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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-11-29 23:31:20 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-11-29 23:31:20 +0000 |
commit | 18019a0dadaaabf63e8b4a44c9373c9e65b1097b (patch) | |
tree | 3278f77bb608cf022994deff60dd45b5ce7f5af4 | |
parent | ed81de44a68b71b5ec1654bf205c70ce34f8f412 (diff) | |
download | ioquake3-aero-18019a0dadaaabf63e8b4a44c9373c9e65b1097b.tar.gz ioquake3-aero-18019a0dadaaabf63e8b4a44c9373c9e65b1097b.zip |
I think this is appropriate for 994 :)
git-svn-id: svn://svn.icculus.org/quake3/trunk@994 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | NOTTODO | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -19,3 +19,14 @@ Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easie for non-Linux platforms to compile the game. This isn't changing. MP3 support. It is already done, see: http://icculus.org/quake3/?page=patches + +All development should take place on the trunk. This includes bug +fixes, new features and experimental stuff. + +Release branches should not receive any commits that aren't also made +to the trunk. Normally you /shouldn't/ commit to release branches as +such commits are periodically merged from the trunk. These merges are +harder to perform if there are sporadic commits made in the interim. + +Under NO CIRCUMSTANCES ever commit to a tag. A tag is a static +snapshot which is intended to be unchanging. |