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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 19:07:54 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 19:07:54 +0000
commit68bdc3b4bd804cbd0bacd91c5c804fa284b0a937 (patch)
tree9c821a4ff50da764eb15b39074f68601e13ca1a5 /README
parent94ed6cce2384918b5f20b152305e9268eb66db4c (diff)
downloadioquake3-aero-68bdc3b4bd804cbd0bacd91c5c804fa284b0a937.tar.gz
ioquake3-aero-68bdc3b4bd804cbd0bacd91c5c804fa284b0a937.zip
merge changes that got lost due to openal checkin at same time as rename
to README git-svn-id: svn://svn.icculus.org/quake3/trunk@345 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r--README17
1 files changed, 10 insertions, 7 deletions
diff --git a/README b/README
index 4da93b9..9ba1ae6 100644
--- a/README
+++ b/README
@@ -109,13 +109,16 @@ follows:
...and comment out/remove the duplicated code marked by '>'.
-4. If you didn't install the DirectX SDK in C:\DXSDK\, edit DXSDK_DIR in
- code/unix/Makefile to reflect the new location.
-5. Perform the usual precompilation sacrificial ritual.
-6. Open an MSys terminal, and follow the instructions for compiling on Linux.
-7. Steal underpants
-8. ????
-9. Profit!
+4. If you didn't install the DirectX SDK in C:\DXSDK\, add DXSDK_DIR to
+ code/unix/Makefile.local to reflect the new location.
+5. If you want OpenAL support, aquire some OpenAL headers and put them in
+ /include/AL/ beneath your MinGW dir. If not, add "USE_OPENAL=0" to
+ code/unix/Makefile.local.
+6. Perform the usual precompilation sacrificial ritual.
+7. Open an MSys terminal, and follow the instructions for compiling on Linux.
+8. Steal underpants
+9. ?????
+10. Profit!
Creating mods compatible with Q3 1.32b
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~