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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-02-28 21:52:25 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-02-28 21:52:25 +0000
commit9f1ff3ab1380f94ac155f97552dd0466f998f2f6 (patch)
tree6e1e463465f7981b517bcb09cd1598d26fa59fe2 /README
parent990e838d26d47d3ae83a36c32fab6e66038b61f9 (diff)
downloadioquake3-aero-9f1ff3ab1380f94ac155f97552dd0466f998f2f6.tar.gz
ioquake3-aero-9f1ff3ab1380f94ac155f97552dd0466f998f2f6.zip
* Entity sounds on the player entity are now AL_SOURCE_RELATIVE
* Thus no need to s_alSpatEntOrigin anymore git-svn-id: svn://svn.icculus.org/quake3/trunk@593 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -105,7 +105,6 @@ New cvars
s_alMinDistance - the value of AL_REFERENCE_DISTANCE for each source
s_alRolloff - the value of AL_ROLLOFF_FACTOR for each source
s_alMaxSpeakerDistance - ET_SPEAKERS beyond this distance are culled
- s_alSpatEntOrigin - spatialize entity origin instead of view origin
s_alDriver - which OpenAL library to use
s_sdlBits - SDL bit resolution