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-rw-r--r--Makefile13
-rw-r--r--code/botlib/be_interface.c2
-rw-r--r--code/botlib/l_precomp.c4
-rw-r--r--code/game/g_client.c6
-rw-r--r--code/q3_ui/ui_connect.c2
-rw-r--r--code/renderer/qgl.h6
-rw-r--r--code/sdl/sdl_gamma.c7
-rw-r--r--code/sdl/sdl_glimp.c12
-rw-r--r--code/sdl/sdl_input.c6
-rw-r--r--code/sdl/sdl_snd.c6
-rw-r--r--code/sys/sys_main.c20
-rw-r--r--code/sys/win_resource.rc5
-rw-r--r--code/tools/asm/q3asm.c11
-rw-r--r--code/ui/ui_main.c3
-rw-r--r--misc/msvc/cgame.def3
-rw-r--r--misc/msvc/cgame.vcproj1513
-rw-r--r--misc/msvc/game.def3
-rw-r--r--misc/msvc/game.vcproj1906
-rwxr-xr-xmisc/msvc/ioq3.sln58
-rwxr-xr-xmisc/msvc/ioq3.vcproj65
-rw-r--r--misc/msvc/q3_ui.def3
-rw-r--r--misc/msvc/q3_ui.vcproj2481
-rw-r--r--misc/msvc/quake3.vcproj2953
-rw-r--r--misc/msvc/ui.def3
-rw-r--r--misc/msvc/ui.vcproj1026
25 files changed, 10014 insertions, 103 deletions
diff --git a/Makefile b/Makefile
index 6911165..9ac119d 100644
--- a/Makefile
+++ b/Makefile
@@ -366,7 +366,12 @@ ifeq ($(PLATFORM),darwin)
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
- BASE_CFLAGS += -D_THREAD_SAFE=1 -I$(SDLHDIR)/include
+ BASE_CFLAGS += -D_THREAD_SAFE=1
+
+ ifeq ($(USE_LOCAL_HEADERS),1)
+ BASE_CFLAGS += -I$(SDLHDIR)/include
+ endif
+
# We copy sdlmain before ranlib'ing it so that subversion doesn't think
# the file has been modified by each build.
LIBSDLMAIN=$(B)/libSDLmain.a
@@ -408,7 +413,11 @@ endif
ARCH=x86
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
- -DUSE_ICON -I$(SDLHDIR)/include
+ -DUSE_ICON
+
+ ifeq ($(USE_LOCAL_HEADERS),1)
+ BASE_CFLAGS += -I$(SDLHDIR)/include
+ endif
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN
diff --git a/code/botlib/be_interface.c b/code/botlib/be_interface.c
index 9ef6756..5418635 100644
--- a/code/botlib/be_interface.c
+++ b/code/botlib/be_interface.c
@@ -136,7 +136,7 @@ qboolean BotLibSetup(char *str)
int Export_BotLibSetup(void)
{
int errnum;
- char logfilename[MAX_QPATH];
+ char logfilename[MAX_OSPATH];
char *homedir, *gamedir;
bot_developer = LibVarGetValue("bot_developer");
diff --git a/code/botlib/l_precomp.c b/code/botlib/l_precomp.c
index 91b9a7b..8b5e4d3 100644
--- a/code/botlib/l_precomp.c
+++ b/code/botlib/l_precomp.c
@@ -705,11 +705,7 @@ int PC_ExpandBuiltinDefine(source_t *source, token_t *deftoken, define_t *define
token_t **firsttoken, token_t **lasttoken)
{
token_t *token;
-#ifdef _WIN32
- unsigned long t; // time_t t; //to prevent LCC warning
-#else
time_t t;
-#endif
char *curtime;
diff --git a/code/game/g_client.c b/code/game/g_client.c
index 5414240..575d2e0 100644
--- a/code/game/g_client.c
+++ b/code/game/g_client.c
@@ -629,7 +629,7 @@ static void ClientCleanName( const char *in, char *out, int outSize ) {
}
// don't allow leading spaces
- if( !*p && ch == ' ' ) {
+ if( colorlessLen == 0 && ch == ' ' ) {
continue;
}
@@ -658,11 +658,15 @@ static void ClientCleanName( const char *in, char *out, int outSize ) {
}
// don't allow too many consecutive spaces
+ // don't count spaces in colorlessLen
if( ch == ' ' ) {
spaces++;
if( spaces > 3 ) {
continue;
}
+ *out++ = ch;
+ len++;
+ continue;
}
else {
spaces = 0;
diff --git a/code/q3_ui/ui_connect.c b/code/q3_ui/ui_connect.c
index 0db89a2..27db956 100644
--- a/code/q3_ui/ui_connect.c
+++ b/code/q3_ui/ui_connect.c
@@ -94,7 +94,7 @@ static void UI_DisplayDownloadInfo( const char *downloadName ) {
UI_DrawProportionalString( 8, 224, xferText, style, color_white );
if (downloadSize > 0) {
- s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
+ s = va( "%s (%d%%)", downloadName, (int)( (float)downloadCount * 100.0f / downloadSize ) );
} else {
s = downloadName;
}
diff --git a/code/renderer/qgl.h b/code/renderer/qgl.h
index dcbc04d..5296193 100644
--- a/code/renderer/qgl.h
+++ b/code/renderer/qgl.h
@@ -26,7 +26,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef __QGL_H__
#define __QGL_H__
-#include "SDL_opengl.h"
+#ifdef USE_LOCAL_HEADERS
+# include "SDL_opengl.h"
+#else
+# include <SDL_opengl.h>
+#endif
extern void (APIENTRYP qglActiveTextureARB) (GLenum texture);
extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
diff --git a/code/sdl/sdl_gamma.c b/code/sdl/sdl_gamma.c
index 2673700..71a42c8 100644
--- a/code/sdl/sdl_gamma.c
+++ b/code/sdl/sdl_gamma.c
@@ -20,7 +20,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
-#include "SDL.h"
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
+
#include "../renderer/tr_local.h"
#include "../qcommon/qcommon.h"
diff --git a/code/sdl/sdl_glimp.c b/code/sdl/sdl_glimp.c
index 5befe19..c5954ac 100644
--- a/code/sdl/sdl_glimp.c
+++ b/code/sdl/sdl_glimp.c
@@ -20,7 +20,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
-#include "SDL.h"
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
#if !SDL_VERSION_ATLEAST(1, 2, 10)
#define SDL_GL_ACCELERATED_VISUAL 15
@@ -30,7 +34,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#endif
#ifdef SMP
-#include "SDL_thread.h"
+# ifdef USE_LOCAL_HEADERS
+# include "SDL_thread.h"
+# else
+# include <SDL_thread.h>
+# endif
#endif
#include <stdarg.h>
