diff options
Diffstat (limited to 'code/client')
-rw-r--r-- | code/client/cl_main.c | 3 | ||||
-rw-r--r-- | code/client/cl_parse.c | 9 | ||||
-rw-r--r-- | code/client/client.h | 1 |
3 files changed, 12 insertions, 1 deletions
diff --git a/code/client/cl_main.c b/code/client/cl_main.c index 4c5b403..8739fd1 100644 --- a/code/client/cl_main.c +++ b/code/client/cl_main.c @@ -1202,6 +1202,9 @@ void CL_Vid_Restart_f( void ) { CL_CloseAVI( ); } + if(clc.demorecording) + CL_StopRecord_f(); + // don't let them loop during the restart S_StopAllSounds(); // shutdown the UI diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c index 3039849..763486b 100644 --- a/code/client/cl_parse.c +++ b/code/client/cl_parse.c @@ -504,8 +504,15 @@ void CL_ParseGamestate( msg_t *msg ) { // parse serverId and other cvars CL_SystemInfoChanged(); + // stop recording now so the demo won't have an unnecessary level load at the end. + if(clc.demorecording) + CL_StopRecord_f(); + // same fore AVI recording + if(CL_VideoRecording()) + CL_CloseAVI(); + // reinitialize the filesystem if the game directory has changed - FS_ConditionalRestart( clc.checksumFeed ); + FS_ConditionalRestart( clc.checksumFeed ); // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame diff --git a/code/client/client.h b/code/client/client.h index 89cb477..35d8251 100644 --- a/code/client/client.h +++ b/code/client/client.h @@ -391,6 +391,7 @@ void CL_Snd_Restart_f (void); void CL_StartDemoLoop( void ); void CL_NextDemo( void ); void CL_ReadDemoMessage( void ); +void CL_StopRecord_f(void); void CL_InitDownloads(void); void CL_NextDownload(void); |