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|
#![cfg(target_os = "macos")]
pub use self::headless::HeadlessContext;
use {CreationError, Event, MouseCursor, CursorState};
use CreationError::OsError;
use libc;
use ContextError;
use GlAttributes;
use GlContext;
use GlProfile;
use GlRequest;
use PixelFormat;
use PixelFormatRequirements;
use Robustness;
use WindowAttributes;
use native_monitor::NativeMonitorId;
use objc::runtime::{Class, Object, Sel, BOOL, YES, NO};
use objc::declare::ClassDecl;
use cgl::{CGLEnable, kCGLCECrashOnRemovedFunctions, CGLSetParameter, kCGLCPSurfaceOpacity};
use cocoa::base::{id, nil};
use cocoa::foundation::{NSAutoreleasePool, NSDate, NSDefaultRunLoopMode, NSPoint, NSRect, NSSize,
NSString, NSUInteger};
use cocoa::appkit;
use cocoa::appkit::*;
use cocoa::appkit::NSEventSubtype::*;
use core_foundation::base::TCFType;
use core_foundation::string::CFString;
use core_foundation::bundle::{CFBundleGetBundleWithIdentifier, CFBundleGetFunctionPointerForName};
use core_graphics::display::{CGAssociateMouseAndMouseCursorPosition, CGMainDisplayID, CGDisplayPixelsHigh};
use std::ffi::CStr;
use std::collections::VecDeque;
use std::str::FromStr;
use std::str::from_utf8;
use std::sync::Mutex;
use std::ascii::AsciiExt;
use std::ops::Deref;
use events::Event::{Awakened, MouseInput, MouseMoved, ReceivedCharacter, KeyboardInput, MouseWheel, Closed, Focused};
use events::ElementState::{Pressed, Released};
use events::MouseButton;
use events;
pub use self::monitor::{MonitorId, get_available_monitors, get_primary_monitor};
mod monitor;
mod event;
mod headless;
static mut shift_pressed: bool = false;
static mut ctrl_pressed: bool = false;
static mut win_pressed: bool = false;
static mut alt_pressed: bool = false;
struct DelegateState {
context: IdRef,
view: IdRef,
window: IdRef,
resize_handler: Option<fn(u32, u32)>,
/// Events that have been retreived with XLib but not dispatched with iterators yet
pending_events: Mutex<VecDeque<Event>>,
}
struct WindowDelegate {
state: Box<DelegateState>,
_this: IdRef,
}
impl WindowDelegate {
/// Get the delegate class, initiailizing it neccessary
fn class() -> *const Class {
use std::sync::{Once, ONCE_INIT};
extern fn window_should_close(this: &Object, _: Sel, _: id) -> BOOL {
unsafe {
let state: *mut libc::c_void = *this.get_ivar("glutinState");
let state = state as *mut DelegateState;
(*state).pending_events.lock().unwrap().push_back(Closed);
}
YES
}
extern fn window_did_resize(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut libc::c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
let _: () = msg_send![*state.context, update];
if let Some(handler) = state.resize_handler {
let rect = NSView::frame(*state.view);
let scale_factor = NSWindow::backingScaleFactor(*state.window) as f32;
(handler)((scale_factor * rect.size.width as f32) as u32,
(scale_factor * rect.size.height as f32) as u32);
}
}
}
extern fn window_did_become_key(this: &Object, _: Sel, _: id) {
unsafe {
// TODO: center the cursor if the window had mouse grab when it
// lost focus
let state: *mut libc::c_void = *this.get_ivar("glutinState");
let state = state as *mut DelegateState;
(*state).pending_events.lock().unwrap().push_back(Focused(true));
}
}
extern fn window_did_resign_key(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut libc::c_void = *this.get_ivar("glutinState");
let state = state as *mut DelegateState;
(*state).pending_events.lock().unwrap().push_back(Focused(false));
}
}
static mut delegate_class: *const Class = 0 as *const Class;
static INIT: Once = ONCE_INIT;
INIT.call_once(|| unsafe {
// Create new NSWindowDelegate
let superclass = Class::get("NSObject").unwrap();
let mut decl = ClassDecl::new(superclass, "GlutinWindowDelegate").unwrap();
// Add callback methods
decl.add_method(sel!(windowShouldClose:),
window_should_close as extern fn(&Object, Sel, id) -> BOOL);
decl.add_method(sel!(windowDidResize:),
window_did_resize as extern fn(&Object, Sel, id));
decl.add_method(sel!(windowDidBecomeKey:),
window_did_become_key as extern fn(&Object, Sel, id));
decl.add_method(sel!(windowDidResignKey:),
window_did_resign_key as extern fn(&Object, Sel, id));
// Store internal state as user data
decl.add_ivar::<*mut libc::c_void>("glutinState");
delegate_class = decl.register();
});
unsafe {
delegate_class
}
}
fn new(state: DelegateState) -> WindowDelegate {
// Box the state so we can give a pointer to it
let mut state = Box::new(state);
let state_ptr: *mut DelegateState = &mut *state;
unsafe {
let delegate = IdRef::new(msg_send![WindowDelegate::class(), new]);
(&mut **delegate).set_ivar("glutinState", state_ptr as *mut libc::c_void);
