0310-97b2-ce42778d08ea
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such things exist?)
* Remove r_customaspect as its value is implied through the other three
r_custom cvars
git-svn-id: svn://svn.icculus.org/quake3/trunk@1011 edf5b092-35ff-0310-97b2-ce42778d08ea
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Solaris.
git-svn-id: svn://svn.icculus.org/quake3/trunk@995 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@994 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@991 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@990 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Fix tabulation in README
git-svn-id: svn://svn.icculus.org/quake3/trunk@987 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@985 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@983 edf5b092-35ff-0310-97b2-ce42778d08ea
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This fixes https://bugzilla.icculus.org/show_bug.cgi?id=2836
- Make searching through the knownSfx array a bit more efficient.
git-svn-id: svn://svn.icculus.org/quake3/trunk@982 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@981 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@980 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@979 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@978 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@977 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@976 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@975 edf5b092-35ff-0310-97b2-ce42778d08ea
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Downgraded myself in the credits, so I could test Vincent's svn problem...
git-svn-id: svn://svn.icculus.org/quake3/trunk@974 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@965 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@964 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@962 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@958 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Mute sounds that exceed a certain distance from the listener.
git-svn-id: svn://svn.icculus.org/quake3/trunk@957 edf5b092-35ff-0310-97b2-ce42778d08ea
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disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
git-svn-id: svn://svn.icculus.org/quake3/trunk@956 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@952 edf5b092-35ff-0310-97b2-ce42778d08ea
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keycatchers in a bad place since they see a key press for a key that is
already in a down state. Simply clearing the down state of all keys as
the console is toggled seems like a simple fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@951 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@949 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@941 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@940 edf5b092-35ff-0310-97b2-ce42778d08ea
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client is loading the map on a busy server. Specifically, hold back all
configstring update commands while the client is CS_PRIMED. Once the
client goes from CS_PRIMED to CS_ACTIVE, send the cleint commands for
updating each of the configstring indexes which were updated while the
client was CS_PRIMED.
git-svn-id: svn://svn.icculus.org/quake3/trunk@935 edf5b092-35ff-0310-97b2-ce42778d08ea
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position
git-svn-id: svn://svn.icculus.org/quake3/trunk@934 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@933 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@932 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@917 edf5b092-35ff-0310-97b2-ce42778d08ea
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12 to 16. This is cannot be increased any further without major changes
(there only 32 General Purporse Registers). Anyway, his change allows the
cgame.qvm from the excessiveplus mod to work with ioquake3 on a PPC.
git-svn-id: svn://svn.icculus.org/quake3/trunk@916 edf5b092-35ff-0310-97b2-ce42778d08ea
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or the client simply neglects to draw most models. I didn't believe it
myself, but I can reproduce by compiling with both XCode 2.3 on PPC and
XCode 2.4 on x86. Compiler flag voodoo to the extreeeem!
git-svn-id: svn://svn.icculus.org/quake3/trunk@915 edf5b092-35ff-0310-97b2-ce42778d08ea
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pk3 handling in the new XCode 2.4
* use more proper SSE compiler optimization flags for Mac OS X on x86
git-svn-id: svn://svn.icculus.org/quake3/trunk@914 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@913 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@912 edf5b092-35ff-0310-97b2-ce42778d08ea
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