diff options
Diffstat (limited to 'code/win32')
30 files changed, 0 insertions, 27962 deletions
diff --git a/code/win32/background.bmp b/code/win32/background.bmp Binary files differdeleted file mode 100644 index 88b3dab..0000000 --- a/code/win32/background.bmp +++ /dev/null diff --git a/code/win32/clear.bmp b/code/win32/clear.bmp Binary files differdeleted file mode 100644 index 1451638..0000000 --- a/code/win32/clear.bmp +++ /dev/null diff --git a/code/win32/glw_win.h b/code/win32/glw_win.h deleted file mode 100644 index 7bdce14..0000000 --- a/code/win32/glw_win.h +++ /dev/null @@ -1,51 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#ifndef _WIN32 -# error You should not be including this file on this platform -#endif - -#ifndef __GLW_WIN_H__ -#define __GLW_WIN_H__ - -typedef struct -{ - WNDPROC wndproc; - - HDC hDC; // handle to device context - HGLRC hGLRC; // handle to GL rendering context - - HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library - - qboolean allowdisplaydepthchange; - qboolean pixelFormatSet; - - int desktopBitsPixel; - int desktopWidth, desktopHeight; - - qboolean cdsFullscreen; - - FILE *log_fp; -} glwstate_t; - -extern glwstate_t glw_state; - -#endif diff --git a/code/win32/icon2.ico b/code/win32/icon2.ico Binary files differdeleted file mode 100644 index 8ba9328..0000000 --- a/code/win32/icon2.ico +++ /dev/null diff --git a/code/win32/msvc/botlib.vcproj b/code/win32/msvc/botlib.vcproj deleted file mode 100644 index f5cd4ab..0000000 --- a/code/win32/msvc/botlib.vcproj +++ /dev/null @@ -1,1559 +0,0 @@ -<?xml version="1.0" encoding="Windows-1252"?>
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- Name="game"
- ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}">
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- <Platform
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diff --git a/code/win32/qe3.ico b/code/win32/qe3.ico Binary files differdeleted file mode 100644 index 6106c27..0000000 --- a/code/win32/qe3.ico +++ /dev/null diff --git a/code/win32/resource.h b/code/win32/resource.h deleted file mode 100644 index 93c517e..0000000 --- a/code/win32/resource.h +++ /dev/null @@ -1,44 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -//{{NO_DEPENDENCIES}} -// Microsoft Developer Studio generated include file. -// Used by winquake.rc -// -#define IDS_STRING1 1 -#define IDI_ICON1 1 -#define IDB_BITMAP1 1 -#define IDB_BITMAP2 128 -#define IDC_CURSOR1 129 -#define IDC_CURSOR2 130 -#define IDC_CURSOR3 131 - -// Next default values for new objects -// -#ifdef APSTUDIO_INVOKED -#ifndef APSTUDIO_READONLY_SYMBOLS -#define _APS_NO_MFC 1 -#define _APS_NEXT_RESOURCE_VALUE 132 -#define _APS_NEXT_COMMAND_VALUE 40001 -#define _APS_NEXT_CONTROL_VALUE 1005 -#define _APS_NEXT_SYMED_VALUE 101 -#endif -#endif diff --git a/code/win32/win_gamma.c b/code/win32/win_gamma.c deleted file mode 100644 index 85eab3f..0000000 --- a/code/win32/win_gamma.c +++ /dev/null @@ -1,214 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -/* -** WIN_GAMMA.C -*/ -#include <assert.h> -#include "../renderer/tr_local.h" -#include "../qcommon/qcommon.h" -#include "glw_win.h" -#include "win_local.h" - -static unsigned short s_oldHardwareGamma[3][256]; - -/* -** WG_CheckHardwareGamma -** -** Determines if the underlying hardware supports the Win32 gamma correction API. -*/ -void WG_CheckHardwareGamma( void ) -{ - HDC hDC; - - glConfig.deviceSupportsGamma = qfalse; - - if ( qwglSetDeviceGammaRamp3DFX ) - { - glConfig.deviceSupportsGamma = qtrue; - - hDC = GetDC( GetDesktopWindow() ); - glConfig.deviceSupportsGamma = qwglGetDeviceGammaRamp3DFX( hDC, s_oldHardwareGamma ); - ReleaseDC( GetDesktopWindow(), hDC ); - - return; - } - - // non-3Dfx standalone drivers don't support gamma changes, period - if ( glConfig.driverType == GLDRV_STANDALONE ) - { - return; - } - - if ( !r_ignorehwgamma->integer ) - { - hDC = GetDC( GetDesktopWindow() ); - glConfig.deviceSupportsGamma = GetDeviceGammaRamp( hDC, s_oldHardwareGamma ); - ReleaseDC( GetDesktopWindow(), hDC ); - - if ( glConfig.deviceSupportsGamma ) - { - // - // do a sanity check on the gamma values - // - if ( ( HIBYTE( s_oldHardwareGamma[0][255] ) <= HIBYTE( s_oldHardwareGamma[0][0] ) ) || - ( HIBYTE( s_oldHardwareGamma[1][255] ) <= HIBYTE( s_oldHardwareGamma[1][0] ) ) || - ( HIBYTE( s_oldHardwareGamma[2][255] ) <= HIBYTE( s_oldHardwareGamma[2][0] ) ) ) - { - glConfig.deviceSupportsGamma = qfalse; - ri.Printf( PRINT_WARNING, "WARNING: device has broken gamma support, generated gamma.dat\n" ); - } - - // - // make sure that we didn't have a prior crash in the game, and if so we need to - // restore the gamma values to at least a linear value - // - if ( ( HIBYTE( s_oldHardwareGamma[0][181] ) == 255 ) ) - { - int g; - - ri.Printf( PRINT_WARNING, "WARNING: suspicious gamma tables, using linear ramp for restoration\n" ); - - for ( g = 0; g < 255; g++ ) - { - s_oldHardwareGamma[0][g] = g << 8; - s_oldHardwareGamma[1][g] = g << 8; - s_oldHardwareGamma[2][g] = g << 8; - } - } - } - } -} - -/* -void mapGammaMax( void ) { - int i, j; - unsigned short table[3][256]; - - // try to figure out what win2k will let us get away with setting - for ( i = 0 ; i < 256 ; i++ ) { - if ( i >= 128 ) { - table[0][i] = table[1][i] = table[2][i] = 0xffff; - } else { - table[0][i] = table[1][i] = table[2][i] = i<<9; - } - } - - for ( i = 0 ; i < 128 ; i++ ) { - for ( j = i*2 ; j < 255 ; j++ ) { - table[0][i] = table[1][i] = table[2][i] = j<<8; - if ( !SetDeviceGammaRamp( glw_state.hDC, table ) ) { - break; - } - } - table[0][i] = table[1][i] = table[2][i] = i<<9; - Com_Printf( "index %i max: %i\n", i, j-1 ); - } -} -*/ - -/* -** GLimp_SetGamma -** -** This routine should only be called if glConfig.deviceSupportsGamma is TRUE -*/ -void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) { - unsigned short table[3][256]; - int i, j; - int ret; - OSVERSIONINFO vinfo; - - if ( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer || !glw_state.hDC ) { - return; - } - -//mapGammaMax(); - - for ( i = 0; i < 256; i++ ) { - table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i]; - table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i]; - table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i]; - } - - // Win2K and newer put this odd restriction on gamma ramps... - vinfo.dwOSVersionInfoSize = sizeof(vinfo); - GetVersionEx( &vinfo ); - if ( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) { - Com_DPrintf( "performing gamma clamp.\n" ); - for ( j = 0 ; j < 3 ; j++ ) { - for ( i = 0 ; i < 128 ; i++ ) { - if ( table[j][i] > ( (128+i) << 8 ) ) { - table[j][i] = (128+i) << 8; - } - } - if ( table[j][127] > 254<<8 ) { - table[j][127] = 254<<8; - } - } - } else { - Com_DPrintf( "skipping gamma clamp.\n" ); - } - - // enforce constantly increasing - for ( j = 0 ; j < 3 ; j++ ) { - for ( i = 1 ; i < 256 ; i++ ) { - if ( table[j][i] < table[j][i-1] ) { - table[j][i] = table[j][i-1]; - } - } - } - - - if ( qwglSetDeviceGammaRamp3DFX ) - { - qwglSetDeviceGammaRamp3DFX( glw_state.hDC, table ); - } - else - { - ret = SetDeviceGammaRamp( glw_state.hDC, table ); - if ( !ret ) { - Com_Printf( "SetDeviceGammaRamp failed.\n" ); - } - } -} - -/* -** WG_RestoreGamma -*/ -void WG_RestoreGamma( void ) -{ - if ( glConfig.deviceSupportsGamma ) - { - if ( qwglSetDeviceGammaRamp3DFX ) - { - qwglSetDeviceGammaRamp3DFX( glw_state.hDC, s_oldHardwareGamma ); - } - else - { - HDC hDC; - - hDC = GetDC( GetDesktopWindow() ); - SetDeviceGammaRamp( hDC, s_oldHardwareGamma ); - ReleaseDC( GetDesktopWindow(), hDC ); - } - } -} - diff --git a/code/win32/win_glimp.c b/code/win32/win_glimp.c deleted file mode 100644 index 54d32a9..0000000 --- a/code/win32/win_glimp.c +++ /dev/null @@ -1,1681 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -/* -** WIN_GLIMP.C -** -** This file contains ALL Win32 specific stuff having to do with the -** OpenGL refresh. When a port is being made the following functions -** must be implemented by the port: -** -** GLimp_EndFrame -** GLimp_Init -** GLimp_LogComment -** GLimp_Shutdown -** -** Note that the GLW_xxx functions are Windows specific GL-subsystem -** related functions that are relevant ONLY to win_glimp.c -*/ -#include <assert.h> -#include "../renderer/tr_local.h" -#include "../qcommon/qcommon.h" -#include "resource.h" -#include "glw_win.h" -#include "win_local.h" - -extern void WG_CheckHardwareGamma( void ); -extern void WG_RestoreGamma( void ); - -typedef enum { - RSERR_OK, - - RSERR_INVALID_FULLSCREEN, - RSERR_INVALID_MODE, - - RSERR_UNKNOWN -} rserr_t; - -#define TRY_PFD_SUCCESS 0 -#define TRY_PFD_FAIL_SOFT 1 -#define TRY_PFD_FAIL_HARD 2 - -static void GLW_InitExtensions( void ); -static rserr_t GLW_SetMode( const char *drivername, - int mode, - int colorbits, - qboolean cdsFullscreen ); - -static qboolean s_classRegistered = qfalse; - -// -// function declaration -// -void QGL_EnableLogging( qboolean enable ); -qboolean QGL_Init( const char *dllname ); -void QGL_Shutdown( void ); - -// -// variable declarations -// -glwstate_t glw_state; - -cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software -cvar_t *r_maskMinidriver; // allow a different dll name to be treated as if it were opengl32.dll - - - -/* -** GLW_StartDriverAndSetMode -*/ -static qboolean GLW_StartDriverAndSetMode( const char *drivername, - int mode, - int colorbits, - qboolean cdsFullscreen ) -{ - rserr_t err; - - err = GLW_SetMode( drivername, r_mode->integer, colorbits, cdsFullscreen ); - - switch ( err ) - { - case RSERR_INVALID_FULLSCREEN: - ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); - return qfalse; - case RSERR_INVALID_MODE: - ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); - return qfalse; - default: - break; - } - return qtrue; -} - -/* -** ChoosePFD -** -** Helper function that replaces ChoosePixelFormat. -*/ -#define MAX_PFDS 256 - -static int GLW_ChoosePFD( HDC hDC, PIXELFORMATDESCRIPTOR *pPFD ) -{ - PIXELFORMATDESCRIPTOR pfds[MAX_PFDS+1]; - int maxPFD = 0; - int i; - int bestMatch = 0; - - ri.Printf( PRINT_ALL, "...GLW_ChoosePFD( %d, %d, %d )\n", ( int ) pPFD->cColorBits, ( int ) pPFD->cDepthBits, ( int ) pPFD->cStencilBits ); - - // count number of PFDs - if ( glConfig.driverType > GLDRV_ICD ) - { - maxPFD = qwglDescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] ); - } - else - { - maxPFD = DescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] ); - } - if ( maxPFD > MAX_PFDS ) - { - ri.Printf( PRINT_WARNING, "...numPFDs > MAX_PFDS (%d > %d)\n", maxPFD, MAX_PFDS ); - maxPFD = MAX_PFDS; - } - - ri.Printf( PRINT_ALL, "...%d PFDs found\n", maxPFD - 1 ); - - // grab information - for ( i = 1; i <= maxPFD; i++ ) - { - if ( glConfig.driverType > GLDRV_ICD ) - { - qwglDescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] ); - } - else - { - DescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] ); - } - } - - // look for a best match - for ( i = 1; i <= maxPFD; i++ ) - { - // - // make sure this has hardware acceleration - // - if ( ( pfds[i].dwFlags & PFD_GENERIC_FORMAT ) != 0 ) - { - if ( !r_allowSoftwareGL->integer ) - { - if ( r_verbose->integer ) - { - ri.Printf( PRINT_ALL, "...PFD %d rejected, software acceleration\n", i ); - } - continue; - } - } - - // verify pixel type - if ( pfds[i].iPixelType != PFD_TYPE_RGBA ) - { - if ( r_verbose->integer ) - { - ri.Printf( PRINT_ALL, "...PFD %d rejected, not RGBA\n", i ); - } - continue; - } - - // verify proper flags - if ( ( ( pfds[i].dwFlags & pPFD->dwFlags ) & pPFD->dwFlags ) != pPFD->dwFlags ) - { - if ( r_verbose->integer ) - { - ri.Printf( PRINT_ALL, "...PFD %d rejected, improper flags (%x instead of %x)\n", i, pfds[i].dwFlags, pPFD->dwFlags ); - } - continue; - } - - // verify enough bits - if ( pfds[i].cDepthBits < 15 ) - { - continue; - } - if ( ( pfds[i].cStencilBits < 4 ) && ( pPFD->cStencilBits > 0 ) ) - { - continue; - } - - // - // selection criteria (in order of priority): - // - // PFD_STEREO - // colorBits - // depthBits - // stencilBits - // - if ( bestMatch ) - { - // check stereo - if ( ( pfds[i].dwFlags & PFD_STEREO ) && ( !( pfds[bestMatch].dwFlags & PFD_STEREO ) ) && ( pPFD->dwFlags & PFD_STEREO ) ) - { - bestMatch = i; - continue; - } - - if ( !( pfds[i].dwFlags & PFD_STEREO ) && ( pfds[bestMatch].dwFlags & PFD_STEREO ) && ( pPFD->dwFlags & PFD_STEREO ) ) - { - bestMatch = i; - continue; - } - - // check color - if ( pfds[bestMatch].cColorBits != pPFD->cColorBits ) - { - // prefer perfect match - if ( pfds[i].cColorBits == pPFD->cColorBits ) - { - bestMatch = i; - continue; - } - // otherwise if this PFD has more bits than our best, use it - else if ( pfds[i].cColorBits > pfds[bestMatch].cColorBits ) - { - bestMatch = i; - continue; - } - } - - // check depth - if ( pfds[bestMatch].cDepthBits != pPFD->cDepthBits ) - { - // prefer perfect match - if ( pfds[i].cDepthBits == pPFD->cDepthBits ) - { - bestMatch = i; - continue; - } - // otherwise if this PFD has more bits than our best, use it - else if ( pfds[i].cDepthBits > pfds[bestMatch].cDepthBits ) - { - bestMatch = i; - continue; - } - } - - // check stencil - if ( pfds[bestMatch].cStencilBits != pPFD->cStencilBits ) - { - // prefer perfect match - if ( pfds[i].cStencilBits == pPFD->cStencilBits ) - { - bestMatch = i; - continue; - } - // otherwise if this PFD has more bits than our best, use it - else if ( ( pfds[i].cStencilBits > pfds[bestMatch].cStencilBits ) && - ( pPFD->cStencilBits > 0 ) ) - { - bestMatch = i; - continue; - } - } - } - else - { - bestMatch = i; - } - } - - if ( !bestMatch ) - return 0; - - if ( ( pfds[bestMatch].dwFlags & PFD_GENERIC_FORMAT ) != 0 ) - { - if ( !r_allowSoftwareGL->integer ) - { - ri.Printf( PRINT_ALL, "...no hardware acceleration found\n" ); - return 0; - } - else - { - ri.Printf( PRINT_ALL, "...using software emulation\n" ); - } - } - else if ( pfds[bestMatch].dwFlags & PFD_GENERIC_ACCELERATED ) - { - ri.Printf( PRINT_ALL, "...MCD acceleration found\n" ); - } - else - { - ri.Printf( PRINT_ALL, "...hardware acceleration found\n" ); - } - - *pPFD = pfds[bestMatch]; - - return bestMatch; -} - -/* -** void GLW_CreatePFD -** -** Helper function zeros out then fills in a PFD -*/ -static void GLW_CreatePFD( PIXELFORMATDESCRIPTOR *pPFD, int colorbits, int depthbits, int stencilbits, qboolean stereo ) -{ - PIXELFORMATDESCRIPTOR src = - { - sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd - 1, // version number - PFD_DRAW_TO_WINDOW | // support window - PFD_SUPPORT_OPENGL | // support OpenGL - PFD_DOUBLEBUFFER, // double buffered - PFD_TYPE_RGBA, // RGBA type - 24, // 24-bit color depth - 0, 0, 0, 0, 0, 0, // color bits ignored - 0, // no alpha buffer - 0, // shift bit ignored - 0, // no accumulation buffer - 0, 0, 0, 0, // accum bits ignored - 24, // 24-bit z-buffer - 8, // 8-bit stencil buffer - 0, // no auxiliary buffer - PFD_MAIN_PLANE, // main layer - 0, // reserved - 0, 0, 0 // layer masks ignored - }; - - src.cColorBits = colorbits; - src.cDepthBits = depthbits; - src.cStencilBits = stencilbits; - - if ( stereo ) - { - ri.Printf( PRINT_ALL, "...attempting to use stereo\n" ); - src.dwFlags |= PFD_STEREO; - glConfig.stereoEnabled = qtrue; - } - else - { - glConfig.stereoEnabled = qfalse; - } - - *pPFD = src; -} - -/* -** GLW_MakeContext -*/ -static int GLW_MakeContext( PIXELFORMATDESCRIPTOR *pPFD ) -{ - int pixelformat; - - // - // don't putz around with pixelformat if it's already set (e.g. this is a soft - // reset of the graphics system) - // - if ( !glw_state.pixelFormatSet ) - { - // - // choose, set, and describe our desired pixel format. If we're - // using a minidriver then we need to bypass the GDI functions, - // otherwise use the GDI functions. - // - if ( ( pixelformat = GLW_ChoosePFD( glw_state.hDC, pPFD ) ) == 0 ) - { - ri.Printf( PRINT_ALL, "...GLW_ChoosePFD failed\n"); - return TRY_PFD_FAIL_SOFT; - } - ri.Printf( PRINT_ALL, "...PIXELFORMAT %d selected\n", pixelformat ); - - if ( glConfig.driverType > GLDRV_ICD ) - { - qwglDescribePixelFormat( glw_state.hDC, pixelformat, sizeof( *pPFD ), pPFD ); - if ( qwglSetPixelFormat( glw_state.hDC, pixelformat, pPFD ) == FALSE ) - { - ri.Printf ( PRINT_ALL, "...qwglSetPixelFormat failed\n"); - return TRY_PFD_FAIL_SOFT; - } - } - else - { - DescribePixelFormat( glw_state.hDC, pixelformat, sizeof( *pPFD ), pPFD ); - - if ( SetPixelFormat( glw_state.hDC, pixelformat, pPFD ) == FALSE ) - { - ri.Printf (PRINT_ALL, "...SetPixelFormat failed\n", glw_state.hDC ); - return TRY_PFD_FAIL_SOFT; - } - } - - glw_state.pixelFormatSet = qtrue; - } - - // - // startup the OpenGL subsystem by creating a context and making it current - // - if ( !glw_state.hGLRC ) - { - ri.Printf( PRINT_ALL, "...creating GL context: " ); - if ( ( glw_state.hGLRC = qwglCreateContext( glw_state.hDC ) ) == 0 ) - { - ri.Printf (PRINT_ALL, "failed\n"); - - return TRY_PFD_FAIL_HARD; - } - ri.Printf( PRINT_ALL, "succeeded\n" ); - - ri.Printf( PRINT_ALL, "...making context current: " ); - if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) - { - qwglDeleteContext( glw_state.hGLRC ); - glw_state.hGLRC = NULL; - ri.Printf (PRINT_ALL, "failed\n"); - return TRY_PFD_FAIL_HARD; - } - ri.Printf( PRINT_ALL, "succeeded\n" ); - } - - return TRY_PFD_SUCCESS; -} - - -/* -** GLW_InitDriver -** -** - get a DC if one doesn't exist -** - create an HGLRC if one doesn't exist -*/ -static qboolean GLW_InitDriver( const char *drivername, int colorbits ) -{ - int tpfd; - int depthbits, stencilbits; - static PIXELFORMATDESCRIPTOR pfd; // save between frames since 'tr' gets cleared - - ri.Printf( PRINT_ALL, "Initializing OpenGL driver\n" ); - - // - // get a DC for our window if we don't already have one allocated - // - if ( glw_state.hDC == NULL ) - { - ri.Printf( PRINT_ALL, "...getting DC: " ); - - if ( ( glw_state.hDC = GetDC( g_wv.hWnd ) ) == NULL ) - { - ri.Printf( PRINT_ALL, "failed\n" ); - return qfalse; - } - ri.Printf( PRINT_ALL, "succeeded\n" ); - } - - if ( colorbits == 0 ) - { - colorbits = glw_state.desktopBitsPixel; - } - - // - // implicitly assume Z-buffer depth == desktop color depth - // - if ( r_depthbits->integer == 0 ) { - if ( colorbits > 16 ) { - depthbits = 24; - } else { - depthbits = 16; - } - } else { - depthbits = r_depthbits->integer; - } - - // - // do not allow stencil if Z-buffer depth likely won't contain it - // - stencilbits = r_stencilbits->integer; - if ( depthbits < 24 ) - { - stencilbits = 0; - } - - // - // make two attempts to set the PIXELFORMAT - // - - // - // first attempt: r_colorbits, depthbits, and r_stencilbits - // - if ( !glw_state.pixelFormatSet ) - { - GLW_CreatePFD( &pfd, colorbits, depthbits, stencilbits, r_stereo->integer ); - if ( ( tpfd = GLW_MakeContext( &pfd ) ) != TRY_PFD_SUCCESS ) - { - if ( tpfd == TRY_PFD_FAIL_HARD ) - { - ri.Printf( PRINT_WARNING, "...failed hard\n" ); - return qfalse; - } - - // - // punt if we've already tried the desktop bit depth and no stencil bits - // - if ( ( r_colorbits->integer == glw_state.desktopBitsPixel ) && - ( stencilbits == 0 ) ) - { - ReleaseDC( g_wv.hWnd, glw_state.hDC ); - glw_state.hDC = NULL; - - ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" ); - - return qfalse; - } - - // - // second attempt: desktop's color bits and no stencil - // - if ( colorbits > glw_state.desktopBitsPixel ) - { - colorbits = glw_state.desktopBitsPixel; - } - GLW_CreatePFD( &pfd, colorbits, depthbits, 0, r_stereo->integer ); - if ( GLW_MakeContext( &pfd ) != TRY_PFD_SUCCESS ) - { - if ( glw_state.hDC ) - { - ReleaseDC( g_wv.hWnd, glw_state.hDC ); - glw_state.hDC = NULL; - } - - ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" ); - - return qfalse; - } - } - - /* - ** report if stereo is desired but unavailable - */ - if ( !( pfd.dwFlags & PFD_STEREO ) && ( r_stereo->integer != 0 ) ) - { - ri.Printf( PRINT_ALL, "...failed to select stereo pixel format\n" ); - glConfig.stereoEnabled = qfalse; - } - } - - /* - ** store PFD specifics - */ - glConfig.colorBits = ( int ) pfd.cColorBits; - glConfig.depthBits = ( int ) pfd.cDepthBits; - glConfig.stencilBits = ( int ) pfd.cStencilBits; - - return qtrue; -} - -/* -** GLW_CreateWindow -** -** Responsible for creating the Win32 window and initializing the OpenGL driver. -*/ -#define WINDOW_STYLE (WS_OVERLAPPED|WS_BORDER|WS_CAPTION|WS_VISIBLE) -static qboolean GLW_CreateWindow( const char *drivername, int width, int height, int colorbits, qboolean cdsFullscreen ) -{ - RECT r; - cvar_t *vid_xpos, *vid_ypos; - int stylebits; - int x, y, w, h; - int exstyle; - - // - // register the window class if necessary - // - if ( !s_classRegistered ) - { - WNDCLASS wc; - - memset( &wc, 0, sizeof( wc ) ); - - wc.style = 0; - wc.lpfnWndProc = (WNDPROC) glw_state.wndproc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = g_wv.hInstance; - wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1)); - wc.hCursor = LoadCursor (NULL,IDC_ARROW); - wc.hbrBackground = (void *)COLOR_GRAYTEXT; - wc.lpszMenuName = 0; - wc.lpszClassName = CLIENT_WINDOW_TITLE; - - if ( !RegisterClass( &wc ) ) - { - ri.Error( ERR_FATAL, "GLW_CreateWindow: could not register window class" ); - } - s_classRegistered = qtrue; - ri.Printf( PRINT_ALL, "...registered window class\n" ); - } - - // - // create the HWND if one does not already exist - // - if ( !g_wv.hWnd ) - { - // - // compute width and height - // - r.left = 0; - r.top = 0; - r.right = width; - r.bottom = height; - - if ( cdsFullscreen || !Q_stricmp( _3DFX_DRIVER_NAME, drivername ) ) - { - exstyle = WS_EX_TOPMOST; - stylebits = WS_POPUP|WS_VISIBLE|WS_SYSMENU; - } - else - { - exstyle = 0; - stylebits = WINDOW_STYLE|WS_SYSMENU; - AdjustWindowRect (&r, stylebits, FALSE); - } - - w = r.right - r.left; - h = r.bottom - r.top; - - if ( cdsFullscreen || !Q_stricmp( _3DFX_DRIVER_NAME, drivername ) ) - { - x = 0; - y = 0; - } - else - { - vid_xpos = ri.Cvar_Get ("vid_xpos", "", 0); - vid_ypos = ri.Cvar_Get ("vid_ypos", "", 0); - x = vid_xpos->integer; - y = vid_ypos->integer; - - // adjust window coordinates if necessary - // so that the window is completely on screen - if ( x < 0 ) - x = 0; - if ( y < 0 ) - y = 0; - - if ( w < glw_state.desktopWidth && - h < glw_state.desktopHeight ) - { - if ( x + w > glw_state.desktopWidth ) - x = ( glw_state.desktopWidth - w ); - if ( y + h > glw_state.desktopHeight ) - y = ( glw_state.desktopHeight - h ); - } - } - - g_wv.hWnd = CreateWindowEx ( - exstyle, - CLIENT_WINDOW_TITLE, - CLIENT_WINDOW_TITLE, - stylebits, - x, y, w, h, - NULL, - NULL, - g_wv.hInstance, - NULL); - - if ( !g_wv.hWnd ) - { - ri.Error (ERR_FATAL, "GLW_CreateWindow() - Couldn't create window"); - } - - ShowWindow( g_wv.hWnd, SW_SHOW ); - UpdateWindow( g_wv.hWnd ); - ri.Printf( PRINT_ALL, "...created window@%d,%d (%dx%d)\n", x, y, w, h ); - } - else - { - ri.Printf( PRINT_ALL, "...window already present, CreateWindowEx skipped\n" ); - } - - if ( !GLW_InitDriver( drivername, colorbits ) ) - { - ShowWindow( g_wv.hWnd, SW_HIDE ); - DestroyWindow( g_wv.hWnd ); - g_wv.hWnd = NULL; - - return qfalse; - } - - SetForegroundWindow( g_wv.hWnd ); - SetFocus( g_wv.hWnd ); - - return qtrue; -} - -static void PrintCDSError( int value ) -{ - switch ( value ) - { - case DISP_CHANGE_RESTART: - ri.Printf( PRINT_ALL, "restart required\n" ); - break; - case DISP_CHANGE_BADPARAM: - ri.Printf( PRINT_ALL, "bad param\n" ); - break; - case DISP_CHANGE_BADFLAGS: - ri.Printf( PRINT_ALL, "bad flags\n" ); - break; - case DISP_CHANGE_FAILED: - ri.Printf( PRINT_ALL, "DISP_CHANGE_FAILED\n" ); - break; - case DISP_CHANGE_BADMODE: - ri.Printf( PRINT_ALL, "bad mode\n" ); - break; - case DISP_CHANGE_NOTUPDATED: - ri.Printf( PRINT_ALL, "not updated\n" ); - break; - default: - ri.Printf( PRINT_ALL, "unknown error %d\n", value ); - break; - } -} - -/* -** GLW_SetMode -*/ -static rserr_t GLW_SetMode( const char *drivername, - int mode, - int colorbits, - qboolean cdsFullscreen ) -{ - HDC hDC; - const char *win_fs[] = { "W", "FS" }; - int cdsRet; - DEVMODE dm; - - // - // print out informational messages - // - ri.Printf( PRINT_ALL, "...setting mode %d:", mode ); - if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) - { - ri.Printf( PRINT_ALL, " invalid mode\n" ); - return RSERR_INVALID_MODE; - } - ri.Printf( PRINT_ALL, " %d %d %s\n", glConfig.vidWidth, glConfig.vidHeight, win_fs[cdsFullscreen] ); - - // - // check our desktop attributes - // - hDC = GetDC( GetDesktopWindow() ); - glw_state.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL ); - glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES ); - glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES ); - ReleaseDC( GetDesktopWindow(), hDC ); - - // - // verify desktop bit depth - // - if ( glConfig.driverType != GLDRV_VOODOO ) - { - if ( glw_state.desktopBitsPixel < 15 || glw_state.desktopBitsPixel == 24 ) - { - if ( colorbits == 0 || ( !cdsFullscreen && colorbits >= 15 ) ) - { - if ( MessageBox( NULL, - "It is highly unlikely that a correct\n" - "windowed display can be initialized with\n" - "the current desktop display depth. Select\n" - "'OK' to try anyway. Press 'Cancel' if you\n" - "have a 3Dfx Voodoo, Voodoo-2, or Voodoo Rush\n" - "3D accelerator installed, or if you otherwise\n" - "wish to quit.", - "Low Desktop Color Depth", - MB_OKCANCEL | MB_ICONEXCLAMATION ) != IDOK ) - { - return RSERR_INVALID_MODE; - } - } - } - } - - // do a CDS if needed - if ( cdsFullscreen ) - { - memset( &dm, 0, sizeof( dm ) ); - - dm.dmSize = sizeof( dm ); - - dm.dmPelsWidth = glConfig.vidWidth; - dm.dmPelsHeight = glConfig.vidHeight; - dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; - - if ( r_displayRefresh->integer != 0 ) - { - dm.dmDisplayFrequency = r_displayRefresh->integer; - dm.dmFields |= DM_DISPLAYFREQUENCY; - } - - // try to change color depth if possible - if ( colorbits != 0 ) - { - if ( glw_state.allowdisplaydepthchange ) - { - dm.dmBitsPerPel = colorbits; - dm.dmFields |= DM_BITSPERPEL; - ri.Printf( PRINT_ALL, "...using colorsbits of %d\n", colorbits ); - } - else - { - ri.Printf( PRINT_ALL, "WARNING:...changing depth not supported on Win95 < pre-OSR 2.x\n" ); - } - } - else - { - ri.Printf( PRINT_ALL, "...using desktop display depth of %d\n", glw_state.desktopBitsPixel ); - } - - // - // if we're already in fullscreen then just create the window - // - if ( glw_state.cdsFullscreen ) - { - ri.Printf( PRINT_ALL, "...already fullscreen, avoiding redundant CDS\n" ); - - if ( !GLW_CreateWindow ( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue ) ) - { - ri.Printf( PRINT_ALL, "...restoring display settings\n" ); - ChangeDisplaySettings( 0, 0 ); - return RSERR_INVALID_MODE; - } - } - // - // need to call CDS - // - else - { - ri.Printf( PRINT_ALL, "...calling CDS: " ); - - // try setting the exact mode requested, because some drivers don't report - // the low res modes in EnumDisplaySettings, but still work - if ( ( cdsRet = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) - { - ri.Printf( PRINT_ALL, "ok\n" ); - - if ( !GLW_CreateWindow ( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) ) - { - ri.Printf( PRINT_ALL, "...restoring display settings\n" ); - ChangeDisplaySettings( 0, 0 ); - return RSERR_INVALID_MODE; - } - - glw_state.cdsFullscreen = qtrue; - } - else - { - // - // the exact mode failed, so scan EnumDisplaySettings for the next largest mode - // - DEVMODE devmode; - int modeNum; - - ri.Printf( PRINT_ALL, "failed, " ); - - PrintCDSError( cdsRet ); - - ri.Printf( PRINT_ALL, "...trying next higher resolution:" ); - - // we could do a better matching job here... - for ( modeNum = 0 ; ; modeNum++ ) { - if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) { - modeNum = -1; - break; - } - if ( devmode.dmPelsWidth >= glConfig.vidWidth - && devmode.dmPelsHeight >= glConfig.vidHeight - && devmode.dmBitsPerPel >= 15 ) { - break; - } - } - - if ( modeNum != -1 && ( cdsRet = ChangeDisplaySettings( &devmode, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) - { - ri.Printf( PRINT_ALL, " ok\n" ); - if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) ) - { - ri.Printf( PRINT_ALL, "...restoring display settings\n" ); - ChangeDisplaySettings( 0, 0 ); - return RSERR_INVALID_MODE; - } - - glw_state.cdsFullscreen = qtrue; - } - else - { - ri.Printf( PRINT_ALL, " failed, " ); - - PrintCDSError( cdsRet ); - - ri.Printf( PRINT_ALL, "...restoring display settings\n" ); - ChangeDisplaySettings( 0, 0 ); - - glw_state.cdsFullscreen = qfalse; - glConfig.isFullscreen = qfalse; - if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse) ) - { - return RSERR_INVALID_MODE; - } - return RSERR_INVALID_FULLSCREEN; - } - } - } - } - else - { - if ( glw_state.cdsFullscreen ) - { - ChangeDisplaySettings( 0, 0 ); - } - - glw_state.cdsFullscreen = qfalse; - if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse ) ) - { - return RSERR_INVALID_MODE; - } - } - - // - // success, now check display frequency, although this won't be valid on Voodoo(2) - // - memset( &dm, 0, sizeof( dm ) ); - dm.dmSize = sizeof( dm ); - if ( EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &dm ) ) - { - glConfig.displayFrequency = dm.dmDisplayFrequency; - } - - // NOTE: this is overridden later on standalone 3Dfx drivers - glConfig.isFullscreen = cdsFullscreen; - - return RSERR_OK; -} - -/* -** GLW_InitExtensions -*/ -static void GLW_InitExtensions( void ) -{ - if ( !r_allowExtensions->integer ) - { - ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" ); - return; - } - - ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); - - // GL_S3_s3tc - glConfig.textureCompression = TC_NONE; - if ( strstr( glConfig.extensions_string, "GL_S3_s3tc" ) ) - { - if ( r_ext_compressed_textures->integer ) - { - glConfig.textureCompression = TC_S3TC; - ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); - } - else - { - glConfig.textureCompression = TC_NONE; - ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); - } - } - else - { - ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); - } - - // GL_EXT_texture_env_add - glConfig.textureEnvAddAvailable = qfalse; - if ( strstr( glConfig.extensions_string, "EXT_texture_env_add" ) ) - { - if ( r_ext_texture_env_add->integer ) - { - glConfig.textureEnvAddAvailable = qtrue; - ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); - } - else - { - glConfig.textureEnvAddAvailable = qfalse; - ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); - } - } - else - { - ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); - } - - // WGL_EXT_swap_control - qwglSwapIntervalEXT = ( BOOL (WINAPI *)(int)) qwglGetProcAddress( "wglSwapIntervalEXT" ); - if ( qwglSwapIntervalEXT ) - { - ri.Printf( PRINT_ALL, "...using WGL_EXT_swap_control\n" ); - r_swapInterval->modified = qtrue; // force a set next frame - } - else - { - ri.Printf( PRINT_ALL, "...WGL_EXT_swap_control not found\n" ); - } - - // GL_ARB_multitexture - qglMultiTexCoord2fARB = NULL; - qglActiveTextureARB = NULL; - qglClientActiveTextureARB = NULL; - if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) ) - { - if ( r_ext_multitexture->integer ) - { - qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) qwglGetProcAddress( "glMultiTexCoord2fARB" ); - qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) qwglGetProcAddress( "glActiveTextureARB" ); - qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) qwglGetProcAddress( "glClientActiveTextureARB" ); - - if ( qglActiveTextureARB ) - { - qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures ); - - if ( glConfig.maxActiveTextures > 1 ) - { - ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); - } - else - { - qglMultiTexCoord2fARB = NULL; - qglActiveTextureARB = NULL; - qglClientActiveTextureARB = NULL; - ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); - } - } - } - else - { - ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); - } - } - else - { - ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); - } - - // GL_EXT_compiled_vertex_array - qglLockArraysEXT = NULL; - qglUnlockArraysEXT = NULL; - if ( strstr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) && ( glConfig.hardwareType != GLHW_RIVA128 ) ) - { - if ( r_ext_compiled_vertex_array->integer ) - { - ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); - qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) qwglGetProcAddress( "glLockArraysEXT" ); - qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) qwglGetProcAddress( "glUnlockArraysEXT" ); - if (!qglLockArraysEXT || !qglUnlockArraysEXT) { - ri.Error (ERR_FATAL, "bad getprocaddress"); - } - } - else - { - ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); - } - } - else - { - ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); - } - - // WGL_3DFX_gamma_control - qwglGetDeviceGammaRamp3DFX = NULL; - qwglSetDeviceGammaRamp3DFX = NULL; - - if ( strstr( glConfig.extensions_string, "WGL_3DFX_gamma_control" ) ) - { - if ( !r_ignorehwgamma->integer && r_ext_gamma_control->integer ) - { - qwglGetDeviceGammaRamp3DFX = ( BOOL ( WINAPI * )( HDC, LPVOID ) ) qwglGetProcAddress( "wglGetDeviceGammaRamp3DFX" ); - qwglSetDeviceGammaRamp3DFX = ( BOOL ( WINAPI * )( HDC, LPVOID ) ) qwglGetProcAddress( "wglSetDeviceGammaRamp3DFX" ); - - if ( qwglGetDeviceGammaRamp3DFX && qwglSetDeviceGammaRamp3DFX ) - { - ri.Printf( PRINT_ALL, "...using WGL_3DFX_gamma_control\n" ); - } - else - { - qwglGetDeviceGammaRamp3DFX = NULL; - qwglSetDeviceGammaRamp3DFX = NULL; - } - } - else - { - ri.Printf( PRINT_ALL, "...ignoring WGL_3DFX_gamma_control\n" ); - } - } - else - { - ri.Printf( PRINT_ALL, "...WGL_3DFX_gamma_control not found\n" ); - } - - textureFilterAnisotropic = qfalse; - if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) ) - { - if ( r_ext_texture_filter_anisotropic->integer ) { - qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy ); - if ( maxAnisotropy <= 0 ) { - ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" ); - maxAnisotropy = 0; - } - else - { - ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy ); - textureFilterAnisotropic = qtrue; - } - } - else - { - ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" ); - } - } - else - { - ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" ); - } -} - -/* -** GLW_CheckOSVersion -*/ -static qboolean GLW_CheckOSVersion( void ) -{ -#define OSR2_BUILD_NUMBER 1111 - - OSVERSIONINFO vinfo; - - vinfo.dwOSVersionInfoSize = sizeof(vinfo); - - glw_state.allowdisplaydepthchange = qfalse; - - if ( GetVersionEx( &vinfo) ) - { - if ( vinfo.dwMajorVersion > 4 ) - { - glw_state.allowdisplaydepthchange = qtrue; - } - else if ( vinfo.dwMajorVersion == 4 ) - { - if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) - { - glw_state.allowdisplaydepthchange = qtrue; - } - else if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) - { - if ( LOWORD( vinfo.dwBuildNumber ) >= OSR2_BUILD_NUMBER ) - { - glw_state.allowdisplaydepthchange = qtrue; - } - } - } - } - else - { - ri.Printf( PRINT_ALL, "GLW_CheckOSVersion() - GetVersionEx failed\n" ); - return qfalse; - } - - return qtrue; -} - -/* -** GLW_LoadOpenGL -** -** GLimp_win.c internal function that attempts to load and use -** a specific OpenGL DLL. -*/ -static qboolean GLW_LoadOpenGL( const char *drivername ) -{ - char buffer[1024]; - qboolean cdsFullscreen; - - Q_strncpyz( buffer, drivername, sizeof(buffer) ); - Q_strlwr(buffer); - - // - // determine if we're on a standalone driver - // - if ( strstr( buffer, "opengl32" ) != 0 || r_maskMinidriver->integer ) - { - glConfig.driverType = GLDRV_ICD; - } - else - { - glConfig.driverType = GLDRV_STANDALONE; - - ri.Printf( PRINT_ALL, "...assuming '%s' is a standalone driver\n", drivername ); - - if ( strstr( buffer, _3DFX_DRIVER_NAME ) ) - { - glConfig.driverType = GLDRV_VOODOO; - } - } - - // disable the 3Dfx splash screen - _putenv("FX_GLIDE_NO_SPLASH=0"); - - // - // load the driver and bind our function pointers to it - // - if ( QGL_Init( buffer ) ) - { - cdsFullscreen = r_fullscreen->integer; - - // create the window and set up the context - if ( !GLW_StartDriverAndSetMode( drivername, r_mode->integer, r_colorbits->integer, cdsFullscreen ) ) - { - // if we're on a 24/32-bit desktop and we're going fullscreen on an ICD, - // try it again but with a 16-bit desktop - if ( glConfig.driverType == GLDRV_ICD ) - { - if ( r_colorbits->integer != 16 || - cdsFullscreen != qtrue || - r_mode->integer != 3 ) - { - if ( !GLW_StartDriverAndSetMode( drivername, 3, 16, qtrue ) ) - { - goto fail; - } - } - } - else - { - goto fail; - } - } - - if ( glConfig.driverType == GLDRV_VOODOO ) - { - glConfig.isFullscreen = qtrue; - } - - return qtrue; - } -fail: - - QGL_Shutdown(); - - return qfalse; -} - -/* -** GLimp_EndFrame -*/ -void GLimp_EndFrame (void) -{ - // - // swapinterval stuff - // - if ( r_swapInterval->modified ) { - r_swapInterval->modified = qfalse; - - if ( !glConfig.stereoEnabled ) { // why? - if ( qwglSwapIntervalEXT ) { - qwglSwapIntervalEXT( r_swapInterval->integer ); - } - } - } - - - // don't flip if drawing to front buffer - if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) - { - if ( glConfig.driverType > GLDRV_ICD ) - { - if ( !qwglSwapBuffers( glw_state.hDC ) ) - { - ri.Error( ERR_FATAL, "GLimp_EndFrame() - SwapBuffers() failed!