From 9f1ff3ab1380f94ac155f97552dd0466f998f2f6 Mon Sep 17 00:00:00 2001 From: tma Date: Tue, 28 Feb 2006 21:52:25 +0000 Subject: * Entity sounds on the player entity are now AL_SOURCE_RELATIVE * Thus no need to s_alSpatEntOrigin anymore git-svn-id: svn://svn.icculus.org/quake3/trunk@593 edf5b092-35ff-0310-97b2-ce42778d08ea --- README | 1 - 1 file changed, 1 deletion(-) (limited to 'README') diff --git a/README b/README index 9001c3f..7dbde0b 100644 --- a/README +++ b/README @@ -105,7 +105,6 @@ New cvars s_alMinDistance - the value of AL_REFERENCE_DISTANCE for each source s_alRolloff - the value of AL_ROLLOFF_FACTOR for each source s_alMaxSpeakerDistance - ET_SPEAKERS beyond this distance are culled - s_alSpatEntOrigin - spatialize entity origin instead of view origin s_alDriver - which OpenAL library to use s_sdlBits - SDL bit resolution -- cgit v1.2.3