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authorfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-17 00:47:18 +0000
committerfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-17 00:47:18 +0000
commit6d54c925333fb3c1171c52bac745eb39721e5ee9 (patch)
treeee4a76d01e636ad12676f45563a8b93b1c515e74 /web/include/help.php
parente68012962993b2542c0b0dc18d0f5a2b01050817 (diff)
downloadioquake3-aero-6d54c925333fb3c1171c52bac745eb39721e5ee9.tar.gz
ioquake3-aero-6d54c925333fb3c1171c52bac745eb39721e5ee9.zip
MD5/PGP stuff.
git-svn-id: svn://svn.icculus.org/quake3/trunk@649 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include/help.php')
-rw-r--r--web/include/help.php2
1 files changed, 1 insertions, 1 deletions
diff --git a/web/include/help.php b/web/include/help.php
index 7aa6417..8b8fd96 100644
--- a/web/include/help.php
+++ b/web/include/help.php
@@ -172,7 +172,7 @@ typedef int intptr_t;
#else
#include &lt;stdint.h&gt;
#endif</pre>
-<em>Note: if you simply wish to run mods on a 64bit platform you do <strong>not</strong>
+<em>Note: if you simply wish to run mods on a 64bit platform, you do <strong>not</strong>
need to recompile anything since by default Q3 uses a virtual machine system.</em></p>
<h2>Creating Mods Compatible With Quake III 1.32b</h2>