\n" ); - } - } - else - { - SwapBuffers( glw_state.hDC ); - } - } - - // check logging - QGL_EnableLogging( r_logFile->integer ); -} - -static void GLW_StartOpenGL( void ) -{ - qboolean attemptedOpenGL32 = qfalse; - qboolean attempted3Dfx = qfalse; - - // - // load and initialize the specific OpenGL driver - // - if ( !GLW_LoadOpenGL( r_glDriver->string ) ) - { - if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) ) - { - attemptedOpenGL32 = qtrue; - } - else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) - { - attempted3Dfx = qtrue; - } - - if ( !attempted3Dfx ) - { - attempted3Dfx = qtrue; - if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) ) - { - ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME ); - r_glDriver->modified = qfalse; - } - else - { - if ( !attemptedOpenGL32 ) - { - if ( !GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) ) - { - ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" ); - } - ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME ); - r_glDriver->modified = qfalse; - } - else - { - ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" ); - } - } - } - else if ( !attemptedOpenGL32 ) - { - attemptedOpenGL32 = qtrue; - if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) ) - { - ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME ); - r_glDriver->modified = qfalse; - } - else - { - ri.Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" ); - } - } - } -} - -/* -** GLimp_Init -** -** This is the platform specific OpenGL initialization function. It -** is responsible for loading OpenGL, initializing it, setting -** extensions, creating a window of the appropriate size, doing -** fullscreen manipulations, etc. Its overall responsibility is -** to make sure that a functional OpenGL subsystem is operating -** when it returns to the ref. -*/ -void GLimp_Init( void ) -{ - char buf[1024]; - cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE ); - cvar_t *cv; - - ri.Printf( PRINT_ALL, "Initializing OpenGL subsystem\n" ); - - // - // check OS version to see if we can do fullscreen display changes - // - if ( !GLW_CheckOSVersion() ) - { - ri.Error( ERR_FATAL, "GLimp_Init() - incorrect operating system\n" ); - } - - // save off hInstance and wndproc - cv = ri.Cvar_Get( "win_hinstance", "", 0 ); - sscanf( cv->string, "%i", (int *)&g_wv.hInstance ); - - cv = ri.Cvar_Get( "win_wndproc", "", 0 ); - sscanf( cv->string, "%i", (int *)&glw_state.wndproc ); - - r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); - r_maskMinidriver = ri.Cvar_Get( "r_maskMinidriver", "0", CVAR_LATCH ); - - // load appropriate DLL and initialize subsystem - GLW_StartOpenGL(); - - // get our config strings - Q_strncpyz( glConfig.vendor_string, qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); - Q_strncpyz( glConfig.renderer_string, qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); - Q_strncpyz( glConfig.version_string, qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); - Q_strncpyz( glConfig.extensions_string, qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); - - // - // chipset specific configuration - // - Q_strncpyz( buf, glConfig.renderer_string, sizeof(buf) ); - Q_strlwr( buf ); - - // - // NOTE: if changing cvars, do it within this block. This allows them - // to be overridden when testing driver fixes, etc. but only sets - // them to their default state when the hardware is first installed/run. - // - if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) - { - glConfig.hardwareType = GLHW_GENERIC; - - ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" ); - - // VOODOO GRAPHICS w/ 2MB - if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) ) - { - ri.Cvar_Set( "r_picmip", "2" ); - ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); - } - else - { - ri.Cvar_Set( "r_picmip", "1" ); - - if ( strstr( buf, "rage 128" ) || strstr( buf, "rage128" ) ) - { - ri.Cvar_Set( "r_finish", "0" ); - } - // Savage3D and Savage4 should always have trilinear enabled - else if ( strstr( buf, "savage3d" ) || strstr( buf, "s3 savage4" ) ) - { - ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); - } - } - } - - // - // this is where hardware specific workarounds that should be - // detected/initialized every startup should go. - // - if ( strstr( buf, "banshee" ) || strstr( buf, "voodoo3" ) ) - { - glConfig.hardwareType = GLHW_3DFX_2D3D; - } - // VOODOO GRAPHICS w/ 2MB - else if ( strstr( buf, "voodoo graphics/1 tmu/2 mb" ) ) - { - } - else if ( strstr( buf, "glzicd" ) ) - { - } - else if ( strstr( buf, "rage pro" ) || strstr( buf, "Rage Pro" ) || strstr( buf, "ragepro" ) ) - { - glConfig.hardwareType = GLHW_RAGEPRO; - } - else if ( strstr( buf, "rage 128" ) ) - { - } - else if ( strstr( buf, "permedia2" ) ) - { - glConfig.hardwareType = GLHW_PERMEDIA2; - } - else if ( strstr( buf, "riva 128" ) ) - { - glConfig.hardwareType = GLHW_RIVA128; - } - else if ( strstr( buf, "riva tnt " ) ) - { - } - - ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); - - GLW_InitExtensions(); - WG_CheckHardwareGamma(); -} - -/* -** GLimp_Shutdown -** -** This routine does all OS specific shutdown procedures for the OpenGL -** subsystem. -*/ -void GLimp_Shutdown( void ) -{ -// const char *strings[] = { "soft", "hard" }; - const char *success[] = { "failed", "success" }; - int retVal; - - // FIXME: Brian, we need better fallbacks from partially initialized failures - if ( !qwglMakeCurrent ) { - return; - } - - ri.Printf( PRINT_ALL, "Shutting down OpenGL subsystem\n" ); - - // restore gamma. We do this first because 3Dfx's extension needs a valid OGL subsystem - WG_RestoreGamma(); - - // set current context to NULL - if ( qwglMakeCurrent ) - { - retVal = qwglMakeCurrent( NULL, NULL ) != 0; - - ri.Printf( PRINT_ALL, "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] ); - } - - // delete HGLRC - if ( glw_state.hGLRC ) - { - retVal = qwglDeleteContext( glw_state.hGLRC ) != 0; - ri.Printf( PRINT_ALL, "...deleting GL context: %s\n", success[retVal] ); - glw_state.hGLRC = NULL; - } - - // release DC - if ( glw_state.hDC ) - { - retVal = ReleaseDC( g_wv.hWnd, glw_state.hDC ) != 0; - ri.Printf( PRINT_ALL, "...releasing DC: %s\n", success[retVal] ); - glw_state.hDC = NULL; - } - - // destroy window - if ( g_wv.hWnd ) - { - ri.Printf( PRINT_ALL, "...destroying window\n" ); - ShowWindow( g_wv.hWnd, SW_HIDE ); - DestroyWindow( g_wv.hWnd ); - g_wv.hWnd = NULL; - glw_state.pixelFormatSet = qfalse; - } - - // close the r_logFile - if ( glw_state.log_fp ) - { - fclose( glw_state.log_fp ); - glw_state.log_fp = 0; - } - - // reset display settings - if ( glw_state.cdsFullscreen ) - { - ri.Printf( PRINT_ALL, "...resetting display\n" ); - ChangeDisplaySettings( 0, 0 ); - glw_state.cdsFullscreen = qfalse; - } - - // shutdown QGL subsystem - QGL_Shutdown(); - - memset( &glConfig, 0, sizeof( glConfig ) ); - memset( &glState, 0, sizeof( glState ) ); -} - -/* -** GLimp_LogComment -*/ -void GLimp_LogComment( char *comment ) -{ - if ( glw_state.log_fp ) { - fprintf( glw_state.log_fp, "%s", comment ); - } -} - - -/* -=========================================================== - -SMP acceleration - -=========================================================== -*/ - -HANDLE renderCommandsEvent; -HANDLE renderCompletedEvent; -HANDLE renderActiveEvent; - -void (*glimpRenderThread)( void ); - -void GLimp_RenderThreadWrapper( void ) { - glimpRenderThread(); - - // unbind the context before we die - qwglMakeCurrent( glw_state.hDC, NULL ); -} - -/* -======================= -GLimp_SpawnRenderThread -======================= -*/ -HANDLE renderThreadHandle; -int renderThreadId; -qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) { - - renderCommandsEvent = CreateEvent( NULL, TRUE, FALSE, NULL ); - renderCompletedEvent = CreateEvent( NULL, TRUE, FALSE, NULL ); - renderActiveEvent = CreateEvent( NULL, TRUE, FALSE, NULL ); - - glimpRenderThread = function; - - renderThreadHandle = CreateThread( - NULL, // LPSECURITY_ATTRIBUTES lpsa, - 0, // DWORD cbStack, - (LPTHREAD_START_ROUTINE)GLimp_RenderThreadWrapper, // LPTHREAD_START_ROUTINE lpStartAddr, - 0, // LPVOID lpvThreadParm, - 0, // DWORD fdwCreate, - (long *)&renderThreadId ); - - if ( !renderThreadHandle ) { - return qfalse; - } - - return qtrue; -} - -static void *smpData; -static int wglErrors; - -void *GLimp_RendererSleep( void ) { - void *data; - - if ( !qwglMakeCurrent( glw_state.hDC, NULL ) ) { - wglErrors++; - } - - // after this, the front end can exit GLimp_FrontEndSleep - SetEvent( renderCompletedEvent ); - - WaitForSingleObject( renderCommandsEvent, INFINITE ); - - ResetEvent( renderActiveEvent ); - - if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) { - wglErrors++; - } - - ResetEvent( renderCompletedEvent ); - ResetEvent( renderCommandsEvent ); - - data = smpData; - - // after this, the main thread can exit GLimp_WakeRenderer - SetEvent( renderActiveEvent ); - - return data; -} - - -void GLimp_FrontEndSleep( void ) { - WaitForSingleObject( renderCompletedEvent, INFINITE ); - - if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) { - wglErrors++; - } -} - - -void GLimp_WakeRenderer( void *data ) { - smpData = data; - - if ( !qwglMakeCurrent( glw_state.hDC, NULL ) ) { - wglErrors++; - } - - // after this, the renderer can continue through GLimp_RendererSleep - SetEvent( renderCommandsEvent ); - - WaitForSingleObject( renderActiveEvent, INFINITE ); -} - diff --git a/code/win32/win_input.c b/code/win32/win_input.c deleted file mode 100644 index 635ab0c..0000000 --- a/code/win32/win_input.c +++ /dev/null @@ -1,1149 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// win_input.c -- win32 mouse and joystick code -// 02/21/97 JCB Added extended DirectInput code to support external controllers. - -#include "../client/client.h" -#include "win_local.h" - - -typedef struct { - int oldButtonState; - - qboolean mouseActive; - qboolean mouseInitialized; - qboolean mouseStartupDelayed; // delay mouse init to try DI again when we have a window -} WinMouseVars_t; - -static WinMouseVars_t s_wmv; - -static int window_center_x, window_center_y; - -// -// MIDI definitions -// -static void IN_StartupMIDI( void ); -static void IN_ShutdownMIDI( void ); - -#define MAX_MIDIIN_DEVICES 8 - -typedef struct { - int numDevices; - MIDIINCAPS caps[MAX_MIDIIN_DEVICES]; - - HMIDIIN hMidiIn; -} MidiInfo_t; - -static MidiInfo_t s_midiInfo; - -// -// Joystick definitions -// -#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V - -typedef struct { - qboolean avail; - int id; // joystick number - JOYCAPS jc; - - int oldbuttonstate; - int oldpovstate; - - JOYINFOEX ji; -} joystickInfo_t; - -static joystickInfo_t joy; - - - -cvar_t *in_midi; -cvar_t *in_midiport; -cvar_t *in_midichannel; -cvar_t *in_mididevice; - -cvar_t *in_mouse; -cvar_t *in_logitechbug; -cvar_t *in_joystick; -cvar_t *in_joyBallScale; -cvar_t *in_debugJoystick; -cvar_t *joy_threshold; - -qboolean in_appactive; - -// forward-referenced functions -void IN_StartupJoystick (void); -void IN_JoyMove(void); - -static void MidiInfo_f( void ); - -/* -============================================================ - -WIN32 MOUSE CONTROL - -============================================================ -*/ - -/* -================ -IN_InitWin32Mouse -================ -*/ -void IN_InitWin32Mouse( void ) -{ -} - -/* -================ -IN_ShutdownWin32Mouse -================ -*/ -void IN_ShutdownWin32Mouse( void ) { -} - -/* -================ -IN_ActivateWin32Mouse -================ -*/ -void IN_ActivateWin32Mouse( void ) { - int width, height; - RECT window_rect; - - width = GetSystemMetrics (SM_CXSCREEN); - height = GetSystemMetrics (SM_CYSCREEN); - - GetWindowRect ( g_wv.hWnd, &window_rect); - if (window_rect.left < 0) - window_rect.left = 0; - if (window_rect.top < 0) - window_rect.top = 0; - if (window_rect.right >= width) - window_rect.right = width-1; - if (window_rect.bottom >= height-1) - window_rect.bottom = height-1; - window_center_x = (window_rect.right + window_rect.left)/2; - window_center_y = (window_rect.top + window_rect.bottom)/2; - - SetCursorPos (window_center_x, window_center_y); - - SetCapture ( g_wv.hWnd ); - ClipCursor (&window_rect); - while (ShowCursor (FALSE) >= 0) - ; -} - -/* -================ -IN_DeactivateWin32Mouse -================ -*/ -void IN_DeactivateWin32Mouse( void ) -{ - ClipCursor (NULL); - ReleaseCapture (); - while (ShowCursor (TRUE) < 0) - ; -} - -/* -================ -IN_Win32Mouse -================ -*/ -void IN_Win32Mouse( int *mx, int *my ) { - POINT current_pos; - - // find mouse movement - GetCursorPos (¤t_pos); - - // force the mouse to the center, so there's room to move - SetCursorPos (window_center_x, window_center_y); - - *mx = current_pos.x - window_center_x; - *my = current_pos.y - window_center_y; -} - - -/* -============================================================ - -DIRECT INPUT MOUSE CONTROL - -============================================================ -*/ - -#undef DEFINE_GUID - -#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ - const GUID name \ - = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } - -DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); - - -#define DINPUT_BUFFERSIZE 16 -#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d) - -HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, - LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter); - -static HINSTANCE hInstDI; - -typedef struct MYDATA { - LONG lX; // X axis goes here - LONG lY; // Y axis goes here - LONG lZ; // Z axis goes here - BYTE bButtonA; // One button goes here - BYTE bButtonB; // Another button goes here - BYTE bButtonC; // Another button goes here - BYTE bButtonD; // Another button goes here -} MYDATA; - -static DIOBJECTDATAFORMAT rgodf[] = { - { &GUID_XAxis, FIELD_OFFSET(MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, - { &GUID_YAxis, FIELD_OFFSET(MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, - { &GUID_ZAxis, FIELD_OFFSET(MYDATA, lZ), 0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,}, - { 0, FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, - { 0, FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, - { 0, FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, - { 0, FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,}, -}; - -#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0])) - -// NOTE TTimo: would be easier using c_dfDIMouse or c_dfDIMouse2 -static DIDATAFORMAT df = { - sizeof(DIDATAFORMAT), // this structure - sizeof(DIOBJECTDATAFORMAT), // size of object data format - DIDF_RELAXIS, // absolute axis coordinates - sizeof(MYDATA), // device data size - NUM_OBJECTS, // number of objects - rgodf, // and here they are -}; - -static LPDIRECTINPUT g_pdi; -static LPDIRECTINPUTDEVICE g_pMouse; - -void IN_DIMouse( int *mx, int *my ); - -/* -======================== -IN_InitDIMouse -======================== -*/ -qboolean IN_InitDIMouse( void ) { - HRESULT hr; - int x, y; - DIPROPDWORD dipdw = { - { - sizeof(DIPROPDWORD), // diph.dwSize - sizeof(DIPROPHEADER), // diph.dwHeaderSize - 0, // diph.dwObj - DIPH_DEVICE, // diph.dwHow - }, - DINPUT_BUFFERSIZE, // dwData - }; - - Com_DPrintf( "Initializing DirectInput...\n"); - - if (!hInstDI) { - hInstDI = LoadLibrary("dinput.dll"); - - if (hInstDI == NULL) { - Com_DPrintf ("Couldn't load dinput.dll\n"); - return qfalse; - } - } - - if (!pDirectInputCreate) { - pDirectInputCreate = (HRESULT (WINAPI *)(HINSTANCE, DWORD, LPDIRECTINPUT *, LPUNKNOWN)) - GetProcAddress(hInstDI,"DirectInputCreateA"); - - if (!pDirectInputCreate) { - Com_DPrintf ("Couldn't get DI proc addr\n"); - return qfalse; - } - } - - // register with DirectInput and get an IDirectInput to play with. - hr = iDirectInputCreate( g_wv.hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL); - - if (FAILED(hr)) { - Com_DPrintf ("iDirectInputCreate failed\n"); - return qfalse; - } - - // obtain an interface to the system mouse device. - hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL); - - if (FAILED(hr)) { - Com_DPrintf ("Couldn't open DI mouse device\n"); - return qfalse; - } - - // set the data format to "mouse format". - hr = IDirectInputDevice_SetDataFormat(g_pMouse, &df); - - if (FAILED(hr)) { - Com_DPrintf ("Couldn't set DI mouse format\n"); - return qfalse; - } - - // set the cooperativity level. - hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, g_wv.hWnd, - DISCL_EXCLUSIVE | DISCL_FOREGROUND); - - // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50 - if (FAILED(hr)) { - Com_DPrintf ("Couldn't set DI coop level\n"); - return qfalse; - } - - - // set the buffer size to DINPUT_BUFFERSIZE elements. - // the buffer size is a DWORD property associated with the device - hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph); - - if (FAILED(hr)) { - Com_DPrintf ("Couldn't set DI buffersize\n"); - return qfalse; - } - - // clear any pending samples - IN_DIMouse( &x, &y ); - IN_DIMouse( &x, &y ); - - Com_DPrintf( "DirectInput initialized.\n"); - return qtrue; -} - -/* -========================== -IN_ShutdownDIMouse -========================== -*/ -void IN_ShutdownDIMouse( void ) { - if (g_pMouse) { - IDirectInputDevice_Release(g_pMouse); - g_pMouse = NULL; - } - - if (g_pdi) { - IDirectInput_Release(g_pdi); - g_pdi = NULL; - } -} - -/* -========================== -IN_ActivateDIMouse -========================== -*/ -void IN_ActivateDIMouse( void ) { - HRESULT hr; - - if (!g_pMouse) { - return; - } - - // we may fail to reacquire if the window has been recreated - hr = IDirectInputDevice_Acquire( g_pMouse ); - if (FAILED(hr)) { - if ( !IN_InitDIMouse() ) { - Com_Printf ("Falling back to Win32 mouse support...\n"); - Cvar_Set( "in_mouse", "-1" ); - } - } -} - -/* -========================== -IN_DeactivateDIMouse -========================== -*/ -void IN_DeactivateDIMouse( void ) { - if (!g_pMouse) { - return; - } - IDirectInputDevice_Unacquire( g_pMouse ); -} - - -/* -=================== -IN_DIMouse -=================== -*/ -void IN_DIMouse( int *mx, int *my ) { - DIDEVICEOBJECTDATA od; - DIMOUSESTATE state; - DWORD dwElements; - HRESULT hr; - int value; - - if ( !g_pMouse ) { - return; - } - - // fetch new events - for (;;) - { - dwElements = 1; - - hr = IDirectInputDevice_GetDeviceData(g_pMouse, - sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0); - if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED)) { - IDirectInputDevice_Acquire(g_pMouse); - return; - } - - /* Unable to read data or no data available */ - if ( FAILED(hr) ) { - break; - } - - if ( dwElements == 0 ) { - break; - } - - switch (od.dwOfs) { - case DIMOFS_BUTTON0: - if (od.dwData & 0x80) - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE1, qtrue, 0, NULL ); - else - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE1, qfalse, 0, NULL ); - break; - - case DIMOFS_BUTTON1: - if (od.dwData & 0x80) - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE2, qtrue, 0, NULL ); - else - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE2, qfalse, 0, NULL ); - break; - - case DIMOFS_BUTTON2: - if (od.dwData & 0x80) - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE3, qtrue, 0, NULL ); - else - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE3, qfalse, 0, NULL ); - break; - - case DIMOFS_BUTTON3: - if (od.dwData & 0x80) - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE4, qtrue, 0, NULL ); - else - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MOUSE4, qfalse, 0, NULL ); - break; - // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50 - case DIMOFS_Z: - value = od.dwData; - if (value == 0) { - - } else if (value < 0) { - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL ); - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL ); - } else { - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MWHEELUP, qtrue, 0, NULL ); - Sys_QueEvent( od.dwTimeStamp, SE_KEY, K_MWHEELUP, qfalse, 0, NULL ); - } - break; - } - } - - // read the raw delta counter and ignore - // the individual sample time / values - hr = IDirectInputDevice_GetDeviceState(g_pMouse, - sizeof(DIDEVICEOBJECTDATA), &state); - if ( FAILED(hr) ) { - *mx = *my = 0; - return; - } - *mx = state.lX; - *my = state.lY; -} - -/* -============================================================ - - MOUSE CONTROL - -============================================================ -*/ - -/* -=========== -IN_ActivateMouse - -Called when the window gains focus or changes in some way -=========== -*/ -void IN_ActivateMouse( void ) -{ - if (!s_wmv.mouseInitialized ) { - return; - } - if ( !in_mouse->integer ) - { - s_wmv.mouseActive = qfalse; - return; - } - if ( s_wmv.mouseActive ) - { - return; - } - - s_wmv.mouseActive = qtrue; - - if ( in_mouse->integer != -1 ) { - IN_ActivateDIMouse(); - } - IN_ActivateWin32Mouse(); -} - - -/* -=========== -IN_DeactivateMouse - -Called when the window loses focus -=========== -*/ -void IN_DeactivateMouse( void ) { - if (!s_wmv.mouseInitialized ) { - return; - } - if (!s_wmv.mouseActive ) { - return; - } - s_wmv.mouseActive = qfalse; - - IN_DeactivateDIMouse(); - IN_DeactivateWin32Mouse(); -} - - - -/* -=========== -IN_StartupMouse -=========== -*/ -void IN_StartupMouse( void ) -{ - s_wmv.mouseInitialized = qfalse; - s_wmv.mouseStartupDelayed = qfalse; - - if ( in_mouse->integer == 0 ) { - Com_DPrintf ("Mouse control not active.\n"); - return; - } - - // nt4.0 direct input is screwed up - if ( ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT ) && - ( g_wv.osversion.dwMajorVersion == 4 ) ) - { - Com_DPrintf ("Disallowing DirectInput on NT 4.0\n"); - Cvar_Set( "in_mouse", "-1" ); - } - - if ( in_mouse->integer == -1 ) { - Com_DPrintf ("Skipping check for DirectInput\n"); - } else { - if (!g_wv.hWnd) - { - Com_DPrintf ("No window for DirectInput mouse init, delaying\n"); - s_wmv.mouseStartupDelayed = qtrue; - return; - } - if ( IN_InitDIMouse() ) { - s_wmv.mouseInitialized = qtrue; - return; - } - Com_DPrintf ("Falling back to Win32 mouse support...\n"); - } - s_wmv.mouseInitialized = qtrue; - IN_InitWin32Mouse(); -} - -/* -=========== -IN_MouseEvent -=========== -*/ -void IN_MouseEvent (int mstate) -{ - int i; - - if ( !s_wmv.mouseInitialized ) - return; - -// perform button actions - for (i = 0 ; i < 3 ; i++ ) - { - if ( (mstate & (1<<i)) && - !(s_wmv.oldButtonState & (1<<i)) ) - { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MOUSE1 + i, qtrue, 0, NULL ); - } - - if ( !(mstate & (1<<i)) && - (s_wmv.oldButtonState & (1<<i)) ) - { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MOUSE1 + i, qfalse, 0, NULL ); - } - } - - s_wmv.oldButtonState = mstate; -} - - -/* -=========== -IN_MouseMove -=========== -*/ -void IN_MouseMove ( void ) { - int mx, my; - - if ( g_pMouse ) { - IN_DIMouse( &mx, &my ); - } else { - IN_Win32Mouse( &mx, &my ); - } - - if ( !mx && !my ) { - return; - } - - Sys_QueEvent( 0, SE_MOUSE, mx, my, 0, NULL ); -} - - -/* -========================================================================= - -========================================================================= -*/ - -/* -=========== -IN_Startup -=========== -*/ -void IN_Startup( void ) { - Com_DPrintf ("\n------- Input Initialization -------\n"); - IN_StartupMouse (); - IN_StartupJoystick (); - IN_StartupMIDI(); - Com_DPrintf ("------------------------------------\n"); - - in_mouse->modified = qfalse; - in_joystick->modified = qfalse; -} - -/* -=========== -IN_Shutdown -=========== -*/ -void IN_Shutdown( void ) { - IN_DeactivateMouse(); - IN_ShutdownDIMouse(); - IN_ShutdownMIDI(); - Cmd_RemoveCommand("midiinfo" ); -} - - -/* -=========== -IN_Init -=========== -*/ -void IN_Init( void ) { - // MIDI input controler variables - in_midi = Cvar_Get ("in_midi", "0", CVAR_ARCHIVE); - in_midiport = Cvar_Get ("in_midiport", "1", CVAR_ARCHIVE); - in_midichannel = Cvar_Get ("in_midichannel", "1", CVAR_ARCHIVE); - in_mididevice = Cvar_Get ("in_mididevice", "0", CVAR_ARCHIVE); - - Cmd_AddCommand( "midiinfo", MidiInfo_f ); - - // mouse variables - in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE|CVAR_LATCH); - in_logitechbug = Cvar_Get ("in_logitechbug", "0", CVAR_ARCHIVE); - - // joystick variables - in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH); - in_joyBallScale = Cvar_Get ("in_joyBallScale", "0.02", CVAR_ARCHIVE); - in_debugJoystick = Cvar_Get ("in_debugjoystick", "0", CVAR_TEMP); - - joy_threshold = Cvar_Get ("joy_threshold", "0.15", CVAR_ARCHIVE); - - IN_Startup(); -} - - -/* -=========== -IN_Activate - -Called when the main window gains or loses focus. -The window may have been destroyed and recreated -between a deactivate and an activate. -=========== -*/ -void IN_Activate (qboolean active) { - in_appactive = active; - - if ( !active ) - { - IN_DeactivateMouse(); - } -} - - -/* -================== -IN_Frame - -Called every frame, even if not generating commands -================== -*/ -void IN_Frame (void) { - // post joystick events - IN_JoyMove(); - - if ( !s_wmv.mouseInitialized ) { - if (s_wmv.mouseStartupDelayed && g_wv.hWnd) - { - Com_Printf("Proceeding with delayed mouse init\n"); - IN_StartupMouse(); - s_wmv.mouseStartupDelayed = qfalse; - } - return; - } - - if ( cls.keyCatchers & KEYCATCH_CONSOLE ) { - // temporarily deactivate if not in the game and - // running on the desktop - // voodoo always counts as full screen - if (Cvar_VariableValue ("r_fullscreen") == 0 - && strcmp( Cvar_VariableString("r_glDriver"), _3DFX_DRIVER_NAME) ) { - IN_DeactivateMouse (); - return; - } - } - - if ( !in_appactive ) { - IN_DeactivateMouse (); - return; - } - - IN_ActivateMouse(); - - // post events to the system que - IN_MouseMove(); - -} - - -/* -=================== -IN_ClearStates -=================== -*/ -void IN_ClearStates (void) -{ - s_wmv.oldButtonState = 0; -} - - -/* -========================================================================= - -JOYSTICK - -========================================================================= -*/ - -/* -=============== -IN_StartupJoystick -=============== -*/ -void IN_StartupJoystick (void) { - int numdevs; - MMRESULT mmr; - - // assume no joystick - joy.avail = qfalse; - - if (! in_joystick->integer ) { - Com_DPrintf ("Joystick is not active.\n"); - return; - } - - // verify joystick driver is present - if ((numdevs = joyGetNumDevs ()) == 0) - { - Com_DPrintf ("joystick not found -- driver not present\n"); - return; - } - - // cycle through the joystick ids for the first valid one - mmr = 0; - for (joy.id=0 ; joy.id<numdevs ; joy.id++) - { - Com_Memset (&joy.ji, 0, sizeof(joy.ji)); - joy.ji.dwSize = sizeof(joy.ji); - joy.ji.dwFlags = JOY_RETURNCENTERED; - - if ((mmr = joyGetPosEx (joy.id, &joy.ji)) == JOYERR_NOERROR) - break; - } - - // abort startup if we didn't find a valid joystick - if (mmr != JOYERR_NOERROR) - { - Com_DPrintf ("joystick not found -- no valid joysticks (%x)\n", mmr); - return; - } - - // get the capabilities of the selected joystick - // abort startup if command fails - Com_Memset (&joy.jc, 0, sizeof(joy.jc)); - if ((mmr = joyGetDevCaps (joy.id, &joy.jc, sizeof(joy.jc))) != JOYERR_NOERROR) - { - Com_DPrintf ("joystick not found -- invalid joystick capabilities (%x)\n", mmr); - return; - } - - Com_DPrintf( "Joystick found.\n" ); - Com_DPrintf( "Pname: %s\n", joy.jc.szPname ); - Com_DPrintf( "OemVxD: %s\n", joy.jc.szOEMVxD ); - Com_DPrintf( "RegKey: %s\n", joy.jc.szRegKey ); - - Com_DPrintf( "Numbuttons: %i / %i\n", joy.jc.wNumButtons, joy.jc.wMaxButtons ); - Com_DPrintf( "Axis: %i / %i\n", joy.jc.wNumAxes, joy.jc.wMaxAxes ); - Com_DPrintf( "Caps: 0x%x\n", joy.jc.wCaps ); - if ( joy.jc.wCaps & JOYCAPS_HASPOV ) { - Com_DPrintf( "HASPOV\n" ); - } else { - Com_DPrintf( "no POV\n" ); - } - - // old button and POV states default to no buttons pressed - joy.oldbuttonstate = 0; - joy.oldpovstate = 0; - - // mark the joystick as available - joy.avail = qtrue; -} - -/* -=========== -JoyToF -=========== -*/ -float JoyToF( int value ) { - float fValue; - - // move centerpoint to zero - value -= 32768; - - // convert range from -32768..32767 to -1..1 - fValue = (float)value / 32768.0; - - if ( fValue < -1 ) { - fValue = -1; - } - if ( fValue > 1 ) { - fValue = 1; - } - return fValue; -} - -int JoyToI( int value ) { - // move centerpoint to zero - value -= 32768; - - return value; -} - -int joyDirectionKeys[16] = { - K_LEFTARROW, K_RIGHTARROW, - K_UPARROW, K_DOWNARROW, - K_JOY16, K_JOY17, - K_JOY18, K_JOY19, - K_JOY20, K_JOY21, - K_JOY22, K_JOY23, - - K_JOY24, K_JOY25, - K_JOY26, K_JOY27 -}; - -/* -=========== -IN_JoyMove -=========== -*/ -void IN_JoyMove( void ) { - float fAxisValue; - int i; - DWORD buttonstate, povstate; - int x, y; - - // verify joystick is available and that the user wants to use it - if ( !joy.avail ) { - return; - } - - // collect the joystick data, if possible - Com_Memset (&joy.ji, 0, sizeof(joy.ji)); - joy.ji.dwSize = sizeof(joy.ji); - joy.ji.dwFlags = JOY_RETURNALL; - - if ( joyGetPosEx (joy.id, &joy.ji) != JOYERR_NOERROR ) { - // read error occurred - // turning off the joystick seems too harsh for 1 read error, - // but what should be done? - // Com_Printf ("IN_ReadJoystick: no response\n"); - // joy.avail = false; - return; - } - - if ( in_debugJoystick->integer ) { - Com_Printf( "%8x %5i %5.2f %5.2f %5.2f %5.2f %6i %6i\n", - JoyToI( joy.ji.dwButtons ), - JoyToI( joy.ji.dwPOV ), - JoyToF( joy.ji.dwXpos ), JoyToF( joy.ji.dwYpos ), - JoyToF( joy.ji.dwZpos ), JoyToF( joy.ji.dwRpos ), - JoyToI( joy.ji.dwUpos ), JoyToI( joy.ji.dwVpos ) ); - } - - // loop through the joystick buttons - // key a joystick event or auxillary event for higher number buttons for each state change - buttonstate = joy.ji.dwButtons; - for ( i=0 ; i < joy.jc.wNumButtons ; i++ ) { - if ( (buttonstate & (1<<i)) && !(joy.oldbuttonstate & (1<<i)) ) { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_JOY1 + i, qtrue, 0, NULL ); - } - if ( !(buttonstate & (1<<i)) && (joy.oldbuttonstate & (1<<i)) ) { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_JOY1 + i, qfalse, 0, NULL ); - } - } - joy.oldbuttonstate = buttonstate; - - povstate = 0; - - // convert main joystick motion into 6 direction button bits - for (i = 0; i < joy.jc.wNumAxes && i < 4 ; i++) { - // get the floating point zero-centered, potentially-inverted data for the current axis - fAxisValue = JoyToF( (&joy.ji.dwXpos)[i] ); - - if ( fAxisValue < -joy_threshold->value ) { - povstate |= (1<<(i*2)); - } else if ( fAxisValue > joy_threshold->value ) { - povstate |= (1<<(i*2+1)); - } - } - - // convert POV information from a direction into 4 button bits - if ( joy.jc.wCaps & JOYCAPS_HASPOV ) { - if ( joy.ji.dwPOV != JOY_POVCENTERED ) { - if (joy.ji.dwPOV == JOY_POVFORWARD) - povstate |= 1<<12; - if (joy.ji.dwPOV == JOY_POVBACKWARD) - povstate |= 1<<13; - if (joy.ji.dwPOV == JOY_POVRIGHT) - povstate |= 1<<14; - if (joy.ji.dwPOV == JOY_POVLEFT) - povstate |= 1<<15; - } - } - - // determine which bits have changed and key an auxillary event for each change - for (i=0 ; i < 16 ; i++) { - if ( (povstate & (1<<i)) && !(joy.oldpovstate & (1<<i)) ) { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, joyDirectionKeys[i], qtrue, 0, NULL ); - } - - if ( !