From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/win32/glw_win.h | 102 +++++++++++++++++++++++++-------------------------- 1 file changed, 51 insertions(+), 51 deletions(-) (limited to 'code/win32/glw_win.h') diff --git a/code/win32/glw_win.h b/code/win32/glw_win.h index 9367650..e90377b 100755 --- a/code/win32/glw_win.h +++ b/code/win32/glw_win.h @@ -1,51 +1,51 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#ifndef _WIN32 -# error You should not be including this file on this platform -#endif - -#ifndef __GLW_WIN_H__ -#define __GLW_WIN_H__ - -typedef struct -{ - WNDPROC wndproc; - - HDC hDC; // handle to device context - HGLRC hGLRC; // handle to GL rendering context - - HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library - - qboolean allowdisplaydepthchange; - qboolean pixelFormatSet; - - int desktopBitsPixel; - int desktopWidth, desktopHeight; - - qboolean cdsFullscreen; - - FILE *log_fp; -} glwstate_t; - -extern glwstate_t glw_state; - -#endif +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#ifndef _WIN32 +# error You should not be including this file on this platform +#endif + +#ifndef __GLW_WIN_H__ +#define __GLW_WIN_H__ + +typedef struct +{ + WNDPROC wndproc; + + HDC hDC; // handle to device context + HGLRC hGLRC; // handle to GL rendering context + + HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library + + qboolean allowdisplaydepthchange; + qboolean pixelFormatSet; + + int desktopBitsPixel; + int desktopWidth, desktopHeight; + + qboolean cdsFullscreen; + + FILE *log_fp; +} glwstate_t; + +extern glwstate_t glw_state; + +#endif -- cgit v1.2.3