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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-28 21:52:25 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-28 21:52:25 +0000 |
commit | 9f1ff3ab1380f94ac155f97552dd0466f998f2f6 (patch) | |
tree | 6e1e463465f7981b517bcb09cd1598d26fa59fe2 | |
parent | 990e838d26d47d3ae83a36c32fab6e66038b61f9 (diff) | |
download | ioquake3-aero-9f1ff3ab1380f94ac155f97552dd0466f998f2f6.tar.gz ioquake3-aero-9f1ff3ab1380f94ac155f97552dd0466f998f2f6.zip |
* Entity sounds on the player entity are now AL_SOURCE_RELATIVE
* Thus no need to s_alSpatEntOrigin anymore
git-svn-id: svn://svn.icculus.org/quake3/trunk@593 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | README | 1 | ||||
-rw-r--r-- | code/client/snd_openal.c | 113 |
2 files changed, 89 insertions, 25 deletions
@@ -105,7 +105,6 @@ New cvars s_alMinDistance - the value of AL_REFERENCE_DISTANCE for each source s_alRolloff - the value of AL_ROLLOFF_FACTOR for each source s_alMaxSpeakerDistance - ET_SPEAKERS beyond this distance are culled - s_alSpatEntOrigin - spatialize entity origin instead of view origin s_alDriver - which OpenAL library to use s_sdlBits - SDL bit resolution diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c index 01b7fa2..e9af0a0 100644 --- a/code/client/snd_openal.c +++ b/code/client/snd_openal.c @@ -39,7 +39,6 @@ cvar_t *s_alMinDistance; cvar_t *s_alRolloff; cvar_t *s_alDriver; cvar_t *s_alMaxSpeakerDistance; -cvar_t *s_alSpatEntOrigin; /* ================= @@ -503,6 +502,39 @@ static void _S_AL_SanitiseVector( vec3_t v, int line ) } } + +#define AL_THIRD_PERSON_THRESHOLD_SQ (48.0f*48.0f) + +/* +================= +S_AL_HearingThroughEntity +================= +*/ +static qboolean S_AL_HearingThroughEntity( int entityNum ) +{ + float distanceSq; + + if( clc.clientNum == entityNum ) + { + // FIXME: <tim@ngus.net> 28/02/06 This is an outrageous hack to detect + // whether or not the player is rendering in third person or not. We can't + // ask the renderer because the renderer has no notion of entities and we + // can't ask cgame since that would involve changing the API and hence mod + // compatibility. I don't think there is any way around this, but I'll leave + // the FIXME just in case anyone has a bright idea. + distanceSq = DistanceSquared( + entityList[ entityNum ].origin, + lastListenerOrigin ); + + if( distanceSq > AL_THIRD_PERSON_THRESHOLD_SQ ) + return qfalse; //we're the player, but third person + else + return qtrue; //we're the player + } + else + return qfalse; //not the player +} + /* ================= S_AL_SrcInit @@ -578,7 +610,6 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio int entity, int channel, qboolean local) { ALuint buffer; - float null_vector[] = {0, 0, 0}; // Mark the SFX as used, and grab the raw AL buffer S_AL_BufferUse(sfx); @@ -600,15 +631,15 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio qalSourcei(srcList[src].alSource, AL_BUFFER, buffer); qalSourcef(srcList[src].alSource, AL_PITCH, 1.0f); qalSourcef(srcList[src].alSource, AL_GAIN, s_alGain->value * s_volume->value); - qalSourcefv(srcList[src].alSource, AL_POSITION, null_vector); - qalSourcefv(srcList[src].alSource, AL_VELOCITY, null_vector); + qalSourcefv(srcList[src].alSource, AL_POSITION, vec3_origin); + qalSourcefv(srcList[src].alSource, AL_VELOCITY, vec3_origin); qalSourcei(srcList[src].alSource, AL_LOOPING, AL_FALSE); qalSourcef(srcList[src].alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value); if(local) { qalSourcei(srcList[src].alSource, AL_SOURCE_RELATIVE, AL_TRUE); - qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, 0); + qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, 0.0f); } else { @@ -654,6 +685,7 @@ static void S_AL_SrcKill(srcHandle_t src) srcList[src].isLocked = qfalse; srcList[src].isLooping = qfalse; srcList[src].isTracking = qfalse; + srcList[src].local = qfalse; } /* @@ -826,17 +858,30 @@ void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx return; // Set up the effect - S_AL_SrcSetup(src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse); - - if(origin == NULL) + if( origin == NULL ) { - srcList[src].isTracking = qtrue; - VectorCopy( entityList[entnum].origin, sorigin ); + srcList[ src ].isTracking = qtrue; + + if( S_AL_HearingThroughEntity( entnum ) ) + { + // Where the entity is the local player, play a local sound + S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qtrue ); + VectorClear( sorigin ); + } + else + { + S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse ); + VectorCopy( entityList[ entnum ].origin, sorigin ); + } } else + { + S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse ); VectorCopy( origin, sorigin ); + } + S_AL_SanitiseVector( sorigin ); - qalSourcefv(srcList[src].alSource, AL_POSITION, sorigin); + qalSourcefv( srcList[ src ].alSource, AL_POSITION, sorigin ); // Start it playing qalSourcePlay(srcList[src].alSource); @@ -903,9 +948,20 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx, srcList[ src ].isLooping = qtrue; srcList[ src ].isActive = qtrue; - // Set up the position and velocity - qalSourcefv( srcList[ src ].alSource, AL_POSITION, (ALfloat *)sent->origin ); - qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, (ALfloat *)velocity ); + if( S_AL_HearingThroughEntity( entityNum ) ) + { + srcList[ src ].local = qtrue; + + qalSourcefv( srcList[ src ].alSource, AL_POSITION, vec3_origin ); + qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, vec3_origin ); + } + else + { + srcList[ src ].local = qfalse; + + qalSourcefv( srcList[ src ].alSource, AL_POSITION, (ALfloat *)sent->origin ); + qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, (ALfloat *)velocity ); + } } /* @@ -1006,13 +1062,25 @@ void S_AL_SrcUpdate( void ) if( sent->startLoopingSound ) { S_AL_SrcSetup( i, sent->loopSfx, sent->loopPriority, - entityNum, -1, qfalse ); + entityNum, -1, srcList[ i ].local ); srcList[ i ].isLooping = qtrue; qalSourcei( srcList[ i ].alSource, AL_LOOPING, AL_TRUE ); qalSourcePlay( srcList[ i ].alSource ); sent->startLoopingSound = qfalse; } + + // Update locality + if( srcList[ i ].local) + { + qalSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, AL_TRUE ); + qalSourcef( srcList[ i ].alSource, AL_ROLLOFF_FACTOR, 0.0f ); + } + else + { + qalSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, AL_FALSE ); + qalSourcef( srcList[ i ].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value ); + } } else S_AL_SrcKill( i ); @@ -1020,8 +1088,11 @@ void S_AL_SrcUpdate( void ) continue; } + // Query relativity of source, don't move if it's true + qalGetSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, &state ); + // See if it needs to be moved - if(srcList[i].isTracking) + if( srcList[ i ].isTracking && !state ) qalSourcefv(srcList[i].alSource, AL_POSITION, entityList[entityNum].origin); // Check if it's done, and flag it @@ -1481,13 +1552,8 @@ void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int float orientation[6]; vec3_t sorigin; - if( s_alSpatEntOrigin->integer && entityNum >= 0 ) - VectorCopy( entityList[ entityNum ].origin, sorigin ); - else - { - VectorCopy( origin, sorigin ); - S_AL_SanitiseVector( sorigin ); - } + VectorCopy( origin, sorigin ); + S_AL_SanitiseVector( sorigin ); S_AL_SanitiseVector( axis[ 0 ] ); S_AL_SanitiseVector( axis[ 1 ] ); @@ -1656,7 +1722,6 @@ qboolean S_AL_Init( soundInterface_t *si ) s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT ); s_alRolloff = Cvar_Get( "s_alRolloff", "0.8", CVAR_CHEAT ); s_alMaxSpeakerDistance = Cvar_Get( "s_alMaxSpeakerDistance", "1024", CVAR_ARCHIVE ); - s_alSpatEntOrigin = Cvar_Get( "s_alSpatEntOrigin", "0", CVAR_ARCHIVE ); s_alDriver = Cvar_Get( "s_alDriver", ALDRIVER_DEFAULT, CVAR_ARCHIVE ); |