(povstate & (1<<i)) && (joy.oldpovstate & (1<<i)) ) { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, joyDirectionKeys[i], qfalse, 0, NULL ); - } - } - joy.oldpovstate = povstate; - - // if there is a trackball like interface, simulate mouse moves - if ( joy.jc.wNumAxes >= 6 ) { - x = JoyToI( joy.ji.dwUpos ) * in_joyBallScale->value; - y = JoyToI( joy.ji.dwVpos ) * in_joyBallScale->value; - if ( x || y ) { - Sys_QueEvent( g_wv.sysMsgTime, SE_MOUSE, x, y, 0, NULL ); - } - } -} - -/* -========================================================================= - -MIDI - -========================================================================= -*/ - -static void MIDI_NoteOff( int note ) -{ - int qkey; - - qkey = note - 60 + K_AUX1; - - if ( qkey > 255 || qkey < K_AUX1 ) - return; - - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, qkey, qfalse, 0, NULL ); -} - -static void MIDI_NoteOn( int note, int velocity ) -{ - int qkey; - - if ( velocity == 0 ) - MIDI_NoteOff( note ); - - qkey = note - 60 + K_AUX1; - - if ( qkey > 255 || qkey < K_AUX1 ) - return; - - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, qkey, qtrue, 0, NULL ); -} - -static void CALLBACK MidiInProc( HMIDIIN hMidiIn, UINT uMsg, DWORD dwInstance, - DWORD dwParam1, DWORD dwParam2 ) -{ - int message; - - switch ( uMsg ) - { - case MIM_OPEN: - break; - case MIM_CLOSE: - break; - case MIM_DATA: - message = dwParam1 & 0xff; - - // note on - if ( ( message & 0xf0 ) == 0x90 ) - { - if ( ( ( message & 0x0f ) + 1 ) == in_midichannel->integer ) - MIDI_NoteOn( ( dwParam1 & 0xff00 ) >> 8, ( dwParam1 & 0xff0000 ) >> 16 ); - } - else if ( ( message & 0xf0 ) == 0x80 ) - { - if ( ( ( message & 0x0f ) + 1 ) == in_midichannel->integer ) - MIDI_NoteOff( ( dwParam1 & 0xff00 ) >> 8 ); - } - break; - case MIM_LONGDATA: - break; - case MIM_ERROR: - break; - case MIM_LONGERROR: - break; - } - -// Sys_QueEvent( sys_msg_time, SE_KEY, wMsg, qtrue, 0, NULL ); -} - -static void MidiInfo_f( void ) -{ - int i; - - const char *enableStrings[] = { "disabled", "enabled" }; - - Com_Printf( "\nMIDI control: %s\n", enableStrings[in_midi->integer != 0] ); - Com_Printf( "port: %d\n", in_midiport->integer ); - Com_Printf( "channel: %d\n", in_midichannel->integer ); - Com_Printf( "current device: %d\n", in_mididevice->integer ); - Com_Printf( "number of devices: %d\n", s_midiInfo.numDevices ); - for ( i = 0; i < s_midiInfo.numDevices; i++ ) - { - if ( i == Cvar_VariableValue( "in_mididevice" ) ) - Com_Printf( "***" ); - else - Com_Printf( "..." ); - Com_Printf( "device %2d: %s\n", i, s_midiInfo.caps[i].szPname ); - Com_Printf( "...manufacturer ID: 0x%hx\n", s_midiInfo.caps[i].wMid ); - Com_Printf( "...product ID: 0x%hx\n", s_midiInfo.caps[i].wPid ); - - Com_Printf( "\n" ); - } -} - -static void IN_StartupMIDI( void ) -{ - int i; - - if ( !Cvar_VariableValue( "in_midi" ) ) - return; - - // - // enumerate MIDI IN devices - // - s_midiInfo.numDevices = midiInGetNumDevs(); - - for ( i = 0; i < s_midiInfo.numDevices; i++ ) - { - midiInGetDevCaps( i, &s_midiInfo.caps[i], sizeof( s_midiInfo.caps[i] ) ); - } - - // - // open the MIDI IN port - // - if ( midiInOpen( &s_midiInfo.hMidiIn, - in_mididevice->integer, - ( unsigned long ) MidiInProc, - ( unsigned long ) NULL, - CALLBACK_FUNCTION ) != MMSYSERR_NOERROR ) - { - Com_DPrintf( "WARNING: could not open MIDI device %d: '%s'\n", - in_mididevice->integer , s_midiInfo.caps[( int ) in_mididevice->value].szPname ); - return; - } - - midiInStart( s_midiInfo.hMidiIn ); -} - -static void IN_ShutdownMIDI( void ) -{ - if ( s_midiInfo.hMidiIn ) - { - midiInClose( s_midiInfo.hMidiIn ); - } - Com_Memset( &s_midiInfo, 0, sizeof( s_midiInfo ) ); -} - diff --git a/code/win32/win_local.h b/code/win32/win_local.h deleted file mode 100644 index e4414b4..0000000 --- a/code/win32/win_local.h +++ /dev/null @@ -1,94 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// win_local.h: Win32-specific Quake3 header file - -#if defined (_MSC_VER) && (_MSC_VER >= 1200) -#pragma warning(disable : 4201) -#pragma warning( push ) -#endif -#include <windows.h> -#if defined (_MSC_VER) && (_MSC_VER >= 1200) -#pragma warning( pop ) -#endif - -#define DIRECTSOUND_VERSION 0x0300 -#define DIRECTINPUT_VERSION 0x0300 - -#include <dinput.h> -#include <dsound.h> -#include <shlobj.h> - -void IN_MouseEvent (int mstate); - -void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); - -void Sys_CreateConsole( void ); -void Sys_DestroyConsole( void ); - -char *Sys_ConsoleInput (void); - -qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ); - -// Input subsystem - -void IN_Init (void); -void IN_Shutdown (void); -void IN_JoystickCommands (void); - -void IN_Move (usercmd_t *cmd); -// add additional non keyboard / non mouse movement on top of the keyboard move cmd - -void IN_DeactivateWin32Mouse( void); - -void IN_Activate (qboolean active); -void IN_Frame (void); - -// window procedure -LONG WINAPI MainWndProc ( - HWND hWnd, - UINT uMsg, - WPARAM wParam, - LPARAM lParam); - -void Conbuf_AppendText( const char *msg ); - -void SNDDMA_Activate( void ); -int SNDDMA_InitDS (void); - -typedef struct -{ - - HINSTANCE reflib_library; // Handle to refresh DLL - qboolean reflib_active; - - HWND hWnd; - HINSTANCE hInstance; - qboolean activeApp; - qboolean isMinimized; - OSVERSIONINFO osversion; - - // when we get a windows message, we store the time off so keyboard processing - // can know the exact time of an event - unsigned sysMsgTime; -} WinVars_t; - -extern WinVars_t g_wv; diff --git a/code/win32/win_main.c b/code/win32/win_main.c deleted file mode 100644 index 51d68b0..0000000 --- a/code/win32/win_main.c +++ /dev/null @@ -1,1264 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// win_main.c - -#include "../client/client.h" -#include "../qcommon/qcommon.h" -#include "win_local.h" -#include "resource.h" -#include <errno.h> -#include <float.h> -#include <fcntl.h> -#include <stdio.h> -#include <direct.h> -#include <io.h> -#include <conio.h> - -#define CD_BASEDIR "quake3" -#define CD_EXE "quake3.exe" -#define CD_BASEDIR_LINUX "bin\\x86\\glibc-2.1" -#define CD_EXE_LINUX "quake3" -#define MEM_THRESHOLD 96*1024*1024 - -static char sys_cmdline[MAX_STRING_CHARS]; - -// define this to use alternate spanking method -// I found out that the regular way doesn't work on my box for some reason -// see the associated spank.sh script -#define ALT_SPANK -#ifdef ALT_SPANK -#include <stdio.h> -#include <sys/stat.h> - -int fh = 0; - -void Spk_Open(char *name) -{ - fh = open( name, O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE ); -}; - -void Spk_Close(void) -{ - if (!fh) - return; - - close( fh ); - fh = 0; -} - -void Spk_Printf (const char *text, ...) -{ - va_list argptr; - char buf[32768]; - - if (!fh) - return; - - va_start (argptr,text); - vsprintf (buf, text, argptr); - write(fh, buf, strlen(buf)); - _commit(fh); - va_end (argptr); - -}; -#endif - -/* -================== -Sys_LowPhysicalMemory() -================== -*/ - -qboolean Sys_LowPhysicalMemory() { - MEMORYSTATUS stat; - GlobalMemoryStatus (&stat); - return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse; -} - -/* -================== -Sys_BeginProfiling -================== -*/ -void Sys_BeginProfiling( void ) { - // this is just used on the mac build -} - -/* -============= -Sys_Error - -Show the early console as an error dialog -============= -*/ -void QDECL Sys_Error( const char *error, ... ) { - va_list argptr; - char text[4096]; - MSG msg; - - va_start (argptr, error); - vsprintf (text, error, argptr); - va_end (argptr); - - Conbuf_AppendText( text ); - Conbuf_AppendText( "\n" ); - - Sys_SetErrorText( text ); - Sys_ShowConsole( 1, qtrue ); - - timeEndPeriod( 1 ); - - IN_Shutdown(); - - // wait for the user to quit - while ( 1 ) { - if (!GetMessage (&msg, NULL, 0, 0)) - Com_Quit_f (); - TranslateMessage (&msg); - DispatchMessage (&msg); - } - - Sys_DestroyConsole(); - - exit (1); -} - -/* -============== -Sys_Quit -============== -*/ -void Sys_Quit( void ) { - timeEndPeriod( 1 ); - IN_Shutdown(); - Sys_DestroyConsole(); - - exit (0); -} - -/* -============== -Sys_Print -============== -*/ -void Sys_Print( const char *msg ) { - Conbuf_AppendText( msg ); -} - - -/* -============== -Sys_Mkdir -============== -*/ -void Sys_Mkdir( const char *path ) { - _mkdir (path); -} - -/* -============== -Sys_Cwd -============== -*/ -char *Sys_Cwd( void ) { - static char cwd[MAX_OSPATH]; - - _getcwd( cwd, sizeof( cwd ) - 1 ); - cwd[MAX_OSPATH-1] = 0; - - return cwd; -} - -/* -============== -Sys_DefaultCDPath -============== -*/ -char *Sys_DefaultCDPath( void ) { - return ""; -} - -/* -============== -Sys_DefaultBasePath -============== -*/ -char *Sys_DefaultBasePath( void ) { - return Sys_Cwd(); -} - -/* -============================================================== - -DIRECTORY SCANNING - -============================================================== -*/ - -#define MAX_FOUND_FILES 0x1000 - -void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles ) { - char search[MAX_OSPATH], newsubdirs[MAX_OSPATH]; - char filename[MAX_OSPATH]; - int findhandle; - struct _finddata_t findinfo; - - if ( *numfiles >= MAX_FOUND_FILES - 1 ) { - return; - } - - if (strlen(subdirs)) { - Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs ); - } - else { - Com_sprintf( search, sizeof(search), "%s\\*", basedir ); - } - - findhandle = _findfirst (search, &findinfo); - if (findhandle == -1) { - return; - } - - do { - if (findinfo.attrib & _A_SUBDIR) { - if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) { - if (strlen(subdirs)) { - Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name); - } - else { - Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name); - } - Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles ); - } - } - if ( *numfiles >= MAX_FOUND_FILES - 1 ) { - break; - } - Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name ); - if (!Com_FilterPath( filter, filename, qfalse )) - continue; - list[ *numfiles ] = CopyString( filename ); - (*numfiles)++; - } while ( _findnext (findhandle, &findinfo) != -1 ); - - _findclose (findhandle); -} - -static qboolean strgtr(const char *s0, const char *s1) { - int l0, l1, i; - - l0 = strlen(s0); - l1 = strlen(s1); - - if (l1<l0) { - l0 = l1; - } - - for(i=0;i<l0;i++) { - if (s1[i] > s0[i]) { - return qtrue; - } - if (s1[i] < s0[i]) { - return qfalse; - } - } - return qfalse; -} - -char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ) { - char search[MAX_OSPATH]; - int nfiles; - char **listCopy; - char *list[MAX_FOUND_FILES]; - struct _finddata_t findinfo; - int findhandle; - int flag; - int i; - - if (filter) { - - nfiles = 0; - Sys_ListFilteredFiles( directory, "", filter, list, &nfiles ); - - list[ nfiles ] = 0; - *numfiles = nfiles; - - if (!nfiles) - return NULL; - - listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); - for ( i = 0 ; i < nfiles ; i++ ) { - listCopy[i] = list[i]; - } - listCopy[i] = NULL; - - return listCopy; - } - - if ( !extension) { - extension = ""; - } - - // passing a slash as extension will find directories - if ( extension[0] == '/' && extension[1] == 0 ) { - extension = ""; - flag = 0; - } else { - flag = _A_SUBDIR; - } - - Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension ); - - // search - nfiles = 0; - - findhandle = _findfirst (search, &findinfo); - if (findhandle == -1) { - *numfiles = 0; - return NULL; - } - - do { - if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) { - if ( nfiles == MAX_FOUND_FILES - 1 ) { - break; - } - list[ nfiles ] = CopyString( findinfo.name ); - nfiles++; - } - } while ( _findnext (findhandle, &findinfo) != -1 ); - - list[ nfiles ] = 0; - - _findclose (findhandle); - - // return a copy of the list - *numfiles = nfiles; - - if ( !nfiles ) { - return NULL; - } - - listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); - for ( i = 0 ; i < nfiles ; i++ ) { - listCopy[i] = list[i]; - } - listCopy[i] = NULL; - - do { - flag = 0; - for(i=1; i<nfiles; i++) { - if (strgtr(listCopy[i-1], listCopy[i])) { - char *temp = listCopy[i]; - listCopy[i] = listCopy[i-1]; - listCopy[i-1] = temp; - flag = 1; - } - } - } while(flag); - - return listCopy; -} - -void Sys_FreeFileList( char **list ) { - int i; - - if ( !list ) { - return; - } - - for ( i = 0 ; list[i] ; i++ ) { - Z_Free( list[i] ); - } - - Z_Free( list ); -} - -//======================================================== - - -/* -================ -Sys_ScanForCD - -Search all the drives to see if there is a valid CD to grab -the cddir from -================ -*/ -qboolean Sys_ScanForCD( void ) { - static char cddir[MAX_OSPATH]; - char drive[4]; - FILE *f; - char test[MAX_OSPATH]; -#if 0 - // don't override a cdpath on the command line - if ( strstr( sys_cmdline, "cdpath" ) ) { - return; - } -#endif - - drive[0] = 'c'; - drive[1] = ':'; - drive[2] = '\\'; - drive[3] = 0; - - // scan the drives - for ( drive[0] = 'c' ; drive[0] <= 'z' ; drive[0]++ ) { - if ( GetDriveType (drive) != DRIVE_CDROM ) { - continue; - } - - sprintf (cddir, "%s%s", drive, CD_BASEDIR); - sprintf (test, "%s\\%s", cddir, CD_EXE); - f = fopen( test, "r" ); - if ( f ) { - fclose (f); - return qtrue; - } else { - sprintf(cddir, "%s%s", drive, CD_BASEDIR_LINUX); - sprintf(test, "%s\\%s", cddir, CD_EXE_LINUX); - f = fopen( test, "r" ); - if ( f ) { - fclose (f); - return qtrue; - } - } - } - - return qfalse; -} - -/* -================ -Sys_CheckCD - -Return true if the proper CD is in the drive -================ -*/ -qboolean Sys_CheckCD( void ) { - // FIXME: mission pack - return qtrue; - //return Sys_ScanForCD(); -} - - -/* -================ -Sys_GetClipboardData - -================ -*/ -char *Sys_GetClipboardData( void ) { - char *data = NULL; - char *cliptext; - - if ( OpenClipboard( NULL ) != 0 ) { - HANDLE hClipboardData; - - if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) { - if ( ( cliptext = GlobalLock( hClipboardData ) ) != 0 ) { - data = Z_Malloc( GlobalSize( hClipboardData ) + 1 ); - Q_strncpyz( data, cliptext, GlobalSize( hClipboardData ) ); - GlobalUnlock( hClipboardData ); - - strtok( data, "\n\r\b" ); - } - } - CloseClipboard(); - } - return data; -} - - -/* -======================================================================== - -LOAD/UNLOAD DLL - -======================================================================== -*/ - -/* -================= -Sys_UnloadDll - -================= -*/ -void Sys_UnloadDll( void *dllHandle ) { - if ( !dllHandle ) { - return; - } - if ( !FreeLibrary( dllHandle ) ) { - Com_Error (ERR_FATAL, "Sys_UnloadDll FreeLibrary failed"); - } -} - -/* -================= -Sys_LoadDll - -Used to load a development dll instead of a virtual machine - -TTimo: added some verbosity in debug -================= -*/ -extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ); - -// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time -// fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded -// fqpath buffersize must be at least MAX_QPATH+1 bytes long -void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(intptr_t, ...), - intptr_t (QDECL *systemcalls)(intptr_t, ...) ) { - HINSTANCE libHandle; - void (QDECL *dllEntry)( intptr_t (QDECL *syscallptr)(intptr_t, ...) ); - char *basepath; - char *cdpath; - char *gamedir; - char *fn; -#ifdef NDEBUG - static int lastWarning = 0; - int timestamp; - int ret; -#endif - char filename[MAX_QPATH]; - - *fqpath = 0 ; // added 7/20/02 by T.Ray - - Com_sprintf( filename, sizeof( filename ), "%sx86.dll", name ); - -#ifdef NDEBUG - timestamp = Sys_Milliseconds(); - if( ((timestamp - lastWarning) > (5 * 60000)) && !Cvar_VariableIntegerValue( "dedicated" ) - && !Cvar_VariableIntegerValue( "com_blindlyLoadDLLs" ) ) { - if (FS_FileExists(filename)) { - lastWarning = timestamp; - ret = MessageBoxEx( NULL, "You are about to load a .DLL executable that\n" - "has not been verified for use with Quake III Arena.\n" - "This type of file can compromise the security of\n" - "your computer.\n\n" - "Select 'OK' if you choose to load it anyway.", - "Security Warning", MB_OKCANCEL | MB_ICONEXCLAMATION | MB_DEFBUTTON2 | MB_TOPMOST | MB_SETFOREGROUND, - MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ) ); - if( ret != IDOK ) { - return NULL; - } - } - } -#endif - -#ifndef NDEBUG - libHandle = LoadLibrary( filename ); - if (libHandle) - Com_Printf("LoadLibrary '%s' ok\n", filename); - else - Com_Printf("LoadLibrary '%s' failed\n", filename); - if ( !libHandle ) { -#endif - basepath = Cvar_VariableString( "fs_basepath" ); - cdpath = Cvar_VariableString( "fs_cdpath" ); - gamedir = Cvar_VariableString( "fs_game" ); - - fn = FS_BuildOSPath( basepath, gamedir, filename ); - libHandle = LoadLibrary( fn ); -#ifndef NDEBUG - if (libHandle) - Com_Printf("LoadLibrary '%s' ok\n", fn); - else - Com_Printf("LoadLibrary '%s' failed\n", fn); -#endif - - if ( !libHandle ) { - if( cdpath[0] ) { - fn = FS_BuildOSPath( cdpath, gamedir, filename ); - libHandle = LoadLibrary( fn ); -#ifndef NDEBUG - if (libHandle) - Com_Printf("LoadLibrary '%s' ok\n", fn); - else - Com_Printf("LoadLibrary '%s' failed\n", fn); -#endif - } - - if ( !libHandle ) { - return NULL; - } - } -#ifndef NDEBUG - } -#endif - - dllEntry = ( void (QDECL *)(intptr_t (QDECL *)( intptr_t, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); - *entryPoint = (intptr_t (QDECL *)(intptr_t,...))GetProcAddress( libHandle, "vmMain" ); - if ( !*entryPoint || !dllEntry ) { - FreeLibrary( libHandle ); - return NULL; - } - dllEntry( systemcalls ); - - if ( libHandle ) Q_strncpyz ( fqpath , filename , MAX_QPATH ) ; // added 7/20/02 by T.Ray - return libHandle; -} - - -/* -======================================================================== - -BACKGROUND FILE STREAMING - -======================================================================== -*/ - -#if 1 - -void Sys_InitStreamThread( void ) { -} - -void Sys_ShutdownStreamThread( void ) { -} - -void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { -} - -void Sys_EndStreamedFile( fileHandle_t f ) { -} - -int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { - return FS_Read( buffer, size * count, f ); -} - -void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { - FS_Seek( f, offset, origin ); -} - - -#else - -typedef struct { - fileHandle_t file; - byte *buffer; - qboolean eof; - qboolean active; - int bufferSize; - int streamPosition; // next byte to be returned by Sys_StreamRead - int threadPosition; // next byte to be read from file -} streamsIO_t; - -typedef struct { - HANDLE threadHandle; - int threadId; - CRITICAL_SECTION crit; - streamsIO_t sIO[MAX_FILE_HANDLES]; -} streamState_t; - -streamState_t stream; - -/* -=============== -Sys_StreamThread - -A thread will be sitting in this loop forever -================ -*/ -void Sys_StreamThread( void ) { - int buffer; - int count; - int readCount; - int bufferPoint; - int r, i; - - while (1) { - Sleep( 10 ); -// EnterCriticalSection (&stream.crit); - - for (i=1;i<MAX_FILE_HANDLES;i++) { - // if there is any space left in the buffer, fill it up - if ( stream.sIO[i].active && !stream.sIO[i].eof ) { - count = stream.sIO[i].bufferSize - (stream.sIO[i].threadPosition - stream.sIO[i].streamPosition); - if ( !count ) { - continue; - } - - bufferPoint = stream.sIO[i].threadPosition % stream.sIO[i].bufferSize; - buffer = stream.sIO[i].bufferSize - bufferPoint; - readCount = buffer < count ? buffer : count; - - r = FS_Read( stream.sIO[i].buffer + bufferPoint, readCount, stream.sIO[i].file ); - stream.sIO[i].threadPosition += r; - - if ( r != readCount ) { - stream.sIO[i].eof = qtrue; - } - } - } -// LeaveCriticalSection (&stream.crit); - } -} - -/* -=============== -Sys_InitStreamThread - -================ -*/ -void Sys_InitStreamThread( void ) { - int i; - - InitializeCriticalSection ( &stream.crit ); - - // don't leave the critical section until there is a - // valid file to stream, which will cause the StreamThread - // to sleep without any overhead -// EnterCriticalSection( &stream.crit ); - - stream.threadHandle = CreateThread( - NULL, // LPSECURITY_ATTRIBUTES lpsa, - 0, // DWORD cbStack, - (LPTHREAD_START_ROUTINE)Sys_StreamThread, // LPTHREAD_START_ROUTINE lpStartAddr, - 0, // LPVOID lpvThreadParm, - 0, // DWORD fdwCreate, - &stream.threadId); - for(i=0;i<MAX_FILE_HANDLES;i++) { - stream.sIO[i].active = qfalse; - } -} - -/* -=============== -Sys_ShutdownStreamThread - -================ -*/ -void Sys_ShutdownStreamThread( void ) { -} - - -/* -=============== -Sys_BeginStreamedFile - -================ -*/ -void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { - if ( stream.sIO[f].file ) { - Sys_EndStreamedFile( stream.sIO[f].file ); - } - - stream.sIO[f].file = f; - stream.sIO[f].buffer = Z_Malloc( readAhead ); - stream.sIO[f].bufferSize = readAhead; - stream.sIO[f].streamPosition = 0; - stream.sIO[f].threadPosition = 0; - stream.sIO[f].eof = qfalse; - stream.sIO[f].active = qtrue; - - // let the thread start running -// LeaveCriticalSection( &stream.crit ); -} - -/* -=============== -Sys_EndStreamedFile - -================ -*/ -void Sys_EndStreamedFile( fileHandle_t f ) { - if ( f != stream.sIO[f].file ) { - Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file"); - } - // don't leave critical section until another stream is started - EnterCriticalSection( &stream.crit ); - - stream.sIO[f].file = 0; - stream.sIO[f].active = qfalse; - - Z_Free( stream.sIO[f].buffer ); - - LeaveCriticalSection( &stream.crit ); -} - - -/* -=============== -Sys_StreamedRead - -================ -*/ -int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { - int available; - int remaining; - int sleepCount; - int copy; - int bufferCount; - int bufferPoint; - byte *dest; - - if (stream.sIO[f].active == qfalse) { - Com_Error( ERR_FATAL, "Streamed read with non-streaming file" ); - } - - dest = (byte *)buffer; - remaining = size * count; - - if ( remaining <= 0 ) { - Com_Error( ERR_FATAL, "Streamed read with non-positive size" ); - } - - sleepCount = 0; - while ( remaining > 0 ) { - available = stream.sIO[f].threadPosition - stream.sIO[f].streamPosition; - if ( !available ) { - if ( stream.sIO[f].eof ) { - break; - } - if ( sleepCount == 1 ) { - Com_DPrintf( "Sys_StreamedRead: waiting\n" ); - } - if ( ++sleepCount > 100 ) { - Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died"); - } - Sleep( 10 ); - continue; - } - - EnterCriticalSection( &stream.crit ); - - bufferPoint = stream.sIO[f].streamPosition % stream.sIO[f].bufferSize; - bufferCount = stream.sIO[f].bufferSize - bufferPoint; - - copy = available < bufferCount ? available : bufferCount; - if ( copy > remaining ) { - copy = remaining; - } - memcpy( dest, stream.sIO[f].buffer + bufferPoint, copy ); - stream.sIO[f].streamPosition += copy; - dest += copy; - remaining -= copy; - - LeaveCriticalSection( &stream.crit ); - } - - return (count * size - remaining) / size; -} - -/* -=============== -Sys_StreamSeek - -================ -*/ -void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { - - // halt the thread - EnterCriticalSection( &stream.crit ); - - // clear to that point - FS_Seek( f, offset, origin ); - stream.sIO[f].streamPosition = 0; - stream.sIO[f].threadPosition = 0; - stream.sIO[f].eof = qfalse; - - // let the thread start running at the new position - LeaveCriticalSection( &stream.crit ); -} - -#endif - -/* -======================================================================== - -EVENT LOOP - -======================================================================== -*/ - -#define MAX_QUED_EVENTS 256 -#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 ) - -sysEvent_t eventQue[MAX_QUED_EVENTS]; -int eventHead, eventTail; -byte sys_packetReceived[MAX_MSGLEN]; - -/* -================ -Sys_QueEvent - -A time of 0 will get the current time -Ptr should either be null, or point to a block of data that can -be freed by the game later. -================ -*/ -void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) { - sysEvent_t *ev; - - ev = &eventQue[ eventHead & MASK_QUED_EVENTS ]; - if ( eventHead - eventTail >= MAX_QUED_EVENTS ) { - Com_Printf("Sys_QueEvent: overflow\n"); - // we are discarding an event, but don't leak memory - if ( ev->evPtr ) { - Z_Free( ev->evPtr ); - } - eventTail++; - } - - eventHead++; - - if ( time == 0 ) { - time = Sys_Milliseconds(); - } - - ev->evTime = time; - ev->evType = type; - ev->evValue = value; - ev->evValue2 = value2; - ev->evPtrLength = ptrLength; - ev->evPtr = ptr; -} - -/* -================ -Sys_GetEvent - -================ -*/ -sysEvent_t Sys_GetEvent( void ) { - MSG msg; - sysEvent_t ev; - char *s; - msg_t netmsg; - netadr_t adr; - - // return if we have data - if ( eventHead > eventTail ) { - eventTail++; - return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; - } - - // pump the message loop - while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) { - if ( !GetMessage (&msg, NULL, 0, 0) ) { - Com_Quit_f(); - } - - // save the msg time, because wndprocs don't have access to the timestamp - g_wv.sysMsgTime = msg.time; - - TranslateMessage (&msg); - DispatchMessage (&msg); - } - - // check for console commands - s = Sys_ConsoleInput(); - if ( s ) { - char *b; - int len; - - len = strlen( s ) + 1; - b = Z_Malloc( len ); - Q_strncpyz( b, s, len-1 ); - Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b ); - } - - // check for network packets - MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) ); - if ( Sys_GetPacket ( &adr, &netmsg ) ) { - netadr_t *buf; - int len; - - // copy out to a seperate buffer for qeueing - // the readcount stepahead is for SOCKS support - len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount; - buf = Z_Malloc( len ); - *buf = adr; - memcpy( buf+1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount ); - Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf ); - } - - // return if we have data - if ( eventHead > eventTail ) { - eventTail++; - return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; - } - - // create an empty event to return - - memset( &ev, 0, sizeof( ev ) ); - ev.evTime = timeGetTime(); - - return ev; -} - -//================================================================ - -/* -================= -Sys_In_Restart_f - -Restart the input subsystem -================= -*/ -void Sys_In_Restart_f( void ) { - IN_Shutdown(); - IN_Init(); -} - - -/* -================= -Sys_Net_Restart_f - -Restart the network subsystem -================= -*/ -void Sys_Net_Restart_f( void ) { - NET_Restart(); -} - - -/* -================ -Sys_Init - -Called after the common systems (cvars, files, etc) -are initialized -================ -*/ -#define OSR2_BUILD_NUMBER 1111 -#define WIN98_BUILD_NUMBER 1998 - -void Sys_Init( void ) { - int cpuid; - - // make sure the timer is high precision, otherwise - // NT gets 18ms resolution - timeBeginPeriod( 1 ); - - Cmd_AddCommand ("in_restart", Sys_In_Restart_f); - Cmd_AddCommand ("net_restart", Sys_Net_Restart_f); - - g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion ); - - if (!GetVersionEx (&g_wv.osversion)) - Sys_Error ("Couldn't get OS info"); - - if (g_wv.osversion.dwMajorVersion < 4) - Sys_Error ("Quake3 requires Windows version 4 or greater"); - if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s) - Sys_Error ("Quake3 doesn't run on Win32s"); - - if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT ) - { - Cvar_Set( "arch", "winnt" ); - } - else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) - { - if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER ) - { - Cvar_Set( "arch", "win98" ); - } - else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER ) - { - Cvar_Set( "arch", "win95 osr2.x" ); - } - else - { - Cvar_Set( "arch", "win95" ); - } - } - else - { - Cvar_Set( "arch", "unknown Windows variant" ); - } - - // save out a couple things in rom cvars for the renderer to access - Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM ); - Cvar_Get( "win_wndproc", va("%i", (int)MainWndProc), CVAR_ROM ); - - // - // figure out our CPU - // - Cvar_Get( "sys_cpustring", "detect", 0 ); - if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring"), "detect" ) ) - { - Com_Printf( "...detecting CPU, found " ); - -#ifndef __MINGW32__ - cpuid = Sys_GetProcessorId(); -#else // See comments in win_shared.c - cpuid = CPUID_GENERIC; -#endif - - switch ( cpuid ) - { - case CPUID_GENERIC: - Cvar_Set( "sys_cpustring", "generic" ); - break; - case CPUID_INTEL_UNSUPPORTED: - Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" ); - break; - case CPUID_INTEL_PENTIUM: - Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" ); - break; - case CPUID_INTEL_MMX: - Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" ); - break; - case CPUID_INTEL_KATMAI: - Cvar_Set( "sys_cpustring", "Intel Pentium III" ); - break; - case CPUID_AMD_3DNOW: - Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" ); - break; - case CPUID_AXP: - Cvar_Set( "sys_cpustring", "Alpha AXP" ); - break; - default: - Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid ); - break; - } - } - else - { - Com_Printf( "...forcing CPU type to " ); - if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) ) - { - cpuid = CPUID_GENERIC; - } - else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) ) - { - cpuid = CPUID_INTEL_PENTIUM; - } - else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) ) - { - cpuid = CPUID_INTEL_MMX; - } - else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) ) - { - cpuid = CPUID_AMD_3DNOW; - } - else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) ) - { - cpuid = CPUID_INTEL_KATMAI; - } - else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) ) - { - cpuid = CPUID_AXP; - } - else - { - Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) ); - cpuid = CPUID_GENERIC; - } - } - Cvar_SetValue( "sys_cpuid", cpuid ); - Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) ); - - Cvar_Set( "username", Sys_GetCurrentUser() ); - - IN_Init(); // FIXME: not in dedicated? -} - - -qboolean Sys_DetectAltivec( void ) -{ - return qfalse; // never altivec on Windows...at least for now. :) -} - - - -//======================================================================= - -int totalMsec, countMsec; - -/* -================== -WinMain - -================== -*/ -int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { - char cwd[MAX_OSPATH]; - int startTime, endTime; - - // should never get a previous instance in Win32 - if ( hPrevInstance ) { - return 0; - } - - g_wv.hInstance = hInstance; - Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) ); - - // done before Com/Sys_Init since we need this for error output - Sys_CreateConsole(); - - // no abort/retry/fail errors - SetErrorMode( SEM_FAILCRITICALERRORS ); - - // get the initial time base - Sys_Milliseconds(); -#if 0 - // if we find the CD, add a +set cddir xxx command line - Sys_ScanForCD(); -#endif - - Sys_InitStreamThread(); - - Com_Init( sys_cmdline ); - NET_Init(); - - _getcwd (cwd, sizeof(cwd)); - Com_Printf("Working directory: %s\n", cwd); - - // hide the early console since we've reached the point where we - // have a working graphics subsystems - if ( !com_dedicated->integer && !com_viewlog->integer ) { - Sys_ShowConsole( 0, qfalse ); - } - - // main game loop - while( 1 ) { - // if not running as a game client, sleep a bit - if ( g_wv.isMinimized || ( com_dedicated && com_dedicated->integer ) ) { - Sleep( 5 ); - } - - // set low precision every frame, because some system calls - // reset it arbitrarily -// _controlfp( _PC_24, _MCW_PC ); -// _controlfp( -1, _MCW_EM ); // no exceptions, even if some crappy - // syscall turns them back on! - - startTime = Sys_Milliseconds(); - - // make sure mouse and joystick are only called once a frame - IN_Frame(); - - // run the game - Com_Frame(); - - endTime = Sys_Milliseconds(); - totalMsec += endTime - startTime; - countMsec++; - } - - // never gets here -} - - diff --git a/code/win32/win_qgl.c b/code/win32/win_qgl.c deleted file mode 100644 index 68049c4..0000000 --- a/code/win32/win_qgl.c +++ /dev/null @@ -1,4386 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -/* -** QGL_WIN.C -** -** This file implements the operating system binding of GL to QGL function -** pointers. When doing a port of Quake3 you must implement the following -** two functions: -** -** QGL_Init() - loads libraries, assigns function pointers, etc. -** QGL_Shutdown() - unloads libraries, NULLs function pointers -*/ -#include <float.h> -#include "../renderer/tr_local.h" -#include "glw_win.h" - -void QGL_EnableLogging( qboolean enable ); - -int ( WINAPI * qwglSwapIntervalEXT)( int interval ); -BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX)( HDC, LPVOID ); -BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX)( HDC, LPVOID ); - -int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); -int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); -int ( WINAPI * qwglGetPixelFormat)(HDC); -BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); -BOOL ( WINAPI * qwglSwapBuffers)(HDC); - -BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); -HGLRC ( WINAPI * qwglCreateContext)(HDC); -HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int); -BOOL ( WINAPI * qwglDeleteContext)(HGLRC); -HGLRC ( WINAPI * qwglGetCurrentContext)(VOID); -HDC ( WINAPI * qwglGetCurrentDC)(VOID); -PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); -BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC); -BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC); -BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD); - -BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, - FLOAT, int, LPGLYPHMETRICSFLOAT); - -BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, - LPLAYERPLANEDESCRIPTOR); -int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, - CONST COLORREF *); -int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, - COLORREF *); -BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); -BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT); - -void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); -void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); -GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); -void ( APIENTRY * qglArrayElement )(GLint i); -void ( APIENTRY * qglBegin )(GLenum mode); -void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); -void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); -void ( APIENTRY * qglCallList )(GLuint list); -void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); -void ( APIENTRY * qglClear )(GLbitfield mask); -void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void ( APIENTRY * qglClearDepth )(GLclampd depth); -void ( APIENTRY * qglClearIndex )(GLfloat c); -void ( APIENTRY * qglClearStencil )(GLint s); -void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); -void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); -void ( APIENTRY * qglColor3bv )(const GLbyte *v); -void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); -void ( APIENTRY * qglColor3dv )(const GLdouble *v); -void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); -void ( APIENTRY * qglColor3fv )(const GLfloat *v); -void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); -void ( APIENTRY * qglColor3iv )(const GLint *v); -void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); -void ( APIENTRY * qglColor3sv )(const GLshort *v); -void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); -void ( APIENTRY * qglColor3ubv )(const GLubyte *v); -void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); -void ( APIENTRY * qglColor3uiv )(const GLuint *v); -void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); -void ( APIENTRY * qglColor3usv )(const GLushort *v); -void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void ( APIENTRY * qglColor4bv )(const GLbyte *v); -void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void ( APIENTRY * qglColor4dv )(const GLdouble *v); -void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void ( APIENTRY * qglColor4fv )(const GLfloat *v); -void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); -void ( APIENTRY * qglColor4iv )(const GLint *v); -void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); -void ( APIENTRY * qglColor4sv )(const GLshort *v); -void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void ( APIENTRY * qglColor4ubv )(const GLubyte *v); -void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); -void ( APIENTRY * qglColor4uiv )(const GLuint *v); -void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); -void ( APIENTRY * qglColor4usv )(const GLushort *v); -void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); -void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void ( APIENTRY * qglCullFace )(GLenum mode); -void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); -void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); -void ( APIENTRY * qglDepthFunc )(GLenum func); -void ( APIENTRY * qglDepthMask )(GLboolean flag); -void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); -void ( APIENTRY * qglDisable )(GLenum cap); -void ( APIENTRY * qglDisableClientState )(GLenum array); -void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); -void ( APIENTRY * qglDrawBuffer )(GLenum mode); -void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglEdgeFlag )(GLboolean flag); -void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); -void ( APIENTRY * qglEnable )(GLenum cap); -void ( APIENTRY * qglEnableClientState )(GLenum array); -void ( APIENTRY * qglEnd )(void); -void ( APIENTRY * qglEndList )(void); -void ( APIENTRY * qglEvalCoord1d )(GLdouble u); -void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); -void ( APIENTRY * qglEvalCoord1f )(GLfloat u); -void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); -void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); -void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); -void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); -void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); -void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); -void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void ( APIENTRY * qglEvalPoint1 )(GLint i); -void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); -void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); -void ( APIENTRY * qglFinish )(void); -void ( APIENTRY * qglFlush )(void); -void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); -void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); -void ( APIENTRY * qglFogi )(GLenum pname, GLint param); -void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); -void ( APIENTRY * qglFrontFace )(GLenum mode); -void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLuint ( APIENTRY * qglGenLists )(GLsizei range); -void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); -void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); -void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); -void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); -GLenum ( APIENTRY * qglGetError )(void); -void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); -void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); -void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); -void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); -void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); -void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); -void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); -void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); -void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); -void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); -void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); -const GLubyte * ( APIENTRY * qglGetString )(GLenum name); -void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); -void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); -void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); -void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); -void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); -void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); -void ( APIENTRY * qglHint )(GLenum target, GLenum mode); -void ( APIENTRY * qglIndexMask )(GLuint mask); -void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglIndexd )(GLdouble c); -void ( APIENTRY * qglIndexdv )(const GLdouble *c); -void ( APIENTRY * qglIndexf )(GLfloat c); -void ( APIENTRY * qglIndexfv )(const GLfloat *c); -void ( APIENTRY * qglIndexi )(GLint c); -void ( APIENTRY * qglIndexiv )(const GLint *c); -void ( APIENTRY * qglIndexs )(GLshort c); -void ( APIENTRY * qglIndexsv )(const GLshort *c); -void ( APIENTRY * qglIndexub )(GLubyte c); -void ( APIENTRY * qglIndexubv )(const GLubyte *c); -void ( APIENTRY * qglInitNames )(void); -void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); -GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); -GLboolean ( APIENTRY * qglIsList )(GLuint list); -GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); -void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); -void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); -void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); -void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); -void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); -void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); -void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); -void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); -void ( APIENTRY * qglLineWidth )(GLfloat width); -void ( APIENTRY * qglListBase )(GLuint base); -void ( APIENTRY * qglLoadIdentity )(void); -void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); -void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); -void ( APIENTRY * qglLoadName )(GLuint name); -void ( APIENTRY * qglLogicOp )(GLenum opcode); -void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); -void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); -void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); -void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); -void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); -void ( APIENTRY * qglMatrixMode )(GLenum mode); -void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); -void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); -void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); -void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); -void ( APIENTRY * qglNormal3bv )(const GLbyte *v); -void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); -void ( APIENTRY * qglNormal3dv )(const GLdouble *v); -void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); -void ( APIENTRY * qglNormal3fv )(const GLfloat *v); -void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); -void ( APIENTRY * qglNormal3iv )(const GLint *v); -void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); -void ( APIENTRY * qglNormal3sv )(const GLshort *v); -void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void ( APIENTRY * qglPassThrough )(GLfloat token); -void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); -void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); -void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); -void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); -void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); -void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); -void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); -void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); -void ( APIENTRY * qglPointSize )(GLfloat size); -void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); -void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); -void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); -void ( APIENTRY * qglPopAttrib )(void); -void ( APIENTRY * qglPopClientAttrib )(void); -void ( APIENTRY * qglPopMatrix )(void); -void ( APIENTRY * qglPopName )(void); -void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); -void ( APIENTRY * qglPushAttrib )(GLbitfield mask); -void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); -void ( APIENTRY * qglPushMatrix )(void); -void ( APIENTRY * qglPushName )(GLuint name); -void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); -void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); -void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); -void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); -void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); -void ( APIENTRY * qglRasterPos2iv )(const GLint *v); -void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); -void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); -void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); -void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); -void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); -void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); -void ( APIENTRY * qglRasterPos3iv )(const GLint *v); -void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); -void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); -void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); -void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); -void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); -void ( APIENTRY * qglRasterPos4iv )(const GLint *v); -void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); -void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); -void ( APIENTRY * qglReadBuffer )(GLenum mode); -void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); -void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); -void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); -void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); -void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); -GLint ( APIENTRY * qglRenderMode )(GLenum mode); -void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); -void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); -void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); -void ( APIENTRY * qglShadeModel )(GLenum mode); -void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); -void ( APIENTRY * qglStencilMask )(GLuint mask); -void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); -void ( APIENTRY * qglTexCoord1d )(GLdouble s); -void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); -void ( APIENTRY * qglTexCoord1f )(GLfloat s); -void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); -void ( APIENTRY * qglTexCoord1i )(GLint s); -void ( APIENTRY * qglTexCoord1iv )(const GLint *v); -void ( APIENTRY * qglTexCoord1s )(GLshort s); -void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); -void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); -void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); -void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); -void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); -void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); -void ( APIENTRY * qglTexCoord2iv )(const GLint *v); -void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); -void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); -void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); -void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); -void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); -void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); -void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); -void ( APIENTRY * qglTexCoord3iv )(const GLint *v); -void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); -void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); -void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); -void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); -void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); -void ( APIENTRY * qglTexCoord4iv )(const GLint *v); -void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); -void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); -void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); -void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); -void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); -void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); -void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); -void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); -void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); -void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); -void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); -void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); -void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); -void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); -void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); -void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); -void ( APIENTRY * qglVertex2dv )(const GLdouble *v); -void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); -void ( APIENTRY * qglVertex2fv )(const GLfloat *v); -void ( APIENTRY * qglVertex2i )(GLint x, GLint y); -void ( APIENTRY * qglVertex2iv )(const GLint *v); -void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); -void ( APIENTRY * qglVertex2sv )(const GLshort *v); -void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); -void ( APIENTRY * qglVertex3dv )(const GLdouble *v); -void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); -void ( APIENTRY * qglVertex3fv )(const GLfloat *v); -void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); -void ( APIENTRY * qglVertex3iv )(const GLint *v); -void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); -void ( APIENTRY * qglVertex3sv )(const GLshort *v); -void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void ( APIENTRY * qglVertex4dv )(const GLdouble *v); -void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void ( APIENTRY * qglVertex4fv )(const GLfloat *v); -void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); -void ( APIENTRY * qglVertex4iv )(const GLint *v); -void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); -void ( APIENTRY * qglVertex4sv )(const GLshort *v); -void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); - -void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); -void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); -void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); - -void ( APIENTRY * qglLockArraysEXT)( GLint, GLint); -void ( APIENTRY * qglUnlockArraysEXT) ( void ); - - -static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value); -static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref); -GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); -static void ( APIENTRY * dllArrayElement )(GLint i); -static void ( APIENTRY * dllBegin )(GLenum mode); -static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture); -static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor); -static void ( APIENTRY * dllCallList )(GLuint list); -static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists); -static void ( APIENTRY * dllClear )(GLbitfield mask); -static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -static void ( APIENTRY * dllClearDepth )(GLclampd depth); -static void ( APIENTRY * dllClearIndex )(GLfloat c); -static void ( APIENTRY * dllClearStencil )(GLint s); -static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation); -static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue); -static void ( APIENTRY * dllColor3bv )(const GLbyte *v); -static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue); -static void ( APIENTRY * dllColor3dv )(const GLdouble *v); -static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue); -static void ( APIENTRY * dllColor3fv )(const GLfloat *v); -static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue); -static void ( APIENTRY * dllColor3iv )(const GLint *v); -static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue); -static void ( APIENTRY * dllColor3sv )(const GLshort *v); -static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue); -static void ( APIENTRY * dllColor3ubv )(const GLubyte *v); -static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue); -static void ( APIENTRY * dllColor3uiv )(const GLuint *v); -static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue); -static void ( APIENTRY * dllColor3usv )(const GLushort *v); -static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -static void ( APIENTRY * dllColor4bv )(const GLbyte *v); -static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -static void ( APIENTRY * dllColor4dv )(const GLdouble *v); -static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -static void ( APIENTRY * dllColor4fv )(const GLfloat *v); -static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha); -static void ( APIENTRY * dllColor4iv )(const GLint *v); -static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); -static void ( APIENTRY * dllColor4sv )(const GLshort *v); -static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -static void ( APIENTRY * dllColor4ubv )(const GLubyte *v); -static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); -static void ( APIENTRY * dllColor4uiv )(const GLuint *v); -static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); -static void ( APIENTRY * dllColor4usv )(const GLushort *v); -static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode); -static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -static void ( APIENTRY * dllCullFace )(GLenum mode); -static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range); -static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures); -static void ( APIENTRY * dllDepthFunc )(GLenum func); -static void ( APIENTRY * dllDepthMask )(GLboolean flag); -static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar); -static void ( APIENTRY * dllDisable )(GLenum cap); -static void ( APIENTRY * dllDisableClientState )(GLenum array); -static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count); -static void ( APIENTRY * dllDrawBuffer )(GLenum mode); -static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllEdgeFlag )(GLboolean flag); -static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag); -static void ( APIENTRY * dllEnable )(GLenum cap); -static void ( APIENTRY * dllEnableClientState )(GLenum array); -static void ( APIENTRY * dllEnd )(void); -static void ( APIENTRY * dllEndList )(void); -static void ( APIENTRY * dllEvalCoord1d )(GLdouble u); -static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u); -static void ( APIENTRY * dllEvalCoord1f )(GLfloat u); -static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u); -static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v); -static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u); -static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v); -static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u); -static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2); -static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -static void ( APIENTRY * dllEvalPoint1 )(GLint i); -static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j); -static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); -static void ( APIENTRY * dllFinish )(void); -static void ( APIENTRY * dllFlush )(void); -static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param); -static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllFogi )(GLenum pname, GLint param); -static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params); -static void ( APIENTRY * dllFrontFace )(GLenum mode); -static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLuint ( APIENTRY * dllGenLists )(GLsizei range); -static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures); -static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params); -static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation); -static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params); -GLenum ( APIENTRY * dllGetError )(void); -static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params); -static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params); -static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v); -static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v); -static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v); -static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params); -static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values); -static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values); -static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values); -static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params); -static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask); -const GLubyte * ( APIENTRY * dllGetString )(GLenum name); -static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params); -static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); -static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); -static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); -static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); -static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); -static void ( APIENTRY * dllHint )(GLenum target, GLenum mode); -static void ( APIENTRY * dllIndexMask )(GLuint mask); -static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllIndexd )(GLdouble c); -static void ( APIENTRY * dllIndexdv )(const GLdouble *c); -static void ( APIENTRY * dllIndexf )(GLfloat c); -static void ( APIENTRY * dllIndexfv )(const GLfloat *c); -static void ( APIENTRY * dllIndexi )(GLint c); -static void ( APIENTRY * dllIndexiv )(const GLint *c); -static void ( APIENTRY * dllIndexs )(GLshort c); -static void ( APIENTRY * dllIndexsv )(const GLshort *c); -static void ( APIENTRY * dllIndexub )(GLubyte c); -static void ( APIENTRY * dllIndexubv )(const GLubyte *c); -static void ( APIENTRY * dllInitNames )(void); -static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); -GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap); -GLboolean ( APIENTRY * dllIsList )(GLuint list); -GLboolean ( APIENTRY * dllIsTexture )(GLuint texture); -static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param); -static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param); -static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params); -static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param); -static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param); -static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params); -static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern); -static void ( APIENTRY * dllLineWidth )(GLfloat width); -static void ( APIENTRY * dllListBase )(GLuint base); -static void ( APIENTRY * dllLoadIdentity )(void); -static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m); -static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m); -static void ( APIENTRY * dllLoadName )(GLuint name); -static void ( APIENTRY * dllLogicOp )(GLenum opcode); -static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); -static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); -static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param); -static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param); -static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params); -static void ( APIENTRY * dllMatrixMode )(GLenum mode); -static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m); -static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m); -static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode); -static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); -static void ( APIENTRY * dllNormal3bv )(const GLbyte *v); -static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); -static void ( APIENTRY * dllNormal3dv )(const GLdouble *v); -static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); -static void ( APIENTRY * dllNormal3fv )(const GLfloat *v); -static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz); -static void ( APIENTRY * dllNormal3iv )(const GLint *v); -static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz); -static void ( APIENTRY * dllNormal3sv )(const GLshort *v); -static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -static void ( APIENTRY * dllPassThrough )(GLfloat token); -static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); -static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); -static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); -static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param); -static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param); -static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param); -static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param); -static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor); -static void ( APIENTRY * dllPointSize )(GLfloat size); -static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode); -static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units); -static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask); -static void ( APIENTRY * dllPopAttrib )(void); -static void ( APIENTRY * dllPopClientAttrib )(void); -static void ( APIENTRY * dllPopMatrix )(void); -static void ( APIENTRY * dllPopName )(void); -static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); -static void ( APIENTRY * dllPushAttrib )(GLbitfield mask); -static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask); -static void ( APIENTRY * dllPushMatrix )(void); -static void ( APIENTRY * dllPushName )(GLuint name); -static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y); -static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v); -static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y); -static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v); -static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y); -static void ( APIENTRY * dllRasterPos2iv )(const GLint *v); -static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y); -static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v); -static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); -static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v); -static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v); -static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z); -static void ( APIENTRY * dllRasterPos3iv )(const GLint *v); -static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z); -static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v); -static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v); -static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v); -static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w); -static void ( APIENTRY * dllRasterPos4iv )(const GLint *v); -static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); -static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v); -static void ( APIENTRY * dllReadBuffer )(GLenum mode); -static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2); -static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2); -static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2); -static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2); -static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2); -GLint ( APIENTRY * dllRenderMode )(GLenum mode); -static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z); -static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height); -static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer); -static void ( APIENTRY * dllShadeModel )(GLenum mode); -static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask); -static void ( APIENTRY * dllStencilMask )(GLuint mask); -static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); -static void ( APIENTRY * dllTexCoord1d )(GLdouble s); -static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v); -static void ( APIENTRY * dllTexCoord1f )(GLfloat s); -static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v); -static void ( APIENTRY * dllTexCoord1i )(GLint s); -static void ( APIENTRY * dllTexCoord1iv )(const GLint *v); -static void ( APIENTRY * dllTexCoord1s )(GLshort s); -static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v); -static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t); -static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v); -static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t); -static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v); -static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t); -static void ( APIENTRY * dllTexCoord2iv )(const GLint *v); -static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t); -static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v); -static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); -static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v); -static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); -static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v); -static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r); -static void ( APIENTRY * dllTexCoord3iv )(const GLint *v); -static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r); -static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v); -static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v); -static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v); -static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q); -static void ( APIENTRY * dllTexCoord4iv )(const GLint *v); -static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); -static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v); -static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param); -static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param); -static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params); -static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param); -static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); -static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param); -static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param); -static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params); -static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param); -static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); -static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param); -static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params); -static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z); -static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y); -static void ( APIENTRY * dllVertex2dv )(const GLdouble *v); -static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y); -static void ( APIENTRY * dllVertex2fv )(const GLfloat *v); -static void ( APIENTRY * dllVertex2i )(GLint x, GLint y); -static void ( APIENTRY * dllVertex2iv )(const GLint *v); -static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y); -static void ( APIENTRY * dllVertex2sv )(const GLshort *v); -static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z); -static void ( APIENTRY * dllVertex3dv )(const GLdouble *v); -static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z); -static void ( APIENTRY * dllVertex3fv )(const GLfloat *v); -static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z); -static void ( APIENTRY * dllVertex3iv )(const GLint *v); -static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z); -static void ( APIENTRY * dllVertex3sv )(const GLshort *v); -static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -static void ( APIENTRY * dllVertex4dv )(const GLdouble *v); -static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -static void ( APIENTRY * dllVertex4fv )(const GLfloat *v); -static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w); -static void ( APIENTRY * dllVertex4iv )(const GLint *v); -static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); -static void ( APIENTRY * dllVertex4sv )(const GLshort *v); -static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height); - -static const char * BooleanToString( GLboolean b ) -{ - if ( b == GL_FALSE ) - return "GL_FALSE"; - else if ( b == GL_TRUE ) - return "GL_TRUE"; - else - return "OUT OF RANGE FOR BOOLEAN"; -} - -static const char * FuncToString( GLenum f ) -{ - switch ( f ) - { - case GL_ALWAYS: - return "GL_ALWAYS"; - case GL_NEVER: - return "GL_NEVER"; - case GL_LEQUAL: - return "GL_LEQUAL"; - case GL_LESS: - return "GL_LESS"; - case GL_EQUAL: - return "GL_EQUAL"; - case GL_GREATER: - return "GL_GREATER"; - case GL_GEQUAL: - return "GL_GEQUAL"; - case GL_NOTEQUAL: - return "GL_NOTEQUAL"; - default: - return "!!! UNKNOWN !!!"; - } -} - -static const char * PrimToString( GLenum mode ) -{ - static char prim[1024]; - - if ( mode == GL_TRIANGLES ) - strcpy( prim, "GL_TRIANGLES" ); - else if ( mode == GL_TRIANGLE_STRIP ) - strcpy( prim, "GL_TRIANGLE_STRIP" ); - else if ( mode == GL_TRIANGLE_FAN ) - strcpy( prim, "GL_TRIANGLE_FAN" ); - else if ( mode == GL_QUADS ) - strcpy( prim, "GL_QUADS" ); - else if ( mode == GL_QUAD_STRIP ) - strcpy( prim, "GL_QUAD_STRIP" ); - else if ( mode == GL_POLYGON ) - strcpy( prim, "GL_POLYGON" ); - else if ( mode == GL_POINTS ) - strcpy( prim, "GL_POINTS" ); - else if ( mode == GL_LINES ) - strcpy( prim, "GL_LINES" ); - else if ( mode == GL_LINE_STRIP ) - strcpy( prim, "GL_LINE_STRIP" ); - else if ( mode == GL_LINE_LOOP ) - strcpy( prim, "GL_LINE_LOOP" ); - else - sprintf( prim, "0x%x", mode ); - - return prim; -} - -static const char * CapToString( GLenum cap ) -{ - static char buffer[1024]; - - switch ( cap ) - { - case GL_TEXTURE_2D: - return "GL_TEXTURE_2D"; - case GL_BLEND: - return "GL_BLEND"; - case GL_DEPTH_TEST: - return "GL_DEPTH_TEST"; - case GL_CULL_FACE: - return "GL_CULL_FACE"; - case GL_CLIP_PLANE0: - return "GL_CLIP_PLANE0"; - case GL_COLOR_ARRAY: - return "GL_COLOR_ARRAY"; - case GL_TEXTURE_COORD_ARRAY: - return "GL_TEXTURE_COORD_ARRAY"; - case GL_VERTEX_ARRAY: - return "GL_VERTEX_ARRAY"; - case GL_ALPHA_TEST: - return "GL_ALPHA_TEST"; - case GL_STENCIL_TEST: - return "GL_STENCIL_TEST"; - default: - sprintf( buffer, "0x%x", cap ); - } - - return buffer; -} - -static const char * TypeToString( GLenum t ) -{ - switch ( t ) - { - case GL_BYTE: - return "GL_BYTE"; - case GL_UNSIGNED_BYTE: - return "GL_UNSIGNED_BYTE"; - case GL_SHORT: - return "GL_SHORT"; - case GL_UNSIGNED_SHORT: - return "GL_UNSIGNED_SHORT"; - case GL_INT: - return "GL_INT"; - case GL_UNSIGNED_INT: - return "GL_UNSIGNED_INT"; - case GL_FLOAT: - return "GL_FLOAT"; - case GL_DOUBLE: - return "GL_DOUBLE"; - default: - return "!!! UNKNOWN !!!"; - } -} - -static void APIENTRY logAccum(GLenum op, GLfloat value) -{ - fprintf( glw_state.log_fp, "glAccum\n" ); - dllAccum( op, value ); -} - -static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref) -{ - fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref ); - dllAlphaFunc( func, ref ); -} - -static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) -{ - fprintf( glw_state.log_fp, "glAreTexturesResident\n" ); - return dllAreTexturesResident( n, textures, residences ); -} - -static void APIENTRY logArrayElement(GLint i) -{ - fprintf( glw_state.log_fp, "glArrayElement\n" ); - dllArrayElement( i ); -} - -static void APIENTRY logBegin(GLenum mode) -{ - fprintf( glw_state.log_fp, "glBegin( %s )\n", PrimToString( mode )); - dllBegin( mode ); -} - -static void APIENTRY logBindTexture(GLenum target, GLuint texture) -{ - fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture ); - dllBindTexture( target, texture ); -} - -static void APIENTRY logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) -{ - fprintf( glw_state.log_fp, "glBitmap\n" ); - dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap ); -} - -static void BlendToName( char *n, GLenum f ) -{ - switch ( f ) - { - case GL_ONE: - strcpy( n, "GL_ONE" ); - break; - case GL_ZERO: - strcpy( n, "GL_ZERO" ); - break; - case GL_SRC_ALPHA: - strcpy( n, "GL_SRC_ALPHA" ); - break; - case GL_ONE_MINUS_SRC_ALPHA: - strcpy( n, "GL_ONE_MINUS_SRC_ALPHA" ); - break; - case GL_DST_COLOR: - strcpy( n, "GL_DST_COLOR" ); - break; - case GL_ONE_MINUS_DST_COLOR: - strcpy( n, "GL_ONE_MINUS_DST_COLOR" ); - break; - case GL_DST_ALPHA: - strcpy( n, "GL_DST_ALPHA" ); - break; - default: - sprintf( n, "0x%x", f ); - } -} -static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor) -{ - char sf[128], df[128]; - - BlendToName( sf, sfactor ); - BlendToName( df, dfactor ); - - fprintf( glw_state.log_fp, "glBlendFunc( %s, %s )\n", sf, df ); - dllBlendFunc( sfactor, dfactor ); -} - -static void APIENTRY logCallList(GLuint list) -{ - fprintf( glw_state.log_fp, "glCallList( %u )\n", list ); - dllCallList( list ); -} - -static void APIENTRY logCallLists(GLsizei n, GLenum type, const void *lists) -{ - fprintf( glw_state.log_fp, "glCallLists\n" ); - dllCallLists( n, type, lists ); -} - -static void APIENTRY logClear(GLbitfield mask) -{ - fprintf( glw_state.log_fp, "glClear( 0x%x = ", mask ); - - if ( mask & GL_COLOR_BUFFER_BIT ) - fprintf( glw_state.log_fp, "GL_COLOR_BUFFER_BIT " ); - if ( mask & GL_DEPTH_BUFFER_BIT ) - fprintf( glw_state.log_fp, "GL_DEPTH_BUFFER_BIT " ); - if ( mask & GL_STENCIL_BUFFER_BIT ) - fprintf( glw_state.log_fp, "GL_STENCIL_BUFFER_BIT " ); - if ( mask & GL_ACCUM_BUFFER_BIT ) - fprintf( glw_state.log_fp, "GL_ACCUM_BUFFER_BIT " ); - - fprintf( glw_state.log_fp, ")\n" ); - dllClear( mask ); -} - -static void APIENTRY logClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - fprintf( glw_state.log_fp, "glClearAccum\n" ); - dllClearAccum( red, green, blue, alpha ); -} - -static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - fprintf( glw_state.log_fp, "glClearColor\n" ); - dllClearColor( red, green, blue, alpha ); -} - -static void APIENTRY logClearDepth(GLclampd depth) -{ - fprintf( glw_state.log_fp, "glClearDepth( %f )\n", ( float ) depth ); - dllClearDepth( depth ); -} - -static void APIENTRY logClearIndex(GLfloat c) -{ - fprintf( glw_state.log_fp, "glClearIndex\n" ); - dllClearIndex( c ); -} - -static void APIENTRY logClearStencil(GLint s) -{ - fprintf( glw_state.log_fp, "glClearStencil( %d )\n", s ); - dllClearStencil( s ); -} - -static void APIENTRY logClipPlane(GLenum plane, const GLdouble *equation) -{ - fprintf( glw_state.log_fp, "glClipPlane\n" ); - dllClipPlane( plane, equation ); -} - -static void APIENTRY logColor3b(GLbyte red, GLbyte green, GLbyte blue) -{ - fprintf( glw_state.log_fp, "glColor3b\n" ); - dllColor3b( red, green, blue ); -} - -static void APIENTRY logColor3bv(const GLbyte *v) -{ - fprintf( glw_state.log_fp, "glColor3bv\n" ); - dllColor3bv( v ); -} - -static void APIENTRY logColor3d(GLdouble red, GLdouble green, GLdouble blue) -{ - fprintf( glw_state.log_fp, "glColor3d\n" ); - dllColor3d( red, green, blue ); -} - -static void APIENTRY logColor3dv(const GLdouble *v) -{ - fprintf( glw_state.log_fp, "glColor3dv\n" ); - dllColor3dv( v ); -} - -static void APIENTRY logColor3f(GLfloat red, GLfloat green, GLfloat blue) -{ - fprintf( glw_state.log_fp, "glColor3f\n" ); - dllColor3f( red, green, blue ); -} - -static void APIENTRY logColor3fv(const GLfloat *v) -{ - fprintf( glw_state.log_fp, "glColor3fv\n" ); - dllColor3fv( v ); -} - -static void APIENTRY logColor3i(GLint red, GLint green, GLint blue) -{ - fprintf( glw_state.log_fp, "glColor3i\n" ); - dllColor3i( red, green, blue ); -} - -static void APIENTRY logColor3iv(const GLint *v) -{ - fprintf( glw_state.log_fp, "glColor3iv\n" ); - dllColor3iv( v ); -} - -static void APIENTRY logColor3s(GLshort red, GLshort green, GLshort blue) -{ - fprintf( glw_state.log_fp, "glColor3s\n" ); - dllColor3s( red, green, blue ); -} - -static void APIENTRY logColor3sv(const GLshort *v) -{ - fprintf( glw_state.log_fp, "glColor3sv\n" ); - dllColor3sv( v ); -} - -static void APIENTRY logColor3ub(GLubyte red, GLubyte green, GLubyte blue) -{ - fprintf( glw_state.log_fp, "glColor3ub\n" ); - dllColor3ub( red, green, blue ); -} - -static void APIENTRY logColor3ubv(const GLubyte *v) -{ - fprintf( glw_state.log_fp, "glColor3ubv\n" ); - dllColor3ubv( v ); -} - -#define SIG( x ) fprintf( glw_state.log_fp, x "\n" ) - -static void APIENTRY logColor3ui(GLuint red, GLuint green, GLuint blue) -{ - SIG( "glColor3ui" ); - dllColor3ui( red, green, blue ); -} - -static void APIENTRY logColor3uiv(const GLuint *v) -{ - SIG( "glColor3uiv" ); - dllColor3uiv( v ); -} - -static void APIENTRY logColor3us(GLushort red, GLushort green, GLushort blue) -{ - SIG( "glColor3us" ); - dllColor3us( red, green, blue ); -} - -static void APIENTRY logColor3usv(const GLushort *v) -{ - SIG( "glColor3usv" ); - dllColor3usv( v ); -} - -static void APIENTRY logColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - SIG( "glColor4b" ); - dllColor4b( red, green, blue, alpha ); -} - -static void APIENTRY logColor4bv(const GLbyte *v) -{ - SIG( "glColor4bv" ); - dllColor4bv( v ); -} - -static void APIENTRY logColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - SIG( "glColor4d" ); - dllColor4d( red, green, blue, alpha ); -} -static void APIENTRY logColor4dv(const GLdouble *v) -{ - SIG( "glColor4dv" ); - dllColor4dv( v ); -} -static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha ); - dllColor4f( red, green, blue, alpha ); -} -static void APIENTRY logColor4fv(const GLfloat *v) -{ - fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] ); - dllColor4fv( v ); -} -static void APIENTRY logColor4i(GLint red, GLint green, GLint blue, GLint alpha) -{ - SIG( "glColor4i" ); - dllColor4i( red, green, blue, alpha ); -} -static void APIENTRY logColor4iv(const GLint *v) -{ - SIG( "glColor4iv" ); - dllColor4iv( v ); -} -static void APIENTRY logColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - SIG( "glColor4s" ); - dllColor4s( red, green, blue, alpha ); -} -static void APIENTRY logColor4sv(const GLshort *v) -{ - SIG( "glColor4sv" ); - dllColor4sv( v ); -} -static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - SIG( "glColor4b" ); - dllColor4b( red, green, blue, alpha ); -} -static void APIENTRY logColor4ubv(const GLubyte *v) -{ - SIG( "glColor4ubv" ); - dllColor4ubv( v ); -} -static void APIENTRY logColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - SIG( "glColor4ui" ); - dllColor4ui( red, green, blue, alpha ); -} -static void APIENTRY logColor4uiv(const GLuint *v) -{ - SIG( "glColor4uiv" ); - dllColor4uiv( v ); -} -static void APIENTRY logColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - SIG( "glColor4us" ); - dllColor4us( red, green, blue, alpha ); -} -static void APIENTRY logColor4usv(const GLushort *v) -{ - SIG( "glColor4usv" ); - dllColor4usv( v ); -} -static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - SIG( "glColorMask" ); - dllColorMask( red, green, blue, alpha ); -} -static void APIENTRY logColorMaterial(GLenum face, GLenum mode) -{ - SIG( "glColorMaterial" ); - dllColorMaterial( face, mode ); -} - -static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) -{ - fprintf( glw_state.log_fp, "glColorPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); - dllColorPointer( size, type, stride, pointer ); -} - -static void APIENTRY logCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - SIG( "glCopyPixels" ); - dllCopyPixels( x, y, width, height, type ); -} - -static void APIENTRY logCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - SIG( "glCopyTexImage1D" ); - dllCopyTexImage1D( target, level, internalFormat, x, y, width, border ); -} - -static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - SIG( "glCopyTexImage2D" ); - dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border ); -} - -static void APIENTRY logCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - SIG( "glCopyTexSubImage1D" ); - dllCopyTexSubImage1D( target, level, xoffset, x, y, width ); -} - -static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - SIG( "glCopyTexSubImage2D" ); - dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height ); -} - -static void APIENTRY logCullFace(GLenum mode) -{ - fprintf( glw_state.log_fp, "glCullFace( %s )\n", ( mode == GL_FRONT ) ? "GL_FRONT" : "GL_BACK" ); - dllCullFace( mode ); -} - -static void APIENTRY logDeleteLists(GLuint list, GLsizei range) -{ - SIG( "glDeleteLists" ); - dllDeleteLists( list, range ); -} - -static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures) -{ - SIG( "glDeleteTextures" ); - dllDeleteTextures( n, textures ); -} - -static void APIENTRY logDepthFunc(GLenum func) -{ - fprintf( glw_state.log_fp, "glDepthFunc( %s )\n", FuncToString( func ) ); - dllDepthFunc( func ); -} - -static void APIENTRY logDepthMask(GLboolean flag) -{ - fprintf( glw_state.log_fp, "glDepthMask( %s )\n", BooleanToString( flag ) ); - dllDepthMask( flag ); -} - -static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar) -{ - fprintf( glw_state.log_fp, "glDepthRange( %f, %f )\n", ( float ) zNear, ( float ) zFar ); - dllDepthRange( zNear, zFar ); -} - -static void APIENTRY logDisable(GLenum cap) -{ - fprintf( glw_state.log_fp, "glDisable( %s )\n", CapToString( cap ) ); - dllDisable( cap ); -} - -static void APIENTRY logDisableClientState(GLenum array) -{ - fprintf( glw_state.log_fp, "glDisableClientState( %s )\n", CapToString( array ) ); - dllDisableClientState( array ); -} - -static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - SIG( "glDrawArrays" ); - dllDrawArrays( mode, first, count ); -} - -static void APIENTRY logDrawBuffer(GLenum mode) -{ - SIG( "glDrawBuffer" ); - dllDrawBuffer( mode ); -} - -static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) -{ - fprintf( glw_state.log_fp, "glDrawElements( %s, %d, %s, MEM )\n", PrimToString( mode ), count, TypeToString( type ) ); - dllDrawElements( mode, count, type, indices ); -} - -static void APIENTRY logDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) -{ - SIG( "glDrawPixels" ); - dllDrawPixels( width, height, format, type, pixels ); -} - -static void APIENTRY logEdgeFlag(GLboolean flag) -{ - SIG( "glEdgeFlag" ); - dllEdgeFlag( flag ); -} - -static void APIENTRY logEdgeFlagPointer(GLsizei stride, const void *pointer) -{ - SIG( "glEdgeFlagPointer" ); - dllEdgeFlagPointer( stride, pointer ); -} - -static void APIENTRY logEdgeFlagv(const GLboolean *flag) -{ - SIG( "glEdgeFlagv" ); - dllEdgeFlagv( flag ); -} - -static void APIENTRY logEnable(GLenum cap) -{ - fprintf( glw_state.log_fp, "glEnable( %s )\n", CapToString( cap ) ); - dllEnable( cap ); -} - -static void APIENTRY logEnableClientState(GLenum array) -{ - fprintf( glw_state.log_fp, "glEnableClientState( %s )\n", CapToString( array ) ); - dllEnableClientState( array ); -} - -static void APIENTRY logEnd(void) -{ - SIG( "glEnd" ); - dllEnd(); -} - -static void APIENTRY logEndList(void) -{ - SIG( "glEndList" ); - dllEndList(); -} - -static void APIENTRY logEvalCoord1d(GLdouble u) -{ - SIG( "glEvalCoord1d" ); - dllEvalCoord1d( u ); -} - -static void APIENTRY logEvalCoord1dv(const GLdouble *u) -{ - SIG( "glEvalCoord1dv" ); - dllEvalCoord1dv( u ); -} - -static void APIENTRY logEvalCoord1f(GLfloat u) -{ - SIG( "glEvalCoord1f" ); - dllEvalCoord1f( u ); -} - -static void APIENTRY logEvalCoord1fv(const GLfloat *u) -{ - SIG( "glEvalCoord1fv" ); - dllEvalCoord1fv( u ); -} -static void APIENTRY logEvalCoord2d(GLdouble u, GLdouble v) -{ - SIG( "glEvalCoord2d" ); - dllEvalCoord2d( u, v ); -} -static void APIENTRY logEvalCoord2dv(const GLdouble *u) -{ - SIG( "glEvalCoord2dv" ); - dllEvalCoord2dv( u ); -} -static void APIENTRY logEvalCoord2f(GLfloat u, GLfloat v) -{ - SIG( "glEvalCoord2f" ); - dllEvalCoord2f( u, v ); -} -static void APIENTRY logEvalCoord2fv(const GLfloat *u) -{ - SIG( "glEvalCoord2fv" ); - dllEvalCoord2fv( u ); -} - -static void APIENTRY logEvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - SIG( "glEvalMesh1" ); - dllEvalMesh1( mode, i1, i2 ); -} -static void APIENTRY logEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - SIG( "glEvalMesh2" ); - dllEvalMesh2( mode, i1, i2, j1, j2 ); -} -static void APIENTRY logEvalPoint1(GLint i) -{ - SIG( "glEvalPoint1" ); - dllEvalPoint1( i ); -} -static void APIENTRY logEvalPoint2(GLint i, GLint j) -{ - SIG( "glEvalPoint2" ); - dllEvalPoint2( i, j ); -} - -static void APIENTRY logFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) -{ - SIG( "glFeedbackBuffer" ); - dllFeedbackBuffer( size, type, buffer ); -} - -static void APIENTRY logFinish(void) -{ - SIG( "glFinish" ); - dllFinish(); -} - -static void APIENTRY logFlush(void) -{ - SIG( "glFlush" ); - dllFlush(); -} - -static void APIENTRY logFogf(GLenum pname, GLfloat param) -{ - SIG( "glFogf" ); - dllFogf( pname, param ); -} - -static void APIENTRY logFogfv(GLenum pname, const GLfloat *params) -{ - SIG( "glFogfv" ); - dllFogfv( pname, params ); -} - -static void APIENTRY logFogi(GLenum pname, GLint param) -{ - SIG( "glFogi" ); - dllFogi( pname, param ); -} - -static void APIENTRY logFogiv(GLenum pname, const GLint *params) -{ - SIG( "glFogiv" ); - dllFogiv( pname, params ); -} - -static void APIENTRY logFrontFace(GLenum mode) -{ - SIG( "glFrontFace" ); - dllFrontFace( mode ); -} - -static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - SIG( "glFrustum" ); - dllFrustum( left, right, bottom, top, zNear, zFar ); -} - -static GLuint APIENTRY logGenLists(GLsizei range) -{ - SIG( "glGenLists" ); - return dllGenLists( range ); -} - -static void APIENTRY logGenTextures(GLsizei n, GLuint *textures) -{ - SIG( "glGenTextures" ); - dllGenTextures( n, textures ); -} - -static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params) -{ - SIG( "glGetBooleanv" ); - dllGetBooleanv( pname, params ); -} - -static void APIENTRY logGetClipPlane(GLenum plane, GLdouble *equation) -{ - SIG( "glGetClipPlane" ); - dllGetClipPlane( plane, equation ); -} - -static void APIENTRY logGetDoublev(GLenum pname, GLdouble *params) -{ - SIG( "glGetDoublev" ); - dllGetDoublev( pname, params ); -} - -static GLenum APIENTRY logGetError(void) -{ - SIG( "glGetError" ); - return dllGetError(); -} - -static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params) -{ - SIG( "glGetFloatv" ); - dllGetFloatv( pname, params ); -} - -static void APIENTRY logGetIntegerv(GLenum pname, GLint *params) -{ - SIG( "glGetIntegerv" ); - dllGetIntegerv( pname, params ); -} - -static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - SIG( "glGetLightfv" ); - dllGetLightfv( light, pname, params ); -} - -static void APIENTRY logGetLightiv(GLenum light, GLenum pname, GLint *params) -{ - SIG( "glGetLightiv" ); - dllGetLightiv( light, pname, params ); -} - -static void APIENTRY logGetMapdv(GLenum target, GLenum query, GLdouble *v) -{ - SIG( "glGetMapdv" ); - dllGetMapdv( target, query, v ); -} - -static void APIENTRY logGetMapfv(GLenum target, GLenum query, GLfloat *v) -{ - SIG( "glGetMapfv" ); - dllGetMapfv( target, query, v ); -} - -static void APIENTRY logGetMapiv(GLenum target, GLenum query, GLint *v) -{ - SIG( "glGetMapiv" ); - dllGetMapiv( target, query, v ); -} - -static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - SIG( "glGetMaterialfv" ); - dllGetMaterialfv( face, pname, params ); -} - -static void APIENTRY logGetMaterialiv(GLenum face, GLenum pname, GLint *params) -{ - SIG( "glGetMaterialiv" ); - dllGetMaterialiv( face, pname, params ); -} - -static void APIENTRY logGetPixelMapfv(GLenum map, GLfloat *values) -{ - SIG( "glGetPixelMapfv" ); - dllGetPixelMapfv( map, values ); -} - -static void APIENTRY logGetPixelMapuiv(GLenum map, GLuint *values) -{ - SIG( "glGetPixelMapuiv" ); - dllGetPixelMapuiv( map, values ); -} - -static void APIENTRY logGetPixelMapusv(GLenum map, GLushort *values) -{ - SIG( "glGetPixelMapusv" ); - dllGetPixelMapusv( map, values ); -} - -static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params) -{ - SIG( "glGetPointerv" ); - dllGetPointerv( pname, params ); -} - -static void APIENTRY logGetPolygonStipple(GLubyte *mask) -{ - SIG( "glGetPolygonStipple" ); - dllGetPolygonStipple( mask ); -} - -static const GLubyte * APIENTRY logGetString(GLenum name) -{ - SIG( "glGetString" ); - return dllGetString( name ); -} - -static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) -{ - SIG( "glGetTexEnvfv" ); - dllGetTexEnvfv( target, pname, params ); -} - -static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params) -{ - SIG( "glGetTexEnviv" ); - dllGetTexEnviv( target, pname, params ); -} - -static void APIENTRY logGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) -{ - SIG( "glGetTexGendv" ); - dllGetTexGendv( coord, pname, params ); -} - -static void APIENTRY logGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) -{ - SIG( "glGetTexGenfv" ); - dllGetTexGenfv( coord, pname, params ); -} - -static void APIENTRY logGetTexGeniv(GLenum coord, GLenum pname, GLint *params) -{ - SIG( "glGetTexGeniv" ); - dllGetTexGeniv( coord, pname, params ); -} - -static void APIENTRY logGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) -{ - SIG( "glGetTexImage" ); - dllGetTexImage( target, level, format, type, pixels ); -} -static void APIENTRY logGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params ) -{ - SIG( "glGetTexLevelParameterfv" ); - dllGetTexLevelParameterfv( target, level, pname, params ); -} - -static void APIENTRY logGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - SIG( "glGetTexLevelParameteriv" ); - dllGetTexLevelParameteriv( target, level, pname, params ); -} - -static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - SIG( "glGetTexParameterfv" ); - dllGetTexParameterfv( target, pname, params ); -} - -static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - SIG( "glGetTexParameteriv" ); - dllGetTexParameteriv( target, pname, params ); -} - -static void APIENTRY logHint(GLenum target, GLenum mode) -{ - fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode ); - dllHint( target, mode ); -} - -static void APIENTRY logIndexMask(GLuint mask) -{ - SIG( "glIndexMask" ); - dllIndexMask( mask ); -} - -static void APIENTRY logIndexPointer(GLenum type, GLsizei stride, const void *pointer) -{ - SIG( "glIndexPointer" ); - dllIndexPointer( type, stride, pointer ); -} - -static void APIENTRY logIndexd(GLdouble c) -{ - SIG( "glIndexd" ); - dllIndexd( c ); -} - -static void APIENTRY logIndexdv(const GLdouble *c) -{ - SIG( "glIndexdv" ); - dllIndexdv( c ); -} - -static void APIENTRY logIndexf(GLfloat c) -{ - SIG( "glIndexf" ); - dllIndexf( c ); -} - -static void APIENTRY logIndexfv(const GLfloat *c) -{ - SIG( "glIndexfv" ); - dllIndexfv( c ); -} - -static void APIENTRY logIndexi(GLint c) -{ - SIG( "glIndexi" ); - dllIndexi( c ); -} - -static void APIENTRY logIndexiv(const GLint *c) -{ - SIG( "glIndexiv" ); - dllIndexiv( c ); -} - -static void APIENTRY logIndexs(GLshort c) -{ - SIG( "glIndexs" ); - dllIndexs( c ); -} - -static void APIENTRY logIndexsv(const GLshort *c) -{ - SIG( "glIndexsv" ); - dllIndexsv( c ); -} - -static void APIENTRY logIndexub(GLubyte c) -{ - SIG( "glIndexub" ); - dllIndexub( c ); -} - -static void APIENTRY logIndexubv(const GLubyte *c) -{ - SIG( "glIndexubv" ); - dllIndexubv( c ); -} - -static void APIENTRY logInitNames(void) -{ - SIG( "glInitNames" ); - dllInitNames(); -} - -static void APIENTRY logInterleavedArrays(GLenum format, GLsizei stride, const void *pointer) -{ - SIG( "glInterleavedArrays" ); - dllInterleavedArrays( format, stride, pointer ); -} - -static GLboolean APIENTRY logIsEnabled(GLenum cap) -{ - SIG( "glIsEnabled" ); - return dllIsEnabled( cap ); -} -static GLboolean APIENTRY logIsList(GLuint list) -{ - SIG( "glIsList" ); - return dllIsList( list ); -} -static GLboolean APIENTRY logIsTexture(GLuint texture) -{ - SIG( "glIsTexture" ); - return dllIsTexture( texture ); -} - -static void APIENTRY logLightModelf(GLenum pname, GLfloat param) -{ - SIG( "glLightModelf" ); - dllLightModelf( pname, param ); -} - -static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params) -{ - SIG( "glLightModelfv" ); - dllLightModelfv( pname, params ); -} - -static void APIENTRY logLightModeli(GLenum pname, GLint param) -{ - SIG( "glLightModeli" ); - dllLightModeli( pname, param ); - -} - -static void APIENTRY logLightModeliv(GLenum pname, const GLint *params) -{ - SIG( "glLightModeliv" ); - dllLightModeliv( pname, params ); -} - -static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param) -{ - SIG( "glLightf" ); - dllLightf( light, pname, param ); -} - -static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - SIG( "glLightfv" ); - dllLightfv( light, pname, params ); -} - -static void APIENTRY logLighti(GLenum light, GLenum pname, GLint param) -{ - SIG( "glLighti" ); - dllLighti( light, pname, param ); -} - -static void APIENTRY logLightiv(GLenum light, GLenum pname, const GLint *params) -{ - SIG( "glLightiv" ); - dllLightiv( light, pname, params ); -} - -static void APIENTRY logLineStipple(GLint factor, GLushort pattern) -{ - SIG( "glLineStipple" ); - dllLineStipple( factor, pattern ); -} - -static void APIENTRY logLineWidth(GLfloat width) -{ - SIG( "glLineWidth" ); - dllLineWidth( width ); -} - -static void APIENTRY logListBase(GLuint base) -{ - SIG( "glListBase" ); - dllListBase( base ); -} - -static void APIENTRY logLoadIdentity(void) -{ - SIG( "glLoadIdentity" ); - dllLoadIdentity(); -} - -static void APIENTRY logLoadMatrixd(const GLdouble *m) -{ - SIG( "glLoadMatrixd" ); - dllLoadMatrixd( m ); -} - -static void APIENTRY logLoadMatrixf(const GLfloat *m) -{ - SIG( "glLoadMatrixf" ); - dllLoadMatrixf( m ); -} - -static void APIENTRY logLoadName(GLuint name) -{ - SIG( "glLoadName" ); - dllLoadName( name ); -} - -static void APIENTRY logLogicOp(GLenum opcode) -{ - SIG( "glLogicOp" ); - dllLogicOp( opcode ); -} - -static void APIENTRY logMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) -{ - SIG( "glMap1d" ); - dllMap1d( target, u1, u2, stride, order, points ); -} - -static void APIENTRY logMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) -{ - SIG( "glMap1f" ); - dllMap1f( target, u1, u2, stride, order, points ); -} - -static void APIENTRY logMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) -{ - SIG( "glMap2d" ); - dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); -} - -static void APIENTRY logMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) -{ - SIG( "glMap2f" ); - dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); -} - -static void APIENTRY logMapGrid1d(GLint un, GLdouble u1, GLdouble u2) -{ - SIG( "glMapGrid1d" ); - dllMapGrid1d( un, u1, u2 ); -} - -static void APIENTRY logMapGrid1f(GLint un, GLfloat u1, GLfloat u2) -{ - SIG( "glMapGrid1f" ); - dllMapGrid1f( un, u1, u2 ); -} - -static void APIENTRY logMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - SIG( "glMapGrid2d" ); - dllMapGrid2d( un, u1, u2, vn, v1, v2 ); -} -static void APIENTRY logMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - SIG( "glMapGrid2f" ); - dllMapGrid2f( un, u1, u2, vn, v1, v2 ); -} -static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param) -{ - SIG( "glMaterialf" ); - dllMaterialf( face, pname, param ); -} -static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params) -{ - SIG( "glMaterialfv" ); - dllMaterialfv( face, pname, params ); -} - -static void APIENTRY logMateriali(GLenum face, GLenum pname, GLint param) -{ - SIG( "glMateriali" ); - dllMateriali( face, pname, param ); -} - -static void APIENTRY logMaterialiv(GLenum face, GLenum pname, const GLint *params) -{ - SIG( "glMaterialiv" ); - dllMaterialiv( face, pname, params ); -} - -static void APIENTRY logMatrixMode(GLenum mode) -{ - SIG( "glMatrixMode" ); - dllMatrixMode( mode ); -} - -static void APIENTRY logMultMatrixd(const GLdouble *m) -{ - SIG( "glMultMatrixd" ); - dllMultMatrixd( m ); -} - -static void APIENTRY logMultMatrixf(const GLfloat *m) -{ - SIG( "glMultMatrixf" ); - dllMultMatrixf( m ); -} - -static void APIENTRY logNewList(GLuint list, GLenum mode) -{ - SIG( "glNewList" ); - dllNewList( list, mode ); -} - -static void APIENTRY logNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) -{ - SIG ("glNormal3b" ); - dllNormal3b( nx, ny, nz ); -} - -static void APIENTRY logNormal3bv(const GLbyte *v) -{ - SIG( "glNormal3bv" ); - dllNormal3bv( v ); -} - -static void APIENTRY logNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) -{ - SIG( "glNormal3d" ); - dllNormal3d( nx, ny, nz ); -} - -static void APIENTRY logNormal3dv(const GLdouble *v) -{ - SIG( "glNormal3dv" ); - dllNormal3dv( v ); -} - -static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) -{ - SIG( "glNormal3f" ); - dllNormal3f( nx, ny, nz ); -} - -static void APIENTRY logNormal3fv(const GLfloat *v) -{ - SIG( "glNormal3fv" ); - dllNormal3fv( v ); -} -static void APIENTRY logNormal3i(GLint nx, GLint ny, GLint nz) -{ - SIG( "glNormal3i" ); - dllNormal3i( nx, ny, nz ); -} -static void APIENTRY logNormal3iv(const GLint *v) -{ - SIG( "glNormal3iv" ); - dllNormal3iv( v ); -} -static void APIENTRY logNormal3s(GLshort nx, GLshort ny, GLshort nz) -{ - SIG( "glNormal3s" ); - dllNormal3s( nx, ny, nz ); -} -static void APIENTRY logNormal3sv(const GLshort *v) -{ - SIG( "glNormal3sv" ); - dllNormal3sv( v ); -} -static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer) -{ - SIG( "glNormalPointer" ); - dllNormalPointer( type, stride, pointer ); -} -static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - SIG( "glOrtho" ); - dllOrtho( left, right, bottom, top, zNear, zFar ); -} - -static void APIENTRY logPassThrough(GLfloat token) -{ - SIG( "glPassThrough" ); - dllPassThrough( token ); -} - -static void APIENTRY logPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) -{ - SIG( "glPixelMapfv" ); - dllPixelMapfv( map, mapsize, values ); -} - -static void APIENTRY logPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) -{ - SIG( "glPixelMapuiv" ); - dllPixelMapuiv( map, mapsize, values ); -} - -static void APIENTRY logPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) -{ - SIG( "glPixelMapusv" ); - dllPixelMapusv( map, mapsize, values ); -} -static void APIENTRY logPixelStoref(GLenum pname, GLfloat param) -{ - SIG( "glPixelStoref" ); - dllPixelStoref( pname, param ); -} -static void APIENTRY logPixelStorei(GLenum pname, GLint param) -{ - SIG( "glPixelStorei" ); - dllPixelStorei( pname, param ); -} -static void APIENTRY logPixelTransferf(GLenum pname, GLfloat param) -{ - SIG( "glPixelTransferf" ); - dllPixelTransferf( pname, param ); -} - -static void APIENTRY logPixelTransferi(GLenum pname, GLint param) -{ - SIG( "glPixelTransferi" ); - dllPixelTransferi( pname, param ); -} - -static void APIENTRY logPixelZoom(GLfloat xfactor, GLfloat yfactor) -{ - SIG( "glPixelZoom" ); - dllPixelZoom( xfactor, yfactor ); -} - -static void APIENTRY logPointSize(GLfloat size) -{ - SIG( "glPointSize" ); - dllPointSize( size ); -} - -static void APIENTRY logPolygonMode(GLenum face, GLenum mode) -{ - fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode ); - dllPolygonMode( face, mode ); -} - -static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units) -{ - SIG( "glPolygonOffset" ); - dllPolygonOffset( factor, units ); -} -static void APIENTRY logPolygonStipple(const GLubyte *mask ) -{ - SIG( "glPolygonStipple" ); - dllPolygonStipple( mask ); -} -static void APIENTRY logPopAttrib(void) -{ - SIG( "glPopAttrib" ); - dllPopAttrib(); -} - -static void APIENTRY logPopClientAttrib(void) -{ - SIG( "glPopClientAttrib" ); - dllPopClientAttrib(); -} - -static void APIENTRY logPopMatrix(void) -{ - SIG( "glPopMatrix" ); - dllPopMatrix(); -} - -static void APIENTRY logPopName(void) -{ - SIG( "glPopName" ); - dllPopName(); -} - -static void APIENTRY logPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) -{ - SIG( "glPrioritizeTextures" ); - dllPrioritizeTextures( n, textures, priorities ); -} - -static void APIENTRY logPushAttrib(GLbitfield mask) -{ - SIG( "glPushAttrib" ); - dllPushAttrib( mask ); -} - -static void APIENTRY logPushClientAttrib(GLbitfield mask) -{ - SIG( "glPushClientAttrib" ); - dllPushClientAttrib( mask ); -} - -static void APIENTRY logPushMatrix(void) -{ - SIG( "glPushMatrix" ); - dllPushMatrix(); -} - -static void APIENTRY logPushName(GLuint name) -{ - SIG( "glPushName" ); - dllPushName( name ); -} - -static void APIENTRY logRasterPos2d(GLdouble x, GLdouble y) -{ - SIG ("glRasterPot2d" ); - dllRasterPos2d( x, y ); -} - -static void APIENTRY logRasterPos2dv(const GLdouble *v) -{ - SIG( "glRasterPos2dv" ); - dllRasterPos2dv( v ); -} - -static void APIENTRY logRasterPos2f(GLfloat x, GLfloat y) -{ - SIG( "glRasterPos2f" ); - dllRasterPos2f( x, y ); -} -static void APIENTRY logRasterPos2fv(const GLfloat *v) -{ - SIG( "glRasterPos2dv" ); - dllRasterPos2fv( v ); -} -static void APIENTRY logRasterPos2i(GLint x, GLint y) -{ - SIG( "glRasterPos2if" ); - dllRasterPos2i( x, y ); -} -static void APIENTRY logRasterPos2iv(const GLint *v) -{ - SIG( "glRasterPos2iv" ); - dllRasterPos2iv( v ); -} -static void APIENTRY logRasterPos2s(GLshort x, GLshort y) -{ - SIG( "glRasterPos2s" ); - dllRasterPos2s( x, y ); -} -static void APIENTRY logRasterPos2sv(const GLshort *v) -{ - SIG( "glRasterPos2sv" ); - dllRasterPos2sv( v ); -} -static void APIENTRY logRasterPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - SIG( "glRasterPos3d" ); - dllRasterPos3d( x, y, z ); -} -static void APIENTRY logRasterPos3dv(const GLdouble *v) -{ - SIG( "glRasterPos3dv" ); - dllRasterPos3dv( v ); -} -static void APIENTRY logRasterPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - SIG( "glRasterPos3f" ); - dllRasterPos3f( x, y, z ); -} -static void APIENTRY logRasterPos3fv(const GLfloat *v) -{ - SIG( "glRasterPos3fv" ); - dllRasterPos3fv( v ); -} -static void APIENTRY logRasterPos3i(GLint x, GLint y, GLint z) -{ - SIG( "glRasterPos3i" ); - dllRasterPos3i( x, y, z ); -} -static void APIENTRY logRasterPos3iv(const GLint *v) -{ - SIG( "glRasterPos3iv" ); - dllRasterPos3iv( v ); -} -static void APIENTRY logRasterPos3s(GLshort x, GLshort y, GLshort z) -{ - SIG( "glRasterPos3s" ); - dllRasterPos3s( x, y, z ); -} -static void APIENTRY logRasterPos3sv(const GLshort *v) -{ - SIG( "glRasterPos3sv" ); - dllRasterPos3sv( v ); -} -static void APIENTRY logRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - SIG( "glRasterPos4d" ); - dllRasterPos4d( x, y, z, w ); -} -static void APIENTRY logRasterPos4dv(const GLdouble *v) -{ - SIG( "glRasterPos4dv" ); - dllRasterPos4dv( v ); -} -static void APIENTRY logRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - SIG( "glRasterPos4f" ); - dllRasterPos4f( x, y, z, w ); -} -static void APIENTRY logRasterPos4fv(const GLfloat *v) -{ - SIG( "glRasterPos4fv" ); - dllRasterPos4fv( v ); -} -static void APIENTRY logRasterPos4i(GLint x, GLint y, GLint z, GLint w) -{ - SIG( "glRasterPos4i" ); - dllRasterPos4i( x, y, z, w ); -} -static void APIENTRY logRasterPos4iv(const GLint *v) -{ - SIG( "glRasterPos4iv" ); - dllRasterPos4iv( v ); -} -static void APIENTRY logRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - SIG( "glRasterPos4s" ); - dllRasterPos4s( x, y, z, w ); -} -static void APIENTRY logRasterPos4sv(const GLshort *v) -{ - SIG( "glRasterPos4sv" ); - dllRasterPos4sv( v ); -} -static void APIENTRY logReadBuffer(GLenum mode) -{ - SIG( "glReadBuffer" ); - dllReadBuffer( mode ); -} -static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) -{ - SIG( "glReadPixels" ); - dllReadPixels( x, y, width, height, format, type, pixels ); -} - -static void APIENTRY logRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - SIG( "glRectd" ); - dllRectd( x1, y1, x2, y2 ); -} - -static void APIENTRY logRectdv(const GLdouble *v1, const GLdouble *v2) -{ - SIG( "glRectdv" ); - dllRectdv( v1, v2 ); -} - -static void APIENTRY logRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - SIG( "glRectf" ); - dllRectf( x1, y1, x2, y2 ); -} - -static void APIENTRY logRectfv(const GLfloat *v1, const GLfloat *v2) -{ - SIG( "glRectfv" ); - dllRectfv( v1, v2 ); -} -static void APIENTRY logRecti(GLint x1, GLint y1, GLint x2, GLint y2) -{ - SIG( "glRecti" ); - dllRecti( x1, y1, x2, y2 ); -} -static void APIENTRY logRectiv(const GLint *v1, const GLint *v2) -{ - SIG( "glRectiv" ); - dllRectiv( v1, v2 ); -} -static void APIENTRY logRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - SIG( "glRects" ); - dllRects( x1, y1, x2, y2 ); -} -static void APIENTRY logRectsv(const GLshort *v1, const GLshort *v2) -{ - SIG( "glRectsv" ); - dllRectsv( v1, v2 ); -} -static GLint APIENTRY logRenderMode(GLenum mode) -{ - SIG( "glRenderMode" ); - return dllRenderMode( mode ); -} -static void APIENTRY logRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - SIG( "glRotated" ); - dllRotated( angle, x, y, z ); -} - -static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - SIG( "glRotatef" ); - dllRotatef( angle, x, y, z ); -} - -static void APIENTRY logScaled(GLdouble x, GLdouble y, GLdouble z) -{ - SIG( "glScaled" ); - dllScaled( x, y, z ); -} - -static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z) -{ - SIG( "glScalef" ); - dllScalef( x, y, z ); -} - -static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - fprintf( glw_state.log_fp, "glScissor( %d, %d, %d, %d )\n", x, y, width, height ); - dllScissor( x, y, width, height ); -} - -static void APIENTRY logSelectBuffer(GLsizei size, GLuint *buffer) -{ - SIG( "glSelectBuffer" ); - dllSelectBuffer( size, buffer ); -} - -static void APIENTRY logShadeModel(GLenum mode) -{ - SIG( "glShadeModel" ); - dllShadeModel( mode ); -} - -static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - SIG( "glStencilFunc" ); - dllStencilFunc( func, ref, mask ); -} - -static void APIENTRY logStencilMask(GLuint mask) -{ - SIG( "glStencilMask" ); - dllStencilMask( mask ); -} - -static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - SIG( "glStencilOp" ); - dllStencilOp( fail, zfail, zpass ); -} - -static void APIENTRY logTexCoord1d(GLdouble s) -{ - SIG( "glTexCoord1d" ); - dllTexCoord1d( s ); -} - -static void APIENTRY