diff options
-rw-r--r-- | Makefile | 13 | ||||
-rw-r--r-- | code/botlib/be_interface.c | 2 | ||||
-rw-r--r-- | code/botlib/l_precomp.c | 4 | ||||
-rw-r--r-- | code/game/g_client.c | 6 | ||||
-rw-r--r-- | code/q3_ui/ui_connect.c | 2 | ||||
-rw-r--r-- | code/renderer/qgl.h | 6 | ||||
-rw-r--r-- | code/sdl/sdl_gamma.c | 7 | ||||
-rw-r--r-- | code/sdl/sdl_glimp.c | 12 | ||||
-rw-r--r-- | code/sdl/sdl_input.c | 6 | ||||
-rw-r--r-- | code/sdl/sdl_snd.c | 6 | ||||
-rw-r--r-- | code/sys/sys_main.c | 20 | ||||
-rw-r--r-- | code/sys/win_resource.rc | 5 | ||||
-rw-r--r-- | code/tools/asm/q3asm.c | 11 | ||||
-rw-r--r-- | code/ui/ui_main.c | 3 | ||||
-rw-r--r-- | misc/msvc/cgame.def | 3 | ||||
-rw-r--r-- | misc/msvc/cgame.vcproj | 1513 | ||||
-rw-r--r-- | misc/msvc/game.def | 3 | ||||
-rw-r--r-- | misc/msvc/game.vcproj | 1906 | ||||
-rwxr-xr-x | misc/msvc/ioq3.sln | 58 | ||||
-rwxr-xr-x | misc/msvc/ioq3.vcproj | 65 | ||||
-rw-r--r-- | misc/msvc/q3_ui.def | 3 | ||||
-rw-r--r-- | misc/msvc/q3_ui.vcproj | 2481 | ||||
-rw-r--r-- | misc/msvc/quake3.vcproj | 2953 | ||||
-rw-r--r-- | misc/msvc/ui.def | 3 | ||||
-rw-r--r-- | misc/msvc/ui.vcproj | 1026 |
25 files changed, 10014 insertions, 103 deletions
@@ -366,7 +366,12 @@ ifeq ($(PLATFORM),darwin) CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif - BASE_CFLAGS += -D_THREAD_SAFE=1 -I$(SDLHDIR)/include + BASE_CFLAGS += -D_THREAD_SAFE=1 + + ifeq ($(USE_LOCAL_HEADERS),1) + BASE_CFLAGS += -I$(SDLHDIR)/include + endif + # We copy sdlmain before ranlib'ing it so that subversion doesn't think # the file has been modified by each build. LIBSDLMAIN=$(B)/libSDLmain.a @@ -408,7 +413,11 @@ endif ARCH=x86 BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ - -DUSE_ICON -I$(SDLHDIR)/include + -DUSE_ICON + + ifeq ($(USE_LOCAL_HEADERS),1) + BASE_CFLAGS += -I$(SDLHDIR)/include + endif ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN diff --git a/code/botlib/be_interface.c b/code/botlib/be_interface.c index 9ef6756..5418635 100644 --- a/code/botlib/be_interface.c +++ b/code/botlib/be_interface.c @@ -136,7 +136,7 @@ qboolean BotLibSetup(char *str) int Export_BotLibSetup(void) { int errnum; - char logfilename[MAX_QPATH]; + char logfilename[MAX_OSPATH]; char *homedir, *gamedir; bot_developer = LibVarGetValue("bot_developer"); diff --git a/code/botlib/l_precomp.c b/code/botlib/l_precomp.c index 91b9a7b..8b5e4d3 100644 --- a/code/botlib/l_precomp.c +++ b/code/botlib/l_precomp.c @@ -705,11 +705,7 @@ int PC_ExpandBuiltinDefine(source_t *source, token_t *deftoken, define_t *define token_t **firsttoken, token_t **lasttoken) { token_t *token; -#ifdef _WIN32 - unsigned long t; // time_t t; //to prevent LCC warning -#else time_t t; -#endif char *curtime; diff --git a/code/game/g_client.c b/code/game/g_client.c index 5414240..575d2e0 100644 --- a/code/game/g_client.c +++ b/code/game/g_client.c @@ -629,7 +629,7 @@ static void ClientCleanName( const char *in, char *out, int outSize ) { } // don't allow leading spaces - if( !*p && ch == ' ' ) { + if( colorlessLen == 0 && ch == ' ' ) { continue; } @@ -658,11 +658,15 @@ static void ClientCleanName( const char *in, char *out, int outSize ) { } // don't allow too many consecutive spaces + // don't count spaces in colorlessLen if( ch == ' ' ) { spaces++; if( spaces > 3 ) { continue; } + *out++ = ch; + len++; + continue; } else { spaces = 0; diff --git a/code/q3_ui/ui_connect.c b/code/q3_ui/ui_connect.c index 0db89a2..27db956 100644 --- a/code/q3_ui/ui_connect.c +++ b/code/q3_ui/ui_connect.c @@ -94,7 +94,7 @@ static void UI_DisplayDownloadInfo( const char *downloadName ) { UI_DrawProportionalString( 8, 224, xferText, style, color_white ); if (downloadSize > 0) { - s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); + s = va( "%s (%d%%)", downloadName, (int)( (float)downloadCount * 100.0f / downloadSize ) ); } else { s = downloadName; } diff --git a/code/renderer/qgl.h b/code/renderer/qgl.h index dcbc04d..5296193 100644 --- a/code/renderer/qgl.h +++ b/code/renderer/qgl.h @@ -26,7 +26,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #ifndef __QGL_H__ #define __QGL_H__ -#include "SDL_opengl.h" +#ifdef