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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-11-02 23:36:23 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-11-02 23:36:23 +0000
commit56902c5a9b6b59341f71098566f2d84a4af4b572 (patch)
tree7c07b055412384790e939335a15c1fda78e05461 /misc/msvc
parentc4ac4295935c145c992fdfd27085c3f95559c3a0 (diff)
downloadioquake3-aero-56902c5a9b6b59341f71098566f2d84a4af4b572.tar.gz
ioquake3-aero-56902c5a9b6b59341f71098566f2d84a4af4b572.zip
* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>) * (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>) * For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0 git-svn-id: svn://svn.icculus.org/quake3/trunk@1204 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'misc/msvc')
-rw-r--r--misc/msvc/cgame.def3
-rw-r--r--misc/msvc/cgame.vcproj1513
-rw-r--r--misc/msvc/game.def3
-rw-r--r--misc/msvc/game.vcproj1906
-rwxr-xr-xmisc/msvc/ioq3.sln58
-rwxr-xr-xmisc/msvc/ioq3.vcproj65
-rw-r--r--misc/msvc/q3_ui.def3
-rw-r--r--misc/msvc/q3_ui.vcproj2481
-rw-r--r--misc/msvc/quake3.vcproj2953
-rw-r--r--misc/msvc/ui.def3
-rw-r--r--misc/msvc/ui.vcproj1026
11 files changed, 9942 insertions, 72 deletions
diff --git a/misc/msvc/cgame.def b/misc/msvc/cgame.def
new file mode 100644
index 0000000..48b7743
--- /dev/null
+++ b/misc/msvc/cgame.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry \ No newline at end of file
diff --git a/misc/msvc/cgame.vcproj b/misc/msvc/cgame.vcproj
new file mode 100644
index 0000000..f5cf756
--- /dev/null
+++ b/misc/msvc/cgame.vcproj
@@ -0,0 +1,1513 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="cgame"
+ ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory="..\..\build\cgame_release_ta"
+ IntermediateDirectory="..\..\build\cgame_release_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\$(IntDir)\cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\/cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\build\cgame_debug"
+ IntermediateDirectory="..\..\build\cgame_debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\build\cgame_release"
+ IntermediateDirectory="..\..\build\cgame_release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory="..\..\build\cgame_debug_ta"
+ IntermediateDirectory="..\..\build\cgame_debug_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug_TA/cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="c"
+ >
+ <File
+ RelativePath="..\..\code\game\bg_lib.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_misc.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_pmove.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_slidemove.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_consolecmds.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_draw.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_drawtools.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_effects.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_ents.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_event.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_info.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
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+ Name="Release TA|Win32"
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+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
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+ Name="Debug TA|Win32"
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+ Name="Release TA|Win32"
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+ >
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+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
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+ Optimization="0"
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+ />
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+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="2"
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+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
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+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
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+ />
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+ <File
+ RelativePath="..\..\code\cgame\cg_players.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
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+ />
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+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_playerstate.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_predict.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_scoreboard.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_servercmds.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_snapshot.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_syscalls.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_view.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_weapons.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_math.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_shared.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\ui\ui_shared.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h"
+ >
+ <File
+ RelativePath="..\..\code\game\bg_public.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_local.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_public.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_shared.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\surfaceflags.h"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\code\cgame\cgame.def"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ </FileConfiguration>
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/misc/msvc/game.def b/misc/msvc/game.def
new file mode 100644
index 0000000..6563196
--- /dev/null
+++ b/misc/msvc/game.def
@@ -0,0 +1,3 @@
+EXPORTS
+ dllEntry
+ vmMain \ No newline at end of file
diff --git a/misc/msvc/game.vcproj b/misc/msvc/game.vcproj
new file mode 100644
index 0000000..0290a63
--- /dev/null
+++ b/misc/msvc/game.vcproj
@@ -0,0 +1,1906 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="game"
+ ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory="..\..\build\game_debug_ta"
+ IntermediateDirectory="..\..\build\game_debug_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug_TA/game.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(OutDir)\qagamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\game.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\qagamex86.map"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\build\game_debug"
