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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/botlib/be_aas_main.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/be_aas_main.h')
-rwxr-xr-xcode/botlib/be_aas_main.h122
1 files changed, 61 insertions, 61 deletions
diff --git a/code/botlib/be_aas_main.h b/code/botlib/be_aas_main.h
index 13564a9..d8dc41c 100755
--- a/code/botlib/be_aas_main.h
+++ b/code/botlib/be_aas_main.h
@@ -1,61 +1,61 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-/*****************************************************************************
- * name: be_aas_main.h
- *
- * desc: AAS
- *
- * $Archive: /source/code/botlib/be_aas_main.h $
- *
- *****************************************************************************/
-
-#ifdef AASINTERN
-
-extern aas_t aasworld;
-
-//AAS error message
-void QDECL AAS_Error(char *fmt, ...);
-//set AAS initialized
-void AAS_SetInitialized(void);
-//setup AAS with the given number of entities and clients
-int AAS_Setup(void);
-//shutdown AAS
-void AAS_Shutdown(void);
-//start a new map
-int AAS_LoadMap(const char *mapname);
-//start a new time frame
-int AAS_StartFrame(float time);
-#endif //AASINTERN
-
-//returns true if AAS is initialized
-int AAS_Initialized(void);
-//returns true if the AAS file is loaded
-int AAS_Loaded(void);
-//returns the model name from the given index
-char *AAS_ModelFromIndex(int index);
-//returns the index from the given model name
-int AAS_IndexFromModel(char *modelname);
-//returns the current time
-float AAS_Time(void);
-//
-void AAS_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj );
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: be_aas_main.h
+ *
+ * desc: AAS
+ *
+ * $Archive: /source/code/botlib/be_aas_main.h $
+ *
+ *****************************************************************************/
+
+#ifdef AASINTERN
+
+extern aas_t aasworld;
+
+//AAS error message
+void QDECL AAS_Error(char *fmt, ...);
+//set AAS initialized
+void AAS_SetInitialized(void);
+//setup AAS with the given number of entities and clients
+int AAS_Setup(void);
+//shutdown AAS
+void AAS_Shutdown(void);
+//start a new map
+int AAS_LoadMap(const char *mapname);
+//start a new time frame
+int AAS_StartFrame(float time);
+#endif //AASINTERN
+
+//returns true if AAS is initialized
+int AAS_Initialized(void);
+//returns true if the AAS file is loaded
+int AAS_Loaded(void);
+//returns the model name from the given index
+char *AAS_ModelFromIndex(int index);
+//returns the index from the given model name
+int AAS_IndexFromModel(char *modelname);
+//returns the current time
+float AAS_Time(void);
+//
+void AAS_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj );