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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-12 10:43:37 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-12 10:43:37 +0000 |
commit | fc78095f330982bbf5dd265c8afc37e031a90913 (patch) | |
tree | d6ad3b454e535ebfb4ce4c673cca6a6cc0bb0d56 /README | |
parent | 2940e0d323d94dd53d244b408d93dec33b05b563 (diff) | |
download | ioquake3-aero-fc78095f330982bbf5dd265c8afc37e031a90913.tar.gz ioquake3-aero-fc78095f330982bbf5dd265c8afc37e031a90913.zip |
* OpenAL now respatializes using the player entity origin instead of the view
origin by default. The old behaviour is available by setting
s_alSpatEntOrigin to 0.
git-svn-id: svn://svn.icculus.org/quake3/trunk@539 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r-- | README | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -105,6 +105,7 @@ New cvars s_alMinDistance - the value of AL_REFERENCE_DISTANCE for each source s_alRolloff - the value of AL_ROLLOFF_FACTOR for each source s_alMaxSpeakerDistance - ET_SPEAKERS beyond this distance are culled + s_alSpatEntOrigin - spatialize entity origin instead of view origin s_alDriver - which OpenAL library to use s_sdlBits - SDL bit resolution |