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use std::collections::VecDeque;
#[derive(Clone)]
pub struct MonitorId;
#[inline]
pub fn get_available_monitors() -> VecDeque<MonitorId> {
unimplemented!()
}
#[inline]
pub fn get_primary_monitor() -> MonitorId {
unimplemented!()
}
impl MonitorId {
pub fn get_name(&self) -> Option<String> {
unimplemented!()
}
#[inline]
pub fn get_native_identifier(&self) -> ::native_monitor::NativeMonitorId {
unimplemented!()
}
pub fn get_dimensions(&self) -> (u32, u32) {
unimplemented!()
}
}
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