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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
+#define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// ShaderEdit.h : header file
+//
+
+/////////////////////////////////////////////////////////////////////////////
+// CShaderEdit frame
+
+class CShaderEdit : public CFrameWnd
+{
+ DECLARE_DYNCREATE(CShaderEdit)
+protected:
+ CShaderEdit(); // protected constructor used by dynamic creation
+
+ CStatusBar m_StatusBar;
+ CToolBar m_ToolBar;
+
+// Attributes
+public:
+
+// Operations
+public:
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CShaderEdit)
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+ virtual ~CShaderEdit();
+
+ // Generated message map functions
+ //{{AFX_MSG(CShaderEdit)
+ afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+/////////////////////////////////////////////////////////////////////////////
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)