From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- q3radiant/ShaderEdit.h | 70 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100755 q3radiant/ShaderEdit.h (limited to 'q3radiant/ShaderEdit.h') diff --git a/q3radiant/ShaderEdit.h b/q3radiant/ShaderEdit.h new file mode 100755 index 0000000..cad8bbf --- /dev/null +++ b/q3radiant/ShaderEdit.h @@ -0,0 +1,70 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_) +#define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_ + +#if _MSC_VER > 1000 +#pragma once +#endif // _MSC_VER > 1000 +// ShaderEdit.h : header file +// + +///////////////////////////////////////////////////////////////////////////// +// CShaderEdit frame + +class CShaderEdit : public CFrameWnd +{ + DECLARE_DYNCREATE(CShaderEdit) +protected: + CShaderEdit(); // protected constructor used by dynamic creation + + CStatusBar m_StatusBar; + CToolBar m_ToolBar; + +// Attributes +public: + +// Operations +public: + +// Overrides + // ClassWizard generated virtual function overrides + //{{AFX_VIRTUAL(CShaderEdit) + //}}AFX_VIRTUAL + +// Implementation +protected: + virtual ~CShaderEdit(); + + // Generated message map functions + //{{AFX_MSG(CShaderEdit) + afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); + //}}AFX_MSG + DECLARE_MESSAGE_MAP() +}; + +///////////////////////////////////////////////////////////////////////////// + +//{{AFX_INSERT_LOCATION}} +// Microsoft Visual C++ will insert additional declarations immediately before the previous line. + +#endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_) -- cgit v1.2.3