diff --git a/code/sdl/sdl_input.c b/code/sdl/sdl_input.c
index 2e610a8..0663c7f 100644
--- a/code/sdl/sdl_input.c
+++ b/code/sdl/sdl_input.c
@@ -20,7 +20,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
-#include "SDL.h"
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
#include <stdarg.h>
#include <stdio.h>
diff --git a/code/sdl/sdl_snd.c b/code/sdl/sdl_snd.c
index dfc2316..a131db7 100644
--- a/code/sdl/sdl_snd.c
+++ b/code/sdl/sdl_snd.c
@@ -23,7 +23,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <stdlib.h>
#include <stdio.h>
-#include "SDL.h"
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
#include "../qcommon/q_shared.h"
#include "../client/snd_local.h"
diff --git a/code/sys/sys_main.c b/code/sys/sys_main.c
index dcefa78..453b082 100644
--- a/code/sys/sys_main.c
+++ b/code/sys/sys_main.c
@@ -19,13 +19,11 @@ along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
-#include <unistd.h>
+
#include <signal.h>
#include <stdlib.h>
#include <limits.h>
-#include <sys/time.h>
#include <sys/types.h>
-#include <unistd.h>
#include <stdarg.h>
#include <stdio.h>
#include <sys/stat.h>
@@ -34,8 +32,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <errno.h>
#ifndef DEDICATED
-#include "SDL.h"
-#include "SDL_cpuinfo.h"
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+# include "SDL_cpuinfo.h"
+#else
+# include <SDL.h>
+# include <SDL_cpuinfo.h>
+#endif
#endif
#include "sys_local.h"
@@ -163,10 +166,7 @@ void Sys_Exit( int ex )
#endif
#ifdef NDEBUG
- // _exit is called instead of exit since there are rumours of
- // GL libraries installing atexit calls that we don't want to call
- // FIXME: get some testing done with plain exit
- _exit(ex);
+ exit(ex);
#else
// Cause a backtrace on error exits
assert( ex == 0 );
@@ -436,7 +436,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
{
void *libHandle;
void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
- char curpath[MAX_OSPATH];
char fname[MAX_OSPATH];
char *basepath;
char *homepath;
@@ -445,7 +444,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
assert( name );
- getcwd(curpath, sizeof(curpath));
Q_snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
// TODO: use fs_searchpaths from files.c
diff --git a/code/sys/win_resource.rc b/code/sys/win_resource.rc
index 2654835..cbc9ce5 100644
--- a/code/sys/win_resource.rc
+++ b/code/sys/win_resource.rc
@@ -57,7 +57,12 @@ END
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
+#ifndef __MINGW32__
+IDI_ICON1 ICON DISCARDABLE "../quake3.ico"
+#else
IDI_ICON1 ICON DISCARDABLE "misc/quake3.ico"
+#endif
+
/////////////////////////////////////////////////////////////////////////////
//
diff --git a/code/tools/asm/q3asm.c b/code/tools/asm/q3asm.c
index 8926699..769b46d 100644
--- a/code/tools/asm/q3asm.c
+++ b/code/tools/asm/q3asm.c
@@ -1357,7 +1357,6 @@ void WriteVmFile( void ) {
vmHeader_t header;
FILE *f;
int headerSize;
- int i;
report( "%i total errors\n", errorCount );
@@ -1403,9 +1402,13 @@ void WriteVmFile( void ) {
report( "Writing to %s\n", imageName );
#ifdef Q3_BIG_ENDIAN
- // byte swap the header
- for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) {
- ((int *)&header)[i] = LittleLong( ((int *)&header)[i] );
+ {
+ int i;
+
+ // byte swap the header
+ for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) {
+ ((int *)&header)[i] = LittleLong( ((int *)&header)[i] );
+ }
}
#endif
diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c
index dc09385..b6d98aa 100644
--- a/code/ui/ui_main.c
+++ b/code/ui/ui_main.c
@@ -5424,7 +5424,8 @@ static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint,
Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0);
if (downloadSize > 0) {
- s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
+ s = va( "%s (%d%%)", downloadName,
+ (int)( (float)downloadCount * 100.0f / downloadSize ) );
} else {
s = downloadName;
}
diff --git a/misc/msvc/cgame.def b/misc/msvc/cgame.def
new file mode 100644
index 0000000..48b7743
--- /dev/null
+++ b/misc/msvc/cgame.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry \ No newline at end of file
diff --git a/misc/msvc/cgame.vcproj b/misc/msvc/cgame.vcproj
new file mode 100644
index 0000000..f5cf756
--- /dev/null
+++ b/misc/msvc/cgame.vcproj
@@ -0,0 +1,1513 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="cgame"
+ ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory="..\..\build\cgame_release_ta"
+ IntermediateDirectory="..\..\build\cgame_release_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\$(IntDir)\cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\/cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\build\cgame_debug"
+ IntermediateDirectory="..\..\build\cgame_debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\build\cgame_release"
+ IntermediateDirectory="..\..\build\cgame_release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory="..\..\build\cgame_debug_ta"
+ IntermediateDirectory="..\..\build\cgame_debug_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug_TA/cgame.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\cgame.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="c"
