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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
commit | 952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch) | |
tree | 91b84d9be7afad7e99ac64a640a65b6cb5081900 /q3radiant/ShaderEdit.h | |
parent | c2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff) | |
download | ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip |
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/ShaderEdit.h')
-rwxr-xr-x | q3radiant/ShaderEdit.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/q3radiant/ShaderEdit.h b/q3radiant/ShaderEdit.h new file mode 100755 index 0000000..cad8bbf --- /dev/null +++ b/q3radiant/ShaderEdit.h @@ -0,0 +1,70 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
+#define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// ShaderEdit.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CShaderEdit frame
+
+class CShaderEdit : public CFrameWnd
+{
+ DECLARE_DYNCREATE(CShaderEdit)
+protected:
+ CShaderEdit(); // protected constructor used by dynamic creation
+
+ CStatusBar m_StatusBar;
+ CToolBar m_ToolBar;
+
+// Attributes
+public:
+
+// Operations
+public:
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CShaderEdit)
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+ virtual ~CShaderEdit();
+
+ // Generated message map functions
+ //{{AFX_MSG(CShaderEdit)
+ afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+/////////////////////////////////////////////////////////////////////////////
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
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