+ IntermediateDirectory="..\..\build\game_debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/game.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(OutDir)\qagamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\game.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\qagamex86.map"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\build\game_release"
+ IntermediateDirectory="..\..\build\game_release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/game.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(OutDir)\qagamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\game.def"
+ ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\qagamex86.map"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
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+ <File
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+ >
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+ Name="Debug TA|Win32"
+ >
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+ Name="Release TA|Win32"
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+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
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+ </File>
+ <File
+ RelativePath="..\..\code\game\g_svcmds.c"
+ >
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+ Name="Debug TA|Win32"
+ >
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+ <FileConfiguration
+ Name="Debug|Win32"
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+ Name="VCCLCompilerTool"
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+ <FileConfiguration
+ Name="Release|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
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+ <FileConfiguration
+ Name="Release TA|Win32"
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+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
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+ </File>
+ <File
+ RelativePath="..\..\code\game\g_syscalls.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
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+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
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+ <FileConfiguration
+ Name="Debug|Win32"
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+ Name="VCCLCompilerTool"
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+ Name="Release|Win32"
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+ </File>
+ <File
+ RelativePath="..\..\code\game\g_target.c"
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+ Name="Debug TA|Win32"
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+ <File
+ RelativePath="..\..\code\game\g_utils.c"
+ >
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+ Name="Debug TA|Win32"
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+ Name="Debug|Win32"
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+ Name="VCCLCompilerTool"
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+ Name="Release|Win32"
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+ </File>
+ <File
+ RelativePath="..\..\code\game\game.def"
+ >
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+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
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+ Name="VCCustomBuildTool"
+ />
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+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
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+ />
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+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_math.c"
+ >
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+ RelativePath="..\..\code\qcommon\q_shared.c"
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+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;fi;fd"
+ >
+ <File
+ RelativePath="..\..\code\game\ai_chat.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_cmd.h"
+ >
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+ <File
+ RelativePath="..\..\code\game\ai_dmnet.h"
+ >
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+ RelativePath="..\..\code\game\ai_dmq3.h"
+ >
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+ RelativePath="..\..\code\game\ai_main.h"
+ >
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+ RelativePath="..\..\code\game\ai_team.h"
+ >
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+ RelativePath="..\..\code\game\ai_vcmd.h"
+ >
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+ RelativePath="..\..\code\game\be_aas.h"
+ >
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+ RelativePath="..\..\code\game\be_ai_char.h"
+ >
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+ RelativePath="..\..\code\game\be_ai_chat.h"
+ >
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+ RelativePath="..\..\code\game\be_ai_gen.h"
+ >
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+ RelativePath="..\..\code\game\be_ai_goal.h"
+ >
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+ RelativePath="..\..\code\game\be_ai_move.h"
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+ RelativePath="..\..\code\game\be_ai_weap.h"
+ >
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+ RelativePath="..\..\code\game\be_ea.h"
+ >
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+ RelativePath="..\..\code\game\bg_local.h"
+ >
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+ RelativePath="..\..\code\game\bg_public.h"
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+ RelativePath="..\..\code\game\botlib.h"
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+ RelativePath="..\..\code\game\chars.h"
+ >
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+ RelativePath="..\..\code\game\g_local.h"
+ >
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+ <File
+ RelativePath="..\..\code\game\g_public.h"
+ >
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+ RelativePath="..\..\code\game\g_team.h"
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+ RelativePath="..\..\code\game\inv.h"
+ >
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+ RelativePath="..\..\code\game\match.h"
+ >
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+ <File
+ RelativePath="..\..\code\qcommon\q_shared.h"