+ >
+ <File
+ RelativePath="..\..\code\game\bg_lib.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
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+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_math.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_shared.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\ui\ui_shared.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h"
+ >
+ <File
+ RelativePath="..\..\code\game\bg_public.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_local.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\cgame\cg_public.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_shared.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\surfaceflags.h"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\code\cgame\cgame.def"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ </FileConfiguration>
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/misc/msvc/game.def b/misc/msvc/game.def
new file mode 100644
index 0000000..6563196
--- /dev/null
+++ b/misc/msvc/game.def
@@ -0,0 +1,3 @@
+EXPORTS
+ dllEntry
+ vmMain \ No newline at end of file
diff --git a/misc/msvc/game.vcproj b/misc/msvc/game.vcproj
new file mode 100644
index 0000000..0290a63
--- /dev/null
+++ b/misc/msvc/game.vcproj
@@ -0,0 +1,1906 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="game"
+ ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory="..\..\build\game_debug_ta"
+ IntermediateDirectory="..\..\build\game_debug_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug_TA/game.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(OutDir)\qagamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\game.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\qagamex86.map"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\build\game_debug"
+ IntermediateDirectory="..\..\build\game_debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/game.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(OutDir)\qagamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\game.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\qagamex86.map"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\build\game_release"
+ IntermediateDirectory="..\..\build\game_release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/game.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(OutDir)\qagamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\game.def"
+ ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\qagamex86.map"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory="..\..\build\game_release_ta"
+ IntermediateDirectory="..\..\build\game_release_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release_TA/game.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(IntDir)\qagamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\game.def"
+ ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\qagamex86.map"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagamex86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
+ >
+ <File
+ RelativePath="..\..\code\game\ai_chat.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_cmd.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_dmnet.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_dmq3.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
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+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_main.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
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+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
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+ />
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+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_team.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
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+ />
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+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
+ BrowseInformation="1"
+ />
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+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_vcmd.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_lib.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_misc.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_pmove.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
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+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\game.def"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_math.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_shared.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;fi;fd"
+ >
+ <File
