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author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-13 19:07:54 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-13 19:07:54 +0000 |
commit | 68bdc3b4bd804cbd0bacd91c5c804fa284b0a937 (patch) | |
tree | 9c821a4ff50da764eb15b39074f68601e13ca1a5 /README | |
parent | 94ed6cce2384918b5f20b152305e9268eb66db4c (diff) | |
download | ioquake3-aero-68bdc3b4bd804cbd0bacd91c5c804fa284b0a937.tar.gz ioquake3-aero-68bdc3b4bd804cbd0bacd91c5c804fa284b0a937.zip |
merge changes that got lost due to openal checkin at same time as rename
to README
git-svn-id: svn://svn.icculus.org/quake3/trunk@345 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r-- | README | 17 |
1 files changed, 10 insertions, 7 deletions
@@ -109,13 +109,16 @@ follows: ...and comment out/remove the duplicated code marked by '>'. -4. If you didn't install the DirectX SDK in C:\DXSDK\, edit DXSDK_DIR in - code/unix/Makefile to reflect the new location. -5. Perform the usual precompilation sacrificial ritual. -6. Open an MSys terminal, and follow the instructions for compiling on Linux. -7. Steal underpants -8. ???? -9. Profit! +4. If you didn't install the DirectX SDK in C:\DXSDK\, add DXSDK_DIR to + code/unix/Makefile.local to reflect the new location. +5. If you want OpenAL support, aquire some OpenAL headers and put them in + /include/AL/ beneath your MinGW dir. If not, add "USE_OPENAL=0" to + code/unix/Makefile.local. +6. Perform the usual precompilation sacrificial ritual. +7. Open an MSys terminal, and follow the instructions for compiling on Linux. +8. Steal underpants +9. ????? +10. Profit! Creating mods compatible with Q3 1.32b ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |