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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-02-28 21:52:25 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-02-28 21:52:25 +0000
commit9f1ff3ab1380f94ac155f97552dd0466f998f2f6 (patch)
tree6e1e463465f7981b517bcb09cd1598d26fa59fe2
parent990e838d26d47d3ae83a36c32fab6e66038b61f9 (diff)
downloadioquake3-aero-9f1ff3ab1380f94ac155f97552dd0466f998f2f6.tar.gz
ioquake3-aero-9f1ff3ab1380f94ac155f97552dd0466f998f2f6.zip
* Entity sounds on the player entity are now AL_SOURCE_RELATIVE
* Thus no need to s_alSpatEntOrigin anymore git-svn-id: svn://svn.icculus.org/quake3/trunk@593 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--README1
-rw-r--r--code/client/snd_openal.c113
2 files changed, 89 insertions, 25 deletions
diff --git a/README b/README
index 9001c3f..7dbde0b 100644
--- a/README
+++ b/README
@@ -105,7 +105,6 @@ New cvars
s_alMinDistance - the value of AL_REFERENCE_DISTANCE for each source
s_alRolloff - the value of AL_ROLLOFF_FACTOR for each source
s_alMaxSpeakerDistance - ET_SPEAKERS beyond this distance are culled
- s_alSpatEntOrigin - spatialize entity origin instead of view origin
s_alDriver - which OpenAL library to use
s_sdlBits - SDL bit resolution
diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c
index 01b7fa2..e9af0a0 100644
--- a/code/client/snd_openal.c
+++ b/code/client/snd_openal.c
@@ -39,7 +39,6 @@ cvar_t *s_alMinDistance;
cvar_t *s_alRolloff;
cvar_t *s_alDriver;
cvar_t *s_alMaxSpeakerDistance;
-cvar_t *s_alSpatEntOrigin;
/*
=================
@@ -503,6 +502,39 @@ static void _S_AL_SanitiseVector( vec3_t v, int line )
}
}
+
+#define AL_THIRD_PERSON_THRESHOLD_SQ (48.0f*48.0f)
+
+/*
+=================
+S_AL_HearingThroughEntity
+=================
+*/
+static qboolean S_AL_HearingThroughEntity( int entityNum )
+{
+ float distanceSq;
+
+ if( clc.clientNum == entityNum )
+ {
+ // FIXME: <tim@ngus.net> 28/02/06 This is an outrageous hack to detect
+ // whether or not the player is rendering in third person or not. We can't
+ // ask the renderer because the renderer has no notion of entities and we
+ // can't ask cgame since that would involve changing the API and hence mod
+ // compatibility. I don't think there is any way around this, but I'll leave
+ // the FIXME just in case anyone has a bright idea.
+ distanceSq = DistanceSquared(
+ entityList[ entityNum ].origin,
+ lastListenerOrigin );
+
+ if( distanceSq > AL_THIRD_PERSON_THRESHOLD_SQ )
+ return qfalse; //we're the player, but third person
+ else
+ return qtrue; //we're the player
+ }
+ else
+ return qfalse; //not the player
+}
+
/*
=================
S_AL_SrcInit
@@ -578,7 +610,6 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio
int entity, int channel, qboolean local)
{
ALuint buffer;
- float null_vector[] = {0, 0, 0};
// Mark the SFX as used, and grab the raw AL buffer
S_AL_BufferUse(sfx);
@@ -600,15 +631,15 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio
qalSourcei(srcList[src].alSource, AL_BUFFER, buffer);
qalSourcef(srcList[src].alSource, AL_PITCH, 1.0f);
qalSourcef(srcList[src].alSource, AL_GAIN, s_alGain->value * s_volume->value);
- qalSourcefv(srcList[src].alSource, AL_POSITION, null_vector);
- qalSourcefv(srcList[src].alSource, AL_VELOCITY, null_vector);
+ qalSourcefv(srcList[src].alSource, AL_POSITION, vec3_origin);
+ qalSourcefv(srcList[src].alSource, AL_VELOCITY, vec3_origin);
qalSourcei(srcList[src].alSource, AL_LOOPING, AL_FALSE);
qalSourcef(srcList[src].alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
if(local)
{
qalSourcei(srcList[src].alSource, AL_SOURCE_RELATIVE, AL_TRUE);
- qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, 0);
+ qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, 0.0f);
}
else
{
@@ -654,6 +685,7 @@ static void S_AL_SrcKill(srcHandle_t src)
srcList[src].isLocked = qfalse;
srcList[src].isLooping = qfalse;
srcList[src].isTracking = qfalse;