USE_LOCAL_HEADERS +# include "SDL_opengl.h" +#else +# include <SDL_opengl.h> +#endif extern void (APIENTRYP qglActiveTextureARB) (GLenum texture); extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture); diff --git a/code/sdl/sdl_gamma.c b/code/sdl/sdl_gamma.c index 2673700..71a42c8 100644 --- a/code/sdl/sdl_gamma.c +++ b/code/sdl/sdl_gamma.c @@ -20,7 +20,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ -#include "SDL.h" +#ifdef USE_LOCAL_HEADERS +# include "SDL.h" +#else +# include <SDL.h> +#endif + #include "../renderer/tr_local.h" #include "../qcommon/qcommon.h" diff --git a/code/sdl/sdl_glimp.c b/code/sdl/sdl_glimp.c index 5befe19..c5954ac 100644 --- a/code/sdl/sdl_glimp.c +++ b/code/sdl/sdl_glimp.c @@ -20,7 +20,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ -#include "SDL.h" +#ifdef USE_LOCAL_HEADERS +# include "SDL.h" +#else +# include <SDL.h> +#endif #if !SDL_VERSION_ATLEAST(1, 2, 10) #define SDL_GL_ACCELERATED_VISUAL 15 @@ -30,7 +34,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #endif #ifdef SMP -#include "SDL_thread.h" +# ifdef USE_LOCAL_HEADERS +# include "SDL_thread.h" +# else +# include <SDL_thread.h> +# endif #endif #include <stdarg.h> diff --git a/code/sdl/sdl_input.c b/code/sdl/sdl_input.c index 2e610a8..0663c7f 100644 --- a/code/sdl/sdl_input.c +++ b/code/sdl/sdl_input.c @@ -20,7 +20,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ -#include "SDL.h" +#ifdef USE_LOCAL_HEADERS +# include "SDL.h" +#else +# include <SDL.h> +#endif #include <stdarg.h> #include <stdio.h> diff --git a/code/sdl/sdl_snd.c b/code/sdl/sdl_snd.c index dfc2316..a131db7 100644 --- a/code/sdl/sdl_snd.c +++ b/code/sdl/sdl_snd.c @@ -23,7 +23,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include <stdlib.h> #include <stdio.h> -#include "SDL.h" +#ifdef USE_LOCAL_HEADERS +# include "SDL.h" +#else +# include <SDL.h> +#endif #include "../qcommon/q_shared.h" #include "../client/snd_local.h" diff --git a/code/sys/sys_main.c b/code/sys/sys_main.c index dcefa78..453b082 100644 --- a/code/sys/sys_main.c +++ b/code/sys/sys_main.c @@ -19,13 +19,11 @@ along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ -#include <unistd.h> + #include <signal.h> #include <stdlib.h> #include <limits.h> -#include <sys/time.h> #include <sys/types.h> -#include <unistd.h> #include <stdarg.h> #include <stdio.h> #include <sys/stat.h> @@ -34,8 +32,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include <errno.h> #ifndef DEDICATED -#include "SDL.h" -#include "SDL_cpuinfo.h" +#ifdef USE_LOCAL_HEADERS +# include "SDL.h" +# include "SDL_cpuinfo.h" +#else +# include <SDL.h> +# include <SDL_cpuinfo.h> +#endif #endif #include "sys_local.h" @@ -163,10 +166,7 @@ void Sys_Exit( int ex ) #endif #ifdef NDEBUG - // _exit is called instead of exit since there are rumours of - // GL libraries installing atexit calls that we don't want to call - // FIXME: get some testing done with plain exit - _exit(ex); + exit(ex); #else // Cause a backtrace on error exits assert( ex == 0 ); @@ -436,7 +436,6 @@ void *Sys_LoadDll( const char *name, char *fqpath , { void *libHandle; void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) ); - char curpath[MAX_OSPATH]; char fname[MAX_OSPATH]; char *basepath; char *homepath; @@ -445,7 +444,6 @@ void *Sys_LoadDll( const char *name, char *fqpath , assert( name ); - getcwd(curpath, sizeof(curpath)); Q_snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name); // TODO: use fs_searchpaths from files.c diff --git a/code/sys/win_resource.rc b/code/sys/win_resource.rc index 2654835..cbc9ce5 100644 --- a/code/sys/win_resource.rc +++ b/code/sys/win_resource.rc @@ -57,7 +57,12 @@ END // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. +#ifndef __MINGW32__ +IDI_ICON1 ICON DISCARDABLE "../quake3.ico" +#else IDI_ICON1 ICON DISCARDABLE "misc/quake3.ico" +#endif + ///////////////////////////////////////////////////////////////////////////// // diff --git a/code/tools/asm/q3asm.c b/code/tools/asm/q3asm.c index 8926699..769b46d 100644 --- a/code/tools/asm/q3asm.c +++ b/code/tools/asm/q3asm.c @@ -1357,7 +1357,6 @@ void WriteVmFile( void ) { vmHeader_t header; FILE *f; int headerSize; - int i; report( "%i total errors\n", errorCount ); @@ -1403,9 +1402,13 @@ void WriteVmFile( void ) { report( "Writing to %s\n", imageName ); #ifdef Q3_BIG_ENDIAN - // byte swap the header - for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) { - ((int *)&header)[i] = LittleLong( ((int *)&header)[i] ); + { + int i; + + // byte swap the header + for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) { + ((int *)&header)[i] = LittleLong( ((int *)&header)[i] ); + } } #endif diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c index dc09385..b6d98aa 100644 --- a/code/ui/ui_main.c +++ b/code/ui/ui_main.c @@ -5424,7 +5424,8 @@ static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0); if (downloadSize > 0) { - s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); + s = va( "%s (%d%%)", downloadName, + (int)( (float)downloadCount * 100.0f / downloadSize ) ); } else { s = downloadName; } diff --git a/misc/msvc/cgame.def b/misc/msvc/cgame.def new file mode 100644 index 0000000..48b7743 --- /dev/null +++ b/misc/msvc/cgame.def @@ -0,0 +1,3 @@ +EXPORTS + vmMain + dllEntry
\ No newline at end of file diff --git a/misc/msvc/cgame.vcproj b/misc/msvc/cgame.vcproj new file mode 100644 index 0000000..f5cf756 --- /dev/null +++ b/misc/msvc/cgame.vcproj @@ -0,0 +1,1513 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="8.00" + Name="cgame" + ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Release TA|Win32" + OutputDirectory="..\..\build\cgame_release_ta" + IntermediateDirectory="..\..\build\cgame_release_ta" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\$(IntDir)\cgame.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE" + StringPooling="true" + RuntimeLibrary="0" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\cgame.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + WarningLevel="4" + SuppressStartupBanner="true" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\cgamex86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\cgame.def" + ProgramDatabaseFile="$(IntDir)\cgamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\cgamex86.map" + SubSystem="2" + BaseAddress="0x30000000" + ImportLibrary="$(IntDir)\/cgamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\build\cgame_debug" + IntermediateDirectory="..\..\build\cgame_debug" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Debug/cgame.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE" + RuntimeLibrary="1" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\cgame.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\cgamex86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\cgame.def" + GenerateDebugInformation="true" + ProgramDatabaseFile="$(IntDir)\cgamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\cgamex86.map" + SubSystem="2" + BaseAddress="0x30000000" + ImportLibrary="$(IntDir)\cgamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\build\cgame_release" + IntermediateDirectory="..\..\build\cgame_release" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Release/cgame.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE" + StringPooling="true" + RuntimeLibrary="0" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\cgame.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + WarningLevel="4" + SuppressStartupBanner="true" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\cgamex86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\cgame.def" + ProgramDatabaseFile="$(IntDir)\cgamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\cgamex86.map" + SubSystem="2" + BaseAddress="0x30000000" + ImportLibrary="$(IntDir)\cgamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Debug TA|Win32" + OutputDirectory="..\..\build\cgame_debug_ta" + IntermediateDirectory="..\..\build\cgame_debug_ta" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Debug_TA/cgame.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE" + RuntimeLibrary="1" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\cgame.