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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/bspc/l_threads.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/bspc/l_threads.h')
-rwxr-xr-xcode/bspc/l_threads.h90
1 files changed, 45 insertions, 45 deletions
diff --git a/code/bspc/l_threads.h b/code/bspc/l_threads.h
index 2c6d8df..fe4df17 100755
--- a/code/bspc/l_threads.h
+++ b/code/bspc/l_threads.h
@@ -1,45 +1,45 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-extern int numthreads;
-
-void ThreadSetDefault (void);
-int GetThreadWork (void);
-void RunThreadsOnIndividual (int workcnt, qboolean showpacifier, void(*func)(int));
-void RunThreadsOn (int workcnt, qboolean showpacifier, void(*func)(int));
-
-//mutex
-void ThreadSetupLock(void);
-void ThreadShutdownLock(void);
-void ThreadLock (void);
-void ThreadUnlock (void);
-//semaphore
-void ThreadSetupSemaphore(void);
-void ThreadShutdownSemaphore(void);
-void ThreadSemaphoreWait(void);
-void ThreadSemaphoreIncrease(int count);
-//add/remove threads
-void AddThread(void (*func)(int));
-void RemoveThread(int threadid);
-void WaitForAllThreadsFinished(void);
-int GetNumThreads(void);
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+extern int numthreads;
+
+void ThreadSetDefault (void);
+int GetThreadWork (void);
+void RunThreadsOnIndividual (int workcnt, qboolean showpacifier, void(*func)(int));
+void RunThreadsOn (int workcnt, qboolean showpacifier, void(*func)(int));
+
+//mutex
+void ThreadSetupLock(void);
+void ThreadShutdownLock(void);
+void ThreadLock (void);
+void ThreadUnlock (void);
+//semaphore
+void ThreadSetupSemaphore(void);
+void ThreadShutdownSemaphore(void);
+void ThreadSemaphoreWait(void);
+void ThreadSemaphoreIncrease(int count);
+//add/remove threads
+void AddThread(void (*func)(int));
+void RemoveThread(int threadid);
+void WaitForAllThreadsFinished(void);
+int GetNumThreads(void);
+