+ srcList[src].local = qfalse;
}
/*
@@ -826,17 +858,30 @@ void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx
return;
// Set up the effect
- S_AL_SrcSetup(src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse);
-
- if(origin == NULL)
+ if( origin == NULL )
{
- srcList[src].isTracking = qtrue;
- VectorCopy( entityList[entnum].origin, sorigin );
+ srcList[ src ].isTracking = qtrue;
+
+ if( S_AL_HearingThroughEntity( entnum ) )
+ {
+ // Where the entity is the local player, play a local sound
+ S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qtrue );
+ VectorClear( sorigin );
+ }
+ else
+ {
+ S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse );
+ VectorCopy( entityList[ entnum ].origin, sorigin );
+ }
}
else
+ {
+ S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse );
VectorCopy( origin, sorigin );
+ }
+
S_AL_SanitiseVector( sorigin );
- qalSourcefv(srcList[src].alSource, AL_POSITION, sorigin);
+ qalSourcefv( srcList[ src ].alSource, AL_POSITION, sorigin );
// Start it playing
qalSourcePlay(srcList[src].alSource);
@@ -903,9 +948,20 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx,
srcList[ src ].isLooping = qtrue;
srcList[ src ].isActive = qtrue;
- // Set up the position and velocity
- qalSourcefv( srcList[ src ].alSource, AL_POSITION, (ALfloat *)sent->origin );
- qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, (ALfloat *)velocity );
+ if( S_AL_HearingThroughEntity( entityNum ) )
+ {
+ srcList[ src ].local = qtrue;
+
+ qalSourcefv( srcList[ src ].alSource, AL_POSITION, vec3_origin );
+ qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, vec3_origin );
+ }
+ else
+ {
+ srcList[ src ].local = qfalse;
+
+ qalSourcefv( srcList[ src ].alSource, AL_POSITION, (ALfloat *)sent->origin );
+ qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, (ALfloat *)velocity );
+ }
}
/*
@@ -1006,13 +1062,25 @@ void S_AL_SrcUpdate( void )
if( sent->startLoopingSound )
{
S_AL_SrcSetup( i, sent->loopSfx, sent->loopPriority,
- entityNum, -1, qfalse );
+ entityNum, -1, srcList[ i ].local );
srcList[ i ].isLooping = qtrue;
qalSourcei( srcList[ i ].alSource, AL_LOOPING, AL_TRUE );
qalSourcePlay( srcList[ i ].alSource );
sent->startLoopingSound = qfalse;
}
+
+ // Update locality
+ if( srcList[ i ].local)
+ {
+ qalSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, AL_TRUE );
+ qalSourcef( srcList[ i ].alSource, AL_ROLLOFF_FACTOR, 0.0f );
+ }
+ else
+ {
+ qalSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, AL_FALSE );
+ qalSourcef( srcList[ i ].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value );
+ }
}
else
S_AL_SrcKill( i );
@@ -1020,8 +1088,11 @@ void S_AL_SrcUpdate( void )
continue;
}
+ // Query relativity of source, don't move if it's true
+ qalGetSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, &state );
+
// See if it needs to be moved
- if(srcList[i].isTracking)
+ if( srcList[ i ].isTracking && !state )
qalSourcefv(srcList[i].alSource, AL_POSITION, entityList[entityNum].origin);
// Check if it's done, and flag it
@@ -1481,13 +1552,8 @@ void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int
float orientation[6];
vec3_t sorigin;
- if( s_alSpatEntOrigin->integer && entityNum >= 0 )
- VectorCopy( entityList[ entityNum ].origin, sorigin );
- else
- {
- VectorCopy( origin, sorigin );
- S_AL_SanitiseVector( sorigin );
- }
+ VectorCopy( origin, sorigin );
+ S_AL_SanitiseVector( sorigin );
S_AL_SanitiseVector( axis[ 0 ] );
S_AL_SanitiseVector( axis[ 1 ] );
@@ -1656,7 +1722,6 @@ qboolean S_AL_Init( soundInterface_t *si )
s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT );
s_alRolloff = Cvar_Get( "s_alRolloff", "0.8", CVAR_CHEAT );
s_alMaxSpeakerDistance = Cvar_Get( "s_alMaxSpeakerDistance", "1024", CVAR_ARCHIVE );
- s_alSpatEntOrigin = Cvar_Get( "s_alSpatEntOrigin", "0", CVAR_ARCHIVE );
s_alDriver = Cvar_Get( "s_alDriver", ALDRIVER_DEFAULT, CVAR_ARCHIVE );