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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-11-29 23:31:20 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-11-29 23:31:20 +0000
commit18019a0dadaaabf63e8b4a44c9373c9e65b1097b (patch)
tree3278f77bb608cf022994deff60dd45b5ce7f5af4
parented81de44a68b71b5ec1654bf205c70ce34f8f412 (diff)
downloadioquake3-aero-18019a0dadaaabf63e8b4a44c9373c9e65b1097b.tar.gz
ioquake3-aero-18019a0dadaaabf63e8b4a44c9373c9e65b1097b.zip
I think this is appropriate for 994 :)
git-svn-id: svn://svn.icculus.org/quake3/trunk@994 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--NOTTODO11
1 files changed, 11 insertions, 0 deletions
diff --git a/NOTTODO b/NOTTODO
index 8721780..df92441 100644
--- a/NOTTODO
+++ b/NOTTODO
@@ -19,3 +19,14 @@ Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easie
for non-Linux platforms to compile the game. This isn't changing.
MP3 support. It is already done, see: http://icculus.org/quake3/?page=patches
+
+All development should take place on the trunk. This includes bug
+fixes, new features and experimental stuff.
+
+Release branches should not receive any commits that aren't also made
+to the trunk. Normally you /shouldn't/ commit to release branches as
+such commits are periodically merged from the trunk. These merges are
+harder to perform if there are sporadic commits made in the interim.
+
+Under NO CIRCUMSTANCES ever commit to a tag. A tag is a static
+snapshot which is intended to be unchanging.