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\cgamex86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\cgame.def" + GenerateDebugInformation="true" + ProgramDatabaseFile="$(IntDir)\cgamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\cgamex86.map" + SubSystem="2" + BaseAddress="0x30000000" + ImportLibrary="$(IntDir)\cgamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="c" + > + <File + RelativePath="..\..\code\game\bg_lib.c" + > + <FileConfiguration + Name="Release TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\bg_misc.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\bg_pmove.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\bg_slidemove.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_consolecmds.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + 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RelativePath="..\..\code\game\bg_public.h" + > + </File> + <File + RelativePath="..\..\code\cgame\cg_local.h" + > + </File> + <File + RelativePath="..\..\code\cgame\cg_public.h" + > + </File> + <File + RelativePath="..\..\code\qcommon\q_shared.h" + > + </File> + <File + RelativePath="..\..\code\qcommon\surfaceflags.h" + > + </File> + </Filter> + <File + RelativePath="..\..\code\cgame\cgame.def" + > + <FileConfiguration + Name="Debug TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/misc/msvc/game.def b/misc/msvc/game.def new file mode 100644 index 0000000..6563196 --- /dev/null +++ b/misc/msvc/game.def @@ -0,0 +1,3 @@ +EXPORTS + dllEntry + vmMain
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SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Debug_TA/game.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE" + RuntimeLibrary="1" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\game.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="winmm.lib" + OutputFile="$(OutDir)\qagamex86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\game.def" + 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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_mover.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_session.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_spawn.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_svcmds.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_syscalls.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_target.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_team.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_trigger.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_utils.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\g_weapon.c" + > + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\game.def" + > + <FileConfiguration + Name="Debug TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\qcommon\q_math.c" + > + </File> + <File + RelativePath="..\..\code\qcommon\q_shared.c" + > + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;fi;fd" + > + <File + RelativePath="..\..\code\game\ai_chat.h" + > + </File> + <File + RelativePath="..\..\code\game\ai_cmd.h" + > + </File> + <File + RelativePath="..\..\code\game\ai_dmnet.h" + > + </File> + <File + RelativePath="..\..\code\game\ai_dmq3.h" + > + </File> + <File + RelativePath="..\..\code\game\ai_main.h" + > + </File> + <File + RelativePath="..\..\code\game\ai_team.h" + > + </File> + <File + RelativePath="..\..\code\game\ai_vcmd.h" + > + </File> + <File + RelativePath="..\..\code\game\be_aas.h" + > + </File> + <File + RelativePath="..\..\code\game\be_ai_char.h" + > + </File> + <File + RelativePath="..\..\code\game\be_ai_chat.h" + > + </File> + <File + RelativePath="..\..\code\game\be_ai_gen.h" + > + </File> + <File + RelativePath="..\..\code\game\be_ai_goal.h" + > + </File> + <File + RelativePath="..\..\code\game\be_ai_move.h" + > + </File> + <File + RelativePath="..\..\code\game\be_ai_weap.h" + > + </File> + <File + RelativePath="..\..\code\game\be_ea.h" + > + </File> + <File + RelativePath="..\..\code\game\bg_local.h" + > + </File> + <File + RelativePath="..\..\code\game\bg_public.h" + > + </File> + <File + RelativePath="..\..\code\game\botlib.h" + > + </File> + <File + RelativePath="..\..\code\game\chars.h" + > + </File> + <File + RelativePath="..\..\code\game\g_local.h" + > + </File> + <File + RelativePath="..\..