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use super::wayland::core::{Display, Registry, Compositor, Shell, Output,
Seat, Pointer, default_display, WSurface, SurfaceId};
use std::collections::{VecDeque, HashMap};
use std::sync::{Arc, Mutex};
use Event;
pub struct WaylandContext {
pub display: Display,
pub registry: Registry,
pub compositor: Compositor,
pub shell: Shell,
pub seat: Seat,
pub pointer: Option<Pointer<WSurface>>,
windows_event_queues: Arc<Mutex<HashMap<SurfaceId, Arc<Mutex<VecDeque<Event>>>>>>,
current_pointer_surface: Arc<Mutex<Option<SurfaceId>>>,
pub outputs: Vec<Arc<Output>>
}
impl WaylandContext {
pub fn new() -> Option<WaylandContext> {
let display = match default_display() {
Some(d) => d,
None => return None,
};
let registry = display.get_registry();
// let the registry get its events
display.sync_roundtrip();
let compositor = match registry.get_compositor() {
Some(c) => c,
None => return None,
};
let shell = match registry.get_shell() {
Some(s) => s,
None => return None,
};
let seat = match registry.get_seats().into_iter().next() {
Some(s) => s,
None => return None,
};
let outputs = registry.get_outputs().into_iter().map(Arc::new).collect::<Vec<_>>();
// let the other globals get their events
display.sync_roundtrip();
let current_pointer_surface = Arc::new(Mutex::new(None));
// rustc has trouble finding the correct type here, so we explicit it.
let windows_event_queues = Arc::new(Mutex::new(
HashMap::<SurfaceId, Arc<Mutex<VecDeque<Event>>>>::new()
));
// handle inputs
let mut pointer = seat.get_pointer();
if let Some(ref mut p) = pointer {
// set the enter/leave callbacks
let current_surface = current_pointer_surface.clone();
p.set_enter_action(move |_, sid, x, y| {
*current_surface.lock().unwrap() = Some(sid);
});
let current_surface = current_pointer_surface.clone();
p.set_leave_action(move |_, sid| {
*current_surface.lock().unwrap() = None;
});
// set the events callbacks
let current_surface = current_pointer_surface.clone();
let event_queues = windows_event_queues.clone();
p.set_motion_action(move |_, _, x, y| {
// dispatch to the appropriate queue
let sid = *current_surface.lock().unwrap();
if let Some(sid) = sid {
let map = event_queues.lock().unwrap();
if let Some(queue) = map.get(&sid) {
queue.lock().unwrap().push_back(Event::Moved(x as i32,y as i32))
}
}
});
let current_surface = current_pointer_surface.clone();
let event_queues = windows_event_queues.clone();
p.set_button_action(move |_, sid, b, s| {
use super::wayland::core::ButtonState;
use MouseButton;
use ElementState;
let button = match b {
0x110 => MouseButton::Left,
0x111 => MouseButton::Right,
0x112 => MouseButton::Middle,
_ => return
};
let state = match s {
ButtonState::WL_POINTER_BUTTON_STATE_RELEASED => ElementState::Released,
ButtonState::WL_POINTER_BUTTON_STATE_PRESSED => ElementState::Pressed
};
// dispatch to the appropriate queue
let sid = *current_surface.lock().unwrap();
if let Some(sid) = sid {
let map = event_queues.lock().unwrap();
if let Some(queue) = map.get(&sid) {
queue.lock().unwrap().push_back(Event::MouseInput(state, button))
}
}
});
}
Some(WaylandContext {
display: display,
registry: registry,
compositor: compositor,
shell: shell,
seat: seat,
pointer: pointer,
windows_event_queues: windows_event_queues,
current_pointer_surface: current_pointer_surface,
outputs: outputs
})
}
pub fn register_surface(&self, sid: SurfaceId, queue: Arc<Mutex<VecDeque<Event>>>) {
self.windows_event_queues.lock().unwrap().insert(sid, queue);
}
pub fn deregister_surface(&self, sid: SurfaceId) {
self.windows_event_queues.lock().unwrap().remove(&sid);
}
}
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