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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/win32/glw_win.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/win32/glw_win.h')
-rwxr-xr-xcode/win32/glw_win.h102
1 files changed, 51 insertions, 51 deletions
diff --git a/code/win32/glw_win.h b/code/win32/glw_win.h
index 9367650..e90377b 100755
--- a/code/win32/glw_win.h
+++ b/code/win32/glw_win.h
@@ -1,51 +1,51 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#ifndef _WIN32
-# error You should not be including this file on this platform
-#endif
-
-#ifndef __GLW_WIN_H__
-#define __GLW_WIN_H__
-
-typedef struct
-{
- WNDPROC wndproc;
-
- HDC hDC; // handle to device context
- HGLRC hGLRC; // handle to GL rendering context
-
- HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library
-
- qboolean allowdisplaydepthchange;
- qboolean pixelFormatSet;
-
- int desktopBitsPixel;
- int desktopWidth, desktopHeight;
-
- qboolean cdsFullscreen;
-
- FILE *log_fp;
-} glwstate_t;
-
-extern glwstate_t glw_state;
-
-#endif
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#ifndef _WIN32
+# error You should not be including this file on this platform
+#endif
+
+#ifndef __GLW_WIN_H__
+#define __GLW_WIN_H__
+
+typedef struct
+{
+ WNDPROC wndproc;
+
+ HDC hDC; // handle to device context
+ HGLRC hGLRC; // handle to GL rendering context
+
+ HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library
+
+ qboolean allowdisplaydepthchange;
+ qboolean pixelFormatSet;
+
+ int desktopBitsPixel;
+ int desktopWidth, desktopHeight;
+
+ qboolean cdsFullscreen;
+
+ FILE *log_fp;
+} glwstate_t;
+
+extern glwstate_t glw_state;
+
+#endif