\code\game\g_public.h" + > + </File> + <File + RelativePath="..\..\code\game\g_team.h" + > + </File> + <File + RelativePath="..\..\code\game\inv.h" + > + </File> + <File + RelativePath="..\..\code\game\match.h" + > + </File> + <File + RelativePath="..\..\code\qcommon\q_shared.h" + > + </File> + <File + RelativePath="..\..\code\qcommon\surfaceflags.h" + > + </File> + <File + RelativePath="..\..\code\game\syn.h" + > + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" + > + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/misc/msvc/ioq3.sln b/misc/msvc/ioq3.sln index ed09016..620d456 100755 --- a/misc/msvc/ioq3.sln +++ b/misc/msvc/ioq3.sln @@ -1,21 +1,65 @@ -¿
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ioq3", "ioq3.vcproj", "{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug TA|Win32 = Debug TA|Win32
Debug|Win32 = Debug|Win32
+ Release TA|Win32 = Release TA|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {0D5316E4-B20F-4E09-8989-3B9064358F0C}.Debug|Win32.ActiveCfg = Debug|Win32
- {0D5316E4-B20F-4E09-8989-3B9064358F0C}.Debug|Win32.Build.0 = Debug|Win32
- {0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.ActiveCfg = Release|Win32
- {0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.Build.0 = Release|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
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+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.Build.0 = Release TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
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+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
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+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.Build.0 = Debug|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-
diff --git a/misc/msvc/ioq3.vcproj b/misc/msvc/ioq3.vcproj deleted file mode 100755 index beee8a2..0000000 --- a/misc/msvc/ioq3.vcproj +++ /dev/null @@ -1,65 +0,0 @@ -<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="8.00"
- Name="ioq3"
- ProjectGUID="{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
- RootNamespace="ioq3"
- Keyword="MakeFileProj"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
- IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
- ConfigurationType="0"
- >
- <Tool
- Name="VCNMakeTool"
- BuildCommandLine="make -C ../../ debug"
- ReBuildCommandLine="make -C ../../ clean-debug debug"
- CleanCommandLine="make -C ../../ clean-debug"
- Output="$(Outdir)/ioquake3.x86.exe"
- PreprocessorDefinitions=""
- IncludeSearchPath=""
- ForcedIncludes=""
- AssemblySearchPath=""
- ForcedUsingAssemblies=""
- CompileAsManaged=""
- />
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
- IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
- ConfigurationType="0"
- >
- <Tool
- Name="VCNMakeTool"
- BuildCommandLine="make -C ../../ release"
- ReBuildCommandLine="make -C ../../ clean-release release"
- CleanCommandLine="make -C ../../ clean-release"
- Output="$(Outdir)/ioquake3.x86.exe"
- PreprocessorDefinitions=""
- IncludeSearchPath=""
- ForcedIncludes=""
- AssemblySearchPath=""
- ForcedUsingAssemblies=""
- CompileAsManaged=""
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
diff --git a/misc/msvc/q3_ui.def b/misc/msvc/q3_ui.def new file mode 100644 index 0000000..48b7743 --- /dev/null +++ b/misc/msvc/q3_ui.def @@ -0,0 +1,3 @@ +EXPORTS + vmMain + dllEntry
\ No newline at end of file diff --git a/misc/msvc/q3_ui.vcproj b/misc/msvc/q3_ui.vcproj new file mode 100644 index 0000000..93dcf30 --- /dev/null +++ b/misc/msvc/q3_ui.vcproj @@ -0,0 +1,2481 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="8.00" + Name="q3_ui" + ProjectGUID="{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Debug TA|Win32" + OutputDirectory="..\..\build\q3_ui_debug_ta" + IntermediateDirectory="..\..\build\q3_ui_debug_ta" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Debug_TA/q3_ui.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\q3_ui.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\uix86_old.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile="q3_ui.def" + GenerateDebugInformation="true" + ProgramDatabaseFile="$(IntDir)\ui.