diff options
| author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 | 
|---|---|---|
| committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 | 
| commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
| tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/win32/glw_win.h | |
| parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
| download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip | |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/win32/glw_win.h')
| -rwxr-xr-x | code/win32/glw_win.h | 102 | 
1 files changed, 51 insertions, 51 deletions
| diff --git a/code/win32/glw_win.h b/code/win32/glw_win.h index 9367650..e90377b 100755 --- a/code/win32/glw_win.h +++ b/code/win32/glw_win.h @@ -1,51 +1,51 @@ -/*
 -===========================================================================
 -Copyright (C) 1999-2005 Id Software, Inc.
 -
 -This file is part of Quake III Arena source code.
 -
 -Quake III Arena source code is free software; you can redistribute it
 -and/or modify it under the terms of the GNU General Public License as
 -published by the Free Software Foundation; either version 2 of the License,
 -or (at your option) any later version.
 -
 -Quake III Arena source code is distributed in the hope that it will be
 -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 -GNU General Public License for more details.
 -
 -You should have received a copy of the GNU General Public License
 -along with Foobar; if not, write to the Free Software
 -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 -===========================================================================
 -*/
 -#ifndef _WIN32
 -#  error You should not be including this file on this platform
 -#endif
 -
 -#ifndef __GLW_WIN_H__
 -#define __GLW_WIN_H__
 -
 -typedef struct
 -{
 -	WNDPROC		wndproc;
 -
 -	HDC     hDC;			// handle to device context
 -	HGLRC   hGLRC;			// handle to GL rendering context
 -
 -	HINSTANCE hinstOpenGL;	// HINSTANCE for the OpenGL library
 -
 -	qboolean allowdisplaydepthchange;
 -	qboolean pixelFormatSet;
 -
 -	int		 desktopBitsPixel;
 -	int		 desktopWidth, desktopHeight;
 -
 -	qboolean	cdsFullscreen;
 -
 -	FILE *log_fp;
 -} glwstate_t;
 -
 -extern glwstate_t glw_state;
 -
 -#endif
 +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA +=========================================================================== +*/ +#ifndef _WIN32 +#  error You should not be including this file on this platform +#endif + +#ifndef __GLW_WIN_H__ +#define __GLW_WIN_H__ + +typedef struct +{ +	WNDPROC		wndproc; + +	HDC     hDC;			// handle to device context +	HGLRC   hGLRC;			// handle to GL rendering context + +	HINSTANCE hinstOpenGL;	// HINSTANCE for the OpenGL library + +	qboolean allowdisplaydepthchange; +	qboolean pixelFormatSet; + +	int		 desktopBitsPixel; +	int		 desktopWidth, desktopHeight; + +	qboolean	cdsFullscreen; + +	FILE *log_fp; +} glwstate_t; + +extern glwstate_t glw_state; + +#endif | 
