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-rw-r--r--code/renderer/tr_init.c9
-rw-r--r--code/renderer/tr_local.h7
2 files changed, 9 insertions, 7 deletions
diff --git a/code/renderer/tr_init.c b/code/renderer/tr_init.c
index 75ffd52..4618917 100644
--- a/code/renderer/tr_init.c
+++ b/code/renderer/tr_init.c
@@ -23,10 +23,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "tr_local.h"
-glconfig_t glConfig;
-qboolean textureFilterAnisotropic = qfalse;
-int maxAnisotropy = 0;
-
+glconfig_t glConfig;
+qboolean textureFilterAnisotropic = qfalse;
+int maxAnisotropy = 0;
+float displayAspect = 0.0f;
+
glstate_t glState;
static void GfxInfo_f( void );
diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h
index 7ff50e4..5354bc7 100644
--- a/code/renderer/tr_local.h
+++ b/code/renderer/tr_local.h
@@ -973,9 +973,10 @@ extern glstate_t glState; // outside of TR since it shouldn't be cleared during
// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms.
// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to
// the glconfig_t struct.
-extern qboolean textureFilterAnisotropic;
-extern int maxAnisotropy;
-
+extern qboolean textureFilterAnisotropic;
+extern int maxAnisotropy;
+extern float displayAspect;
+
//
// cvars