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\uix86.map" + BaseAddress="0x40000000" + ImportLibrary="$(IntDir)\uix86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release TA|Win32" + OutputDirectory="..\..\build\q3_ui_release_ta" + IntermediateDirectory="..\..\build\q3_ui_release_ta" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Release_TA/q3_ui.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE" + StringPooling="true" + RuntimeLibrary="0" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\q3_ui.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + WarningLevel="3" + SuppressStartupBanner="true" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\uix86_old.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile="q3_ui.def" + ProgramDatabaseFile="$(IntDir)\uix86_old.pdb" + ImportLibrary="$(IntDir)\q3_ui.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\build\q3_ui_release" + IntermediateDirectory="..\..\build\q3_ui_release" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Release/q3_ui.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE" + StringPooling="true" + RuntimeLibrary="0" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\q3_ui.pch" + AssemblerOutput="0" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + WarningLevel="3" + SuppressStartupBanner="true" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + OutputFile="$(OutDir)\uix86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\q3_ui.def" + ProgramDatabaseFile="$(IntDir)\uix86.pdb" + ImportLibrary="$(IntDir)\uix86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\build\q3_ui_debug" + IntermediateDirectory="..\..\build\q3_ui_debug" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\q3_ui___Win32_Debug/q3_ui.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\q3_ui.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\uix86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile="q3_ui.def" + GenerateDebugInformation="true" + ProgramDatabaseFile="$(IntDir)\ui.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\uix86.map" + BaseAddress="0x40000000" + ImportLibrary="$(IntDir)\uix86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" + > + <File + RelativePath="..\..\code\game\bg_misc.c" + > + <FileConfiguration + Name="Debug TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;" + BasicRuntimeChecks="3" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;" + BasicRuntimeChecks="3" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\qcommon\q_math.c" + > + <FileConfiguration + Name="Debug TA|Win32" + ExcludedFromBuild="true" + > + <Tool 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TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;" + BasicRuntimeChecks="3" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\q3_ui\ui_video.c" + > + <FileConfiguration + Name="Debug TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;" + BasicRuntimeChecks="3" + BrowseInformation="1" + /> + 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+ <FileConfiguration + Name="Release TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\qcommon\q_shared.h" + > + </File> + <File + RelativePath="..\..\code\q3_ui\ui_local.h" + > + <FileConfiguration + Name="Debug TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\q3_ui\ui_public.h" + > + <FileConfiguration + Name="Debug TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git 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TargetEnvironment="1" + TypeLibraryName="$(IntDir)\quake3.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="2" + PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;USE_OPENAL;_CRT_SECURE_NO_DEPRECATE;MINSDL_MAJOR=1;MINSDL_MINOR=2;MINSDL_PATCH=7;BOTLIB;USE_ICON;USE_CURL" + StringPooling="true" + RuntimeLibrary="2" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\quake3.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + BrowseInformation="1" + WarningLevel="4" + SuppressStartupBanner="true" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib openal32.lib SDLmain.lib SDL.lib OpenGL32.lib libcurl.lib" + OutputFile="$(OutDir)\ioquake3.exe" + LinkIncremental="1" + SuppressStartupBanner="true" + ProgramDatabaseFile="$(IntDir)\quake3.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\quake3.map" + SubSystem="2" + StackReserveSize="8388608" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + Description="Post build processing.." + CommandLine="rem bash -c "perl ./unix/cons -- release-TA"" + /> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\build\quake3_debug" + IntermediateDirectory="..\..\build\quake3_debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName="$(IntDir)\quake3.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;USE_OPENAL;_CRT_SECURE_NO_DEPRECATE;MINSDL_MAJOR=1;MINSDL_MINOR=2;MINSDL_PATCH=7;BOTLIB;USE_ICON;USE_CURL" + RuntimeLibrary="3" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\quake3.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + BrowseInformation="1" + BrowseInformationFile="$(IntDir)\" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + ResourceOutputFileName="..\winquake.res" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib openal32.lib SDLmain.lib SDL.lib OpenGL32.lib libcurl.lib" + OutputFile="$(OutDir)\ioquake3.exe" + LinkIncremental="2" + SuppressStartupBanner="true" + IgnoreDefaultLibraryNames="" + GenerateDebugInformation="true" + ProgramDatabaseFile="$(IntDir)\quake3.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\quake3.map" + SubSystem="2" + StackReserveSize="8388608" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + Description="Post build processing.." + CommandLine="rem bash -c "perl ./unix/cons -- debug"" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\build\quake3_release" + IntermediateDirectory="..\..\build\quake3_release" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName="$(IntDir)\quake3.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;USE_OPENAL;_CRT_SECURE_NO_DEPRECATE;MINSDL_MAJOR=1;MINSDL_MINOR=2;MINSDL_PATCH=7;BOTLIB;USE_ICON;USE_CURL" + StringPooling="true" + RuntimeLibrary="2" + EnableFunctionLevelLinking="true" + 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+ Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Debug TA|Win32" + OutputDirectory="..\..\build\quake3_debug_ta" + IntermediateDirectory="..\..\build\quake3_debug_ta" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName="$(IntDir)\quake3.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + 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Optimization="2" + PreprocessorDefinitions="" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\client\cl_cin.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="" + 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</Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/misc/msvc/ui.def b/misc/msvc/ui.def new file mode 100644 index 0000000..48b7743 --- /dev/null +++ b/misc/msvc/ui.def @@ -0,0 +1,3 @@ +EXPORTS + vmMain + dllEntry
\ No newline at end of file diff --git a/misc/msvc/ui.vcproj b/misc/msvc/ui.vcproj new file mode 100644 index 0000000..3c3a0ad --- /dev/null +++ b/misc/msvc/ui.vcproj @@ -0,0 +1,1026 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="8.00" + Name="ui" + ProjectGUID="{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Release TA|Win32" + OutputDirectory="..\..\build\ui_release_ta" + IntermediateDirectory="..\..\build\ui_release_ta" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Release_TA/ui.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE" + StringPooling="true" + RuntimeLibrary="0" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\ui.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + WarningLevel="3" + SuppressStartupBanner="true" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\uix86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\ui.def" + ProgramDatabaseFile="$(IntDir)\uix86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\uix86.map" + BaseAddress="0x40000000" + ImportLibrary="$(IntDir)\uix86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\build\ui_debug" + IntermediateDirectory="..\..\build\ui_debug" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + 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