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* * Lets try that againtma2006-02-261-26/+12
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@589 edf5b092-35ff-0310-97b2-ce42778d08ea
* try to fix msvc buildludwig2006-02-262-2/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@588 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Sound related bug fixes from Thilo Schulztma2006-02-262-2/+19
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@587 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Resolve symlinks to the binary. This prevents the situation where a symlinktma2006-02-261-2/+50
| | | | | | | | to ioq3 in e.g. /usr/local/bin/ cannot locate the data files since it thinks /usr/local/bin/ is the directory the actual binary sits. git-svn-id: svn://svn.icculus.org/quake3/trunk@586 edf5b092-35ff-0310-97b2-ce42778d08ea
* wtffloam2006-02-261-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@585 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-232-3/+3
| | | | | | | | CPU if the running game did not set the nextmap cvar. This patch instead uses the mapname server cvar, which is guaranteed to be defined. git-svn-id: svn://svn.icculus.org/quake3/trunk@584 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Change the default for s_alSpatEntOrigin. I need to think of a way to do thetma2006-02-231-1/+1
| | | | | | | same thing without degrading the sound quality or changing the API. git-svn-id: svn://svn.icculus.org/quake3/trunk@583 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Some README shenaniganstma2006-02-231-6/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@582 edf5b092-35ff-0310-97b2-ce42778d08ea
* I guess the image is getting converted on the fly for the installer, lets at ↵floam2006-02-222-2/+2
| | | | | | least add a border so it doesn't clash so bad git-svn-id: svn://svn.icculus.org/quake3/trunk@581 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits pertma2006-02-211-1/+10
| | | | | | | sample) git-svn-id: svn://svn.icculus.org/quake3/trunk@580 edf5b092-35ff-0310-97b2-ce42778d08ea
* fallback to 32bit binaries on 64bit biarchs if availableludwig2006-02-211-4/+10
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@579 edf5b092-35ff-0310-97b2-ce42778d08ea
* use new logo file nameludwig2006-02-211-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@578 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to bug #2599 (fullscreen cinematics)tma2006-02-211-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@577 edf5b092-35ff-0310-97b2-ce42778d08ea
* readd unused imagesfloam2006-02-212-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@576 edf5b092-35ff-0310-97b2-ce42778d08ea
* Web-safe for the crazy guy without a 24bit graphics card.floam2006-02-212-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@575 edf5b092-35ff-0310-97b2-ce42778d08ea
* Long color codesfloam2006-02-213-11/+11
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@574 edf5b092-35ff-0310-97b2-ce42778d08ea
* web stufffloam2006-02-213-0/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@573 edf5b092-35ff-0310-97b2-ce42778d08ea
* Angst's installer + iconfloam2006-02-202-5/+5
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@572 edf5b092-35ff-0310-97b2-ce42778d08ea
* o rlyfloam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@570 edf5b092-35ff-0310-97b2-ce42778d08ea
* Bump version number.floam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@569 edf5b092-35ff-0310-97b2-ce42778d08ea
* whatevafloam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@567 edf5b092-35ff-0310-97b2-ce42778d08ea
* Clean up ARGB 16*16 icon too.floam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@566 edf5b092-35ff-0310-97b2-ce42778d08ea
* Redone 16*16 icons by hand, they should be less nasty now.floam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@565 edf5b092-35ff-0310-97b2-ce42778d08ea
* Calm down with the shadow, a bitfloam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@564 edf5b092-35ff-0310-97b2-ce42778d08ea
* ...floam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@563 edf5b092-35ff-0310-97b2-ce42778d08ea
* ..floam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@562 edf5b092-35ff-0310-97b2-ce42778d08ea
* .floam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@561 edf5b092-35ff-0310-97b2-ce42778d08ea
* Use correct tag.floam2006-02-206-53/+56
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@560 edf5b092-35ff-0310-97b2-ce42778d08ea
* Less crack.floam2006-02-201-16/+21
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@559 edf5b092-35ff-0310-97b2-ce42778d08ea
* General outline of upcoming media page.floam2006-02-201-0/+27
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@558 edf5b092-35ff-0310-97b2-ce42778d08ea
* No border on imagesfloam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@557 edf5b092-35ff-0310-97b2-ce42778d08ea
* New logo, need to find a way to make it better for the page though.floam2006-02-203-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@556 edf5b092-35ff-0310-97b2-ce42778d08ea
* Hot new sexy Windows icon.floam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@555 edf5b092-35ff-0310-97b2-ce42778d08ea
* monospace textfloam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@554 edf5b092-35ff-0310-97b2-ce42778d08ea
* Generate new 32x32 raster image from new svg, kill off old uglies.floam2006-02-184-164/+17
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@553 edf5b092-35ff-0310-97b2-ce42778d08ea
* <Timbo> you should probably strip thatfloam2006-02-181-19/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@552 edf5b092-35ff-0310-97b2-ce42778d08ea
* Kill text nodefloam2006-02-181-6/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@551 edf5b092-35ff-0310-97b2-ce42778d08ea
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-1820-56/+71
| | | | | | | | - change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
* 64bit fix: VM_Call return value is a pointerludwig2006-02-181-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@549 edf5b092-35ff-0310-97b2-ce42778d08ea
* Added gradientsfloam2006-02-181-20/+94
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@548 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added Sander van Loon's svg icontma2006-02-181-0/+71
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@547 edf5b092-35ff-0310-97b2-ce42778d08ea
* * EYE AM TEH TRAILING WHITESPACE AND TAB NAZI!!!!tma2006-02-171-12/+14
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@546 edf5b092-35ff-0310-97b2-ce42778d08ea
* Vincent sent me an email asking for his e-mail address to be also hidden. floam2006-02-161-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@545 edf5b092-35ff-0310-97b2-ce42778d08ea
* Modified the instructions for binars.zakk2006-02-151-3/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@544 edf5b092-35ff-0310-97b2-ce42778d08ea
* <zakk> so you might want to take responsbility for thatfloam2006-02-151-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@543 edf5b092-35ff-0310-97b2-ce42778d08ea
* Add thing about contact and move name back up since I realize timbo had some ↵floam2006-02-151-1/+4
| | | | | | alpha-foo going on. git-svn-id: svn://svn.icculus.org/quake3/trunk@542 edf5b092-35ff-0310-97b2-ce42778d08ea
* Rules for installer-maker-folks. I also moved my name down since I'm not ↵floam2006-02-151-1/+16
| | | | | | important and obfuscated my email because I'm paranoid. git-svn-id: svn://svn.icculus.org/quake3/trunk@541 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to a woopsietma2006-02-131-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@540 edf5b092-35ff-0310-97b2-ce42778d08ea
* * OpenAL now respatializes using the player entity origin instead of the viewtma2006-02-122-5/+16
| | | | | | | | origin by default. The old behaviour is available by setting s_alSpatEntOrigin to 0. git-svn-id: svn://svn.icculus.org/quake3/trunk@539 edf5b092-35ff-0310-97b2-ce42778d08ea
* * See bug #2583tma2006-02-121-0/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@538 edf5b092-35ff-0310-97b2-ce42778d08ea