+ RelativePath="..\..\code\game\ai_chat.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_cmd.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_dmnet.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_dmq3.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_main.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_team.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\ai_vcmd.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\be_aas.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\be_ai_char.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\be_ai_chat.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\be_ai_gen.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\be_ai_goal.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\be_ai_move.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\be_ai_weap.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\be_ea.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_local.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_public.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\botlib.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\chars.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\g_local.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\g_public.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\g_team.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\inv.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\match.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_shared.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\surfaceflags.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\game\syn.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
+ >
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/misc/msvc/ioq3.sln b/misc/msvc/ioq3.sln
index ed09016..620d456 100755
--- a/misc/msvc/ioq3.sln
+++ b/misc/msvc/ioq3.sln
@@ -1,21 +1,65 @@
-¿
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ioq3", "ioq3.vcproj", "{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug TA|Win32 = Debug TA|Win32
Debug|Win32 = Debug|Win32
+ Release TA|Win32 = Release TA|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {0D5316E4-B20F-4E09-8989-3B9064358F0C}.Debug|Win32.ActiveCfg = Debug|Win32
- {0D5316E4-B20F-4E09-8989-3B9064358F0C}.Debug|Win32.Build.0 = Debug|Win32
- {0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.ActiveCfg = Release|Win32
- {0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.Build.0 = Release|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.Build.0 = Release TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.Build.0 = Debug|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-
diff --git a/misc/msvc/ioq3.vcproj b/misc/msvc/ioq3.vcproj
deleted file mode 100755
index beee8a2..0000000
--- a/misc/msvc/ioq3.vcproj
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
- ProjectType="Visual C++"
- Version="8.00"
- Name="ioq3"
- ProjectGUID="{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
- RootNamespace="ioq3"
- Keyword="MakeFileProj"
- >
- <Platforms>
- <Platform
- Name="Win32"
- />
- </Platforms>
- <ToolFiles>
- </ToolFiles>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
- IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
- ConfigurationType="0"
- >
- <Tool
- Name="VCNMakeTool"
- BuildCommandLine="make -C ../../ debug"
- ReBuildCommandLine="make -C ../../ clean-debug debug"
- CleanCommandLine="make -C ../../ clean-debug"
- Output="$(Outdir)/ioquake3.x86.exe"
- PreprocessorDefinitions=""
- IncludeSearchPath=""
- ForcedIncludes=""
- AssemblySearchPath=""
- ForcedUsingAssemblies=""
- CompileAsManaged=""
- />
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
- IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
- ConfigurationType="0"
- >
- <Tool
- Name="VCNMakeTool"
- BuildCommandLine="make -C ../../ release"
- ReBuildCommandLine="make -C ../../ clean-release release"
- CleanCommandLine="make -C ../../ clean-release"
- Output="$(Outdir)/ioquake3.x86.exe"
- PreprocessorDefinitions=""
- IncludeSearchPath=""
- ForcedIncludes=""
- AssemblySearchPath=""
- ForcedUsingAssemblies=""
- CompileAsManaged=""
- />
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- </Files>
- <Globals>
- </Globals>
-</VisualStudioProject>
diff --git a/misc/msvc/q3_ui.def b/misc/msvc/q3_ui.def
new file mode 100644
index 0000000..48b7743
--- /dev/null
+++ b/misc/msvc/q3_ui.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry \ No newline at end of file
diff --git a/misc/msvc/q3_ui.vcproj b/misc/msvc/q3_ui.vcproj
new file mode 100644
index 0000000..93dcf30
--- /dev/null
+++ b/misc/msvc/q3_ui.vcproj
@@ -0,0 +1,2481 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="q3_ui"
+ ProjectGUID="{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory="..\..\build\q3_ui_debug_ta"
+ IntermediateDirectory="..\..\build\q3_ui_debug_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug_TA/q3_ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86_old.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile="q3_ui.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\ui.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\uix86.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory="..\..\build\q3_ui_release_ta"
+ IntermediateDirectory="..\..\build\q3_ui_release_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release_TA/q3_ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86_old.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile="q3_ui.def"
+ ProgramDatabaseFile="$(IntDir)\uix86_old.pdb"
+ ImportLibrary="$(IntDir)\q3_ui.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\build\q3_ui_release"
+ IntermediateDirectory="..\..\build\q3_ui_release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/q3_ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+ AssemblerOutput="0"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="$(OutDir)\uix86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\q3_ui.def"
+ ProgramDatabaseFile="$(IntDir)\uix86.pdb"
+ ImportLibrary="$(IntDir)\uix86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\build\q3_ui_debug"
+ IntermediateDirectory="..\..\build\q3_ui_debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\q3_ui___Win32_Debug/q3_ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
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+ <File
+ RelativePath="..\..\code\q3_ui\ui_spreset.c"
+ >
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+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
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+ >
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+ Name="VCCLCompilerTool"
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+ />
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+ Name="Release|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
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+ <FileConfiguration
+ Name="Debug|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
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+ </File>
+ <File
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+ >
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+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
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+ />
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+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\q3_ui\ui_startserver.c"
+ >
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+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
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+ BrowseInformation="1"
+ />
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+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
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+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\ui\ui_syscalls.c"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
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+ <FileConfiguration
+ Name="Debug|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
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+ />
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+ </File>
+ <File
+ RelativePath="..\..\code\q3_ui\ui_team.c"
+ >
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+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
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+ />
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+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
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+ <FileConfiguration
+ Name="Release|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
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+ <FileConfiguration
+ Name="Debug|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
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+ </File>
+ <File
+ RelativePath="..\..\code\q3_ui\ui_teamorders.c"
+ >
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+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
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+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
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+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\q3_ui\ui_video.c"
+ >
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+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
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+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
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+ <FileConfiguration
+ Name="Release|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;"
+ />
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+ <FileConfiguration
+ Name="Debug|Win32"
+ >
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+ Name="VCCLCompilerTool"
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+ BasicRuntimeChecks="3"
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+ />
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+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
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+ RelativePath="..\..\code\q3_ui\keycodes.h"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
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+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_shared.h"
+ >
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+ RelativePath="..\..\code\q3_ui\ui_local.h"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\q3_ui\ui_public.h"
+ >
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/misc/msvc/quake3.vcproj b/misc/msvc/quake3.vcproj
new file mode 100644
index 0000000..d23bee0
--- /dev/null
+++ b/misc/msvc/quake3.vcproj
@@ -0,0 +1,2953 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="quake3"
+ ProjectGUID="{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory="..\..\build\quake3_release_ta"
+ IntermediateDirectory="..\..\build\quake3_release_ta"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName="$(IntDir)\quake3.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="2"
+ PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;USE_OPENAL;_CRT_SECURE_NO_DEPRECATE;MINSDL_MAJOR=1;MINSDL_MINOR=2;MINSDL_PATCH=7;BOTLIB;USE_ICON;USE_CURL"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\quake3.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib openal32.lib SDLmain.lib SDL.lib OpenGL32.lib libcurl.lib"
+ OutputFile="$(OutDir)\ioquake3.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ProgramDatabaseFile="$(IntDir)\quake3.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\quake3.map"
+ SubSystem="2"
+ StackReserveSize="8388608"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Post build processing.."
+ CommandLine="rem bash -c &quot;perl ./unix/cons -- release-TA&quot;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\build\quake3_debug"
+ IntermediateDirectory="..\..\build\quake3_debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName="$(IntDir)\quake3.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;USE_OPENAL;_CRT_SECURE_NO_DEPRECATE;MINSDL_MAJOR=1;MINSDL_MINOR=2;MINSDL_PATCH=7;BOTLIB;USE_ICON;USE_CURL"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\quake3.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ BrowseInformationFile="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ ResourceOutputFileName="..\winquake.res"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib openal32.lib SDLmain.lib SDL.lib OpenGL32.lib libcurl.lib"
+ OutputFile="$(OutDir)\ioquake3.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ IgnoreDefaultLibraryNames=""
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\quake3.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\quake3.map"
+ SubSystem="2"
+ StackReserveSize="8388608"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Post build processing.."
+ CommandLine="rem bash -c &quot;perl ./unix/cons -- debug&quot;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\build\quake3_release"
+ IntermediateDirectory="..\..\build\quake3_release"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
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+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName="$(IntDir)\quake3.tlb"
+ HeaderFileName=""
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+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;USE_OPENAL;_CRT_SECURE_NO_DEPRECATE;MINSDL_MAJOR=1;MINSDL_MINOR=2;MINSDL_PATCH=7;BOTLIB;USE_ICON;USE_CURL"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\quake3.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
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+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
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+ Name="VCLinkerTool"
+ AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib openal32.lib SDLmain.lib SDL.lib OpenGL32.lib libcurl.lib"
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+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\quake3.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\quake3.map"
+ SubSystem="2"
+ StackReserveSize="8388608"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
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+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
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+ Name="VCBscMakeTool"
+ />
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+ Name="VCFxCopTool"
+ />
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+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory="..\..\build\quake3_debug_ta"
+ IntermediateDirectory="..\..\build\quake3_debug_ta"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
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+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
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+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName="$(IntDir)\quake3.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;USE_OPENAL;_CRT_SECURE_NO_DEPRECATE;MINSDL_MAJOR=1;MINSDL_MINOR=2;MINSDL_PATCH=7;BOTLIB;USE_ICON;USE_CURL"
+ RuntimeLibrary="3"
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+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ BrowseInformationFile="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ ResourceOutputFileName="..\winquake.res"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib openal32.lib SDLmain.lib SDL.lib OpenGL32.lib libcurl.lib"
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+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\quake3.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\quake3.map"
+ SubSystem="2"
+ StackReserveSize="8388608"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Post build processing.."
+ CommandLine="rem bash -c &quot;perl ./unix/cons -- debug-TA&quot;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
+ >
+ <File
+ RelativePath="..\..\code\client\cl_avi.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\client\cl_cgame.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
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+ />
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+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
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+ BrowseInformation="1"
+ />
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+ <FileConfiguration
+ Name="Release|Win32"
+ >
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+ Name="VCCLCompilerTool"
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+ />
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+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\client\cl_cin.c"
+ >
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+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
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+ Name="VCCLCompilerTool"
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+ RelativePath="..\..\code\botlib\be_ai_char.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_ai_chat.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_ai_gen.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_ai_goal.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_ai_move.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_ai_weap.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_ai_weight.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_ea.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_interface.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_crc.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_libvar.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_log.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_memory.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_precomp.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_script.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_struct.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ >
+ <File
+ RelativePath="..\..\code\botlib\aasfile.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_bsp.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_cluster.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_debug.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_def.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_entity.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_file.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_funcs.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_main.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_move.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_optimize.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_reach.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_route.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_routealt.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_aas_sample.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_ai_weight.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\be_interface.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_crc.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_libvar.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_log.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_memory.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_precomp.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_script.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_struct.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\botlib\l_utils.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="renderer"
+ >
+ <Filter
+ Name="Source Files"
+ >
+ <File
+ RelativePath="..\..\code\renderer\tr_animation.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_backend.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_bsp.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_cmds.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_curve.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_flares.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_font.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_image.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_init.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_light.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_main.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_marks.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_mesh.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_model.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_noise.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_scene.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_shade.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_shade_calc.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_shader.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_shadows.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_sky.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_surface.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\code\renderer\tr_world.c"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/misc/msvc/ui.def b/misc/msvc/ui.def
new file mode 100644
index 0000000..48b7743
--- /dev/null
+++ b/misc/msvc/ui.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry \ No newline at end of file
diff --git a/misc/msvc/ui.vcproj b/misc/msvc/ui.vcproj
new file mode 100644
index 0000000..3c3a0ad
--- /dev/null
+++ b/misc/msvc/ui.vcproj
@@ -0,0 +1,1026 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="ui"
+ ProjectGUID="{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory="..\..\build\ui_release_ta"
+ IntermediateDirectory="..\..\build\ui_release_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release_TA/ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\ui.def"
+ ProgramDatabaseFile="$(IntDir)\uix86.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\uix86.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\build\ui_debug"
+ IntermediateDirectory="..\..\build\ui_debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86_new.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\ui.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\uix86_new.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86_new.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\build\ui_release"
+ IntermediateDirectory="..\..\build\ui_release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86_new.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ProgramDatabaseFile="$(IntDir)\uix86_new.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\uix86_new.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86_new.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory="..\..\build\ui_debug_ta"
+ IntermediateDirectory="..\..\build\ui_debug_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug_TA/ui.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(IntDir)\ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ ModuleDefinitionFile=".\ui.def"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(IntDir)\ui.pdb"
+ GenerateMapFile="true"
+ MapFileName="$(IntDir)\uix86.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86.lib"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\code\game\bg_lib.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\game\bg_misc.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_math.c"
+ >
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\qcommon\q_shared.c"
+ >
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\ui\ui.def"
+ >
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\ui\ui_atoms.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\code\ui\ui_gameinfo.c"
+ >
+ <FileConfiguration
+ Name="Release TA|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ ExcludedFromBuild="true"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
+ />
+ </FileConfiguration>
+ <FileConfiguration
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