+ >
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+ RelativePath="..\..\code\qcommon\surfaceflags.h"
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+ RelativePath="..\..\code\game\syn.h"
+ >
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+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/misc/msvc/ioq3.sln b/misc/msvc/ioq3.sln
index ed09016..620d456 100755
--- a/misc/msvc/ioq3.sln
+++ b/misc/msvc/ioq3.sln
@@ -1,21 +1,65 @@
-¿
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ioq3", "ioq3.vcproj", "{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug TA|Win32 = Debug TA|Win32
Debug|Win32 = Debug|Win32
+ Release TA|Win32 = Release TA|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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- {0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.Build.0 = Release|Win32
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+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
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+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
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+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.Build.0 = Debug TA|Win32
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+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.Build.0 = Release TA|Win32
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+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
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+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.Build.0 = Debug|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-
diff --git a/misc/msvc/ioq3.vcproj b/misc/msvc/ioq3.vcproj
deleted file mode 100755
index beee8a2..0000000
--- a/misc/msvc/ioq3.vcproj
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="8.00"
- Name="ioq3"
- ProjectGUID="{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
- RootNamespace="ioq3"
- Keyword="MakeFileProj"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
- IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
- ConfigurationType="0"
- >
- <Tool
- Name="VCNMakeTool"
- BuildCommandLine="make -C ../../ debug"
- ReBuildCommandLine="make -C ../../ clean-debug debug"
- CleanCommandLine="make -C ../../ clean-debug"
- Output="$(Outdir)/ioquake3.x86.exe"
- PreprocessorDefinitions=""
- IncludeSearchPath=""
- ForcedIncludes=""
- AssemblySearchPath=""
- ForcedUsingAssemblies=""
- CompileAsManaged=""
- />
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
- IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
- ConfigurationType="0"
- >
- <Tool
- Name="VCNMakeTool"
- BuildCommandLine="make -C ../../ release"
- ReBuildCommandLine="make -C ../../ clean-release release"
- CleanCommandLine="make -C ../../ clean-release"
- Output="$(Outdir)/ioquake3.x86.exe"
- PreprocessorDefinitions=""
- IncludeSearchPath=""
- ForcedIncludes=""
- AssemblySearchPath=""
- ForcedUsingAssemblies=""
- CompileAsManaged=""
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
diff --git a/misc/msvc/q3_ui.def b/misc/msvc/q3_ui.def
new file mode 100644
index 0000000..48b7743
--- /dev/null
+++ b/misc/msvc/q3_ui.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry \ No newline at end of file
diff --git a/misc/msvc/q3_ui.vcproj b/misc/msvc/q3_ui.vcproj
new file mode 100644
index 0000000..93dcf30
--- /dev/null
+++ b/misc/msvc/q3_ui.vcproj
@@ -0,0 +1,2481 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="q3_ui"
+ ProjectGUID="{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory="..\..\build\q3_ui_debug_ta"
+ IntermediateDirectory="..\..\build\q3_ui_debug_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug_TA/q3_ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86_old.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile="q3_ui.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\ui.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\uix86.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory="..\..\build\q3_ui_release_ta"
+ IntermediateDirectory="..\..\build\q3_ui_release_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release_TA/q3_ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86_old.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile="q3_ui.def"
+ ProgramDatabaseFile="$(IntDir)\uix86_old.pdb"
+ ImportLibrary="$(IntDir)\q3_ui.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\build\q3_ui_release"
+ IntermediateDirectory="..\..\build\q3_ui_release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/q3_ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+ AssemblerOutput="0"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="$(OutDir)\uix86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\q3_ui.def"
+ ProgramDatabaseFile="$(IntDir)\uix86.pdb"
+ ImportLibrary="$(IntDir)\uix86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\build\q3_ui_debug"
+ IntermediateDirectory="..\..\build\q3_ui_debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\q3_ui___Win32_Debug/q3_ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile="q3_ui.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\ui.pdb"
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+ MapFileName="$(IntDir)\uix86.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\code\game\bg_misc.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+ <FileConfiguration
+ Name="Debug|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
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+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_math.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ />
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+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_shared.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\q3_ui\ui.def"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
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+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
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+ <Tool
+ Name="VCCustomBuildTool"
+ />
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+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
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+ Name="VCCustomBuildTool"
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+ Name="VCCLCompilerTool"
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+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+ <FileConfiguration
+ Name="Release|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+ <FileConfiguration
+ Name="Debug|Win32"
+ >
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+ Name="VCCLCompilerTool"
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+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+ Name="Release|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+ Name="Debug|Win32"
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+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
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+ BrowseInformation="1"
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+ <File
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+ Name="VCCLCompilerTool"
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+ <FileConfiguration
+ Name="Debug|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
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+ RelativePath="..\..\code\q3_ui\ui_cinematics.c"
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+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
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+ BrowseInformation="1"
+ />
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+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+ <FileConfiguration
+ Name="Debug|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
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+ <File
+ RelativePath="..\..\code\q3_ui\ui_confirm.c"
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+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
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+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
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+ BrowseInformation="1"
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+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
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+ BrowseInformation="1"
+ />
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+ Name="VCCustomBuildTool"
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diff --git a/misc/msvc/quake3.vcproj b/misc/msvc/quake3.vcproj
new file mode 100644
index 0000000..d23bee0
--- /dev/null
+++ b/misc/msvc/quake3.vcproj
@@ -0,0 +1,2953 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="quake3"
+ ProjectGUID="{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory="..\..\build\quake3_release_ta"
+ IntermediateDirectory="..\..\build\quake3_release_ta"
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+ ATLMinimizesCRunTimeLibraryUsage="false"
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
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+ Name="VCWebServiceProxyGeneratorTool"
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+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName="$(IntDir)\quake3.tlb"
+ HeaderFileName=""
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="2"
+ PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;USE_OPENAL;_CRT_SECURE_NO_DEPRECATE;MINSDL_MAJOR=1;MINSDL_MINOR=2;MINSDL_PATCH=7;BOTLIB;USE_ICON;USE_CURL"
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+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
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+ SuppressStartupBanner="true"
+ />
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
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+ Name="VCLinkerTool"
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+ SuppressStartupBanner="true"
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+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\quake3.map"
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+ StackReserveSize="8388608"
+ TargetMachine="1"
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+ Name="VCALinkTool"
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+ Name="VCManifestTool"
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+ Name="VCXDCMakeTool"
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+ Name="VCFxCopTool"
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+ Name="VCAppVerifierTool"
+ />
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+ Name="VCWebDeploymentTool"
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+ Name="VCPostBuildEventTool"
+ Description="Post build processing.."
+ CommandLine="rem bash -c &quot;perl ./unix/cons -- release-TA&quot;"
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+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\build\quake3_debug"
+ IntermediateDirectory="..\..\build\quake3_debug"
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+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ TypeLibraryName="$(IntDir)\quake3.tlb"
+ HeaderFileName=""
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+ Name="VCCLCompilerTool"
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+ ProgramDataBaseFileName="$(IntDir)\"
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCResourceCompilerTool"
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+ Culture="1033"
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+ Name="VCPreLinkEventTool"
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+ Name="VCLinkerTool"
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+ Name="VCPostBuildEventTool"
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diff --git a/misc/msvc/ui.def b/misc/msvc/ui.def
new file mode 100644
index 0000000..48b7743
--- /dev/null
+++ b/misc/msvc/ui.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry \ No newline at end of file
diff --git a/misc/msvc/ui.vcproj b/misc/msvc/ui.vcproj
new file mode 100644
index 0000000..3c3a0ad
--- /dev/null
+++ b/misc/msvc/ui.vcproj
@@ -0,0 +1,1026 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="ui"
+ ProjectGUID="{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory="..\..\build\ui_release_ta"
+ IntermediateDirectory="..\..\build\ui_release_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release_TA/ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\ui.def"
+ ProgramDatabaseFile="$(IntDir)\uix86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\uix86.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\build\ui_debug"
+ IntermediateDirectory="..\..\build\ui_debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
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