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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-10-26 19:45:21 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-10-26 19:45:21 +0000 |
commit | 67ee0c38c4fcc70e4610109d2c15023d4b7f23c0 (patch) | |
tree | d3deabaabd2cc0576319f2c5b6cedf58b27f58a5 /code/botlib/be_ai_move.c | |
parent | 8f89b366836fc69170e1c03d1b640caddd9ea33e (diff) | |
download | ioquake3-aero-67ee0c38c4fcc70e4610109d2c15023d4b7f23c0.tar.gz ioquake3-aero-67ee0c38c4fcc70e4610109d2c15023d4b7f23c0.zip |
* Moved various source files from their mod sdk locations to places more
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/be_ai_move.c')
-rw-r--r-- | code/botlib/be_ai_move.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/code/botlib/be_ai_move.c b/code/botlib/be_ai_move.c index 30eefc7..02b8e4a 100644 --- a/code/botlib/be_ai_move.c +++ b/code/botlib/be_ai_move.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_memory.h" #include "l_libvar.h" #include "l_utils.h" @@ -37,21 +37,21 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_precomp.h" #include "l_struct.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" -#include "../game/be_ea.h" -#include "../game/be_ai_goal.h" -#include "../game/be_ai_move.h" +#include "be_ea.h" +#include "be_ai_goal.h" +#include "be_ai_move.h" //#define DEBUG_AI_MOVE //#define DEBUG_ELEVATOR //#define DEBUG_GRAPPLE -// bk001204 - redundant bot_avoidspot_t, see ../game/be_ai_move.h +// bk001204 - redundant bot_avoidspot_t, see be_ai_move.h //movement state //NOTE: the moveflags MFL_ONGROUND, MFL_TELEPORTED, MFL_WATERJUMP and |