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-rw-r--r--code/renderer/tr_local.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h
index 7ff50e4..5354bc7 100644
--- a/code/renderer/tr_local.h
+++ b/code/renderer/tr_local.h
@@ -973,9 +973,10 @@ extern glstate_t glState; // outside of TR since it shouldn't be cleared during
// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms.
// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to
// the glconfig_t struct.
-extern qboolean textureFilterAnisotropic;
-extern int maxAnisotropy;
-
+extern qboolean textureFilterAnisotropic;
+extern int maxAnisotropy;
+extern float displayAspect;
+
//
// cvars