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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-10-27 12:49:55 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-10-27 12:49:55 +0000
commit209edf554021f5fbfa11043d09286df74e146ecc (patch)
treed01448be4ef666592529b9723ce1286c7eeefc56 /code/client/cl_parse.c
parentee4c1dfc89c79b38c14c71fb7bfd7a3989539ed1 (diff)
downloadioquake3-aero-209edf554021f5fbfa11043d09286df74e146ecc.tar.gz
ioquake3-aero-209edf554021f5fbfa11043d09286df74e146ecc.zip
- Remove "server crashed" message on server shutdown caused by local client disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load. git-svn-id: svn://svn.icculus.org/quake3/trunk@956 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_parse.c')
-rw-r--r--code/client/cl_parse.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c
index 3039849..763486b 100644
--- a/code/client/cl_parse.c
+++ b/code/client/cl_parse.c
@@ -504,8 +504,15 @@ void CL_ParseGamestate( msg_t *msg ) {
// parse serverId and other cvars
CL_SystemInfoChanged();
+ // stop recording now so the demo won't have an unnecessary level load at the end.
+ if(clc.demorecording)
+ CL_StopRecord_f();
+ // same fore AVI recording
+ if(CL_VideoRecording())
+ CL_CloseAVI();
+
// reinitialize the filesystem if the game directory has changed
- FS_ConditionalRestart( clc.checksumFeed );
+ FS_ConditionalRestart( clc.checksumFeed );
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame