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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-02-12 10:43:37 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-02-12 10:43:37 +0000
commitfc78095f330982bbf5dd265c8afc37e031a90913 (patch)
treed6ad3b454e535ebfb4ce4c673cca6a6cc0bb0d56 /README
parent2940e0d323d94dd53d244b408d93dec33b05b563 (diff)
downloadioquake3-aero-fc78095f330982bbf5dd265c8afc37e031a90913.tar.gz
ioquake3-aero-fc78095f330982bbf5dd265c8afc37e031a90913.zip
* OpenAL now respatializes using the player entity origin instead of the view
origin by default. The old behaviour is available by setting s_alSpatEntOrigin to 0. git-svn-id: svn://svn.icculus.org/quake3/trunk@539 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -105,6 +105,7 @@ New cvars
s_alMinDistance - the value of AL_REFERENCE_DISTANCE for each source
s_alRolloff - the value of AL_ROLLOFF_FACTOR for each source
s_alMaxSpeakerDistance - ET_SPEAKERS beyond this distance are culled
+ s_alSpatEntOrigin - spatialize entity origin instead of view origin
s_alDriver - which OpenAL library to use
s_sdlBits - SDL bit resolution