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author | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-03-17 00:47:18 +0000 |
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committer | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-03-17 00:47:18 +0000 |
commit | 6d54c925333fb3c1171c52bac745eb39721e5ee9 (patch) | |
tree | ee4a76d01e636ad12676f45563a8b93b1c515e74 /web/include/help.php | |
parent | e68012962993b2542c0b0dc18d0f5a2b01050817 (diff) | |
download | ioquake3-aero-6d54c925333fb3c1171c52bac745eb39721e5ee9.tar.gz ioquake3-aero-6d54c925333fb3c1171c52bac745eb39721e5ee9.zip |
MD5/PGP stuff.
git-svn-id: svn://svn.icculus.org/quake3/trunk@649 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include/help.php')
-rw-r--r-- | web/include/help.php | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/web/include/help.php b/web/include/help.php index 7aa6417..8b8fd96 100644 --- a/web/include/help.php +++ b/web/include/help.php @@ -172,7 +172,7 @@ typedef int intptr_t; #else #include <stdint.h> #endif</pre> -<em>Note: if you simply wish to run mods on a 64bit platform you do <strong>not</strong> +<em>Note: if you simply wish to run mods on a 64bit platform, you do <strong>not</strong> need to recompile anything since by default Q3 uses a virtual machine system.</em></p> <h2>Creating Mods Compatible With Quake III 1.32b</h2> |