logTexCoord1dv(const GLdouble *v) -{ - SIG( "glTexCoord1dv" ); - dllTexCoord1dv( v ); -} - -static void APIENTRY logTexCoord1f(GLfloat s) -{ - SIG( "glTexCoord1f" ); - dllTexCoord1f( s ); -} -static void APIENTRY logTexCoord1fv(const GLfloat *v) -{ - SIG( "glTexCoord1fv" ); - dllTexCoord1fv( v ); -} -static void APIENTRY logTexCoord1i(GLint s) -{ - SIG( "glTexCoord1i" ); - dllTexCoord1i( s ); -} -static void APIENTRY logTexCoord1iv(const GLint *v) -{ - SIG( "glTexCoord1iv" ); - dllTexCoord1iv( v ); -} -static void APIENTRY logTexCoord1s(GLshort s) -{ - SIG( "glTexCoord1s" ); - dllTexCoord1s( s ); -} -static void APIENTRY logTexCoord1sv(const GLshort *v) -{ - SIG( "glTexCoord1sv" ); - dllTexCoord1sv( v ); -} -static void APIENTRY logTexCoord2d(GLdouble s, GLdouble t) -{ - SIG( "glTexCoord2d" ); - dllTexCoord2d( s, t ); -} - -static void APIENTRY logTexCoord2dv(const GLdouble *v) -{ - SIG( "glTexCoord2dv" ); - dllTexCoord2dv( v ); -} -static void APIENTRY logTexCoord2f(GLfloat s, GLfloat t) -{ - SIG( "glTexCoord2f" ); - dllTexCoord2f( s, t ); -} -static void APIENTRY logTexCoord2fv(const GLfloat *v) -{ - SIG( "glTexCoord2fv" ); - dllTexCoord2fv( v ); -} -static void APIENTRY logTexCoord2i(GLint s, GLint t) -{ - SIG( "glTexCoord2i" ); - dllTexCoord2i( s, t ); -} -static void APIENTRY logTexCoord2iv(const GLint *v) -{ - SIG( "glTexCoord2iv" ); - dllTexCoord2iv( v ); -} -static void APIENTRY logTexCoord2s(GLshort s, GLshort t) -{ - SIG( "glTexCoord2s" ); - dllTexCoord2s( s, t ); -} -static void APIENTRY logTexCoord2sv(const GLshort *v) -{ - SIG( "glTexCoord2sv" ); - dllTexCoord2sv( v ); -} -static void APIENTRY logTexCoord3d(GLdouble s, GLdouble t, GLdouble r) -{ - SIG( "glTexCoord3d" ); - dllTexCoord3d( s, t, r ); -} -static void APIENTRY logTexCoord3dv(const GLdouble *v) -{ - SIG( "glTexCoord3dv" ); - dllTexCoord3dv( v ); -} -static void APIENTRY logTexCoord3f(GLfloat s, GLfloat t, GLfloat r) -{ - SIG( "glTexCoord3f" ); - dllTexCoord3f( s, t, r ); -} -static void APIENTRY logTexCoord3fv(const GLfloat *v) -{ - SIG( "glTexCoord3fv" ); - dllTexCoord3fv( v ); -} -static void APIENTRY logTexCoord3i(GLint s, GLint t, GLint r) -{ - SIG( "glTexCoord3i" ); - dllTexCoord3i( s, t, r ); -} -static void APIENTRY logTexCoord3iv(const GLint *v) -{ - SIG( "glTexCoord3iv" ); - dllTexCoord3iv( v ); -} -static void APIENTRY logTexCoord3s(GLshort s, GLshort t, GLshort r) -{ - SIG( "glTexCoord3s" ); - dllTexCoord3s( s, t, r ); -} -static void APIENTRY logTexCoord3sv(const GLshort *v) -{ - SIG( "glTexCoord3sv" ); - dllTexCoord3sv( v ); -} -static void APIENTRY logTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - SIG( "glTexCoord4d" ); - dllTexCoord4d( s, t, r, q ); -} -static void APIENTRY logTexCoord4dv(const GLdouble *v) -{ - SIG( "glTexCoord4dv" ); - dllTexCoord4dv( v ); -} -static void APIENTRY logTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - SIG( "glTexCoord4f" ); - dllTexCoord4f( s, t, r, q ); -} -static void APIENTRY logTexCoord4fv(const GLfloat *v) -{ - SIG( "glTexCoord4fv" ); - dllTexCoord4fv( v ); -} -static void APIENTRY logTexCoord4i(GLint s, GLint t, GLint r, GLint q) -{ - SIG( "glTexCoord4i" ); - dllTexCoord4i( s, t, r, q ); -} -static void APIENTRY logTexCoord4iv(const GLint *v) -{ - SIG( "glTexCoord4iv" ); - dllTexCoord4iv( v ); -} -static void APIENTRY logTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) -{ - SIG( "glTexCoord4s" ); - dllTexCoord4s( s, t, r, q ); -} -static void APIENTRY logTexCoord4sv(const GLshort *v) -{ - SIG( "glTexCoord4sv" ); - dllTexCoord4sv( v ); -} -static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) -{ - fprintf( glw_state.log_fp, "glTexCoordPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); - dllTexCoordPointer( size, type, stride, pointer ); -} - -static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param ); - dllTexEnvf( target, pname, param ); -} - -static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) -{ - SIG( "glTexEnvfv" ); - dllTexEnvfv( target, pname, params ); -} - -static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param) -{ - fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); - dllTexEnvi( target, pname, param ); -} -static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params) -{ - SIG( "glTexEnviv" ); - dllTexEnviv( target, pname, params ); -} - -static void APIENTRY logTexGend(GLenum coord, GLenum pname, GLdouble param) -{ - SIG( "glTexGend" ); - dllTexGend( coord, pname, param ); -} - -static void APIENTRY logTexGendv(GLenum coord, GLenum pname, const GLdouble *params) -{ - SIG( "glTexGendv" ); - dllTexGendv( coord, pname, params ); -} - -static void APIENTRY logTexGenf(GLenum coord, GLenum pname, GLfloat param) -{ - SIG( "glTexGenf" ); - dllTexGenf( coord, pname, param ); -} -static void APIENTRY logTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) -{ - SIG( "glTexGenfv" ); - dllTexGenfv( coord, pname, params ); -} -static void APIENTRY logTexGeni(GLenum coord, GLenum pname, GLint param) -{ - SIG( "glTexGeni" ); - dllTexGeni( coord, pname, param ); -} -static void APIENTRY logTexGeniv(GLenum coord, GLenum pname, const GLint *params) -{ - SIG( "glTexGeniv" ); - dllTexGeniv( coord, pname, params ); -} -static void APIENTRY logTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) -{ - SIG( "glTexImage1D" ); - dllTexImage1D( target, level, internalformat, width, border, format, type, pixels ); -} -static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) -{ - SIG( "glTexImage2D" ); - dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); -} - -static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param ); - dllTexParameterf( target, pname, param ); -} - -static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - SIG( "glTexParameterfv" ); - dllTexParameterfv( target, pname, params ); -} -static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param) -{ - fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); - dllTexParameteri( target, pname, param ); -} -static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - SIG( "glTexParameteriv" ); - dllTexParameteriv( target, pname, params ); -} -static void APIENTRY logTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) -{ - SIG( "glTexSubImage1D" ); - dllTexSubImage1D( target, level, xoffset, width, format, type, pixels ); -} -static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) -{ - SIG( "glTexSubImage2D" ); - dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); -} -static void APIENTRY logTranslated(GLdouble x, GLdouble y, GLdouble z) -{ - SIG( "glTranslated" ); - dllTranslated( x, y, z ); -} - -static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z) -{ - SIG( "glTranslatef" ); - dllTranslatef( x, y, z ); -} - -static void APIENTRY logVertex2d(GLdouble x, GLdouble y) -{ - SIG( "glVertex2d" ); - dllVertex2d( x, y ); -} - -static void APIENTRY logVertex2dv(const GLdouble *v) -{ - SIG( "glVertex2dv" ); - dllVertex2dv( v ); -} -static void APIENTRY logVertex2f(GLfloat x, GLfloat y) -{ - SIG( "glVertex2f" ); - dllVertex2f( x, y ); -} -static void APIENTRY logVertex2fv(const GLfloat *v) -{ - SIG( "glVertex2fv" ); - dllVertex2fv( v ); -} -static void APIENTRY logVertex2i(GLint x, GLint y) -{ - SIG( "glVertex2i" ); - dllVertex2i( x, y ); -} -static void APIENTRY logVertex2iv(const GLint *v) -{ - SIG( "glVertex2iv" ); - dllVertex2iv( v ); -} -static void APIENTRY logVertex2s(GLshort x, GLshort y) -{ - SIG( "glVertex2s" ); - dllVertex2s( x, y ); -} -static void APIENTRY logVertex2sv(const GLshort *v) -{ - SIG( "glVertex2sv" ); - dllVertex2sv( v ); -} -static void APIENTRY logVertex3d(GLdouble x, GLdouble y, GLdouble z) -{ - SIG( "glVertex3d" ); - dllVertex3d( x, y, z ); -} -static void APIENTRY logVertex3dv(const GLdouble *v) -{ - SIG( "glVertex3dv" ); - dllVertex3dv( v ); -} -static void APIENTRY logVertex3f(GLfloat x, GLfloat y, GLfloat z) -{ - SIG( "glVertex3f" ); - dllVertex3f( x, y, z ); -} -static void APIENTRY logVertex3fv(const GLfloat *v) -{ - SIG( "glVertex3fv" ); - dllVertex3fv( v ); -} -static void APIENTRY logVertex3i(GLint x, GLint y, GLint z) -{ - SIG( "glVertex3i" ); - dllVertex3i( x, y, z ); -} -static void APIENTRY logVertex3iv(const GLint *v) -{ - SIG( "glVertex3iv" ); - dllVertex3iv( v ); -} -static void APIENTRY logVertex3s(GLshort x, GLshort y, GLshort z) -{ - SIG( "glVertex3s" ); - dllVertex3s( x, y, z ); -} -static void APIENTRY logVertex3sv(const GLshort *v) -{ - SIG( "glVertex3sv" ); - dllVertex3sv( v ); -} -static void APIENTRY logVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - SIG( "glVertex4d" ); - dllVertex4d( x, y, z, w ); -} -static void APIENTRY logVertex4dv(const GLdouble *v) -{ - SIG( "glVertex4dv" ); - dllVertex4dv( v ); -} -static void APIENTRY logVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - SIG( "glVertex4f" ); - dllVertex4f( x, y, z, w ); -} -static void APIENTRY logVertex4fv(const GLfloat *v) -{ - SIG( "glVertex4fv" ); - dllVertex4fv( v ); -} -static void APIENTRY logVertex4i(GLint x, GLint y, GLint z, GLint w) -{ - SIG( "glVertex4i" ); - dllVertex4i( x, y, z, w ); -} -static void APIENTRY logVertex4iv(const GLint *v) -{ - SIG( "glVertex4iv" ); - dllVertex4iv( v ); -} -static void APIENTRY logVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - SIG( "glVertex4s" ); - dllVertex4s( x, y, z, w ); -} -static void APIENTRY logVertex4sv(const GLshort *v) -{ - SIG( "glVertex4sv" ); - dllVertex4sv( v ); -} -static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) -{ - fprintf( glw_state.log_fp, "glVertexPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); - dllVertexPointer( size, type, stride, pointer ); -} -static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - fprintf( glw_state.log_fp, "glViewport( %d, %d, %d, %d )\n", x, y, width, height ); - dllViewport( x, y, width, height ); -} - -/* -** QGL_Shutdown -** -** Unloads the specified DLL then nulls out all the proc pointers. This -** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart). -*/ -void QGL_Shutdown( void ) -{ - ri.Printf( PRINT_ALL, "...shutting down QGL\n" ); - - if ( glw_state.hinstOpenGL ) - { - ri.Printf( PRINT_ALL, "...unloading OpenGL DLL\n" ); - FreeLibrary( glw_state.hinstOpenGL ); - } - - glw_state.hinstOpenGL = NULL; - - qglAccum = NULL; - qglAlphaFunc = NULL; - qglAreTexturesResident = NULL; - qglArrayElement = NULL; - qglBegin = NULL; - qglBindTexture = NULL; - qglBitmap = NULL; - qglBlendFunc = NULL; - qglCallList = NULL; - qglCallLists = NULL; - qglClear = NULL; - qglClearAccum = NULL; - qglClearColor = NULL; - qglClearDepth = NULL; - qglClearIndex = NULL; - qglClearStencil = NULL; - qglClipPlane = NULL; - qglColor3b = NULL; - qglColor3bv = NULL; - qglColor3d = NULL; - qglColor3dv = NULL; - qglColor3f = NULL; - qglColor3fv = NULL; - qglColor3i = NULL; - qglColor3iv = NULL; - qglColor3s = NULL; - qglColor3sv = NULL; - qglColor3ub = NULL; - qglColor3ubv = NULL; - qglColor3ui = NULL; - qglColor3uiv = NULL; - qglColor3us = NULL; - qglColor3usv = NULL; - qglColor4b = NULL; - qglColor4bv = NULL; - qglColor4d = NULL; - qglColor4dv = NULL; - qglColor4f = NULL; - qglColor4fv = NULL; - qglColor4i = NULL; - qglColor4iv = NULL; - qglColor4s = NULL; - qglColor4sv = NULL; - qglColor4ub = NULL; - qglColor4ubv = NULL; - qglColor4ui = NULL; - qglColor4uiv = NULL; - qglColor4us = NULL; - qglColor4usv = NULL; - qglColorMask = NULL; - qglColorMaterial = NULL; - qglColorPointer = NULL; - qglCopyPixels = NULL; - qglCopyTexImage1D = NULL; - qglCopyTexImage2D = NULL; - qglCopyTexSubImage1D = NULL; - qglCopyTexSubImage2D = NULL; - qglCullFace = NULL; - qglDeleteLists = NULL; - qglDeleteTextures = NULL; - qglDepthFunc = NULL; - qglDepthMask = NULL; - qglDepthRange = NULL; - qglDisable = NULL; - qglDisableClientState = NULL; - qglDrawArrays = NULL; - qglDrawBuffer = NULL; - qglDrawElements = NULL; - qglDrawPixels = NULL; - qglEdgeFlag = NULL; - qglEdgeFlagPointer = NULL; - qglEdgeFlagv = NULL; - qglEnable = NULL; - qglEnableClientState = NULL; - qglEnd = NULL; - qglEndList = NULL; - qglEvalCoord1d = NULL; - qglEvalCoord1dv = NULL; - qglEvalCoord1f = NULL; - qglEvalCoord1fv = NULL; - qglEvalCoord2d = NULL; - qglEvalCoord2dv = NULL; - qglEvalCoord2f = NULL; - qglEvalCoord2fv = NULL; - qglEvalMesh1 = NULL; - qglEvalMesh2 = NULL; - qglEvalPoint1 = NULL; - qglEvalPoint2 = NULL; - qglFeedbackBuffer = NULL; - qglFinish = NULL; - qglFlush = NULL; - qglFogf = NULL; - qglFogfv = NULL; - qglFogi = NULL; - qglFogiv = NULL; - qglFrontFace = NULL; - qglFrustum = NULL; - qglGenLists = NULL; - qglGenTextures = NULL; - qglGetBooleanv = NULL; - qglGetClipPlane = NULL; - qglGetDoublev = NULL; - qglGetError = NULL; - qglGetFloatv = NULL; - qglGetIntegerv = NULL; - qglGetLightfv = NULL; - qglGetLightiv = NULL; - qglGetMapdv = NULL; - qglGetMapfv = NULL; - qglGetMapiv = NULL; - qglGetMaterialfv = NULL; - qglGetMaterialiv = NULL; - qglGetPixelMapfv = NULL; - qglGetPixelMapuiv = NULL; - qglGetPixelMapusv = NULL; - qglGetPointerv = NULL; - qglGetPolygonStipple = NULL; - qglGetString = NULL; - qglGetTexEnvfv = NULL; - qglGetTexEnviv = NULL; - qglGetTexGendv = NULL; - qglGetTexGenfv = NULL; - qglGetTexGeniv = NULL; - qglGetTexImage = NULL; - qglGetTexLevelParameterfv = NULL; - qglGetTexLevelParameteriv = NULL; - qglGetTexParameterfv = NULL; - qglGetTexParameteriv = NULL; - qglHint = NULL; - qglIndexMask = NULL; - qglIndexPointer = NULL; - qglIndexd = NULL; - qglIndexdv = NULL; - qglIndexf = NULL; - qglIndexfv = NULL; - qglIndexi = NULL; - qglIndexiv = NULL; - qglIndexs = NULL; - qglIndexsv = NULL; - qglIndexub = NULL; - qglIndexubv = NULL; - qglInitNames = NULL; - qglInterleavedArrays = NULL; - qglIsEnabled = NULL; - qglIsList = NULL; - qglIsTexture = NULL; - qglLightModelf = NULL; - qglLightModelfv = NULL; - qglLightModeli = NULL; - qglLightModeliv = NULL; - qglLightf = NULL; - qglLightfv = NULL; - qglLighti = NULL; - qglLightiv = NULL; - qglLineStipple = NULL; - qglLineWidth = NULL; - qglListBase = NULL; - qglLoadIdentity = NULL; - qglLoadMatrixd = NULL; - qglLoadMatrixf = NULL; - qglLoadName = NULL; - qglLogicOp = NULL; - qglMap1d = NULL; - qglMap1f = NULL; - qglMap2d = NULL; - qglMap2f = NULL; - qglMapGrid1d = NULL; - qglMapGrid1f = NULL; - qglMapGrid2d = NULL; - qglMapGrid2f = NULL; - qglMaterialf = NULL; - qglMaterialfv = NULL; - qglMateriali = NULL; - qglMaterialiv = NULL; - qglMatrixMode = NULL; - qglMultMatrixd = NULL; - qglMultMatrixf = NULL; - qglNewList = NULL; - qglNormal3b = NULL; - qglNormal3bv = NULL; - qglNormal3d = NULL; - qglNormal3dv = NULL; - qglNormal3f = NULL; - qglNormal3fv = NULL; - qglNormal3i = NULL; - qglNormal3iv = NULL; - qglNormal3s = NULL; - qglNormal3sv = NULL; - qglNormalPointer = NULL; - qglOrtho = NULL; - qglPassThrough = NULL; - qglPixelMapfv = NULL; - qglPixelMapuiv = NULL; - qglPixelMapusv = NULL; - qglPixelStoref = NULL; - qglPixelStorei = NULL; - qglPixelTransferf = NULL; - qglPixelTransferi = NULL; - qglPixelZoom = NULL; - qglPointSize = NULL; - qglPolygonMode = NULL; - qglPolygonOffset = NULL; - qglPolygonStipple = NULL; - qglPopAttrib = NULL; - qglPopClientAttrib = NULL; - qglPopMatrix = NULL; - qglPopName = NULL; - qglPrioritizeTextures = NULL; - qglPushAttrib = NULL; - qglPushClientAttrib = NULL; - qglPushMatrix = NULL; - qglPushName = NULL; - qglRasterPos2d = NULL; - qglRasterPos2dv = NULL; - qglRasterPos2f = NULL; - qglRasterPos2fv = NULL; - qglRasterPos2i = NULL; - qglRasterPos2iv = NULL; - qglRasterPos2s = NULL; - qglRasterPos2sv = NULL; - qglRasterPos3d = NULL; - qglRasterPos3dv = NULL; - qglRasterPos3f = NULL; - qglRasterPos3fv = NULL; - qglRasterPos3i = NULL; - qglRasterPos3iv = NULL; - qglRasterPos3s = NULL; - qglRasterPos3sv = NULL; - qglRasterPos4d = NULL; - qglRasterPos4dv = NULL; - qglRasterPos4f = NULL; - qglRasterPos4fv = NULL; - qglRasterPos4i = NULL; - qglRasterPos4iv = NULL; - qglRasterPos4s = NULL; - qglRasterPos4sv = NULL; - qglReadBuffer = NULL; - qglReadPixels = NULL; - qglRectd = NULL; - qglRectdv = NULL; - qglRectf = NULL; - qglRectfv = NULL; - qglRecti = NULL; - qglRectiv = NULL; - qglRects = NULL; - qglRectsv = NULL; - qglRenderMode = NULL; - qglRotated = NULL; - qglRotatef = NULL; - qglScaled = NULL; - qglScalef = NULL; - qglScissor = NULL; - qglSelectBuffer = NULL; - qglShadeModel = NULL; - qglStencilFunc = NULL; - qglStencilMask = NULL; - qglStencilOp = NULL; - qglTexCoord1d = NULL; - qglTexCoord1dv = NULL; - qglTexCoord1f = NULL; - qglTexCoord1fv = NULL; - qglTexCoord1i = NULL; - qglTexCoord1iv = NULL; - qglTexCoord1s = NULL; - qglTexCoord1sv = NULL; - qglTexCoord2d = NULL; - qglTexCoord2dv = NULL; - qglTexCoord2f = NULL; - qglTexCoord2fv = NULL; - qglTexCoord2i = NULL; - qglTexCoord2iv = NULL; - qglTexCoord2s = NULL; - qglTexCoord2sv = NULL; - qglTexCoord3d = NULL; - qglTexCoord3dv = NULL; - qglTexCoord3f = NULL; - qglTexCoord3fv = NULL; - qglTexCoord3i = NULL; - qglTexCoord3iv = NULL; - qglTexCoord3s = NULL; - qglTexCoord3sv = NULL; - qglTexCoord4d = NULL; - qglTexCoord4dv = NULL; - qglTexCoord4f = NULL; - qglTexCoord4fv = NULL; - qglTexCoord4i = NULL; - qglTexCoord4iv = NULL; - qglTexCoord4s = NULL; - qglTexCoord4sv = NULL; - qglTexCoordPointer = NULL; - qglTexEnvf = NULL; - qglTexEnvfv = NULL; - qglTexEnvi = NULL; - qglTexEnviv = NULL; - qglTexGend = NULL; - qglTexGendv = NULL; - qglTexGenf = NULL; - qglTexGenfv = NULL; - qglTexGeni = NULL; - qglTexGeniv = NULL; - qglTexImage1D = NULL; - qglTexImage2D = NULL; - qglTexParameterf = NULL; - qglTexParameterfv = NULL; - qglTexParameteri = NULL; - qglTexParameteriv = NULL; - qglTexSubImage1D = NULL; - qglTexSubImage2D = NULL; - qglTranslated = NULL; - qglTranslatef = NULL; - qglVertex2d = NULL; - qglVertex2dv = NULL; - qglVertex2f = NULL; - qglVertex2fv = NULL; - qglVertex2i = NULL; - qglVertex2iv = NULL; - qglVertex2s = NULL; - qglVertex2sv = NULL; - qglVertex3d = NULL; - qglVertex3dv = NULL; - qglVertex3f = NULL; - qglVertex3fv = NULL; - qglVertex3i = NULL; - qglVertex3iv = NULL; - qglVertex3s = NULL; - qglVertex3sv = NULL; - qglVertex4d = NULL; - qglVertex4dv = NULL; - qglVertex4f = NULL; - qglVertex4fv = NULL; - qglVertex4i = NULL; - qglVertex4iv = NULL; - qglVertex4s = NULL; - qglVertex4sv = NULL; - qglVertexPointer = NULL; - qglViewport = NULL; - - qwglCopyContext = NULL; - qwglCreateContext = NULL; - qwglCreateLayerContext = NULL; - qwglDeleteContext = NULL; - qwglDescribeLayerPlane = NULL; - qwglGetCurrentContext = NULL; - qwglGetCurrentDC = NULL; - qwglGetLayerPaletteEntries = NULL; - qwglGetProcAddress = NULL; - qwglMakeCurrent = NULL; - qwglRealizeLayerPalette = NULL; - qwglSetLayerPaletteEntries = NULL; - qwglShareLists = NULL; - qwglSwapLayerBuffers = NULL; - qwglUseFontBitmaps = NULL; - qwglUseFontOutlines = NULL; - - qwglChoosePixelFormat = NULL; - qwglDescribePixelFormat = NULL; - qwglGetPixelFormat = NULL; - qwglSetPixelFormat = NULL; - qwglSwapBuffers = NULL; -} - -#define GR_NUM_BOARDS 0x0f - -static qboolean GlideIsValid( void ) -{ - HMODULE hGlide; -// int numBoards; -// void (__stdcall *grGet)(unsigned int, unsigned int, int*); - - if ( ( hGlide = LoadLibrary("Glide3X") ) != 0 ) - { - // FIXME: 3Dfx needs to fix this shit - return qtrue; - -#if 0 - grGet = (void *)GetProcAddress( hGlide, "_grGet@12"); - - if ( grGet ) - { - grGet( GR_NUM_BOARDS, sizeof(int), &numBoards); - } - else - { - // if we've reached this point, something is seriously wrong - ri.Printf( PRINT_WARNING, "WARNING: could not find grGet in GLIDE3X.DLL\n" ); - numBoards = 0; - } - - FreeLibrary( hGlide ); - hGlide = NULL; - - if ( numBoards > 0 ) - { - return qtrue; - } - - ri.Printf( PRINT_WARNING, "WARNING: invalid Glide installation!\n" ); -#endif - } - - return qfalse; -} - -#ifdef _MSC_VER -# pragma warning (disable : 4113 4133 4047 ) -# define GPA( a ) GetProcAddress( glw_state.hinstOpenGL, a ) -#else -# define GPA( a ) (void *)GetProcAddress( glw_state.hinstOpenGL, a ) -#endif - -/* -** QGL_Init -** -** This is responsible for binding our qgl function pointers to -** the appropriate GL stuff. In Windows this means doing a -** LoadLibrary and a bunch of calls to GetProcAddress. On other -** operating systems we need to do the right thing, whatever that -** might be. -*/ -qboolean QGL_Init( const char *dllname ) -{ - char systemDir[1024]; - char libName[1024]; - - GetSystemDirectory( systemDir, sizeof( systemDir ) ); - - assert( glw_state.hinstOpenGL == 0 ); - - ri.Printf( PRINT_ALL, "...initializing QGL\n" ); - - // NOTE: this assumes that 'dllname' is lower case (and it should be)! - if ( strstr( dllname, _3DFX_DRIVER_NAME ) ) - { - if ( !GlideIsValid() ) - { - ri.Printf( PRINT_ALL, "...WARNING: missing Glide installation, assuming no 3Dfx available\n" ); - return qfalse; - } - } - - if ( dllname[0] != '!' ) - { - Com_sprintf( libName, sizeof( libName ), "%s\\%s", systemDir, dllname ); - } - else - { - Q_strncpyz( libName, dllname, sizeof( libName ) ); - } - - ri.Printf( PRINT_ALL, "...calling LoadLibrary( '%s.dll' ): ", libName ); - - if ( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == 0 ) - { - ri.Printf( PRINT_ALL, "failed\n" ); - return qfalse; - } - ri.Printf( PRINT_ALL, "succeeded\n" ); - - qglAccum = dllAccum = GPA( "glAccum" ); - qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" ); - qglAreTexturesResident = dllAreTexturesResident = GPA( "glAreTexturesResident" ); - qglArrayElement = dllArrayElement = GPA( "glArrayElement" ); - qglBegin = dllBegin = GPA( "glBegin" ); - qglBindTexture = dllBindTexture = GPA( "glBindTexture" ); - qglBitmap = dllBitmap = GPA( "glBitmap" ); - qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" ); - qglCallList = dllCallList = GPA( "glCallList" ); - qglCallLists = dllCallLists = GPA( "glCallLists" ); - qglClear = dllClear = GPA( "glClear" ); - qglClearAccum = dllClearAccum = GPA( "glClearAccum" ); - qglClearColor = dllClearColor = GPA( "glClearColor" ); - qglClearDepth = dllClearDepth = GPA( "glClearDepth" ); - qglClearIndex = dllClearIndex = GPA( "glClearIndex" ); - qglClearStencil = dllClearStencil = GPA( "glClearStencil" ); - qglClipPlane = dllClipPlane = GPA( "glClipPlane" ); - qglColor3b = dllColor3b = GPA( "glColor3b" ); - qglColor3bv = dllColor3bv = GPA( "glColor3bv" ); - qglColor3d = dllColor3d = GPA( "glColor3d" ); - qglColor3dv = dllColor3dv = GPA( "glColor3dv" ); - qglColor3f = dllColor3f = GPA( "glColor3f" ); - qglColor3fv = dllColor3fv = GPA( "glColor3fv" ); - qglColor3i = dllColor3i = GPA( "glColor3i" ); - qglColor3iv = dllColor3iv = GPA( "glColor3iv" ); - qglColor3s = dllColor3s = GPA( "glColor3s" ); - qglColor3sv = dllColor3sv = GPA( "glColor3sv" ); - qglColor3ub = dllColor3ub = GPA( "glColor3ub" ); - qglColor3ubv = dllColor3ubv = GPA( "glColor3ubv" ); - qglColor3ui = dllColor3ui = GPA( "glColor3ui" ); - qglColor3uiv = dllColor3uiv = GPA( "glColor3uiv" ); - qglColor3us = dllColor3us = GPA( "glColor3us" ); - qglColor3usv = dllColor3usv = GPA( "glColor3usv" ); - qglColor4b = dllColor4b = GPA( "glColor4b" ); - qglColor4bv = dllColor4bv = GPA( "glColor4bv" ); - qglColor4d = dllColor4d = GPA( "glColor4d" ); - qglColor4dv = dllColor4dv = GPA( "glColor4dv" ); - qglColor4f = dllColor4f = GPA( "glColor4f" ); - qglColor4fv = dllColor4fv = GPA( "glColor4fv" ); - qglColor4i = dllColor4i = GPA( "glColor4i" ); - qglColor4iv = dllColor4iv = GPA( "glColor4iv" ); - qglColor4s = dllColor4s = GPA( "glColor4s" ); - qglColor4sv = dllColor4sv = GPA( "glColor4sv" ); - qglColor4ub = dllColor4ub = GPA( "glColor4ub" ); - qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" ); - qglColor4ui = dllColor4ui = GPA( "glColor4ui" ); - qglColor4uiv = dllColor4uiv = GPA( "glColor4uiv" ); - qglColor4us = dllColor4us = GPA( "glColor4us" ); - qglColor4usv = dllColor4usv = GPA( "glColor4usv" ); - qglColorMask = dllColorMask = GPA( "glColorMask" ); - qglColorMaterial = dllColorMaterial = GPA( "glColorMaterial" ); - qglColorPointer = dllColorPointer = GPA( "glColorPointer" ); - qglCopyPixels = dllCopyPixels = GPA( "glCopyPixels" ); - qglCopyTexImage1D = dllCopyTexImage1D = GPA( "glCopyTexImage1D" ); - qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" ); - qglCopyTexSubImage1D = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" ); - qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" ); - qglCullFace = dllCullFace = GPA( "glCullFace" ); - qglDeleteLists = dllDeleteLists = GPA( "glDeleteLists" ); - qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" ); - qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" ); - qglDepthMask = dllDepthMask = GPA( "glDepthMask" ); - qglDepthRange = dllDepthRange = GPA( "glDepthRange" ); - qglDisable = dllDisable = GPA( "glDisable" ); - qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" ); - qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" ); - qglDrawBuffer = dllDrawBuffer = GPA( "glDrawBuffer" ); - qglDrawElements = dllDrawElements = GPA( "glDrawElements" ); - qglDrawPixels = dllDrawPixels = GPA( "glDrawPixels" ); - qglEdgeFlag = dllEdgeFlag = GPA( "glEdgeFlag" ); - qglEdgeFlagPointer = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" ); - qglEdgeFlagv = dllEdgeFlagv = GPA( "glEdgeFlagv" ); - qglEnable = dllEnable = GPA( "glEnable" ); - qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" ); - qglEnd = dllEnd = GPA( "glEnd" ); - qglEndList = dllEndList = GPA( "glEndList" ); - qglEvalCoord1d = dllEvalCoord1d = GPA( "glEvalCoord1d" ); - qglEvalCoord1dv = dllEvalCoord1dv = GPA( "glEvalCoord1dv" ); - qglEvalCoord1f = dllEvalCoord1f = GPA( "glEvalCoord1f" ); - qglEvalCoord1fv = dllEvalCoord1fv = GPA( "glEvalCoord1fv" ); - qglEvalCoord2d = dllEvalCoord2d = GPA( "glEvalCoord2d" ); - qglEvalCoord2dv = dllEvalCoord2dv = GPA( "glEvalCoord2dv" ); - qglEvalCoord2f = dllEvalCoord2f = GPA( "glEvalCoord2f" ); - qglEvalCoord2fv = dllEvalCoord2fv = GPA( "glEvalCoord2fv" ); - qglEvalMesh1 = dllEvalMesh1 = GPA( "glEvalMesh1" ); - qglEvalMesh2 = dllEvalMesh2 = GPA( "glEvalMesh2" ); - qglEvalPoint1 = dllEvalPoint1 = GPA( "glEvalPoint1" ); - qglEvalPoint2 = dllEvalPoint2 = GPA( "glEvalPoint2" ); - qglFeedbackBuffer = dllFeedbackBuffer = GPA( "glFeedbackBuffer" ); - qglFinish = dllFinish = GPA( "glFinish" ); - qglFlush = dllFlush = GPA( "glFlush" ); - qglFogf = dllFogf = GPA( "glFogf" ); - qglFogfv = dllFogfv = GPA( "glFogfv" ); - qglFogi = dllFogi = GPA( "glFogi" ); - qglFogiv = dllFogiv = GPA( "glFogiv" ); - qglFrontFace = dllFrontFace = GPA( "glFrontFace" ); - qglFrustum = dllFrustum = GPA( "glFrustum" ); - qglGenLists = dllGenLists = ( GLuint (__stdcall * )(int) ) GPA( "glGenLists" ); - qglGenTextures = dllGenTextures = GPA( "glGenTextures" ); - qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" ); - qglGetClipPlane = dllGetClipPlane = GPA( "glGetClipPlane" ); - qglGetDoublev = dllGetDoublev = GPA( "glGetDoublev" ); - qglGetError = dllGetError = ( GLenum (__stdcall * )(void) ) GPA( "glGetError" ); - qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" ); - qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" ); - qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" ); - qglGetLightiv = dllGetLightiv = GPA( "glGetLightiv" ); - qglGetMapdv = dllGetMapdv = GPA( "glGetMapdv" ); - qglGetMapfv = dllGetMapfv = GPA( "glGetMapfv" ); - qglGetMapiv = dllGetMapiv = GPA( "glGetMapiv" ); - qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" ); - qglGetMaterialiv = dllGetMaterialiv = GPA( "glGetMaterialiv" ); - qglGetPixelMapfv = dllGetPixelMapfv = GPA( "glGetPixelMapfv" ); - qglGetPixelMapuiv = dllGetPixelMapuiv = GPA( "glGetPixelMapuiv" ); - qglGetPixelMapusv = dllGetPixelMapusv = GPA( "glGetPixelMapusv" ); - qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" ); - qglGetPolygonStipple = dllGetPolygonStipple = GPA( "glGetPolygonStipple" ); - qglGetString = dllGetString = GPA( "glGetString" ); - qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" ); - qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" ); - qglGetTexGendv = dllGetTexGendv = GPA( "glGetTexGendv" ); - qglGetTexGenfv = dllGetTexGenfv = GPA( "glGetTexGenfv" ); - qglGetTexGeniv = dllGetTexGeniv = GPA( "glGetTexGeniv" ); - qglGetTexImage = dllGetTexImage = GPA( "glGetTexImage" ); - qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" ); - qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" ); - qglHint = dllHint = GPA( "glHint" ); - qglIndexMask = dllIndexMask = GPA( "glIndexMask" ); - qglIndexPointer = dllIndexPointer = GPA( "glIndexPointer" ); - qglIndexd = dllIndexd = GPA( "glIndexd" ); - qglIndexdv = dllIndexdv = GPA( "glIndexdv" ); - qglIndexf = dllIndexf = GPA( "glIndexf" ); - qglIndexfv = dllIndexfv = GPA( "glIndexfv" ); - qglIndexi = dllIndexi = GPA( "glIndexi" ); - qglIndexiv = dllIndexiv = GPA( "glIndexiv" ); - qglIndexs = dllIndexs = GPA( "glIndexs" ); - qglIndexsv = dllIndexsv = GPA( "glIndexsv" ); - qglIndexub = dllIndexub = GPA( "glIndexub" ); - qglIndexubv = dllIndexubv = GPA( "glIndexubv" ); - qglInitNames = dllInitNames = GPA( "glInitNames" ); - qglInterleavedArrays = dllInterleavedArrays = GPA( "glInterleavedArrays" ); - qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" ); - qglIsList = dllIsList = GPA( "glIsList" ); - qglIsTexture = dllIsTexture = GPA( "glIsTexture" ); - qglLightModelf = dllLightModelf = GPA( "glLightModelf" ); - qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" ); - qglLightModeli = dllLightModeli = GPA( "glLightModeli" ); - qglLightModeliv = dllLightModeliv = GPA( "glLightModeliv" ); - qglLightf = dllLightf = GPA( "glLightf" ); - qglLightfv = dllLightfv = GPA( "glLightfv" ); - qglLighti = dllLighti = GPA( "glLighti" ); - qglLightiv = dllLightiv = GPA( "glLightiv" ); - qglLineStipple = dllLineStipple = GPA( "glLineStipple" ); - qglLineWidth = dllLineWidth = GPA( "glLineWidth" ); - qglListBase = dllListBase = GPA( "glListBase" ); - qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" ); - qglLoadMatrixd = dllLoadMatrixd = GPA( "glLoadMatrixd" ); - qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" ); - qglLoadName = dllLoadName = GPA( "glLoadName" ); - qglLogicOp = dllLogicOp = GPA( "glLogicOp" ); - qglMap1d = dllMap1d = GPA( "glMap1d" ); - qglMap1f = dllMap1f = GPA( "glMap1f" ); - qglMap2d = dllMap2d = GPA( "glMap2d" ); - qglMap2f = dllMap2f = GPA( "glMap2f" ); - qglMapGrid1d = dllMapGrid1d = GPA( "glMapGrid1d" ); - qglMapGrid1f = dllMapGrid1f = GPA( "glMapGrid1f" ); - qglMapGrid2d = dllMapGrid2d = GPA( "glMapGrid2d" ); - qglMapGrid2f = dllMapGrid2f = GPA( "glMapGrid2f" ); - qglMaterialf = dllMaterialf = GPA( "glMaterialf" ); - qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" ); - qglMateriali = dllMateriali = GPA( "glMateriali" ); - qglMaterialiv = dllMaterialiv = GPA( "glMaterialiv" ); - qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" ); - qglMultMatrixd = dllMultMatrixd = GPA( "glMultMatrixd" ); - qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" ); - qglNewList = dllNewList = GPA( "glNewList" ); - qglNormal3b = dllNormal3b = GPA( "glNormal3b" ); - qglNormal3bv = dllNormal3bv = GPA( "glNormal3bv" ); - qglNormal3d = dllNormal3d = GPA( "glNormal3d" ); - qglNormal3dv = dllNormal3dv = GPA( "glNormal3dv" ); - qglNormal3f = dllNormal3f = GPA( "glNormal3f" ); - qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" ); - qglNormal3i = dllNormal3i = GPA( "glNormal3i" ); - qglNormal3iv = dllNormal3iv = GPA( "glNormal3iv" ); - qglNormal3s = dllNormal3s = GPA( "glNormal3s" ); - qglNormal3sv = dllNormal3sv = GPA( "glNormal3sv" ); - qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" ); - qglOrtho = dllOrtho = GPA( "glOrtho" ); - qglPassThrough = dllPassThrough = GPA( "glPassThrough" ); - qglPixelMapfv = dllPixelMapfv = GPA( "glPixelMapfv" ); - qglPixelMapuiv = dllPixelMapuiv = GPA( "glPixelMapuiv" ); - qglPixelMapusv = dllPixelMapusv = GPA( "glPixelMapusv" ); - qglPixelStoref = dllPixelStoref = GPA( "glPixelStoref" ); - qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" ); - qglPixelTransferf = dllPixelTransferf = GPA( "glPixelTransferf" ); - qglPixelTransferi = dllPixelTransferi = GPA( "glPixelTransferi" ); - qglPixelZoom = dllPixelZoom = GPA( "glPixelZoom" ); - qglPointSize = dllPointSize = GPA( "glPointSize" ); - qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" ); - qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" ); - qglPolygonStipple = dllPolygonStipple = GPA( "glPolygonStipple" ); - qglPopAttrib = dllPopAttrib = GPA( "glPopAttrib" ); - qglPopClientAttrib = dllPopClientAttrib = GPA( "glPopClientAttrib" ); - qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" ); - qglPopName = dllPopName = GPA( "glPopName" ); - qglPrioritizeTextures = dllPrioritizeTextures = GPA( "glPrioritizeTextures" ); - qglPushAttrib = dllPushAttrib = GPA( "glPushAttrib" ); - qglPushClientAttrib = dllPushClientAttrib = GPA( "glPushClientAttrib" ); - qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" ); - qglPushName = dllPushName = GPA( "glPushName" ); - qglRasterPos2d = dllRasterPos2d = GPA( "glRasterPos2d" ); - qglRasterPos2dv = dllRasterPos2dv = GPA( "glRasterPos2dv" ); - qglRasterPos2f = dllRasterPos2f = GPA( "glRasterPos2f" ); - qglRasterPos2fv = dllRasterPos2fv = GPA( "glRasterPos2fv" ); - qglRasterPos2i = dllRasterPos2i = GPA( "glRasterPos2i" ); - qglRasterPos2iv = dllRasterPos2iv = GPA( "glRasterPos2iv" ); - qglRasterPos2s = dllRasterPos2s = GPA( "glRasterPos2s" ); - qglRasterPos2sv = dllRasterPos2sv = GPA( "glRasterPos2sv" ); - qglRasterPos3d = dllRasterPos3d = GPA( "glRasterPos3d" ); - qglRasterPos3dv = dllRasterPos3dv = GPA( "glRasterPos3dv" ); - qglRasterPos3f = dllRasterPos3f = GPA( "glRasterPos3f" ); - qglRasterPos3fv = dllRasterPos3fv = GPA( "glRasterPos3fv" ); - qglRasterPos3i = dllRasterPos3i = GPA( "glRasterPos3i" ); - qglRasterPos3iv = dllRasterPos3iv = GPA( "glRasterPos3iv" ); - qglRasterPos3s = dllRasterPos3s = GPA( "glRasterPos3s" ); - qglRasterPos3sv = dllRasterPos3sv = GPA( "glRasterPos3sv" ); - qglRasterPos4d = dllRasterPos4d = GPA( "glRasterPos4d" ); - qglRasterPos4dv = dllRasterPos4dv = GPA( "glRasterPos4dv" ); - qglRasterPos4f = dllRasterPos4f = GPA( "glRasterPos4f" ); - qglRasterPos4fv = dllRasterPos4fv = GPA( "glRasterPos4fv" ); - qglRasterPos4i = dllRasterPos4i = GPA( "glRasterPos4i" ); - qglRasterPos4iv = dllRasterPos4iv = GPA( "glRasterPos4iv" ); - qglRasterPos4s = dllRasterPos4s = GPA( "glRasterPos4s" ); - qglRasterPos4sv = dllRasterPos4sv = GPA( "glRasterPos4sv" ); - qglReadBuffer = dllReadBuffer = GPA( "glReadBuffer" ); - qglReadPixels = dllReadPixels = GPA( "glReadPixels" ); - qglRectd = dllRectd = GPA( "glRectd" ); - qglRectdv = dllRectdv = GPA( "glRectdv" ); - qglRectf = dllRectf = GPA( "glRectf" ); - qglRectfv = dllRectfv = GPA( "glRectfv" ); - qglRecti = dllRecti = GPA( "glRecti" ); - qglRectiv = dllRectiv = GPA( "glRectiv" ); - qglRects = dllRects = GPA( "glRects" ); - qglRectsv = dllRectsv = GPA( "glRectsv" ); - qglRenderMode = dllRenderMode = GPA( "glRenderMode" ); - qglRotated = dllRotated = GPA( "glRotated" ); - qglRotatef = dllRotatef = GPA( "glRotatef" ); - qglScaled = dllScaled = GPA( "glScaled" ); - qglScalef = dllScalef = GPA( "glScalef" ); - qglScissor = dllScissor = GPA( "glScissor" ); - qglSelectBuffer = dllSelectBuffer = GPA( "glSelectBuffer" ); - qglShadeModel = dllShadeModel = GPA( "glShadeModel" ); - qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" ); - qglStencilMask = dllStencilMask = GPA( "glStencilMask" ); - qglStencilOp = dllStencilOp = GPA( "glStencilOp" ); - qglTexCoord1d = dllTexCoord1d = GPA( "glTexCoord1d" ); - qglTexCoord1dv = dllTexCoord1dv = GPA( "glTexCoord1dv" ); - qglTexCoord1f = dllTexCoord1f = GPA( "glTexCoord1f" ); - qglTexCoord1fv = dllTexCoord1fv = GPA( "glTexCoord1fv" ); - qglTexCoord1i = dllTexCoord1i = GPA( "glTexCoord1i" ); - qglTexCoord1iv = dllTexCoord1iv = GPA( "glTexCoord1iv" ); - qglTexCoord1s = dllTexCoord1s = GPA( "glTexCoord1s" ); - qglTexCoord1sv = dllTexCoord1sv = GPA( "glTexCoord1sv" ); - qglTexCoord2d = dllTexCoord2d = GPA( "glTexCoord2d" ); - qglTexCoord2dv = dllTexCoord2dv = GPA( "glTexCoord2dv" ); - qglTexCoord2f = dllTexCoord2f = GPA( "glTexCoord2f" ); - qglTexCoord2fv = dllTexCoord2fv = GPA( "glTexCoord2fv" ); - qglTexCoord2i = dllTexCoord2i = GPA( "glTexCoord2i" ); - qglTexCoord2iv = dllTexCoord2iv = GPA( "glTexCoord2iv" ); - qglTexCoord2s = dllTexCoord2s = GPA( "glTexCoord2s" ); - qglTexCoord2sv = dllTexCoord2sv = GPA( "glTexCoord2sv" ); - qglTexCoord3d = dllTexCoord3d = GPA( "glTexCoord3d" ); - qglTexCoord3dv = dllTexCoord3dv = GPA( "glTexCoord3dv" ); - qglTexCoord3f = dllTexCoord3f = GPA( "glTexCoord3f" ); - qglTexCoord3fv = dllTexCoord3fv = GPA( "glTexCoord3fv" ); - qglTexCoord3i = dllTexCoord3i = GPA( "glTexCoord3i" ); - qglTexCoord3iv = dllTexCoord3iv = GPA( "glTexCoord3iv" ); - qglTexCoord3s = dllTexCoord3s = GPA( "glTexCoord3s" ); - qglTexCoord3sv = dllTexCoord3sv = GPA( "glTexCoord3sv" ); - qglTexCoord4d = dllTexCoord4d = GPA( "glTexCoord4d" ); - qglTexCoord4dv = dllTexCoord4dv = GPA( "glTexCoord4dv" ); - qglTexCoord4f = dllTexCoord4f = GPA( "glTexCoord4f" ); - qglTexCoord4fv = dllTexCoord4fv = GPA( "glTexCoord4fv" ); - qglTexCoord4i = dllTexCoord4i = GPA( "glTexCoord4i" ); - qglTexCoord4iv = dllTexCoord4iv = GPA( "glTexCoord4iv" ); - qglTexCoord4s = dllTexCoord4s = GPA( "glTexCoord4s" ); - qglTexCoord4sv = dllTexCoord4sv = GPA( "glTexCoord4sv" ); - qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" ); - qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" ); - qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" ); - qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" ); - qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" ); - qglTexGend = dllTexGend = GPA( "glTexGend" ); - qglTexGendv = dllTexGendv = GPA( "glTexGendv" ); - qglTexGenf = dllTexGenf = GPA( "glTexGenf" ); - qglTexGenfv = dllTexGenfv = GPA( "glTexGenfv" ); - qglTexGeni = dllTexGeni = GPA( "glTexGeni" ); - qglTexGeniv = dllTexGeniv = GPA( "glTexGeniv" ); - qglTexImage1D = dllTexImage1D = GPA( "glTexImage1D" ); - qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" ); - qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" ); - qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" ); - qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" ); - qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" ); - qglTexSubImage1D = dllTexSubImage1D = GPA( "glTexSubImage1D" ); - qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" ); - qglTranslated = dllTranslated = GPA( "glTranslated" ); - qglTranslatef = dllTranslatef = GPA( "glTranslatef" ); - qglVertex2d = dllVertex2d = GPA( "glVertex2d" ); - qglVertex2dv = dllVertex2dv = GPA( "glVertex2dv" ); - qglVertex2f = dllVertex2f = GPA( "glVertex2f" ); - qglVertex2fv = dllVertex2fv = GPA( "glVertex2fv" ); - qglVertex2i = dllVertex2i = GPA( "glVertex2i" ); - qglVertex2iv = dllVertex2iv = GPA( "glVertex2iv" ); - qglVertex2s = dllVertex2s = GPA( "glVertex2s" ); - qglVertex2sv = dllVertex2sv = GPA( "glVertex2sv" ); - qglVertex3d = dllVertex3d = GPA( "glVertex3d" ); - qglVertex3dv = dllVertex3dv = GPA( "glVertex3dv" ); - qglVertex3f = dllVertex3f = GPA( "glVertex3f" ); - qglVertex3fv = dllVertex3fv = GPA( "glVertex3fv" ); - qglVertex3i = dllVertex3i = GPA( "glVertex3i" ); - qglVertex3iv = dllVertex3iv = GPA( "glVertex3iv" ); - qglVertex3s = dllVertex3s = GPA( "glVertex3s" ); - qglVertex3sv = dllVertex3sv = GPA( "glVertex3sv" ); - qglVertex4d = dllVertex4d = GPA( "glVertex4d" ); - qglVertex4dv = dllVertex4dv = GPA( "glVertex4dv" ); - qglVertex4f = dllVertex4f = GPA( "glVertex4f" ); - qglVertex4fv = dllVertex4fv = GPA( "glVertex4fv" ); - qglVertex4i = dllVertex4i = GPA( "glVertex4i" ); - qglVertex4iv = dllVertex4iv = GPA( "glVertex4iv" ); - qglVertex4s = dllVertex4s = GPA( "glVertex4s" ); - qglVertex4sv = dllVertex4sv = GPA( "glVertex4sv" ); - qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" ); - qglViewport = dllViewport = GPA( "glViewport" ); - - qwglCopyContext = GPA( "wglCopyContext" ); - qwglCreateContext = GPA( "wglCreateContext" ); - qwglCreateLayerContext = GPA( "wglCreateLayerContext" ); - qwglDeleteContext = GPA( "wglDeleteContext" ); - qwglDescribeLayerPlane = GPA( "wglDescribeLayerPlane" ); - qwglGetCurrentContext = GPA( "wglGetCurrentContext" ); - qwglGetCurrentDC = GPA( "wglGetCurrentDC" ); - qwglGetLayerPaletteEntries = GPA( "wglGetLayerPaletteEntries" ); - qwglGetProcAddress = GPA( "wglGetProcAddress" ); - qwglMakeCurrent = GPA( "wglMakeCurrent" ); - qwglRealizeLayerPalette = GPA( "wglRealizeLayerPalette" ); - qwglSetLayerPaletteEntries = GPA( "wglSetLayerPaletteEntries" ); - qwglShareLists = GPA( "wglShareLists" ); - qwglSwapLayerBuffers = GPA( "wglSwapLayerBuffers" ); - qwglUseFontBitmaps = GPA( "wglUseFontBitmapsA" ); - qwglUseFontOutlines = GPA( "wglUseFontOutlinesA" ); - - qwglChoosePixelFormat = GPA( "wglChoosePixelFormat" ); - qwglDescribePixelFormat = GPA( "wglDescribePixelFormat" ); - qwglGetPixelFormat = GPA( "wglGetPixelFormat" ); - qwglSetPixelFormat = GPA( "wglSetPixelFormat" ); - qwglSwapBuffers = GPA( "wglSwapBuffers" ); - - qwglSwapIntervalEXT = 0; - qglActiveTextureARB = 0; - qglClientActiveTextureARB = 0; - qglMultiTexCoord2fARB = 0; - qglLockArraysEXT = 0; - qglUnlockArraysEXT = 0; - qwglGetDeviceGammaRamp3DFX = NULL; - qwglSetDeviceGammaRamp3DFX = NULL; - - // check logging - QGL_EnableLogging( r_logFile->integer ); - - return qtrue; -} - -void QGL_EnableLogging( qboolean enable ) -{ - static qboolean isEnabled; - - // return if we're already active - if ( isEnabled && enable ) { - // decrement log counter and stop if it has reached 0 - ri.Cvar_Set( "r_logFile", va("%d", r_logFile->integer - 1 ) ); - if ( r_logFile->integer ) { - return; - } - enable = qfalse; - } - - // return if we're already disabled - if ( !enable && !isEnabled ) - return; - - isEnabled = enable; - - if ( enable ) - { - if ( !glw_state.log_fp ) - { - struct tm *newtime; - time_t aclock; - char buffer[1024]; - cvar_t *basedir; - - time( &aclock ); - newtime = localtime( &aclock ); - - asctime( newtime ); - - basedir = ri.Cvar_Get( "fs_basepath", "", 0 ); - Com_sprintf( buffer, sizeof(buffer), "%s/gl.log", basedir->string ); - glw_state.log_fp = fopen( buffer, "wt" ); - - fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) ); - } - - qglAccum = logAccum; - qglAlphaFunc = logAlphaFunc; - qglAreTexturesResident = logAreTexturesResident; - qglArrayElement = logArrayElement; - qglBegin = logBegin; - qglBindTexture = logBindTexture; - qglBitmap = logBitmap; - qglBlendFunc = logBlendFunc; - qglCallList = logCallList; - qglCallLists = logCallLists; - qglClear = logClear; - qglClearAccum = logClearAccum; - qglClearColor = logClearColor; - qglClearDepth = logClearDepth; - qglClearIndex = logClearIndex; - qglClearStencil = logClearStencil; - qglClipPlane = logClipPlane; - qglColor3b = logColor3b; - qglColor3bv = logColor3bv; - qglColor3d = logColor3d; - qglColor3dv = logColor3dv; - qglColor3f = logColor3f; - qglColor3fv = logColor3fv; - qglColor3i = logColor3i; - qglColor3iv = logColor3iv; - qglColor3s = logColor3s; - qglColor3sv = logColor3sv; - qglColor3ub = logColor3ub; - qglColor3ubv = logColor3ubv; - qglColor3ui = logColor3ui; - qglColor3uiv = logColor3uiv; - qglColor3us = logColor3us; - qglColor3usv = logColor3usv; - qglColor4b = logColor4b; - qglColor4bv = logColor4bv; - qglColor4d = logColor4d; - qglColor4dv = logColor4dv; - qglColor4f = logColor4f; - qglColor4fv = logColor4fv; - qglColor4i = logColor4i; - qglColor4iv = logColor4iv; - qglColor4s = logColor4s; - qglColor4sv = logColor4sv; - qglColor4ub = logColor4ub; - qglColor4ubv = logColor4ubv; - qglColor4ui = logColor4ui; - qglColor4uiv = logColor4uiv; - qglColor4us = logColor4us; - qglColor4usv = logColor4usv; - qglColorMask = logColorMask; - qglColorMaterial = logColorMaterial; - qglColorPointer = logColorPointer; - qglCopyPixels = logCopyPixels; - qglCopyTexImage1D = logCopyTexImage1D; - qglCopyTexImage2D = logCopyTexImage2D; - qglCopyTexSubImage1D = logCopyTexSubImage1D; - qglCopyTexSubImage2D = logCopyTexSubImage2D; - qglCullFace = logCullFace; - qglDeleteLists = logDeleteLists ; - qglDeleteTextures = logDeleteTextures ; - qglDepthFunc = logDepthFunc ; - qglDepthMask = logDepthMask ; - qglDepthRange = logDepthRange ; - qglDisable = logDisable ; - qglDisableClientState = logDisableClientState ; - qglDrawArrays = logDrawArrays ; - qglDrawBuffer = logDrawBuffer ; - qglDrawElements = logDrawElements ; - qglDrawPixels = logDrawPixels ; - qglEdgeFlag = logEdgeFlag ; - qglEdgeFlagPointer = logEdgeFlagPointer ; - qglEdgeFlagv = logEdgeFlagv ; - qglEnable = logEnable ; - qglEnableClientState = logEnableClientState ; - qglEnd = logEnd ; - qglEndList = logEndList ; - qglEvalCoord1d = logEvalCoord1d ; - qglEvalCoord1dv = logEvalCoord1dv ; - qglEvalCoord1f = logEvalCoord1f ; - qglEvalCoord1fv = logEvalCoord1fv ; - qglEvalCoord2d = logEvalCoord2d ; - qglEvalCoord2dv = logEvalCoord2dv ; - qglEvalCoord2f = logEvalCoord2f ; - qglEvalCoord2fv = logEvalCoord2fv ; - qglEvalMesh1 = logEvalMesh1 ; - qglEvalMesh2 = logEvalMesh2 ; - qglEvalPoint1 = logEvalPoint1 ; - qglEvalPoint2 = logEvalPoint2 ; - qglFeedbackBuffer = logFeedbackBuffer ; - qglFinish = logFinish ; - qglFlush = logFlush ; - qglFogf = logFogf ; - qglFogfv = logFogfv ; - qglFogi = logFogi ; - qglFogiv = logFogiv ; - qglFrontFace = logFrontFace ; - qglFrustum = logFrustum ; - qglGenLists = logGenLists ; - qglGenTextures = logGenTextures ; - qglGetBooleanv = logGetBooleanv ; - qglGetClipPlane = logGetClipPlane ; - qglGetDoublev = logGetDoublev ; - qglGetError = logGetError ; - qglGetFloatv = logGetFloatv ; - qglGetIntegerv = logGetIntegerv ; - qglGetLightfv = logGetLightfv ; - qglGetLightiv = logGetLightiv ; - qglGetMapdv = logGetMapdv ; - qglGetMapfv = logGetMapfv ; - qglGetMapiv = logGetMapiv ; - qglGetMaterialfv = logGetMaterialfv ; - qglGetMaterialiv = logGetMaterialiv ; - qglGetPixelMapfv = logGetPixelMapfv ; - qglGetPixelMapuiv = logGetPixelMapuiv ; - qglGetPixelMapusv = logGetPixelMapusv ; - qglGetPointerv = logGetPointerv ; - qglGetPolygonStipple = logGetPolygonStipple ; - qglGetString = logGetString ; - qglGetTexEnvfv = logGetTexEnvfv ; - qglGetTexEnviv = logGetTexEnviv ; - qglGetTexGendv = logGetTexGendv ; - qglGetTexGenfv = logGetTexGenfv ; - qglGetTexGeniv = logGetTexGeniv ; - qglGetTexImage = logGetTexImage ; - qglGetTexLevelParameterfv = logGetTexLevelParameterfv ; - qglGetTexLevelParameteriv = logGetTexLevelParameteriv ; - qglGetTexParameterfv = logGetTexParameterfv ; - qglGetTexParameteriv = logGetTexParameteriv ; - qglHint = logHint ; - qglIndexMask = logIndexMask ; - qglIndexPointer = logIndexPointer ; - qglIndexd = logIndexd ; - qglIndexdv = logIndexdv ; - qglIndexf = logIndexf ; - qglIndexfv = logIndexfv ; - qglIndexi = logIndexi ; - qglIndexiv = logIndexiv ; - qglIndexs = logIndexs ; - qglIndexsv = logIndexsv ; - qglIndexub = logIndexub ; - qglIndexubv = logIndexubv ; - qglInitNames = logInitNames ; - qglInterleavedArrays = logInterleavedArrays ; - qglIsEnabled = logIsEnabled ; - qglIsList = logIsList ; - qglIsTexture = logIsTexture ; - qglLightModelf = logLightModelf ; - qglLightModelfv = logLightModelfv ; - qglLightModeli = logLightModeli ; - qglLightModeliv = logLightModeliv ; - qglLightf = logLightf ; - qglLightfv = logLightfv ; - qglLighti = logLighti ; - qglLightiv = logLightiv ; - qglLineStipple = logLineStipple ; - qglLineWidth = logLineWidth ; - qglListBase = logListBase ; - qglLoadIdentity = logLoadIdentity ; - qglLoadMatrixd = logLoadMatrixd ; - qglLoadMatrixf = logLoadMatrixf ; - qglLoadName = logLoadName ; - qglLogicOp = logLogicOp ; - qglMap1d = logMap1d ; - qglMap1f = logMap1f ; - qglMap2d = logMap2d ; - qglMap2f = logMap2f ; - qglMapGrid1d = logMapGrid1d ; - qglMapGrid1f = logMapGrid1f ; - qglMapGrid2d = logMapGrid2d ; - qglMapGrid2f = logMapGrid2f ; - qglMaterialf = logMaterialf ; - qglMaterialfv = logMaterialfv ; - qglMateriali = logMateriali ; - qglMaterialiv = logMaterialiv ; - qglMatrixMode = logMatrixMode ; - qglMultMatrixd = logMultMatrixd ; - qglMultMatrixf = logMultMatrixf ; - qglNewList = logNewList ; - qglNormal3b = logNormal3b ; - qglNormal3bv = logNormal3bv ; - qglNormal3d = logNormal3d ; - qglNormal3dv = logNormal3dv ; - qglNormal3f = logNormal3f ; - qglNormal3fv = logNormal3fv ; - qglNormal3i = logNormal3i ; - qglNormal3iv = logNormal3iv ; - qglNormal3s = logNormal3s ; - qglNormal3sv = logNormal3sv ; - qglNormalPointer = logNormalPointer ; - qglOrtho = logOrtho ; - qglPassThrough = logPassThrough ; - qglPixelMapfv = logPixelMapfv ; - qglPixelMapuiv = logPixelMapuiv ; - qglPixelMapusv = logPixelMapusv ; - qglPixelStoref = logPixelStoref ; - qglPixelStorei = logPixelStorei ; - qglPixelTransferf = logPixelTransferf ; - qglPixelTransferi = logPixelTransferi ; - qglPixelZoom = logPixelZoom ; - qglPointSize = logPointSize ; - qglPolygonMode = logPolygonMode ; - qglPolygonOffset = logPolygonOffset ; - qglPolygonStipple = logPolygonStipple ; - qglPopAttrib = logPopAttrib ; - qglPopClientAttrib = logPopClientAttrib ; - qglPopMatrix = logPopMatrix ; - qglPopName = logPopName ; - qglPrioritizeTextures = logPrioritizeTextures ; - qglPushAttrib = logPushAttrib ; - qglPushClientAttrib = logPushClientAttrib ; - qglPushMatrix = logPushMatrix ; - qglPushName = logPushName ; - qglRasterPos2d = logRasterPos2d ; - qglRasterPos2dv = logRasterPos2dv ; - qglRasterPos2f = logRasterPos2f ; - qglRasterPos2fv = logRasterPos2fv ; - qglRasterPos2i = logRasterPos2i ; - qglRasterPos2iv = logRasterPos2iv ; - qglRasterPos2s = logRasterPos2s ; - qglRasterPos2sv = logRasterPos2sv ; - qglRasterPos3d = logRasterPos3d ; - qglRasterPos3dv = logRasterPos3dv ; - qglRasterPos3f = logRasterPos3f ; - qglRasterPos3fv = logRasterPos3fv ; - qglRasterPos3i = logRasterPos3i ; - qglRasterPos3iv = logRasterPos3iv ; - qglRasterPos3s = logRasterPos3s ; - qglRasterPos3sv = logRasterPos3sv ; - qglRasterPos4d = logRasterPos4d ; - qglRasterPos4dv = logRasterPos4dv ; - qglRasterPos4f = logRasterPos4f ; - qglRasterPos4fv = logRasterPos4fv ; - qglRasterPos4i = logRasterPos4i ; - qglRasterPos4iv = logRasterPos4iv ; - qglRasterPos4s = logRasterPos4s ; - qglRasterPos4sv = logRasterPos4sv ; - qglReadBuffer = logReadBuffer ; - qglReadPixels = logReadPixels ; - qglRectd = logRectd ; - qglRectdv = logRectdv ; - qglRectf = logRectf ; - qglRectfv = logRectfv ; - qglRecti = logRecti ; - qglRectiv = logRectiv ; - qglRects = logRects ; - qglRectsv = logRectsv ; - qglRenderMode = logRenderMode ; - qglRotated = logRotated ; - qglRotatef = logRotatef ; - qglScaled = logScaled ; - qglScalef = logScalef ; - qglScissor = logScissor ; - qglSelectBuffer = logSelectBuffer ; - qglShadeModel = logShadeModel ; - qglStencilFunc = logStencilFunc ; - qglStencilMask = logStencilMask ; - qglStencilOp = logStencilOp ; - qglTexCoord1d = logTexCoord1d ; - qglTexCoord1dv = logTexCoord1dv ; - qglTexCoord1f = logTexCoord1f ; - qglTexCoord1fv = logTexCoord1fv ; - qglTexCoord1i = logTexCoord1i ; - qglTexCoord1iv = logTexCoord1iv ; - qglTexCoord1s = logTexCoord1s ; - qglTexCoord1sv = logTexCoord1sv ; - qglTexCoord2d = logTexCoord2d ; - qglTexCoord2dv = logTexCoord2dv ; - qglTexCoord2f = logTexCoord2f ; - qglTexCoord2fv = logTexCoord2fv ; - qglTexCoord2i = logTexCoord2i ; - qglTexCoord2iv = logTexCoord2iv ; - qglTexCoord2s = logTexCoord2s ; - qglTexCoord2sv = logTexCoord2sv ; - qglTexCoord3d = logTexCoord3d ; - qglTexCoord3dv = logTexCoord3dv ; - qglTexCoord3f = logTexCoord3f ; - qglTexCoord3fv = logTexCoord3fv ; - qglTexCoord3i = logTexCoord3i ; - qglTexCoord3iv = logTexCoord3iv ; - qglTexCoord3s = logTexCoord3s ; - qglTexCoord3sv = logTexCoord3sv ; - qglTexCoord4d = logTexCoord4d ; - qglTexCoord4dv = logTexCoord4dv ; - qglTexCoord4f = logTexCoord4f ; - qglTexCoord4fv = logTexCoord4fv ; - qglTexCoord4i = logTexCoord4i ; - qglTexCoord4iv = logTexCoord4iv ; - qglTexCoord4s = logTexCoord4s ; - qglTexCoord4sv = logTexCoord4sv ; - qglTexCoordPointer = logTexCoordPointer ; - qglTexEnvf = logTexEnvf ; - qglTexEnvfv = logTexEnvfv ; - qglTexEnvi = logTexEnvi ; - qglTexEnviv = logTexEnviv ; - qglTexGend = logTexGend ; - qglTexGendv = logTexGendv ; - qglTexGenf = logTexGenf ; - qglTexGenfv = logTexGenfv ; - qglTexGeni = logTexGeni ; - qglTexGeniv = logTexGeniv ; - qglTexImage1D = logTexImage1D ; - qglTexImage2D = logTexImage2D ; - qglTexParameterf = logTexParameterf ; - qglTexParameterfv = logTexParameterfv ; - qglTexParameteri = logTexParameteri ; - qglTexParameteriv = logTexParameteriv ; - qglTexSubImage1D = logTexSubImage1D ; - qglTexSubImage2D = logTexSubImage2D ; - qglTranslated = logTranslated ; - qglTranslatef = logTranslatef ; - qglVertex2d = logVertex2d ; - qglVertex2dv = logVertex2dv ; - qglVertex2f = logVertex2f ; - qglVertex2fv = logVertex2fv ; - qglVertex2i = logVertex2i ; - qglVertex2iv = logVertex2iv ; - qglVertex2s = logVertex2s ; - qglVertex2sv = logVertex2sv ; - qglVertex3d = logVertex3d ; - qglVertex3dv = logVertex3dv ; - qglVertex3f = logVertex3f ; - qglVertex3fv = logVertex3fv ; - qglVertex3i = logVertex3i ; - qglVertex3iv = logVertex3iv ; - qglVertex3s = logVertex3s ; - qglVertex3sv = logVertex3sv ; - qglVertex4d = logVertex4d ; - qglVertex4dv = logVertex4dv ; - qglVertex4f = logVertex4f ; - qglVertex4fv = logVertex4fv ; - qglVertex4i = logVertex4i ; - qglVertex4iv = logVertex4iv ; - qglVertex4s = logVertex4s ; - qglVertex4sv = logVertex4sv ; - qglVertexPointer = logVertexPointer ; - qglViewport = logViewport ; - } - else - { - if ( glw_state.log_fp ) { - fprintf( glw_state.log_fp, "*** CLOSING LOG ***\n" ); - fclose( glw_state.log_fp ); - glw_state.log_fp = NULL; - } - qglAccum = dllAccum; - qglAlphaFunc = dllAlphaFunc; - qglAreTexturesResident = dllAreTexturesResident; - qglArrayElement = dllArrayElement; - qglBegin = dllBegin; - qglBindTexture = dllBindTexture; - qglBitmap = dllBitmap; - qglBlendFunc = dllBlendFunc; - qglCallList = dllCallList; - qglCallLists = dllCallLists; - qglClear = dllClear; - qglClearAccum = dllClearAccum; - qglClearColor = dllClearColor; - qglClearDepth = dllClearDepth; - qglClearIndex = dllClearIndex; - qglClearStencil = dllClearStencil; - qglClipPlane = dllClipPlane; - qglColor3b = dllColor3b; - qglColor3bv = dllColor3bv; - qglColor3d = dllColor3d; - qglColor3dv = dllColor3dv; - qglColor3f = dllColor3f; - qglColor3fv = dllColor3fv; - qglColor3i = dllColor3i; - qglColor3iv = dllColor3iv; - qglColor3s = dllColor3s; - qglColor3sv = dllColor3sv; - qglColor3ub = dllColor3ub; - qglColor3ubv = dllColor3ubv; - qglColor3ui = dllColor3ui; - qglColor3uiv = dllColor3uiv; - qglColor3us = dllColor3us; - qglColor3usv = dllColor3usv; - qglColor4b = dllColor4b; - qglColor4bv = dllColor4bv; - qglColor4d = dllColor4d; - qglColor4dv = dllColor4dv; - qglColor4f = dllColor4f; - qglColor4fv = dllColor4fv; - qglColor4i = dllColor4i; - qglColor4iv = dllColor4iv; - qglColor4s = dllColor4s; - qglColor4sv = dllColor4sv; - qglColor4ub = dllColor4ub; - qglColor4ubv = dllColor4ubv; - qglColor4ui = dllColor4ui; - qglColor4uiv = dllColor4uiv; - qglColor4us = dllColor4us; - qglColor4usv = dllColor4usv; - qglColorMask = dllColorMask; - qglColorMaterial = dllColorMaterial; - qglColorPointer = dllColorPointer; - qglCopyPixels = dllCopyPixels; - qglCopyTexImage1D = dllCopyTexImage1D; - qglCopyTexImage2D = dllCopyTexImage2D; - qglCopyTexSubImage1D = dllCopyTexSubImage1D; - qglCopyTexSubImage2D = dllCopyTexSubImage2D; - qglCullFace = dllCullFace; - qglDeleteLists = dllDeleteLists ; - qglDeleteTextures = dllDeleteTextures ; - qglDepthFunc = dllDepthFunc ; - qglDepthMask = dllDepthMask ; - qglDepthRange = dllDepthRange ; - qglDisable = dllDisable ; - qglDisableClientState = dllDisableClientState ; - qglDrawArrays = dllDrawArrays ; - qglDrawBuffer = dllDrawBuffer ; - qglDrawElements = dllDrawElements ; - qglDrawPixels = dllDrawPixels ; - qglEdgeFlag = dllEdgeFlag ; - qglEdgeFlagPointer = dllEdgeFlagPointer ; - qglEdgeFlagv = dllEdgeFlagv ; - qglEnable = dllEnable ; - qglEnableClientState = dllEnableClientState ; - qglEnd = dllEnd ; - qglEndList = dllEndList ; - qglEvalCoord1d = dllEvalCoord1d ; - qglEvalCoord1dv = dllEvalCoord1dv ; - qglEvalCoord1f = dllEvalCoord1f ; - qglEvalCoord1fv = dllEvalCoord1fv ; - qglEvalCoord2d = dllEvalCoord2d ; - qglEvalCoord2dv = dllEvalCoord2dv ; - qglEvalCoord2f = dllEvalCoord2f ; - qglEvalCoord2fv = dllEvalCoord2fv ; - qglEvalMesh1 = dllEvalMesh1 ; - qglEvalMesh2 = dllEvalMesh2 ; - qglEvalPoint1 = dllEvalPoint1 ; - qglEvalPoint2 = dllEvalPoint2 ; - qglFeedbackBuffer = dllFeedbackBuffer ; - qglFinish = dllFinish ; - qglFlush = dllFlush ; - qglFogf = dllFogf ; - qglFogfv = dllFogfv ; - qglFogi = dllFogi ; - qglFogiv = dllFogiv ; - qglFrontFace = dllFrontFace ; - qglFrustum = dllFrustum ; - qglGenLists = dllGenLists ; - qglGenTextures = dllGenTextures ; - qglGetBooleanv = dllGetBooleanv ; - qglGetClipPlane = dllGetClipPlane ; - qglGetDoublev = dllGetDoublev ; - qglGetError = dllGetError ; - qglGetFloatv = dllGetFloatv ; - qglGetIntegerv = dllGetIntegerv ; - qglGetLightfv = dllGetLightfv ; - qglGetLightiv = dllGetLightiv ; - qglGetMapdv = dllGetMapdv ; - qglGetMapfv = dllGetMapfv ; - qglGetMapiv = dllGetMapiv ; - qglGetMaterialfv = dllGetMaterialfv ; - qglGetMaterialiv = dllGetMaterialiv ; - qglGetPixelMapfv = dllGetPixelMapfv ; - qglGetPixelMapuiv = dllGetPixelMapuiv ; - qglGetPixelMapusv = dllGetPixelMapusv ; - qglGetPointerv = dllGetPointerv ; - qglGetPolygonStipple = dllGetPolygonStipple ; - qglGetString = dllGetString ; - qglGetTexEnvfv = dllGetTexEnvfv ; - qglGetTexEnviv = dllGetTexEnviv ; - qglGetTexGendv = dllGetTexGendv ; - qglGetTexGenfv = dllGetTexGenfv ; - qglGetTexGeniv = dllGetTexGeniv ; - qglGetTexImage = dllGetTexImage ; - qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ; - qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ; - qglGetTexParameterfv = dllGetTexParameterfv ; - qglGetTexParameteriv = dllGetTexParameteriv ; - qglHint = dllHint ; - qglIndexMask = dllIndexMask ; - qglIndexPointer = dllIndexPointer ; - qglIndexd = dllIndexd ; - qglIndexdv = dllIndexdv ; - qglIndexf = dllIndexf ; - qglIndexfv = dllIndexfv ; - qglIndexi = dllIndexi ; - qglIndexiv = dllIndexiv ; - qglIndexs = dllIndexs ; - qglIndexsv = dllIndexsv ; - qglIndexub = dllIndexub ; - qglIndexubv = dllIndexubv ; - qglInitNames = dllInitNames ; - qglInterleavedArrays = dllInterleavedArrays ; - qglIsEnabled = dllIsEnabled ; - qglIsList = dllIsList ; - qglIsTexture = dllIsTexture ; - qglLightModelf = dllLightModelf ; - qglLightModelfv = dllLightModelfv ; - qglLightModeli = dllLightModeli ; - qglLightModeliv = dllLightModeliv ; - qglLightf = dllLightf ; - qglLightfv = dllLightfv ; - qglLighti = dllLighti ; - qglLightiv = dllLightiv ; - qglLineStipple = dllLineStipple ; - qglLineWidth = dllLineWidth ; - qglListBase = dllListBase ; - qglLoadIdentity = dllLoadIdentity ; - qglLoadMatrixd = dllLoadMatrixd ; - qglLoadMatrixf = dllLoadMatrixf ; - qglLoadName = dllLoadName ; - qglLogicOp = dllLogicOp ; - qglMap1d = dllMap1d ; - qglMap1f = dllMap1f ; - qglMap2d = dllMap2d ; - qglMap2f = dllMap2f ; - qglMapGrid1d = dllMapGrid1d ; - qglMapGrid1f = dllMapGrid1f ; - qglMapGrid2d = dllMapGrid2d ; - qglMapGrid2f = dllMapGrid2f ; - qglMaterialf = dllMaterialf ; - qglMaterialfv = dllMaterialfv ; - qglMateriali = dllMateriali ; - qglMaterialiv = dllMaterialiv ; - qglMatrixMode = dllMatrixMode ; - qglMultMatrixd = dllMultMatrixd ; - qglMultMatrixf = dllMultMatrixf ; - qglNewList = dllNewList ; - qglNormal3b = dllNormal3b ; - qglNormal3bv = dllNormal3bv ; - qglNormal3d = dllNormal3d ; - qglNormal3dv = dllNormal3dv ; - qglNormal3f = dllNormal3f ; - qglNormal3fv = dllNormal3fv ; - qglNormal3i = dllNormal3i ; - qglNormal3iv = dllNormal3iv ; - qglNormal3s = dllNormal3s ; - qglNormal3sv = dllNormal3sv ; - qglNormalPointer = dllNormalPointer ; - qglOrtho = dllOrtho ; - qglPassThrough = dllPassThrough ; - qglPixelMapfv = dllPixelMapfv ; - qglPixelMapuiv = dllPixelMapuiv ; - qglPixelMapusv = dllPixelMapusv ; - qglPixelStoref = dllPixelStoref ; - qglPixelStorei = dllPixelStorei ; - qglPixelTransferf = dllPixelTransferf ; - qglPixelTransferi = dllPixelTransferi ; - qglPixelZoom = dllPixelZoom ; - qglPointSize = dllPointSize ; - qglPolygonMode = dllPolygonMode ; - qglPolygonOffset = dllPolygonOffset ; - qglPolygonStipple = dllPolygonStipple ; - qglPopAttrib = dllPopAttrib ; - qglPopClientAttrib = dllPopClientAttrib ; - qglPopMatrix = dllPopMatrix ; - qglPopName = dllPopName ; - qglPrioritizeTextures = dllPrioritizeTextures ; - qglPushAttrib = dllPushAttrib ; - qglPushClientAttrib = dllPushClientAttrib ; - qglPushMatrix = dllPushMatrix ; - qglPushName = dllPushName ; - qglRasterPos2d = dllRasterPos2d ; - qglRasterPos2dv = dllRasterPos2dv ; - qglRasterPos2f = dllRasterPos2f ; - qglRasterPos2fv = dllRasterPos2fv ; - qglRasterPos2i = dllRasterPos2i ; - qglRasterPos2iv = dllRasterPos2iv ; - qglRasterPos2s = dllRasterPos2s ; - qglRasterPos2sv = dllRasterPos2sv ; - qglRasterPos3d = dllRasterPos3d ; - qglRasterPos3dv = dllRasterPos3dv ; - qglRasterPos3f = dllRasterPos3f ; - qglRasterPos3fv = dllRasterPos3fv ; - qglRasterPos3i = dllRasterPos3i ; - qglRasterPos3iv = dllRasterPos3iv ; - qglRasterPos3s = dllRasterPos3s ; - qglRasterPos3sv = dllRasterPos3sv ; - qglRasterPos4d = dllRasterPos4d ; - qglRasterPos4dv = dllRasterPos4dv ; - qglRasterPos4f = dllRasterPos4f ; - qglRasterPos4fv = dllRasterPos4fv ; - qglRasterPos4i = dllRasterPos4i ; - qglRasterPos4iv = dllRasterPos4iv ; - qglRasterPos4s = dllRasterPos4s ; - qglRasterPos4sv = dllRasterPos4sv ; - qglReadBuffer = dllReadBuffer ; - qglReadPixels = dllReadPixels ; - qglRectd = dllRectd ; - qglRectdv = dllRectdv ; - qglRectf = dllRectf ; - qglRectfv = dllRectfv ; - qglRecti = dllRecti ; - qglRectiv = dllRectiv ; - qglRects = dllRects ; - qglRectsv = dllRectsv ; - qglRenderMode = dllRenderMode ; - qglRotated = dllRotated ; - qglRotatef = dllRotatef ; - qglScaled = dllScaled ; - qglScalef = dllScalef ; - qglScissor = dllScissor ; - qglSelectBuffer = dllSelectBuffer ; - qglShadeModel = dllShadeModel ; - qglStencilFunc = dllStencilFunc ; - qglStencilMask = dllStencilMask ; - qglStencilOp = dllStencilOp ; - qglTexCoord1d = dllTexCoord1d ; - qglTexCoord1dv = dllTexCoord1dv ; - qglTexCoord1f = dllTexCoord1f ; - qglTexCoord1fv = dllTexCoord1fv ; - qglTexCoord1i = dllTexCoord1i ; - qglTexCoord1iv = dllTexCoord1iv ; - qglTexCoord1s = dllTexCoord1s ; - qglTexCoord1sv = dllTexCoord1sv ; - qglTexCoord2d = dllTexCoord2d ; - qglTexCoord2dv = dllTexCoord2dv ; - qglTexCoord2f = dllTexCoord2f ; - qglTexCoord2fv = dllTexCoord2fv ; - qglTexCoord2i = dllTexCoord2i ; - qglTexCoord2iv = dllTexCoord2iv ; - qglTexCoord2s = dllTexCoord2s ; - qglTexCoord2sv = dllTexCoord2sv ; - qglTexCoord3d = dllTexCoord3d ; - qglTexCoord3dv = dllTexCoord3dv ; - qglTexCoord3f = dllTexCoord3f ; - qglTexCoord3fv = dllTexCoord3fv ; - qglTexCoord3i = dllTexCoord3i ; - qglTexCoord3iv = dllTexCoord3iv ; - qglTexCoord3s = dllTexCoord3s ; - qglTexCoord3sv = dllTexCoord3sv ; - qglTexCoord4d = dllTexCoord4d ; - qglTexCoord4dv = dllTexCoord4dv ; - qglTexCoord4f = dllTexCoord4f ; - qglTexCoord4fv = dllTexCoord4fv ; - qglTexCoord4i = dllTexCoord4i ; - qglTexCoord4iv = dllTexCoord4iv ; - qglTexCoord4s = dllTexCoord4s ; - qglTexCoord4sv = dllTexCoord4sv ; - qglTexCoordPointer = dllTexCoordPointer ; - qglTexEnvf = dllTexEnvf ; - qglTexEnvfv = dllTexEnvfv ; - qglTexEnvi = dllTexEnvi ; - qglTexEnviv = dllTexEnviv ; - qglTexGend = dllTexGend ; - qglTexGendv = dllTexGendv ; - qglTexGenf = dllTexGenf ; - qglTexGenfv = dllTexGenfv ; - qglTexGeni = dllTexGeni ; - qglTexGeniv = dllTexGeniv ; - qglTexImage1D = dllTexImage1D ; - qglTexImage2D = dllTexImage2D ; - qglTexParameterf = dllTexParameterf ; - qglTexParameterfv = dllTexParameterfv ; - qglTexParameteri = dllTexParameteri ; - qglTexParameteriv = dllTexParameteriv ; - qglTexSubImage1D = dllTexSubImage1D ; - qglTexSubImage2D = dllTexSubImage2D ; - qglTranslated = dllTranslated ; - qglTranslatef = dllTranslatef ; - qglVertex2d = dllVertex2d ; - qglVertex2dv = dllVertex2dv ; - qglVertex2f = dllVertex2f ; - qglVertex2fv = dllVertex2fv ; - qglVertex2i = dllVertex2i ; - qglVertex2iv = dllVertex2iv ; - qglVertex2s = dllVertex2s ; - qglVertex2sv = dllVertex2sv ; - qglVertex3d = dllVertex3d ; - qglVertex3dv = dllVertex3dv ; - qglVertex3f = dllVertex3f ; - qglVertex3fv = dllVertex3fv ; - qglVertex3i = dllVertex3i ; - qglVertex3iv = dllVertex3iv ; - qglVertex3s = dllVertex3s ; - qglVertex3sv = dllVertex3sv ; - qglVertex4d = dllVertex4d ; - qglVertex4dv = dllVertex4dv ; - qglVertex4f = dllVertex4f ; - qglVertex4fv = dllVertex4fv ; - qglVertex4i = dllVertex4i ; - qglVertex4iv = dllVertex4iv ; - qglVertex4s = dllVertex4s ; - qglVertex4sv = dllVertex4sv ; - qglVertexPointer = dllVertexPointer ; - qglViewport = dllViewport ; - } -} - -#ifdef _MSC_VER -#pragma warning (default : 4113 4133 4047 ) -#endif - - - diff --git a/code/win32/win_resource.rc b/code/win32/win_resource.rc deleted file mode 100644 index 52d1355..0000000 --- a/code/win32/win_resource.rc +++ /dev/null @@ -1,79 +0,0 @@ -//Microsoft Developer Studio generated resource script. -// -#include "resource.h" - -#define APSTUDIO_READONLY_SYMBOLS -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 2 resource. -// -#ifndef __MINGW32__ -#include "winres.h" -#else -#include <winresrc.h> -#endif - -///////////////////////////////////////////////////////////////////////////// -#undef APSTUDIO_READONLY_SYMBOLS - -///////////////////////////////////////////////////////////////////////////// -// English (U.S.) resources - -#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) -#ifdef _WIN32 -LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US -#pragma code_page(1252) -#endif //_WIN32 - -#ifdef APSTUDIO_INVOKED -///////////////////////////////////////////////////////////////////////////// -// -// TEXTINCLUDE -// - -1 TEXTINCLUDE DISCARDABLE -BEGIN - "resource.h\0" -END - -2 TEXTINCLUDE DISCARDABLE -BEGIN - "#include ""winres.h""\r\n" - "\0" -END - -3 TEXTINCLUDE DISCARDABLE -BEGIN - "\0" -END - -#endif // APSTUDIO_INVOKED - - -///////////////////////////////////////////////////////////////////////////// -// -// Icon -// - -// Icon with lowest ID value placed first to ensure application icon -// remains consistent on all systems. -#ifndef __MINGW32__ -IDI_ICON1 ICON DISCARDABLE "qe3.ico" -#else -IDI_ICON1 ICON DISCARDABLE "code/win32/qe3.ico" -#endif - -///////////////////////////////////////////////////////////////////////////// -// -// String Table -// - -STRINGTABLE DISCARDABLE -BEGIN - IDS_STRING1 "Quake3" -END - -#endif // English (U.S.) resources -///////////////////////////////////////////////////////////////////////////// - - diff --git a/code/win32/win_shared.c b/code/win32/win_shared.c deleted file mode 100644 index 24e3079..0000000 --- a/code/win32/win_shared.c +++ /dev/null @@ -1,350 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -#include "../qcommon/q_shared.h" -#include "../qcommon/qcommon.h" -#include "win_local.h" -#include <lmerr.h> -#include <lmcons.h> -#include <lmwksta.h> -#include <errno.h> -#include <fcntl.h> -#include <stdio.h> -#include <direct.h> -#include <io.h> -#include <conio.h> -#include <wincrypt.h> - -/* -================ -Sys_Milliseconds -================ -*/ -int sys_timeBase; -int Sys_Milliseconds (void) -{ - int sys_curtime; - static qboolean initialized = qfalse; - - if (!initialized) { - sys_timeBase = timeGetTime(); - initialized = qtrue; - } - sys_curtime = timeGetTime() - sys_timeBase; - - return sys_curtime; -} - -#ifndef __GNUC__ //see snapvectora.s -/* -================ -Sys_SnapVector -================ -*/ -void Sys_SnapVector( float *v ) -{ - int i; - float f; - - f = *v; - __asm fld f; - __asm fistp i; - *v = i; - v++; - f = *v; - __asm fld f; - __asm fistp i; - *v = i; - v++; - f = *v; - __asm fld f; - __asm fistp i; - *v = i; -} -#endif - -qboolean Sys_RandomBytes( byte *string, int len ) -{ - HCRYPTPROV prov; - - if( !CryptAcquireContext( &prov, NULL, NULL, - PROV_RSA_FULL, CRYPT_VERIFYCONTEXT ) ) { - - return qfalse; - } - - if( !CryptGenRandom( prov, len, (BYTE *)string ) ) { - CryptReleaseContext( prov, 0 ); - return qfalse; - } - CryptReleaseContext( prov, 0 ); - return qtrue; -} - - -/* -** -** Disable all optimizations temporarily so this code works correctly! -** -*/ -#ifdef _MSC_VER -#pragma optimize( "", off ) -#endif - -// If you fancy porting this stuff to AT&T then feel free... :) -// It's not actually used functionally though, so it may be a waste of effort -#ifndef __MINGW32__ -/* -** -------------------------------------------------------------------------------- -** -** PROCESSOR STUFF -** -** -------------------------------------------------------------------------------- -*/ -static void CPUID( int func, unsigned regs[4] ) -{ - unsigned regEAX, regEBX, regECX, regEDX; - - __asm mov eax, func - __asm __emit 00fh - __asm __emit 0a2h - __asm mov regEAX, eax - __asm mov regEBX, ebx - __asm mov regECX, ecx - __asm mov regEDX, edx - - regs[0] = regEAX; - regs[1] = regEBX; - regs[2] = regECX; - regs[3] = regEDX; -} - -static int IsPentium( void ) -{ - __asm - { - pushfd // save eflags - pop eax - test eax, 0x00200000 // check ID bit - jz set21 // bit 21 is not set, so jump to set_21 - and eax, 0xffdfffff // clear bit 21 - push eax // save new value in register - popfd // store new value in flags - pushfd - pop eax - test eax, 0x00200000 // check ID bit - jz good - jmp err // cpuid not supported -set21: - or eax, 0x00200000 // set ID bit - push eax // store new value - popfd // store new value in EFLAGS - pushfd - pop eax - test eax, 0x00200000 // if bit 21 is on - jnz good - jmp err - } - -err: - return qfalse; -good: - return qtrue; -} - -static int Is3DNOW( void ) -{ - unsigned regs[4]; - char pstring[16]; - char processorString[13]; - - // get name of processor - CPUID( 0, ( unsigned int * ) pstring ); - processorString[0] = pstring[4]; - processorString[1] = pstring[5]; - processorString[2] = pstring[6]; - processorString[3] = pstring[7]; - processorString[4] = pstring[12]; - processorString[5] = pstring[13]; - processorString[6] = pstring[14]; - processorString[7] = pstring[15]; - processorString[8] = pstring[8]; - processorString[9] = pstring[9]; - processorString[10] = pstring[10]; - processorString[11] = pstring[11]; - processorString[12] = 0; - -// REMOVED because you can have 3DNow! on non-AMD systems -// if ( strcmp( processorString, "AuthenticAMD" ) ) -// return qfalse; - - // check AMD-specific functions - CPUID( 0x80000000, regs ); - if ( regs[0] < 0x80000000 ) - return qfalse; - - // bit 31 of EDX denotes 3DNOW! support - CPUID( 0x80000001, regs ); - if ( regs[3] & ( 1 << 31 ) ) - return qtrue; - - return qfalse; -} - -static int IsKNI( void ) -{ - unsigned regs[4]; - - // get CPU feature bits - CPUID( 1, regs ); - - // bit 25 of EDX denotes KNI existence - if ( regs[3] & ( 1 << 25 ) ) - return qtrue; - - return qfalse; -} - -static int IsMMX( void ) -{ - unsigned regs[4]; - - // get CPU feature bits - CPUID( 1, regs ); - - // bit 23 of EDX denotes MMX existence - if ( regs[3] & ( 1 << 23 ) ) - return qtrue; - return qfalse; -} - -int Sys_GetProcessorId( void ) -{ -#if defined _M_ALPHA - return CPUID_AXP; -#elif !defined _M_IX86 - return CPUID_GENERIC; -#else - - // verify we're at least a Pentium or 486 w/ CPUID support - if ( !IsPentium() ) - return CPUID_INTEL_UNSUPPORTED; - - // check for MMX - if ( !IsMMX() ) - { - // Pentium or PPro - return CPUID_INTEL_PENTIUM; - } - - // see if we're an AMD 3DNOW! processor - if ( Is3DNOW() ) - { - return CPUID_AMD_3DNOW; - } - - // see if we're an Intel Katmai - if ( IsKNI() ) - { - return CPUID_INTEL_KATMAI; - } - - // by default we're functionally a vanilla Pentium/MMX or P2/MMX - return CPUID_INTEL_MMX; - -#endif -} -#endif - -/* -** -** Re-enable optimizations back to what they were -** -*/ -#ifdef _MSC_VER -#pragma optimize( "", on ) -#endif - -//============================================ - -char *Sys_GetCurrentUser( void ) -{ - static char s_userName[1024]; - unsigned long size = sizeof( s_userName ); - - - if ( !GetUserName( s_userName, &size ) ) - strcpy( s_userName, "player" ); - - if ( !s_userName[0] ) - { - strcpy( s_userName, "player" ); - } - - return s_userName; -} - -char *Sys_DefaultHomePath(void) { - TCHAR szPath[MAX_PATH]; - static char path[MAX_OSPATH]; - FARPROC qSHGetFolderPath; - HMODULE shfolder = LoadLibrary("shfolder.dll"); - - if(shfolder == NULL) { - Com_Printf("Unable to load SHFolder.dll\n"); - return NULL; - } - - qSHGetFolderPath = GetProcAddress(shfolder, "SHGetFolderPathA"); - if(qSHGetFolderPath == NULL) - { - Com_Printf("Unable to find SHGetFolderPath in SHFolder.dll\n"); - FreeLibrary(shfolder); - return NULL; - } - - if( !SUCCEEDED( qSHGetFolderPath( NULL, CSIDL_APPDATA, - NULL, 0, szPath ) ) ) - { - Com_Printf("Unable to detect CSIDL_APPDATA\n"); - FreeLibrary(shfolder); - return NULL; - } - Q_strncpyz( path, szPath, sizeof(path) ); - Q_strcat( path, sizeof(path), "\\Quake3" ); - FreeLibrary(shfolder); - if( !CreateDirectory( path, NULL ) ) - { - if( GetLastError() != ERROR_ALREADY_EXISTS ) - { - Com_Printf("Unable to create directory \"%s\"\n", path); - return NULL; - } - } - return path; -} - -char *Sys_DefaultInstallPath(void) -{ - return Sys_Cwd(); -} - diff --git a/code/win32/win_snd.c b/code/win32/win_snd.c deleted file mode 100644 index 28c4318..0000000 --- a/code/win32/win_snd.c +++ /dev/null @@ -1,388 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#include <float.h> - -#include "../client/snd_local.h" -#include "win_local.h" - -HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter); -#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c) - -#define SECONDARY_BUFFER_SIZE 0x10000 - - -static qboolean dsound_init; -static int sample16; -static DWORD gSndBufSize; -static DWORD locksize; -static LPDIRECTSOUND pDS; -static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf; -static HINSTANCE hInstDS; - - -static const char *DSoundError( int error ) { - switch ( error ) { - case DSERR_BUFFERLOST: - return "DSERR_BUFFERLOST"; - case DSERR_INVALIDCALL: - return "DSERR_INVALIDCALLS"; - case DSERR_INVALIDPARAM: - return "DSERR_INVALIDPARAM"; - case DSERR_PRIOLEVELNEEDED: - return "DSERR_PRIOLEVELNEEDED"; - } - - return "unknown"; -} - -/* -================== -SNDDMA_Shutdown -================== -*/ -void SNDDMA_Shutdown( void ) { - Com_DPrintf( "Shutting down sound system\n" ); - - if ( pDS ) { - Com_DPrintf( "Destroying DS buffers\n" ); - if ( pDS ) - { - Com_DPrintf( "...setting NORMAL coop level\n" ); - pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ); - } - - if ( pDSBuf ) - { - Com_DPrintf( "...stopping and releasing sound buffer\n" ); - pDSBuf->lpVtbl->Stop( pDSBuf ); - pDSBuf->lpVtbl->Release( pDSBuf ); - } - - // only release primary buffer if it's not also the mixing buffer we just released - if ( pDSPBuf && ( pDSBuf != pDSPBuf ) ) - { - Com_DPrintf( "...releasing primary buffer\n" ); - pDSPBuf->lpVtbl->Release( pDSPBuf ); - } - pDSBuf = NULL; - pDSPBuf = NULL; - - dma.buffer = NULL; - - Com_DPrintf( "...releasing DS object\n" ); - pDS->lpVtbl->Release( pDS ); - } - - if ( hInstDS ) { - Com_DPrintf( "...freeing DSOUND.DLL\n" ); - FreeLibrary( hInstDS ); - hInstDS = NULL; - } - - pDS = NULL; - pDSBuf = NULL; - pDSPBuf = NULL; - dsound_init = qfalse; - memset ((void *)&dma, 0, sizeof (dma)); - CoUninitialize( ); -} - -/* -================== -SNDDMA_Init - -Initialize direct sound -Returns false if failed -================== -*/ -qboolean SNDDMA_Init(void) { - - memset ((void *)&dma, 0, sizeof (dma)); - dsound_init = 0; - - CoInitialize(NULL); - - if ( !SNDDMA_InitDS () ) { - return qfalse; - } - - dsound_init = qtrue; - - Com_DPrintf("Completed successfully\n" ); - - return qtrue; -} - -#undef DEFINE_GUID - -#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ - const GUID name \ - = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } - -// DirectSound Component GUID {47D4D946-62E8-11CF-93BC-444553540000} -DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0); - -// DirectSound 8.0 Component GUID {3901CC3F-84B5-4FA4-BA35-AA8172B8A09B} -DEFINE_GUID(CLSID_DirectSound8, 0x3901cc3f, 0x84b5, 0x4fa4, 0xba, 0x35, 0xaa, 0x81, 0x72, 0xb8, 0xa0, 0x9b); - -DEFINE_GUID(IID_IDirectSound8, 0xC50A7E93, 0xF395, 0x4834, 0x9E, 0xF6, 0x7F, 0xA9, 0x9D, 0xE5, 0x09, 0x66); -DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60); - - -int SNDDMA_InitDS () -{ - HRESULT hresult; - DSBUFFERDESC dsbuf; - DSBCAPS dsbcaps; - WAVEFORMATEX format; - int use8; - - Com_Printf( "Initializing DirectSound\n"); - - use8 = 1; - // Create IDirectSound using the primary sound device - if( FAILED( hresult = CoCreateInstance(&CLSID_DirectSound8, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound8, (void **)&pDS))) { - use8 = 0; - if( FAILED( hresult = CoCreateInstance(&CLSID_DirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (void **)&pDS))) { - Com_Printf ("failed\n"); - SNDDMA_Shutdown (); - return qfalse; - } - } - - hresult = pDS->lpVtbl->Initialize( pDS, NULL); - - Com_DPrintf( "ok\n" ); - - Com_DPrintf("...setting DSSCL_PRIORITY coop level: " ); - - if ( DS_OK != pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ) ) { - Com_Printf ("failed\n"); - SNDDMA_Shutdown (); - return qfalse; - } - Com_DPrintf("ok\n" ); - - - // create the secondary buffer we'll actually work with - dma.channels = 2; - dma.samplebits = 16; - -// if (s_khz->integer == 44) -// dma.speed = 44100; -// else if (s_khz->integer == 22) -// dma.speed = 22050; -// else -// dma.speed = 11025; - - dma.speed = 22050; - memset (&format, 0, sizeof(format)); - format.wFormatTag = WAVE_FORMAT_PCM; - format.nChannels = dma.channels; - format.wBitsPerSample = dma.samplebits; - format.nSamplesPerSec = dma.speed; - format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8; - format.cbSize = 0; - format.nAvgBytesPerSec = format.nSamplesPerSec*format.nBlockAlign; - - memset (&dsbuf, 0, sizeof(dsbuf)); - dsbuf.dwSize = sizeof(DSBUFFERDESC); - - // Micah: take advantage of 2D hardware.if available. - dsbuf.dwFlags = DSBCAPS_LOCHARDWARE; - if (use8) { - dsbuf.dwFlags |= DSBCAPS_GETCURRENTPOSITION2; - } - dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE; - dsbuf.lpwfxFormat = &format; - - memset(&dsbcaps, 0, sizeof(dsbcaps)); - dsbcaps.dwSize = sizeof(dsbcaps); - - Com_DPrintf( "...creating secondary buffer: " ); - if (DS_OK == pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) { - Com_Printf( "locked hardware. ok\n" ); - } - else { - // Couldn't get hardware, fallback to software. - dsbuf.dwFlags = DSBCAPS_LOCSOFTWARE; - if (use8) { - dsbuf.dwFlags |= DSBCAPS_GETCURRENTPOSITION2; - } - if (DS_OK != pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) { - Com_Printf( "failed\n" ); - SNDDMA_Shutdown (); - return qfalse; - } - Com_DPrintf( "forced to software. ok\n" ); - } - - // Make sure mixer is active - if ( DS_OK != pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING) ) { - Com_Printf ("*** Looped sound play failed ***\n"); - SNDDMA_Shutdown (); - return qfalse; - } - - // get the returned buffer size - if ( DS_OK != pDSBuf->lpVtbl->GetCaps (pDSBuf, &dsbcaps) ) { - Com_Printf ("*** GetCaps failed ***\n"); - SNDDMA_Shutdown (); - return qfalse; - } - - gSndBufSize = dsbcaps.dwBufferBytes; - - dma.channels = format.nChannels; - dma.samplebits = format.wBitsPerSample; - dma.speed = format.nSamplesPerSec; - dma.samples = gSndBufSize/(dma.samplebits/8); - dma.submission_chunk = 1; - dma.buffer = NULL; // must be locked first - - sample16 = (dma.samplebits/8) - 1; - - SNDDMA_BeginPainting (); - if (dma.buffer) - memset(dma.buffer, 0, dma.samples * dma.samplebits/8); - SNDDMA_Submit (); - return 1; -} -/* -============== -SNDDMA_GetDMAPos - -return the current sample position (in mono samples read) -inside the recirculating dma buffer, so the mixing code will know -how many sample are required to fill it up. -=============== -*/ -int SNDDMA_GetDMAPos( void ) { - MMTIME mmtime; - int s; - DWORD dwWrite; - - if ( !dsound_init ) { - return 0; - } - - mmtime.wType = TIME_SAMPLES; - pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmtime.u.sample, &dwWrite); - - s = mmtime.u.sample; - - s >>= sample16; - - s &= (dma.samples-1); - - return s; -} - -/* -============== -SNDDMA_BeginPainting - -Makes sure dma.buffer is valid -=============== -*/ -void SNDDMA_BeginPainting( void ) { - int reps; - DWORD dwSize2; - DWORD *pbuf, *pbuf2; - HRESULT hresult; - DWORD dwStatus; - - if ( !pDSBuf ) { - return; - } - - // if the buffer was lost or stopped, restore it and/or restart it - if ( pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK ) { - Com_Printf ("Couldn't get sound buffer status\n"); - } - - if (dwStatus & DSBSTATUS_BUFFERLOST) - pDSBuf->lpVtbl->Restore (pDSBuf); - - if (!(dwStatus & DSBSTATUS_PLAYING)) - pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING); - - // lock the dsound buffer - - reps = 0; - dma.buffer = NULL; - - while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID)&pbuf, &locksize, - (LPVOID)&pbuf2, &dwSize2, 0)) != DS_OK) - { - if (hresult != DSERR_BUFFERLOST) - { - Com_Printf( "SNDDMA_BeginPainting: Lock failed with error '%s'\n", DSoundError( hresult ) ); - S_Shutdown (); - return; - } - else - { - pDSBuf->lpVtbl->Restore( pDSBuf ); - } - - if (++reps > 2) - return; - } - dma.buffer = (unsigned char *)pbuf; -} - -/* -============== -SNDDMA_Submit - -Send sound to device if buffer isn't really the dma buffer -Also unlocks the dsound buffer -=============== -*/ -void SNDDMA_Submit( void ) { - // unlock the dsound buffer - if ( pDSBuf ) { - pDSBuf->lpVtbl->Unlock(pDSBuf, dma.buffer, locksize, NULL, 0); - } -} - - -/* -================= -SNDDMA_Activate - -When we change windows we need to do this -================= -*/ -void SNDDMA_Activate( void ) { - if ( !pDS ) { - return; - } - - if ( DS_OK != pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ) ) { - Com_Printf ("sound SetCooperativeLevel failed\n"); - SNDDMA_Shutdown (); - } -} - - diff --git a/code/win32/win_syscon.c b/code/win32/win_syscon.c deleted file mode 100644 index 3e14840..0000000 --- a/code/win32/win_syscon.c +++ /dev/null @@ -1,596 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// win_syscon.h -#include "../client/client.h" -#include "win_local.h" -#include "resource.h" -#include <errno.h> -#include <float.h> -#include <fcntl.h> -#include <stdio.h> -#include <direct.h> -#include <io.h> -#include <conio.h> - -#define COPY_ID 1 -#define QUIT_ID 2 -#define CLEAR_ID 3 - -#define ERRORBOX_ID 10 -#define ERRORTEXT_ID 11 - -#define EDIT_ID 100 -#define INPUT_ID 101 - -typedef struct -{ - HWND hWnd; - HWND hwndBuffer; - - HWND hwndButtonClear; - HWND hwndButtonCopy; - HWND hwndButtonQuit; - - HWND hwndErrorBox; - HWND hwndErrorText; - - HBITMAP hbmLogo; - HBITMAP hbmClearBitmap; - - HBRUSH hbrEditBackground; - HBRUSH hbrErrorBackground; - - HFONT hfBufferFont; - HFONT hfButtonFont; - - HWND hwndInputLine; - - char errorString[80]; - - char consoleText[512], returnedText[512]; - int visLevel; - qboolean quitOnClose; - int windowWidth, windowHeight; - - WNDPROC SysInputLineWndProc; - -} WinConData; - -static WinConData s_wcd; - -static LONG WINAPI ConWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) -{ - char *cmdString; - static qboolean s_timePolarity; - - switch (uMsg) - { - case WM_ACTIVATE: - if ( LOWORD( wParam ) != WA_INACTIVE ) - { - SetFocus( s_wcd.hwndInputLine ); - } - - if ( com_viewlog && ( com_dedicated && !com_dedicated->integer ) ) - { - // if the viewlog is open, check to see if it's being minimized - if ( com_viewlog->integer == 1 ) - { - if ( HIWORD( wParam ) ) // minimized flag - { - Cvar_Set( "viewlog", "2" ); - } - } - else if ( com_viewlog->integer == 2 ) - { - if ( !HIWORD( wParam ) ) // minimized flag - { - Cvar_Set( "viewlog", "1" ); - } - } - } - break; - - case WM_CLOSE: - if ( ( com_dedicated && com_dedicated->integer ) ) - { - cmdString = CopyString( "quit" ); - Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, cmdString ); - } - else if ( s_wcd.quitOnClose ) - { - PostQuitMessage( 0 ); - } - else - { - Sys_ShowConsole( 0, qfalse ); - Cvar_Set( "viewlog", "0" ); - } - return 0; - case WM_CTLCOLORSTATIC: - if ( ( HWND ) lParam == s_wcd.hwndBuffer ) - { - SetBkColor( ( HDC ) wParam, RGB( 0x00, 0x00, 0xB0 ) ); - SetTextColor( ( HDC ) wParam, RGB( 0xff, 0xff, 0x00 ) ); - -#if 0 // this draws a background in the edit box, but there are issues with this - if ( ( hdcScaled = CreateCompatibleDC( ( HDC ) wParam ) ) != 0 ) - { - if ( SelectObject( ( HDC ) hdcScaled, s_wcd.hbmLogo ) ) - { - StretchBlt( ( HDC ) wParam, 0, 0, 512, 384, - hdcScaled, 0, 0, 512, 384, - SRCCOPY ); - } - DeleteDC( hdcScaled ); - } -#endif - return ( long ) s_wcd.hbrEditBackground; - } - else if ( ( HWND ) lParam == s_wcd.hwndErrorBox ) - { - if ( s_timePolarity & 1 ) - { - SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) ); - SetTextColor( ( HDC ) wParam, RGB( 0xff, 0x0, 0x00 ) ); - } - else - { - SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) ); - SetTextColor( ( HDC ) wParam, RGB( 0x00, 0x0, 0x00 ) ); - } - return ( long ) s_wcd.hbrErrorBackground; - } - break; - - case WM_COMMAND: - if ( wParam == COPY_ID ) - { - SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 ); - SendMessage( s_wcd.hwndBuffer, WM_COPY, 0, 0 ); - } - else if ( wParam == QUIT_ID ) - { - if ( s_wcd.quitOnClose ) - { - PostQuitMessage( 0 ); - } - else - { - cmdString = CopyString( "quit" ); - Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, cmdString ); - } - } - else if ( wParam == CLEAR_ID ) - { - SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 ); - SendMessage( s_wcd.hwndBuffer, EM_REPLACESEL, FALSE, ( LPARAM ) "" ); - UpdateWindow( s_wcd.hwndBuffer ); - } - break; - case WM_CREATE: -// s_wcd.hbmLogo = LoadBitmap( g_wv.hInstance, MAKEINTRESOURCE( IDB_BITMAP1 ) ); -// s_wcd.hbmClearBitmap = LoadBitmap( g_wv.hInstance, MAKEINTRESOURCE( IDB_BITMAP2 ) ); - s_wcd.hbrEditBackground = CreateSolidBrush( RGB( 0x00, 0x00, 0xB0 ) ); - s_wcd.hbrErrorBackground = CreateSolidBrush( RGB( 0x80, 0x80, 0x80 ) ); - SetTimer( hWnd, 1, 1000, NULL ); - break; - case WM_ERASEBKGND: -#if 0 - HDC hdcScaled; - HGDIOBJ oldObject; - -#if 1 // a single, large image - hdcScaled = CreateCompatibleDC( ( HDC ) wParam ); - assert( hdcScaled != 0 ); - - if ( hdcScaled ) - { - oldObject = SelectObject( ( HDC ) hdcScaled, s_wcd.hbmLogo ); - assert( oldObject != 0 ); - if ( oldObject ) - { - StretchBlt( ( HDC ) wParam, 0, 0, s_wcd.windowWidth, s_wcd.windowHeight, - hdcScaled, 0, 0, 512, 384, - SRCCOPY ); - } - DeleteDC( hdcScaled ); - hdcScaled = 0; - } -#else // a repeating brush - { - HBRUSH hbrClearBrush; - RECT r; - - GetWindowRect( hWnd, &r ); - - r.bottom = r.bottom - r.top + 1; - r.right = r.right - r.left + 1; - r.top = 0; - r.left = 0; - - hbrClearBrush = CreatePatternBrush( s_wcd.hbmClearBitmap ); - - assert( hbrClearBrush != 0 ); - - if ( hbrClearBrush ) - { - FillRect( ( HDC ) wParam, &r, hbrClearBrush ); - DeleteObject( hbrClearBrush ); - } - } -#endif - return 1; -#endif - return DefWindowProc( hWnd, uMsg, wParam, lParam ); - case WM_TIMER: - if ( wParam == 1 ) - { - s_timePolarity = !s_timePolarity; - if ( s_wcd.hwndErrorBox ) - { - InvalidateRect( s_wcd.hwndErrorBox, NULL, FALSE ); - } - } - break; - } - - return DefWindowProc( hWnd, uMsg, wParam, lParam ); -} - -LONG WINAPI InputLineWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) -{ - char inputBuffer[1024]; - - switch ( uMsg ) - { - case WM_KILLFOCUS: - if ( ( HWND ) wParam == s_wcd.hWnd || - ( HWND ) wParam == s_wcd.hwndErrorBox ) - { - SetFocus( hWnd ); - return 0; - } - break; - - case WM_CHAR: - if ( wParam == 13 ) - { - GetWindowText( s_wcd.hwndInputLine, inputBuffer, sizeof( inputBuffer ) ); - strncat( s_wcd.consoleText, inputBuffer, sizeof( s_wcd.consoleText ) - strlen( s_wcd.consoleText ) - 5 ); - strcat( s_wcd.consoleText, "\n" ); - SetWindowText( s_wcd.hwndInputLine, "" ); - - Sys_Print( va( "]%s\n", inputBuffer ) ); - - return 0; - } - } - - return CallWindowProc( s_wcd.SysInputLineWndProc, hWnd, uMsg, wParam, lParam ); -} - -/* -** Sys_CreateConsole -*/ -void Sys_CreateConsole( void ) -{ - HDC hDC; - WNDCLASS wc; - RECT rect; - const char *DEDCLASS = "Q3 WinConsole"; - int nHeight; - int swidth, sheight; - int DEDSTYLE = WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX; - - memset( &wc, 0, sizeof( wc ) ); - - wc.style = 0; - wc.lpfnWndProc = (WNDPROC) ConWndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = g_wv.hInstance; - wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1)); - wc.hCursor = LoadCursor (NULL,IDC_ARROW); - wc.hbrBackground = (void *)COLOR_WINDOW; - wc.lpszMenuName = 0; - wc.lpszClassName = DEDCLASS; - - if ( !RegisterClass (&wc) ) - return; - - rect.left = 0; - rect.right = 540; - rect.top = 0; - rect.bottom = 450; - AdjustWindowRect( &rect, DEDSTYLE, FALSE ); - - hDC = GetDC( GetDesktopWindow() ); - swidth = GetDeviceCaps( hDC, HORZRES ); - sheight = GetDeviceCaps( hDC, VERTRES ); - ReleaseDC( GetDesktopWindow(), hDC ); - - s_wcd.windowWidth = rect.right - rect.left + 1; - s_wcd.windowHeight = rect.bottom - rect.top + 1; - - s_wcd.hWnd = CreateWindowEx( 0, - DEDCLASS, - CONSOLE_WINDOW_TITLE, - DEDSTYLE, - ( swidth - 600 ) / 2, ( sheight - 450 ) / 2 , rect.right - rect.left + 1, rect.bottom - rect.top + 1, - NULL, - NULL, - g_wv.hInstance, - NULL ); - - if ( s_wcd.hWnd == NULL ) - { - return; - } - - // - // create fonts - // - hDC = GetDC( s_wcd.hWnd ); - nHeight = -MulDiv( 8, GetDeviceCaps( hDC, LOGPIXELSY), 72); - - s_wcd.hfBufferFont = CreateFont( nHeight, - 0, - 0, - 0, - FW_LIGHT, - 0, - 0, - 0, - DEFAULT_CHARSET, - OUT_DEFAULT_PRECIS, - CLIP_DEFAULT_PRECIS, - DEFAULT_QUALITY, - FF_MODERN | FIXED_PITCH, - "Courier New" ); - - ReleaseDC( s_wcd.hWnd, hDC ); - - // - // create the input line - // - s_wcd.hwndInputLine = CreateWindow( "edit", NULL, WS_CHILD | WS_VISIBLE | WS_BORDER | - ES_LEFT | ES_AUTOHSCROLL, - 6, 400, 528, 20, - s_wcd.hWnd, - ( HMENU ) INPUT_ID, // child window ID - g_wv.hInstance, NULL ); - - // - // create the buttons - // - s_wcd.hwndButtonCopy = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, - 5, 425, 72, 24, - s_wcd.hWnd, - ( HMENU ) COPY_ID, // child window ID - g_wv.hInstance, NULL ); - SendMessage( s_wcd.hwndButtonCopy, WM_SETTEXT, 0, ( LPARAM ) "copy" ); - - s_wcd.hwndButtonClear = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, - 82, 425, 72, 24, - s_wcd.hWnd, - ( HMENU ) CLEAR_ID, // child window ID - g_wv.hInstance, NULL ); - SendMessage( s_wcd.hwndButtonClear, WM_SETTEXT, 0, ( LPARAM ) "clear" ); - - s_wcd.hwndButtonQuit = CreateWindow( "button", NULL, BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, - 462, 425, 72, 24, - s_wcd.hWnd, - ( HMENU ) QUIT_ID, // child window ID - g_wv.hInstance, NULL ); - SendMessage( s_wcd.hwndButtonQuit, WM_SETTEXT, 0, ( LPARAM ) "quit" ); - - - // - // create the scrollbuffer - // - s_wcd.hwndBuffer = CreateWindow( "edit", NULL, WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_BORDER | - ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY, - 6, 40, 526, 354, - s_wcd.hWnd, - ( HMENU ) EDIT_ID, // child window ID - g_wv.hInstance, NULL ); - SendMessage( s_wcd.hwndBuffer, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 ); - - s_wcd.SysInputLineWndProc = ( WNDPROC ) SetWindowLong( s_wcd.hwndInputLine, GWL_WNDPROC, ( long ) InputLineWndProc ); - SendMessage( s_wcd.hwndInputLine, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 ); - - ShowWindow( s_wcd.hWnd, SW_SHOWDEFAULT); - UpdateWindow( s_wcd.hWnd ); - SetForegroundWindow( s_wcd.hWnd ); - SetFocus( s_wcd.hwndInputLine ); - - s_wcd.visLevel = 1; -} - -/* -** Sys_DestroyConsole -*/ -void Sys_DestroyConsole( void ) { - if ( s_wcd.hWnd ) { - ShowWindow( s_wcd.hWnd, SW_HIDE ); - CloseWindow( s_wcd.hWnd ); - DestroyWindow( s_wcd.hWnd ); - s_wcd.hWnd = 0; - } -} - -/* -** Sys_ShowConsole -*/ -void Sys_ShowConsole( int visLevel, qboolean quitOnClose ) -{ - s_wcd.quitOnClose = quitOnClose; - - if ( visLevel == s_wcd.visLevel ) - { - return; - } - - s_wcd.visLevel = visLevel; - - if ( !s_wcd.hWnd ) - return; - - switch ( visLevel ) - { - case 0: - ShowWindow( s_wcd.hWnd, SW_HIDE ); - break; - case 1: - ShowWindow( s_wcd.hWnd, SW_SHOWNORMAL ); - SendMessage( s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xffff ); - break; - case 2: - ShowWindow( s_wcd.hWnd, SW_MINIMIZE ); - break; - default: - Sys_Error( "Invalid visLevel %d sent to Sys_ShowConsole\n", visLevel ); - break; - } -} - -/* -** Sys_ConsoleInput -*/ -char *Sys_ConsoleInput( void ) -{ - if ( s_wcd.consoleText[0] == 0 ) - { - return NULL; - } - - strcpy( s_wcd.returnedText, s_wcd.consoleText ); - s_wcd.consoleText[0] = 0; - - return s_wcd.returnedText; -} - -/* -** Conbuf_AppendText -*/ -void Conbuf_AppendText( const char *pMsg ) -{ -#define CONSOLE_BUFFER_SIZE 16384 - - char buffer[CONSOLE_BUFFER_SIZE*2]; - char *b = buffer; - const char *msg; - int bufLen; - int i = 0; - static unsigned long s_totalChars; - - // - // if the message is REALLY long, use just the last portion of it - // - if ( strlen( pMsg ) > CONSOLE_BUFFER_SIZE - 1 ) - { - msg = pMsg + strlen( pMsg ) - CONSOLE_BUFFER_SIZE + 1; - } - else - { - msg = pMsg; - } - - // - // copy into an intermediate buffer - // - while ( msg[i] && ( ( b - buffer ) < sizeof( buffer ) - 1 ) ) - { - if ( msg[i] == '\n' && msg[i+1] == '\r' ) - { - b[0] = '\r'; - b[1] = '\n'; - b += 2; - i++; - } - else if ( msg[i] == '\r' ) - { - b[0] = '\r'; - b[1] = '\n'; - b += 2; - } - else if ( msg[i] == '\n' ) - { - b[0] = '\r'; - b[1] = '\n'; - b += 2; - } - else if ( Q_IsColorString( &msg[i] ) ) - { - i++; - } - else - { - *b= msg[i]; - b++; - } - i++; - } - *b = 0; - bufLen = b - buffer; - - s_totalChars += bufLen; - - // - // replace selection instead of appending if we're overflowing - // - if ( s_totalChars > 0x7fff ) - { - SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 ); - s_totalChars = bufLen; - } - - // - // put this text into the windows console - // - SendMessage( s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xffff ); - SendMessage( s_wcd.hwndBuffer, EM_SCROLLCARET, 0, 0 ); - SendMessage( s_wcd.hwndBuffer, EM_REPLACESEL, 0, (LPARAM) buffer ); -} - -/* -** Sys_SetErrorText -*/ -void Sys_SetErrorText( const char *buf ) -{ - Q_strncpyz( s_wcd.errorString, buf, sizeof( s_wcd.errorString ) ); - - if ( !s_wcd.hwndErrorBox ) - { - s_wcd.hwndErrorBox = CreateWindow( "static", NULL, WS_CHILD | WS_VISIBLE | SS_SUNKEN, - 6, 5, 526, 30, - s_wcd.hWnd, - ( HMENU ) ERRORBOX_ID, // child window ID - g_wv.hInstance, NULL ); - SendMessage( s_wcd.hwndErrorBox, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 ); - SetWindowText( s_wcd.hwndErrorBox, s_wcd.errorString ); - - DestroyWindow( s_wcd.hwndInputLine ); - s_wcd.hwndInputLine = NULL; - } -} diff --git a/code/win32/win_wndproc.c b/code/win32/win_wndproc.c deleted file mode 100644 index 3ff7925..0000000 --- a/code/win32/win_wndproc.c +++ /dev/null @@ -1,456 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -#include "../client/client.h" -#include "win_local.h" - -WinVars_t g_wv; - -#ifndef WM_MOUSEWHEEL -#define WM_MOUSEWHEEL (WM_MOUSELAST+1) // message that will be supported by the OS -#endif - -static UINT MSH_MOUSEWHEEL; - -// Console variables that we need to access from this module -cvar_t *vid_xpos; // X coordinate of window position -cvar_t *vid_ypos; // Y coordinate of window position -cvar_t *r_fullscreen; - -#define VID_NUM_MODES ( sizeof( vid_modes ) / sizeof( vid_modes[0] ) ) - -LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); - -static qboolean s_alttab_disabled; - -static void WIN_DisableAltTab( void ) -{ - if ( s_alttab_disabled ) - return; - - if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) ) - { - RegisterHotKey( 0, 0, MOD_ALT, VK_TAB ); - } - else - { - BOOL old; - - SystemParametersInfo( SPI_SETSCREENSAVERRUNNING, 1, &old, 0 ); - } - s_alttab_disabled = qtrue; -} - -static void WIN_EnableAltTab( void ) -{ - if ( s_alttab_disabled ) - { - if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) ) - { - UnregisterHotKey( 0, 0 ); - } - else - { - BOOL old; - - SystemParametersInfo( SPI_SETSCREENSAVERRUNNING, 0, &old, 0 ); - } - - s_alttab_disabled = qfalse; - } -} - -/* -================== -VID_AppActivate -================== -*/ -static void VID_AppActivate(BOOL fActive, BOOL minimize) -{ - g_wv.isMinimized = minimize; - - Com_DPrintf("VID_AppActivate: %i\n", fActive ); - - Key_ClearStates(); // FIXME!!! - - // we don't want to act like we're active if we're minimized - if (fActive && !g_wv.isMinimized ) - { - g_wv.activeApp = qtrue; - } - else - { - g_wv.activeApp = qfalse; - } - - // minimize/restore mouse-capture on demand - if (!g_wv.activeApp ) - { - IN_Activate (qfalse); - } - else - { - IN_Activate (qtrue); - } -} - -//========================================================================== - -static byte s_scantokey[128] = - { -// 0 1 2 3 4 5 6 7 -// 8 9 A B C D E F - 0 , 27, '1', '2', '3', '4', '5', '6', - '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0 - 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', - 'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1 - 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', - '\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2 - 'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*', - K_ALT,' ', K_CAPSLOCK , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 - K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME, - K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW, K_KP_PLUS,K_END, //4 - K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, - K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 - 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, - 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 - 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, - 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 -}; - -/* -======= -MapKey - -Map from windows to quake keynums -======= -*/ -static int MapKey (int key) -{ - int result; - int modified; - qboolean is_extended; - -// Com_Printf( "0x%x\n", key); - - modified = ( key >> 16 ) & 255; - - if ( modified > 127 ) - return 0; - - if ( key & ( 1 << 24 ) ) - { - is_extended = qtrue; - } - else - { - is_extended = qfalse; - } - - result = s_scantokey[modified]; - - if ( !is_extended ) - { - switch ( result ) - { - case K_HOME: - return K_KP_HOME; - case K_UPARROW: - return K_KP_UPARROW; - case K_PGUP: - return K_KP_PGUP; - case K_LEFTARROW: - return K_KP_LEFTARROW; - case K_RIGHTARROW: - return K_KP_RIGHTARROW; - case K_END: - return K_KP_END; - case K_DOWNARROW: - return K_KP_DOWNARROW; - case K_PGDN: - return K_KP_PGDN; - case K_INS: - return K_KP_INS; - case K_DEL: - return K_KP_DEL; - default: - return result; - } - } - else - { - switch ( result ) - { - case K_PAUSE: - return K_KP_NUMLOCK; - case 0x0D: - return K_KP_ENTER; - case 0x2F: - return K_KP_SLASH; - case 0xAF: - return K_KP_PLUS; - } - return result; - } -} - - -/* -==================== -MainWndProc - -main window procedure -==================== -*/ -extern cvar_t *in_mouse; -extern cvar_t *in_logitechbug; -LONG WINAPI MainWndProc ( - HWND hWnd, - UINT uMsg, - WPARAM wParam, - LPARAM lParam) -{ - static qboolean flip = qtrue; - int zDelta, i; - - // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/mouseinput/aboutmouseinput.asp - // Windows 95, Windows NT 3.51 - uses MSH_MOUSEWHEEL - // only relevant for non-DI input - // - // NOTE: not sure how reliable this is anymore, might trigger double wheel events - if (in_mouse->integer != 1) - { - if ( uMsg == MSH_MOUSEWHEEL ) - { - if ( ( ( int ) wParam ) > 0 ) - { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qtrue, 0, NULL ); - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qfalse, 0, NULL ); - } - else - { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL ); - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL ); - } - return DefWindowProc (hWnd, uMsg, wParam, lParam); - } - } - - switch (uMsg) - { - case WM_MOUSEWHEEL: - // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/mouseinput/aboutmouseinput.asp - // Windows 98/Me, Windows NT 4.0 and later - uses WM_MOUSEWHEEL - // only relevant for non-DI input and when console is toggled in window mode - // if console is toggled in window mode (KEYCATCH_CONSOLE) then mouse is released and DI doesn't see any mouse wheel - if (in_mouse->integer != 1 || (!r_fullscreen->integer && (cls.keyCatchers & KEYCATCH_CONSOLE))) - { - // 120 increments, might be 240 and multiples if wheel goes too fast - // NOTE Logitech: logitech drivers are screwed and send the message twice? - // could add a cvar to interpret the message as successive press/release events - zDelta = ( short ) HIWORD( wParam ) / 120; - if ( zDelta > 0 ) - { - for(i=0; i<zDelta; i++) - { - if (!in_logitechbug->integer) - { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qtrue, 0, NULL ); - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qfalse, 0, NULL ); - } - else - { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, flip, 0, NULL ); - flip = !flip; - } - } - } - else - { - for(i=0; i<-zDelta; i++) - { - if (!in_logitechbug->integer) - { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL ); - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL ); - } - else - { - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, flip, 0, NULL ); - flip = !flip; - } - } - } - // when an application processes the WM_MOUSEWHEEL message, it must return zero - return 0; - } - break; - - case WM_CREATE: - - g_wv.hWnd = hWnd; - - vid_xpos = Cvar_Get ("vid_xpos", "3", CVAR_ARCHIVE); - vid_ypos = Cvar_Get ("vid_ypos", "22", CVAR_ARCHIVE); - r_fullscreen = Cvar_Get ("r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH ); - - MSH_MOUSEWHEEL = RegisterWindowMessage("MSWHEEL_ROLLMSG"); - if ( r_fullscreen->integer ) - { - WIN_DisableAltTab(); - } - else - { - WIN_EnableAltTab(); - } - - break; -#if 0 - case WM_DISPLAYCHANGE: - Com_DPrintf( "WM_DISPLAYCHANGE\n" ); - // we need to force a vid_restart if the user has changed - // their desktop resolution while the game is running, - // but don't do anything if the message is a result of - // our own calling of ChangeDisplaySettings - if ( com_insideVidInit ) { - break; // we did this on purpose - } - // something else forced a mode change, so restart all our gl stuff - Cbuf_AddText( "vid_restart\n" ); - break; -#endif - case WM_DESTROY: - // let sound and input know about this? - g_wv.hWnd = NULL; - if ( r_fullscreen->integer ) - { - WIN_EnableAltTab(); - } - break; - - case WM_CLOSE: - Cbuf_ExecuteText( EXEC_APPEND, "quit" ); - break; - - case WM_ACTIVATE: - { - int fActive, fMinimized; - - fActive = LOWORD(wParam); - fMinimized = (BOOL) HIWORD(wParam); - - VID_AppActivate( fActive != WA_INACTIVE, fMinimized); - SNDDMA_Activate(); - } - break; - - case WM_MOVE: - { - int xPos, yPos; - RECT r; - int style; - - if (!r_fullscreen->integer ) - { - xPos = (short) LOWORD(lParam); // horizontal position - yPos = (short) HIWORD(lParam); // vertical position - - r.left = 0; - r.top = 0; - r.right = 1; - r.bottom = 1; - - style = GetWindowLong( hWnd, GWL_STYLE ); - AdjustWindowRect( &r, style, FALSE ); - - Cvar_SetValue( "vid_xpos", xPos + r.left); - Cvar_SetValue( "vid_ypos", yPos + r.top); - vid_xpos->modified = qfalse; - vid_ypos->modified = qfalse; - if ( g_wv.activeApp ) - { - IN_Activate (qtrue); - } - } - } - break; - -// this is complicated because Win32 seems to pack multiple mouse events into -// one update sometimes, so we always check all states and look for events - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - case WM_RBUTTONDOWN: - case WM_RBUTTONUP: - case WM_MBUTTONDOWN: - case WM_MBUTTONUP: - case WM_MOUSEMOVE: - { - int temp; - - temp = 0; - - if (wParam & MK_LBUTTON) - temp |= 1; - - if (wParam & MK_RBUTTON) - temp |= 2; - - if (wParam & MK_MBUTTON) - temp |= 4; - - IN_MouseEvent (temp); - } - break; - - case WM_SYSCOMMAND: - if ( wParam == SC_SCREENSAVE ) - return 0; - break; - - case WM_SYSKEYDOWN: - if ( wParam == 13 ) - { - if ( r_fullscreen ) - { - Cvar_SetValue( "r_fullscreen", !r_fullscreen->integer ); - Cbuf_AddText( "vid_restart\n" ); - } - return 0; - } - // fall through - case WM_KEYDOWN: - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( lParam ), qtrue, 0, NULL ); - break; - - case WM_SYSKEYUP: - case WM_KEYUP: - Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( lParam ), qfalse, 0, NULL ); - break; - - case WM_CHAR: - Sys_QueEvent( g_wv.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL ); - break; - } - - return DefWindowProc( hWnd, uMsg, wParam, lParam ); -} - |