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| author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-05 00:58:47 +0000 | 
|---|---|---|
| committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-05 00:58:47 +0000 | 
| commit | b090b43e84f60cbf86de4de0be9a60d27724d4de (patch) | |
| tree | 2840774983227bdcd101644e843ca304f1ced054 /web/include | |
| parent | dcf75dfa431da888c96ac8967f6a262658459fa5 (diff) | |
| download | ioquake3-aero-b090b43e84f60cbf86de4de0be9a60d27724d4de.tar.gz ioquake3-aero-b090b43e84f60cbf86de4de0be9a60d27724d4de.zip  | |
Urughrguhrghgrgrg more web shit.
git-svn-id: svn://svn.icculus.org/quake3/trunk@415 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include')
| -rw-r--r-- | web/include/get.php | 17 | 
1 files changed, 15 insertions, 2 deletions
diff --git a/web/include/get.php b/web/include/get.php index 7827f6d..68ae0ca 100644 --- a/web/include/get.php +++ b/web/include/get.php @@ -74,8 +74,21 @@ client.</em></p>  				</ol>  			</li>  			<li><h3>Mac OS X</h3> -			  <p>In a terminal, type make in the quake 3 directory you've downloaded with subversion, then install the latest id patch for OS X (at the bottom of this page), then copy the resulting darwinquake3 binary in <span class="shell">code/unix/releaseppc/</span> to <span class="shell">/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</span>. You also need an /libSDL-1.2.0.dylib in that .app's MacOS directory. You'll need to copy your <span class="shell">pak0.pk3</span> from your Quake 3 cd-rom's <span class="shell">baseq3</span> directory to your <span class="shell">/Applications/Quake3/baseq3/</span> directory. Ditto for the Team Arena mission pack, though you'd be changing <span class="shell">baseq3</span> in the above example to <span class="shell">missionpack</span>. -				</p> +			  <p>In a terminal, type make in the quake 3 directory +                             you've downloaded with subversion, then install the latest id patch for +                             OS X (at the bottom of this page), then copy the resulting darwinquake3 +                             binary in <span class="shell">code/unix/releaseppc/</span> to +                             <span class="shell">/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</span>. +                             You also need an /libSDL-1.2.0.dylib in that .app's MacOS directory. You'll need +                             to copy your <span class="shell">pak0.pk3</span> from your Quake 3 cd-rom's +                             <span class="shell">baseq3</span> directory to your +                             <span class="shell">/Applications/Quake3/baseq3/</span> directory. Ditto for the +                             Team Arena mission pack, though you'd be changing <span class="shell">baseq3</span> +                             in the above example to <span class="shell">missionpack</span>. +		          </p> +			 <p>After you've done all of that mess, you can double click on the .app file, or cd to +                        <span class="shell">/Applications/Quake3/</span>in a terminal and type <span class="shell">Quake3.app/Contents/MacOS/Quake3</span>, and hit return. +			</p>  			</li>  			<li><h3>Windows</h3>  				<p>Building on Windows is slightly complicated. You can either  | 
