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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-28 21:52:25 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-28 21:52:25 +0000 |
commit | 9f1ff3ab1380f94ac155f97552dd0466f998f2f6 (patch) | |
tree | 6e1e463465f7981b517bcb09cd1598d26fa59fe2 /README | |
parent | 990e838d26d47d3ae83a36c32fab6e66038b61f9 (diff) | |
download | ioquake3-aero-9f1ff3ab1380f94ac155f97552dd0466f998f2f6.tar.gz ioquake3-aero-9f1ff3ab1380f94ac155f97552dd0466f998f2f6.zip |
* Entity sounds on the player entity are now AL_SOURCE_RELATIVE
* Thus no need to s_alSpatEntOrigin anymore
git-svn-id: svn://svn.icculus.org/quake3/trunk@593 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r-- | README | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -105,7 +105,6 @@ New cvars s_alMinDistance - the value of AL_REFERENCE_DISTANCE for each source s_alRolloff - the value of AL_ROLLOFF_FACTOR for each source s_alMaxSpeakerDistance - ET_SPEAKERS beyond this distance are culled - s_alSpatEntOrigin - spatialize entity origin instead of view origin s_alDriver - which OpenAL library to use s_sdlBits - SDL bit resolution |