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-rw-r--r--code/client/cl_parse.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c
index 3039849..763486b 100644
--- a/code/client/cl_parse.c
+++ b/code/client/cl_parse.c
@@ -504,8 +504,15 @@ void CL_ParseGamestate( msg_t *msg ) {
// parse serverId and other cvars
CL_SystemInfoChanged();
+ // stop recording now so the demo won't have an unnecessary level load at the end.
+ if(clc.demorecording)
+ CL_StopRecord_f();
+ // same fore AVI recording
+ if(CL_VideoRecording())
+ CL_CloseAVI();
+
// reinitialize the filesystem if the game directory has changed
- FS_ConditionalRestart( clc.checksumFeed );
+ FS_ConditionalRestart( clc.checksumFeed );
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame