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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-10-27 12:49:55 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-10-27 12:49:55 +0000 |
commit | 209edf554021f5fbfa11043d09286df74e146ecc (patch) | |
tree | d01448be4ef666592529b9723ce1286c7eeefc56 /code/client/cl_parse.c | |
parent | ee4c1dfc89c79b38c14c71fb7bfd7a3989539ed1 (diff) | |
download | ioquake3-aero-209edf554021f5fbfa11043d09286df74e146ecc.tar.gz ioquake3-aero-209edf554021f5fbfa11043d09286df74e146ecc.zip |
- Remove "server crashed" message on server shutdown caused by local client disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
git-svn-id: svn://svn.icculus.org/quake3/trunk@956 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_parse.c')
-rw-r--r-- | code/client/cl_parse.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c index 3039849..763486b 100644 --- a/code/client/cl_parse.c +++ b/code/client/cl_parse.c @@ -504,8 +504,15 @@ void CL_ParseGamestate( msg_t *msg ) { // parse serverId and other cvars CL_SystemInfoChanged(); + // stop recording now so the demo won't have an unnecessary level load at the end. + if(clc.demorecording) + CL_StopRecord_f(); + // same fore AVI recording + if(CL_VideoRecording()) + CL_CloseAVI(); + // reinitialize the filesystem if the game directory has changed - FS_ConditionalRestart( clc.checksumFeed ); + FS_ConditionalRestart( clc.checksumFeed ); // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame |