diff options
| author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-11-02 23:36:23 +0000 | 
|---|---|---|
| committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-11-02 23:36:23 +0000 | 
| commit | 56902c5a9b6b59341f71098566f2d84a4af4b572 (patch) | |
| tree | 7c07b055412384790e939335a15c1fda78e05461 | |
| parent | c4ac4295935c145c992fdfd27085c3f95559c3a0 (diff) | |
| download | ioquake3-aero-56902c5a9b6b59341f71098566f2d84a4af4b572.tar.gz ioquake3-aero-56902c5a9b6b59341f71098566f2d84a4af4b572.zip  | |
* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
git-svn-id: svn://svn.icculus.org/quake3/trunk@1204 edf5b092-35ff-0310-97b2-ce42778d08ea
| -rw-r--r-- | Makefile | 13 | ||||
| -rw-r--r-- | code/botlib/be_interface.c | 2 | ||||
| -rw-r--r-- | code/botlib/l_precomp.c | 4 | ||||
| -rw-r--r-- | code/game/g_client.c | 6 | ||||
| -rw-r--r-- | code/q3_ui/ui_connect.c | 2 | ||||
| -rw-r--r-- | code/renderer/qgl.h | 6 | ||||
| -rw-r--r-- | code/sdl/sdl_gamma.c | 7 | ||||
| -rw-r--r-- | code/sdl/sdl_glimp.c | 12 | ||||
| -rw-r--r-- | code/sdl/sdl_input.c | 6 | ||||
| -rw-r--r-- | code/sdl/sdl_snd.c | 6 | ||||
| -rw-r--r-- | code/sys/sys_main.c | 20 | ||||
| -rw-r--r-- | code/sys/win_resource.rc | 5 | ||||
| -rw-r--r-- | code/tools/asm/q3asm.c | 11 | ||||
| -rw-r--r-- | code/ui/ui_main.c | 3 | ||||
| -rw-r--r-- | misc/msvc/cgame.def | 3 | ||||
| -rw-r--r-- | misc/msvc/cgame.vcproj | 1513 | ||||
| -rw-r--r-- | misc/msvc/game.def | 3 | ||||
| -rw-r--r-- | misc/msvc/game.vcproj | 1906 | ||||
| -rwxr-xr-x | misc/msvc/ioq3.sln | 58 | ||||
| -rwxr-xr-x | misc/msvc/ioq3.vcproj | 65 | ||||
| -rw-r--r-- | misc/msvc/q3_ui.def | 3 | ||||
| -rw-r--r-- | misc/msvc/q3_ui.vcproj | 2481 | ||||
| -rw-r--r-- | misc/msvc/quake3.vcproj | 2953 | ||||
| -rw-r--r-- | misc/msvc/ui.def | 3 | ||||
| -rw-r--r-- | misc/msvc/ui.vcproj | 1026 | 
25 files changed, 10014 insertions, 103 deletions
@@ -366,7 +366,12 @@ ifeq ($(PLATFORM),darwin)      CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg    endif -  BASE_CFLAGS += -D_THREAD_SAFE=1 -I$(SDLHDIR)/include +  BASE_CFLAGS += -D_THREAD_SAFE=1 + +  ifeq ($(USE_LOCAL_HEADERS),1) +    BASE_CFLAGS += -I$(SDLHDIR)/include +  endif +    # We copy sdlmain before ranlib'ing it so that subversion doesn't think    #  the file has been modified by each build.    LIBSDLMAIN=$(B)/libSDLmain.a @@ -408,7 +413,11 @@ endif    ARCH=x86    BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -    -DUSE_ICON -I$(SDLHDIR)/include +    -DUSE_ICON + +  ifeq ($(USE_LOCAL_HEADERS),1) +    BASE_CFLAGS += -I$(SDLHDIR)/include +  endif    ifeq ($(USE_OPENAL),1)      BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN diff --git a/code/botlib/be_interface.c b/code/botlib/be_interface.c index 9ef6756..5418635 100644 --- a/code/botlib/be_interface.c +++ b/code/botlib/be_interface.c @@ -136,7 +136,7 @@ qboolean BotLibSetup(char *str)  int Export_BotLibSetup(void)  {  	int		errnum; -	char		logfilename[MAX_QPATH]; +	char		logfilename[MAX_OSPATH];  	char		*homedir, *gamedir;  	bot_developer = LibVarGetValue("bot_developer"); diff --git a/code/botlib/l_precomp.c b/code/botlib/l_precomp.c index 91b9a7b..8b5e4d3 100644 --- a/code/botlib/l_precomp.c +++ b/code/botlib/l_precomp.c @@ -705,11 +705,7 @@ int PC_ExpandBuiltinDefine(source_t *source, token_t *deftoken, define_t *define  										token_t **firsttoken, token_t **lasttoken)  {  	token_t *token; -#ifdef _WIN32 -	unsigned long t;	//	time_t t; //to prevent LCC warning -#else  	time_t t; -#endif  	char *curtime; diff --git a/code/game/g_client.c b/code/game/g_client.c index 5414240..575d2e0 100644 --- a/code/game/g_client.c +++ b/code/game/g_client.c @@ -629,7 +629,7 @@ static void ClientCleanName( const char *in, char *out, int outSize ) {  		}  		// don't allow leading spaces -		if( !*p && ch == ' ' ) { +		if( colorlessLen == 0 && ch == ' ' ) {  			continue;  		} @@ -658,11 +658,15 @@ static void ClientCleanName( const char *in, char *out, int outSize ) {  		}  		// don't allow too many consecutive spaces +		// don't count spaces in colorlessLen  		if( ch == ' ' ) {  			spaces++;  			if( spaces > 3 ) {  				continue;  			} +			*out++ = ch; +			len++; +			continue;  		}  		else {  			spaces = 0; diff --git a/code/q3_ui/ui_connect.c b/code/q3_ui/ui_connect.c index 0db89a2..27db956 100644 --- a/code/q3_ui/ui_connect.c +++ b/code/q3_ui/ui_connect.c @@ -94,7 +94,7 @@ static void UI_DisplayDownloadInfo( const char *downloadName ) {  	UI_DrawProportionalString( 8, 224, xferText, style, color_white );  	if (downloadSize > 0) { -		s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); +		s = va( "%s (%d%%)", downloadName, (int)( (float)downloadCount * 100.0f / downloadSize ) );  	} else {  		s = downloadName;  	} diff --git a/code/renderer/qgl.h b/code/renderer/qgl.h index dcbc04d..5296193 100644 --- a/code/renderer/qgl.h +++ b/code/renderer/qgl.h @@ -26,7 +26,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  #ifndef __QGL_H__  #define __QGL_H__ -#include "SDL_opengl.h" +#ifdef USE_LOCAL_HEADERS +#	include "SDL_opengl.h" +#else +#	include <SDL_opengl.h> +#endif  extern void (APIENTRYP qglActiveTextureARB) (GLenum texture);  extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture); diff --git a/code/sdl/sdl_gamma.c b/code/sdl/sdl_gamma.c index 2673700..71a42c8 100644 --- a/code/sdl/sdl_gamma.c +++ b/code/sdl/sdl_gamma.c @@ -20,7 +20,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  ===========================================================================  */ -#include "SDL.h" +#ifdef USE_LOCAL_HEADERS +#	include "SDL.h" +#else +#	include <SDL.h> +#endif +  #include "../renderer/tr_local.h"  #include "../qcommon/qcommon.h" diff --git a/code/sdl/sdl_glimp.c b/code/sdl/sdl_glimp.c index 5befe19..c5954ac 100644 --- a/code/sdl/sdl_glimp.c +++ b/code/sdl/sdl_glimp.c @@ -20,7 +20,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  ===========================================================================  */ -#include "SDL.h" +#ifdef USE_LOCAL_HEADERS +#	include "SDL.h" +#else +#	include <SDL.h> +#endif  #if !SDL_VERSION_ATLEAST(1, 2, 10)  #define SDL_GL_ACCELERATED_VISUAL 15 @@ -30,7 +34,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  #endif  #ifdef SMP -#include "SDL_thread.h" +#	ifdef USE_LOCAL_HEADERS +#		include "SDL_thread.h" +#	else +#		include <SDL_thread.h> +#	endif  #endif  #include <stdarg.h> diff --git a/code/sdl/sdl_input.c b/code/sdl/sdl_input.c index 2e610a8..0663c7f 100644 --- a/code/sdl/sdl_input.c +++ b/code/sdl/sdl_input.c @@ -20,7 +20,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  ===========================================================================  */ -#include "SDL.h" +#ifdef USE_LOCAL_HEADERS +#	include "SDL.h" +#else +#	include <SDL.h> +#endif  #include <stdarg.h>  #include <stdio.h> diff --git a/code/sdl/sdl_snd.c b/code/sdl/sdl_snd.c index dfc2316..a131db7 100644 --- a/code/sdl/sdl_snd.c +++ b/code/sdl/sdl_snd.c @@ -23,7 +23,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  #include <stdlib.h>  #include <stdio.h> -#include "SDL.h" +#ifdef USE_LOCAL_HEADERS +#	include "SDL.h" +#else +#	include <SDL.h> +#endif  #include "../qcommon/q_shared.h"  #include "../client/snd_local.h" diff --git a/code/sys/sys_main.c b/code/sys/sys_main.c index dcefa78..453b082 100644 --- a/code/sys/sys_main.c +++ b/code/sys/sys_main.c @@ -19,13 +19,11 @@ along with Quake III Arena source code; if not, write to the Free Software  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  ===========================================================================  */ -#include <unistd.h> +  #include <signal.h>  #include <stdlib.h>  #include <limits.h> -#include <sys/time.h>  #include <sys/types.h> -#include <unistd.h>  #include <stdarg.h>  #include <stdio.h>  #include <sys/stat.h> @@ -34,8 +32,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  #include <errno.h>  #ifndef DEDICATED -#include "SDL.h" -#include "SDL_cpuinfo.h" +#ifdef USE_LOCAL_HEADERS +#	include "SDL.h" +#	include "SDL_cpuinfo.h" +#else +#	include <SDL.h> +#	include <SDL_cpuinfo.h> +#endif  #endif  #include "sys_local.h" @@ -163,10 +166,7 @@ void Sys_Exit( int ex )  #endif  #ifdef NDEBUG -	// _exit is called instead of exit since there are rumours of -	// GL libraries installing atexit calls that we don't want to call -	// FIXME: get some testing done with plain exit -	_exit(ex); +	exit(ex);  #else  	// Cause a backtrace on error exits  	assert( ex == 0 ); @@ -436,7 +436,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,  {  	void  *libHandle;  	void  (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) ); -	char  curpath[MAX_OSPATH];  	char  fname[MAX_OSPATH];  	char  *basepath;  	char  *homepath; @@ -445,7 +444,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,  	assert( name ); -	getcwd(curpath, sizeof(curpath));  	Q_snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);  	// TODO: use fs_searchpaths from files.c diff --git a/code/sys/win_resource.rc b/code/sys/win_resource.rc index 2654835..cbc9ce5 100644 --- a/code/sys/win_resource.rc +++ b/code/sys/win_resource.rc @@ -57,7 +57,12 @@ END  // Icon with lowest ID value placed first to ensure application icon  // remains consistent on all systems. +#ifndef __MINGW32__ +IDI_ICON1               ICON    DISCARDABLE     "../quake3.ico" +#else  IDI_ICON1               ICON    DISCARDABLE     "misc/quake3.ico" +#endif +  /////////////////////////////////////////////////////////////////////////////  // diff --git a/code/tools/asm/q3asm.c b/code/tools/asm/q3asm.c index 8926699..769b46d 100644 --- a/code/tools/asm/q3asm.c +++ b/code/tools/asm/q3asm.c @@ -1357,7 +1357,6 @@ void WriteVmFile( void ) {  	vmHeader_t	header;  	FILE	*f;  	int		headerSize; -	int i;  	report( "%i total errors\n", errorCount ); @@ -1403,9 +1402,13 @@ void WriteVmFile( void ) {  	report( "Writing to %s\n", imageName );  #ifdef Q3_BIG_ENDIAN -	// byte swap the header -	for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) { -		((int *)&header)[i] = LittleLong( ((int *)&header)[i] ); +	{ +		int i; + +		// byte swap the header +		for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) { +			((int *)&header)[i] = LittleLong( ((int *)&header)[i] ); +		}  	}  #endif diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c index dc09385..b6d98aa 100644 --- a/code/ui/ui_main.c +++ b/code/ui/ui_main.c @@ -5424,7 +5424,8 @@ static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint,  	Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0);  	if (downloadSize > 0) { -		s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); +		s = va( "%s (%d%%)", downloadName, +			(int)( (float)downloadCount * 100.0f / downloadSize ) );  	} else {  		s = downloadName;  	} diff --git a/misc/msvc/cgame.def b/misc/msvc/cgame.def new file mode 100644 index 0000000..48b7743 --- /dev/null +++ b/misc/msvc/cgame.def @@ -0,0 +1,3 @@ +EXPORTS +	vmMain +	dllEntry
\ No newline at end of file diff --git a/misc/msvc/cgame.vcproj b/misc/msvc/cgame.vcproj new file mode 100644 index 0000000..f5cf756 --- /dev/null +++ b/misc/msvc/cgame.vcproj @@ -0,0 +1,1513 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject +	ProjectType="Visual C++" +	Version="8.00" +	Name="cgame" +	ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}" +	> +	<Platforms> +		<Platform +			Name="Win32" +		/> +	</Platforms> +	<ToolFiles> +	</ToolFiles> +	<Configurations> +		<Configuration +			Name="Release TA|Win32" +			OutputDirectory="..\..\build\cgame_release_ta" +			IntermediateDirectory="..\..\build\cgame_release_ta" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="NDEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\$(IntDir)\cgame.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="2" +				InlineFunctionExpansion="1" +				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE" +				StringPooling="true" +				RuntimeLibrary="0" +				EnableFunctionLevelLinking="true" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\cgame.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				WarningLevel="4" +				SuppressStartupBanner="true" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="NDEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="odbc32.lib odbccp32.lib" +				OutputFile="$(OutDir)\cgamex86.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ModuleDefinitionFile=".\cgame.def" +				ProgramDatabaseFile="$(IntDir)\cgamex86.pdb" +				GenerateMapFile="true" +				MapFileName="$(IntDir)\cgamex86.map" +				SubSystem="2" +				BaseAddress="0x30000000" +				ImportLibrary="$(IntDir)\/cgamex86.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +		<Configuration +			Name="Debug|Win32" +			OutputDirectory="..\..\build\cgame_debug" +			IntermediateDirectory="..\..\build\cgame_debug" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="_DEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Debug/cgame.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="0" +				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE" +				RuntimeLibrary="1" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\cgame.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				BrowseInformation="1" +				WarningLevel="3" +				SuppressStartupBanner="true" +				DebugInformationFormat="4" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="_DEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="odbc32.lib odbccp32.lib" +				OutputFile="$(OutDir)\cgamex86.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ModuleDefinitionFile=".\cgame.def" +				GenerateDebugInformation="true" +				ProgramDatabaseFile="$(IntDir)\cgamex86.pdb" +				GenerateMapFile="true" +				MapFileName="$(IntDir)\cgamex86.map" +				SubSystem="2" +				BaseAddress="0x30000000" +				ImportLibrary="$(IntDir)\cgamex86.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +		<Configuration +			Name="Release|Win32" +			OutputDirectory="..\..\build\cgame_release" +			IntermediateDirectory="..\..\build\cgame_release" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="NDEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Release/cgame.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="2" +				InlineFunctionExpansion="1" +				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE" +				StringPooling="true" +				RuntimeLibrary="0" +				EnableFunctionLevelLinking="true" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\cgame.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				WarningLevel="4" +				SuppressStartupBanner="true" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="NDEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="odbc32.lib odbccp32.lib" +				OutputFile="$(OutDir)\cgamex86.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ModuleDefinitionFile=".\cgame.def" +				ProgramDatabaseFile="$(IntDir)\cgamex86.pdb" +				GenerateMapFile="true" +				MapFileName="$(IntDir)\cgamex86.map" +				SubSystem="2" +				BaseAddress="0x30000000" +				ImportLibrary="$(IntDir)\cgamex86.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +		<Configuration +			Name="Debug TA|Win32" +			OutputDirectory="..\..\build\cgame_debug_ta" +			IntermediateDirectory="..\..\build\cgame_debug_ta" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="_DEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Debug_TA/cgame.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="0" +				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE" +				RuntimeLibrary="1" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\cgame.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				BrowseInformation="1" +				WarningLevel="3" +				SuppressStartupBanner="true" +				DebugInformationFormat="4" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="_DEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="odbc32.lib odbccp32.lib" +				OutputFile="$(OutDir)\cgamex86.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" 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+						BrowseInformation="1" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\cgame\cg_syscalls.c" +				> +				<FileConfiguration +					Name="Release TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" 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TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\qcommon\q_math.c" +				> +			</File> +			<File +				RelativePath="..\..\code\qcommon\q_shared.c" +				> +			</File> +			<File +				RelativePath="..\..\code\ui\ui_shared.c" +				> +				<FileConfiguration +					Name="Release TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +			</File> +		</Filter> +		<Filter +			Name="Header Files" +			Filter="h" +			> +			<File +				RelativePath="..\..\code\game\bg_public.h" +				> +			</File> +			<File +				RelativePath="..\..\code\cgame\cg_local.h" +				> +			</File> +			<File +				RelativePath="..\..\code\cgame\cg_public.h" +				> +			</File> +			<File +				RelativePath="..\..\code\qcommon\q_shared.h" +				> +			</File> +			<File +				RelativePath="..\..\code\qcommon\surfaceflags.h" +				> +			</File> +		</Filter> +		<File +			RelativePath="..\..\code\cgame\cgame.def" +			> +			<FileConfiguration +				Name="Debug TA|Win32" +				ExcludedFromBuild="true" +				> +				<Tool +					Name="VCCustomBuildTool" +				/> +			</FileConfiguration> +		</File> +	</Files> +	<Globals> +	</Globals> +</VisualStudioProject> diff --git a/misc/msvc/game.def b/misc/msvc/game.def new file mode 100644 index 0000000..6563196 --- /dev/null +++ b/misc/msvc/game.def @@ -0,0 +1,3 @@ +EXPORTS +	dllEntry +	vmMain
\ No newline at end of file diff --git a/misc/msvc/game.vcproj b/misc/msvc/game.vcproj new file mode 100644 index 0000000..0290a63 --- /dev/null +++ b/misc/msvc/game.vcproj @@ -0,0 +1,1906 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject +	ProjectType="Visual C++" +	Version="8.00" +	Name="game" +	ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}" +	> +	<Platforms> +		<Platform +			Name="Win32" +		/> +	</Platforms> +	<ToolFiles> +	</ToolFiles> +	<Configurations> +		<Configuration +			Name="Debug TA|Win32" +			OutputDirectory="..\..\build\game_debug_ta" +			IntermediateDirectory="..\..\build\game_debug_ta" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="_DEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Debug_TA/game.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="0" +				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE" +				RuntimeLibrary="1" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\game.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				BrowseInformation="1" +				WarningLevel="3" +				SuppressStartupBanner="true" +				DebugInformationFormat="4" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="_DEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="winmm.lib" +				OutputFile="$(OutDir)\qagamex86.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ModuleDefinitionFile=".\game.def" +				GenerateDebugInformation="true" +				ProgramDatabaseFile="$(IntDir)\qagamex86.pdb" +				GenerateMapFile="true" +				MapFileName="$(IntDir)\qagamex86.map" +				SubSystem="2" +				BaseAddress="0x20000000" +				ImportLibrary="$(IntDir)\qagamex86.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +		<Configuration +			Name="Debug|Win32" +			OutputDirectory="..\..\build\game_debug" +			IntermediateDirectory="..\..\build\game_debug" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="_DEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Debug/game.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="0" +				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE" +				RuntimeLibrary="1" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\game.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				BrowseInformation="1" +				WarningLevel="3" +				SuppressStartupBanner="true" +				DebugInformationFormat="4" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="_DEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="winmm.lib" +				OutputFile="$(OutDir)\qagamex86.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ModuleDefinitionFile=".\game.def" +				GenerateDebugInformation="true" +				ProgramDatabaseFile="$(IntDir)\qagamex86.pdb" +				GenerateMapFile="true" +				MapFileName="$(IntDir)\qagamex86.map" +				SubSystem="2" +				BaseAddress="0x20000000" +				ImportLibrary="$(IntDir)\qagamex86.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +		<Configuration +			Name="Release|Win32" +			OutputDirectory="..\..\build\game_release" +			IntermediateDirectory="..\..\build\game_release" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="NDEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Release/game.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="2" +				InlineFunctionExpansion="1" 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+			</File> +			<File +				RelativePath="..\..\code\game\g_session.c" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\game\g_spawn.c" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\game\g_svcmds.c" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\game\g_syscalls.c" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\game\g_target.c" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\game\g_team.c" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\game\g_trigger.c" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\game\g_utils.c" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\game\g_weapon.c" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release TA|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" +						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\game\game.def" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					ExcludedFromBuild="true" +					> +					<Tool +						Name="VCCustomBuildTool" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release TA|Win32" +					ExcludedFromBuild="true" +					> +					<Tool +						Name="VCCustomBuildTool" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\qcommon\q_math.c" +				> +			</File> +			<File +				RelativePath="..\..\code\qcommon\q_shared.c" +				> +			</File> +		</Filter> +		<Filter +			Name="Header Files" +			Filter="h;hpp;hxx;hm;inl;fi;fd" +			> +			<File +				RelativePath="..\..\code\game\ai_chat.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\ai_cmd.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\ai_dmnet.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\ai_dmq3.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\ai_main.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\ai_team.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\ai_vcmd.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\be_aas.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\be_ai_char.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\be_ai_chat.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\be_ai_gen.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\be_ai_goal.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\be_ai_move.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\be_ai_weap.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\be_ea.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\bg_local.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\bg_public.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\botlib.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\chars.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\g_local.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\g_public.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\g_team.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\inv.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\match.h" +				> +			</File> +			<File +				RelativePath="..\..\code\qcommon\q_shared.h" +				> +			</File> +			<File +				RelativePath="..\..\code\qcommon\surfaceflags.h" +				> +			</File> +			<File +				RelativePath="..\..\code\game\syn.h" +				> +			</File> +		</Filter> +		<Filter +			Name="Resource Files" +			Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +			> +		</Filter> +	</Files> +	<Globals> +	</Globals> +</VisualStudioProject> diff --git a/misc/msvc/ioq3.sln b/misc/msvc/ioq3.sln index ed09016..620d456 100755 --- a/misc/msvc/ioq3.sln +++ b/misc/msvc/ioq3.sln @@ -1,21 +1,65 @@ -¿
  Microsoft Visual Studio Solution File, Format Version 9.00
  # Visual C++ Express 2005
 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ioq3", "ioq3.vcproj", "{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
 +EndProject
 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
 +EndProject
 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
 +EndProject
 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
 +EndProject
 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
  EndProject
  Global
  	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 +		Debug TA|Win32 = Debug TA|Win32
  		Debug|Win32 = Debug|Win32
 +		Release TA|Win32 = Release TA|Win32
  		Release|Win32 = Release|Win32
  	EndGlobalSection
  	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 -		{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Debug|Win32.ActiveCfg = Debug|Win32
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 -		{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.Build.0 = Release|Win32
 +		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
 +		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
 +		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
 +		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
 +		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
 +		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
 +		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
 +		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
 +		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
 +		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
 +		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
 +		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
 +		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
 +		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
 +		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
 +		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
 +		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
 +		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.Build.0 = Debug TA|Win32
 +		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
 +		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
 +		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
 +		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.Build.0 = Release TA|Win32
 +		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
 +		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
 +		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
 +		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
 +		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
 +		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
 +		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
 +		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
 +		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
 +		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
 +		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
 +		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
 +		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
 +		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.Build.0 = Debug|Win32
 +		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
 +		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
 +		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
 +		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.Build.0 = Release|Win32
  	EndGlobalSection
  	GlobalSection(SolutionProperties) = preSolution
  		HideSolutionNode = FALSE
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 -
 diff --git a/misc/msvc/ioq3.vcproj b/misc/msvc/ioq3.vcproj deleted file mode 100755 index beee8a2..0000000 --- a/misc/msvc/ioq3.vcproj +++ /dev/null @@ -1,65 +0,0 @@ -<?xml version="1.0" encoding="Windows-1252"?>
 -<VisualStudioProject
 -	ProjectType="Visual C++"
 -	Version="8.00"
 -	Name="ioq3"
 -	ProjectGUID="{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
 -	RootNamespace="ioq3"
 -	Keyword="MakeFileProj"
 -	>
 -	<Platforms>
 -		<Platform
 -			Name="Win32"
 -		/>
 -	</Platforms>
 -	<ToolFiles>
 -	</ToolFiles>
 -	<Configurations>
 -		<Configuration
 -			Name="Debug|Win32"
 -			OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
 -			IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
 -			ConfigurationType="0"
 -			>
 -			<Tool
 -				Name="VCNMakeTool"
 -				BuildCommandLine="make -C ../../ debug"
 -				ReBuildCommandLine="make -C ../../ clean-debug debug"
 -				CleanCommandLine="make -C ../../ clean-debug"
 -				Output="$(Outdir)/ioquake3.x86.exe"
 -				PreprocessorDefinitions=""
 -				IncludeSearchPath=""
 -				ForcedIncludes=""
 -				AssemblySearchPath=""
 -				ForcedUsingAssemblies=""
 -				CompileAsManaged=""
 -			/>
 -		</Configuration>
 -		<Configuration
 -			Name="Release|Win32"
 -			OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
 -			IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
 -			ConfigurationType="0"
 -			>
 -			<Tool
 -				Name="VCNMakeTool"
 -				BuildCommandLine="make -C ../../ release"
 -				ReBuildCommandLine="make -C ../../ clean-release release"
 -				CleanCommandLine="make -C ../../ clean-release"
 -				Output="$(Outdir)/ioquake3.x86.exe"
 -				PreprocessorDefinitions=""
 -				IncludeSearchPath=""
 -				ForcedIncludes=""
 -				AssemblySearchPath=""
 -				ForcedUsingAssemblies=""
 -				CompileAsManaged=""
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 -		</Configuration>
 -	</Configurations>
 -	<References>
 -	</References>
 -	<Files>
 -	</Files>
 -	<Globals>
 -	</Globals>
 -</VisualStudioProject>
 diff --git a/misc/msvc/q3_ui.def b/misc/msvc/q3_ui.def new file mode 100644 index 0000000..48b7743 --- /dev/null +++ b/misc/msvc/q3_ui.def @@ -0,0 +1,3 @@ +EXPORTS +	vmMain +	dllEntry
\ No newline at end of file diff --git a/misc/msvc/q3_ui.vcproj b/misc/msvc/q3_ui.vcproj new file mode 100644 index 0000000..93dcf30 --- /dev/null +++ b/misc/msvc/q3_ui.vcproj @@ -0,0 +1,2481 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject +	ProjectType="Visual C++" +	Version="8.00" +	Name="q3_ui" +	ProjectGUID="{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}" +	> +	<Platforms> +		<Platform +			Name="Win32" +		/> +	</Platforms> +	<ToolFiles> +	</ToolFiles> +	<Configurations> +		<Configuration +			Name="Debug TA|Win32" +			OutputDirectory="..\..\build\q3_ui_debug_ta" +			IntermediateDirectory="..\..\build\q3_ui_debug_ta" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			CharacterSet="2" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="_DEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Debug_TA/q3_ui.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="0" +				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE" +				BasicRuntimeChecks="3" +				RuntimeLibrary="1" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				BrowseInformation="1" +				WarningLevel="3" +				SuppressStartupBanner="true" +				DebugInformationFormat="4" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="_DEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="odbc32.lib odbccp32.lib" +				OutputFile="$(OutDir)\uix86_old.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ModuleDefinitionFile="q3_ui.def" +				GenerateDebugInformation="true" +				ProgramDatabaseFile="$(IntDir)\ui.pdb" +				GenerateMapFile="true" +				MapFileName="$(IntDir)\uix86.map" +				BaseAddress="0x40000000" +				ImportLibrary="$(IntDir)\uix86.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +		<Configuration +			Name="Release TA|Win32" +			OutputDirectory="..\..\build\q3_ui_release_ta" +			IntermediateDirectory="..\..\build\q3_ui_release_ta" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			CharacterSet="2" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="NDEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Release_TA/q3_ui.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="2" +				InlineFunctionExpansion="1" +				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE" +				StringPooling="true" +				RuntimeLibrary="0" +				EnableFunctionLevelLinking="true" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				WarningLevel="3" +				SuppressStartupBanner="true" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="NDEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="odbc32.lib odbccp32.lib" +				OutputFile="$(OutDir)\uix86_old.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ModuleDefinitionFile="q3_ui.def" +				ProgramDatabaseFile="$(IntDir)\uix86_old.pdb" +				ImportLibrary="$(IntDir)\q3_ui.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +		<Configuration +			Name="Release|Win32" +			OutputDirectory="..\..\build\q3_ui_release" +			IntermediateDirectory="..\..\build\q3_ui_release" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			CharacterSet="2" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="NDEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Release/q3_ui.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="2" +				InlineFunctionExpansion="1" +				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE" +				StringPooling="true" +				RuntimeLibrary="0" +				EnableFunctionLevelLinking="true" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch" +				AssemblerOutput="0" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				WarningLevel="3" +				SuppressStartupBanner="true" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="NDEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				OutputFile="$(OutDir)\uix86.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ModuleDefinitionFile=".\q3_ui.def" +				ProgramDatabaseFile="$(IntDir)\uix86.pdb" +				ImportLibrary="$(IntDir)\uix86.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +		<Configuration +			Name="Debug|Win32" +			OutputDirectory="..\..\build\q3_ui_debug" +			IntermediateDirectory="..\..\build\q3_ui_debug" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			CharacterSet="2" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="_DEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\q3_ui___Win32_Debug/q3_ui.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="0" +				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE" +				BasicRuntimeChecks="3" +				RuntimeLibrary="1" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				BrowseInformation="1" +				WarningLevel="3" +				SuppressStartupBanner="true" +				DebugInformationFormat="4" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="_DEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="odbc32.lib odbccp32.lib" +				OutputFile="$(OutDir)\uix86.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ModuleDefinitionFile="q3_ui.def" +				GenerateDebugInformation="true" +				ProgramDatabaseFile="$(IntDir)\ui.pdb" +				GenerateMapFile="true" +				MapFileName="$(IntDir)\uix86.map" +				BaseAddress="0x40000000" +				ImportLibrary="$(IntDir)\uix86.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +	</Configurations> +	<References> +	</References> +	<Files> +		<Filter +			Name="Source Files" +			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +			> +			<File +				RelativePath="..\..\code\game\bg_misc.c" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					ExcludedFromBuild="true" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" 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+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Debug|Win32" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;" +						BasicRuntimeChecks="3" +						BrowseInformation="1" +					/> +				</FileConfiguration> +			</File> +			<File +				RelativePath="..\..\code\q3_ui\ui_confirm.c" +				> +				<FileConfiguration +					Name="Debug TA|Win32" +					ExcludedFromBuild="true" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="0" +						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;" +						BasicRuntimeChecks="3" +						BrowseInformation="1" +					/> +				</FileConfiguration> +				<FileConfiguration +					Name="Release TA|Win32" +					ExcludedFromBuild="true" +					> +					<Tool +						Name="VCCLCompilerTool" +						Optimization="2" 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+					RelativePath="..\..\code\botlib\l_struct.h" +					> +				</File> +				<File +					RelativePath="..\..\code\botlib\l_utils.h" +					> +				</File> +			</Filter> +		</Filter> +		<Filter +			Name="renderer" +			> +			<Filter +				Name="Source Files" +				> +				<File +					RelativePath="..\..\code\renderer\tr_animation.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_backend.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_bsp.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_cmds.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_curve.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_flares.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_font.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_image.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_init.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_light.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_main.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_marks.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_mesh.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_model.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_noise.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_scene.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_shade.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_shade_calc.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_shader.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_shadows.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_sky.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_surface.c" +					> +				</File> +				<File +					RelativePath="..\..\code\renderer\tr_world.c" +					> +				</File> +			</Filter> +		</Filter> +	</Files> +	<Globals> +	</Globals> +</VisualStudioProject> diff --git a/misc/msvc/ui.def b/misc/msvc/ui.def new file mode 100644 index 0000000..48b7743 --- /dev/null +++ b/misc/msvc/ui.def @@ -0,0 +1,3 @@ +EXPORTS +	vmMain +	dllEntry
\ No newline at end of file diff --git a/misc/msvc/ui.vcproj b/misc/msvc/ui.vcproj new file mode 100644 index 0000000..3c3a0ad --- /dev/null +++ b/misc/msvc/ui.vcproj @@ -0,0 +1,1026 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject +	ProjectType="Visual C++" +	Version="8.00" +	Name="ui" +	ProjectGUID="{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}" +	> +	<Platforms> +		<Platform +			Name="Win32" +		/> +	</Platforms> +	<ToolFiles> +	</ToolFiles> +	<Configurations> +		<Configuration +			Name="Release TA|Win32" +			OutputDirectory="..\..\build\ui_release_ta" +			IntermediateDirectory="..\..\build\ui_release_ta" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			CharacterSet="2" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="NDEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Release_TA/ui.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="2" +				InlineFunctionExpansion="1" +				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE" +				StringPooling="true" +				RuntimeLibrary="0" +				EnableFunctionLevelLinking="true" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\ui.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				WarningLevel="3" +				SuppressStartupBanner="true" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="NDEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="odbc32.lib odbccp32.lib" +				OutputFile="$(OutDir)\uix86.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ModuleDefinitionFile=".\ui.def" +				ProgramDatabaseFile="$(IntDir)\uix86.pdb" +				GenerateMapFile="true" +				MapFileName="$(IntDir)\uix86.map" +				BaseAddress="0x40000000" +				ImportLibrary="$(IntDir)\uix86.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +		<Configuration +			Name="Debug|Win32" +			OutputDirectory="..\..\build\ui_debug" +			IntermediateDirectory="..\..\build\ui_debug" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			CharacterSet="2" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="_DEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Debug/ui.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="0" +				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE" +				BasicRuntimeChecks="3" +				RuntimeLibrary="1" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\ui.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				BrowseInformation="1" +				WarningLevel="3" +				SuppressStartupBanner="true" +				DebugInformationFormat="4" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="_DEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="odbc32.lib odbccp32.lib" +				OutputFile="$(OutDir)\uix86_new.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				GenerateDebugInformation="true" +				ProgramDatabaseFile="$(IntDir)\ui.pdb" +				GenerateMapFile="true" +				MapFileName="$(IntDir)\uix86_new.map" +				BaseAddress="0x40000000" +				ImportLibrary="$(IntDir)\uix86_new.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +		<Configuration +			Name="Release|Win32" +			OutputDirectory="..\..\build\ui_release" +			IntermediateDirectory="..\..\build\ui_release" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			CharacterSet="2" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="NDEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Release/ui.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="2" +				InlineFunctionExpansion="1" +				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS" +				StringPooling="true" +				RuntimeLibrary="0" +				EnableFunctionLevelLinking="true" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\ui.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				WarningLevel="3" +				SuppressStartupBanner="true" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="NDEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="odbc32.lib odbccp32.lib" +				OutputFile="$(OutDir)\uix86_new.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ProgramDatabaseFile="$(IntDir)\uix86_new.pdb" +				GenerateMapFile="true" +				MapFileName="$(IntDir)\uix86_new.map" +				BaseAddress="0x40000000" +				ImportLibrary="$(IntDir)\uix86_new.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +		<Configuration +			Name="Debug TA|Win32" +			OutputDirectory="..\..\build\ui_debug_ta" +			IntermediateDirectory="..\..\build\ui_debug_ta" +			ConfigurationType="2" +			UseOfMFC="0" +			ATLMinimizesCRunTimeLibraryUsage="false" +			CharacterSet="2" +			> +			<Tool +				Name="VCPreBuildEventTool" +			/> +			<Tool +				Name="VCCustomBuildTool" +			/> +			<Tool +				Name="VCXMLDataGeneratorTool" +			/> +			<Tool +				Name="VCWebServiceProxyGeneratorTool" +			/> +			<Tool +				Name="VCMIDLTool" +				PreprocessorDefinitions="_DEBUG" +				MkTypLibCompatible="true" +				SuppressStartupBanner="true" +				TargetEnvironment="1" +				TypeLibraryName=".\Debug_TA/ui.tlb" +				HeaderFileName="" +			/> +			<Tool +				Name="VCCLCompilerTool" +				Optimization="0" +				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE" +				BasicRuntimeChecks="3" +				RuntimeLibrary="1" +				UsePrecompiledHeader="0" +				PrecompiledHeaderFile="$(IntDir)\ui.pch" +				AssemblerListingLocation="$(IntDir)\" +				ObjectFile="$(IntDir)\" +				ProgramDataBaseFileName="$(IntDir)\" +				BrowseInformation="1" +				WarningLevel="3" +				SuppressStartupBanner="true" +				DebugInformationFormat="4" +			/> +			<Tool +				Name="VCManagedResourceCompilerTool" +			/> +			<Tool +				Name="VCResourceCompilerTool" +				PreprocessorDefinitions="_DEBUG" +				Culture="1033" +			/> +			<Tool +				Name="VCPreLinkEventTool" +			/> +			<Tool +				Name="VCLinkerTool" +				AdditionalDependencies="odbc32.lib odbccp32.lib" +				OutputFile="$(OutDir)\uix86.dll" +				LinkIncremental="1" +				SuppressStartupBanner="true" +				ModuleDefinitionFile=".\ui.def" +				GenerateDebugInformation="true" +				ProgramDatabaseFile="$(IntDir)\ui.pdb" +				GenerateMapFile="true" +				MapFileName="$(IntDir)\uix86.map" +				BaseAddress="0x40000000" +				ImportLibrary="$(IntDir)\uix86.lib" +				TargetMachine="1" +			/> +			<Tool +				Name="VCALinkTool" +			/> +			<Tool +				Name="VCManifestTool" +			/> +			<Tool +				Name="VCXDCMakeTool" +			/> +			<Tool +				Name="VCBscMakeTool" +			/> +			<Tool +				Name="VCFxCopTool" +			/> +			<Tool +				Name="VCAppVerifierTool" +			/> +			<Tool +				Name="VCWebDeploymentTool" +			/> +			<Tool +				Name="VCPostBuildEventTool" +			/> +		</Configuration> +	</Configurations> +	<References> +	</References> +	<Files> +		<Filter +			Name="Source Files" +			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +			> +			<File +				RelativePath="..\..\code\game\bg_lib.c" +				> +				<FileConfiguration +					Name="Release TA|Win32" +					ExcludedFromBuild="true" +					> +					<Tool 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