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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-11-25 13:35:23 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-11-25 13:35:23 +0000
commita18a888f41a3089d05716aaedde9146bbbff3027 (patch)
tree8a2ecdfdf54ff3e30b42b483464bd36ec05ba8ad
parenta523483dfaf32826d79c29a153744a2850523577 (diff)
downloadioquake3-aero-a18a888f41a3089d05716aaedde9146bbbff3027.tar.gz
ioquake3-aero-a18a888f41a3089d05716aaedde9146bbbff3027.zip
- Add input sanitising to various sound playing functions called from MODs.
This fixes https://bugzilla.icculus.org/show_bug.cgi?id=2836 - Make searching through the knownSfx array a bit more efficient. git-svn-id: svn://svn.icculus.org/quake3/trunk@982 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--code/client/snd_openal.c43
1 files changed, 40 insertions, 3 deletions
diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c
index 42ce955..85bc6a3 100644
--- a/code/client/snd_openal.c
+++ b/code/client/snd_openal.c
@@ -137,7 +137,11 @@ static sfxHandle_t S_AL_BufferFindFree( void )
{
// Got one
if(knownSfx[i].filename[0] == '\0')
+ {
+ if(i > numSfx)
+ numSfx = i + 1;
return i;
+ }
}
// Shit...
@@ -158,7 +162,7 @@ static sfxHandle_t S_AL_BufferFind(const char *filename)
sfxHandle_t sfx = -1;
int i;
- for(i = 0; i < MAX_SFX; i++)
+ for(i = 0; i < numSfx; i++)
{
if(!Q_stricmp(knownSfx[i].filename, filename))
{
@@ -233,7 +237,7 @@ static qboolean S_AL_BufferEvict( void )
int i, oldestBuffer = -1;
int oldestTime = Sys_Milliseconds( );
- for( i = 0; i < MAX_SFX; i++ )
+ for( i = 0; i < numSfx; i++ )
{
if( !knownSfx[ i ].filename[ 0 ] )
continue;
@@ -407,7 +411,7 @@ void S_AL_BufferShutdown( void )
knownSfx[default_sfx].isLocked = qfalse;
// Free all used effects
- for(i = 0; i < MAX_SFX; i++)
+ for(i = 0; i < numSfx; i++)
S_AL_BufferUnload(i);
// Clear the tables
@@ -880,6 +884,27 @@ void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin )
/*
=================
+S_AL_CheckInput
+Check whether input values from mods are out of range.
+Necessary for i.g. Western Quake3 mod which is buggy.
+=================
+*/
+static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx)
+{
+ if (entityNum < 0 || entityNum > MAX_GENTITIES)
+ Com_Error(ERR_DROP, "S_StartSound: bad entitynum %i", entityNum);
+
+ if (sfx < 0 || sfx >= numSfx)
+ {
+ Com_Printf(S_COLOR_RED, "ERROR: S_AL_CheckInput: handle %i out of range\n", sfx);
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+/*
+=================
S_AL_StartLocalSound
Play a local (non-spatialized) sound effect
@@ -888,6 +913,9 @@ Play a local (non-spatialized) sound effect
static
void S_AL_StartLocalSound(sfxHandle_t sfx, int channel)
{
+ if(S_AL_CheckInput(0, sfx))
+ return;
+
// Try to grab a source
srcHandle_t src = S_AL_SrcAlloc(SRCPRI_LOCAL, -1, channel);
if(src == -1)
@@ -912,6 +940,9 @@ void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx
{
vec3_t sorigin;
+ if(S_AL_CheckInput(origin ? 0 : entnum, sfx))
+ return;
+
// Try to grab a source
srcHandle_t src = S_AL_SrcAlloc(SRCPRI_ONESHOT, entnum, entchannel);
if(src == -1)
@@ -1038,6 +1069,9 @@ S_AL_AddLoopingSound
static
void S_AL_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx )
{
+ if(S_AL_CheckInput(entityNum, sfx))
+ return;
+
S_AL_SanitiseVector( (vec_t *)origin );
S_AL_SanitiseVector( (vec_t *)velocity );
S_AL_SrcLoop(SRCPRI_ENTITY, sfx, origin, velocity, entityNum);
@@ -1051,6 +1085,9 @@ S_AL_AddRealLoopingSound
static
void S_AL_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx )
{
+ if(S_AL_CheckInput(entityNum, sfx))
+ return;
+
S_AL_SanitiseVector( (vec_t *)origin );
S_AL_SanitiseVector( (vec_t *)velocity );