let _: () = msg_send![*state.window, setDelegate:*delegate];
WindowDelegate { state: state, _this: delegate }
}
}
}
impl Drop for WindowDelegate {
fn drop(&mut self) {
unsafe {
// Nil the window's delegate so it doesn't still reference us
let _: () = msg_send![*self.state.window, setDelegate:nil];
}
}
}
pub struct Window {
view: IdRef,
window: IdRef,
context: IdRef,
pixel_format: PixelFormat,
delegate: WindowDelegate,
}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
#[derive(Clone)]
pub struct WindowProxy;
impl WindowProxy {
pub fn wakeup_event_loop(&self) {
unsafe {
let pool = NSAutoreleasePool::new(nil);
let event =
NSEvent::otherEventWithType_location_modifierFlags_timestamp_windowNumber_context_subtype_data1_data2_(
nil, NSApplicationDefined, NSPoint::new(0.0, 0.0), NSEventModifierFlags::empty(),
0.0, 0, nil, NSApplicationActivatedEventType, 0, 0);
NSApp().postEvent_atStart_(event, YES);
pool.drain();
}
}
}
pub struct PollEventsIterator<'a> {
window: &'a Window,
}
impl<'a> Iterator for PollEventsIterator<'a> {
type Item = Event;
fn next(&mut self) -> Option<Event> {
if let Some(ev) = self.window.delegate.state.pending_events.lock().unwrap().pop_front() {
return Some(ev);
}
let event: Option<Event>;
unsafe {
let nsevent = NSApp().nextEventMatchingMask_untilDate_inMode_dequeue_(
NSAnyEventMask.bits(),
NSDate::distantPast(nil),
NSDefaultRunLoopMode,
YES);
event = NSEventToEvent(self.window, nsevent);
}
event
}
}
pub struct WaitEventsIterator<'a> {
window: &'a Window,
}
impl<'a> Iterator for WaitEventsIterator<'a> {
type Item = Event;
fn next(&mut self) -> Option<Event> {
if let Some(ev) = self.window.delegate.state.pending_events.lock().unwrap().pop_front() {
return Some(ev);
}
let event: Option<Event>;
unsafe {
let nsevent = NSApp().nextEventMatchingMask_untilDate_inMode_dequeue_(
NSAnyEventMask.bits(),
NSDate::distantFuture(nil),
NSDefaultRunLoopMode,
YES);
event = NSEventToEvent(self.window, nsevent);
}
if event.is_none() {
return Some(Awakened);
} else {
return event;
}
}
}
impl Window {
pub fn new(win_attribs: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
opengl: &GlAttributes<&Window>) -> Result<Window, CreationError>
{
if opengl.sharing.is_some() {
unimplemented!()
}
match opengl.robustness {
Robustness::RobustNoResetNotification | Robustness::RobustLoseContextOnReset => {
return Err(CreationError::RobustnessNotSupported);
},
_ => ()
}
let app = match Window::create_app() {
Some(app) => app,
None => { return Err(OsError(format!("Couldn't create NSApplication"))); },
};
let window = match Window::create_window(win_attribs)
{
Some(window) => window,
None => { return Err(OsError(format!("Couldn't create NSWindow"))); },
};
let view = match Window::create_view(*window) {
Some(view) => view,
None => { return Err(OsError(format!("Couldn't create NSView"))); },
};
// TODO: perhaps we should return error from create_context so we can
// determine the cause of failure and possibly recover?
let (context, pf) = match Window::create_context(*view, pf_reqs, opengl) {
Ok((context, pf)) => (context, pf),
Err(e) => { return Err(OsError(format!("Couldn't create OpenGL context: {}", e))); },
};
unsafe {
if win_attribs.transparent {
let clear_col = {
let cls = Class::get("NSColor").unwrap();
msg_send![cls, clearColor]
};
window.setOpaque_(NO);
window.setBackgroundColor_(clear_col);
let obj = context.CGLContextObj();
let mut opacity = 0;
CGLSetParameter(obj, kCGLCPSurfaceOpacity, &mut opacity);
}
app.activateIgnoringOtherApps_(YES);
if win_attribs.visible {
window.makeKeyAndOrderFront_(nil);
} else {
window.makeKeyWindow();
}
}
let ds = DelegateState {
context: context.clone(),
view: view.clone(),
window: window.clone(),
resize_handler: None,
pending_events: Mutex::new(VecDeque::new()),
};
let window = Window {
view: view,
window: window,
context: context,
pixel_format: pf,
delegate: WindowDelegate::new(ds),
};
Ok(window)
}
fn create_app() -> Option<id> {
unsafe {
let app = NSApp();
if app == nil {
None
} else {
app.setActivationPolicy_(NSApplicationActivationPolicyRegular);
app.finishLaunching();
Some(app)
}
}
}
fn create_window(attrs: &WindowAttributes) -> Option<IdRef> {
unsafe {
let screen = match attrs.monitor {
Some(ref monitor_id) => {
let native_id = match monitor_id.get_native_identifier() {
NativeMonitorId::Numeric(num) => num,
_ => panic!("OS X monitors should always have a numeric native ID")
};
let matching_screen = {
let screens = NSScreen::screens(nil);
let count: NSUInteger = msg_send![screens, count];
let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber"));
let mut matching_screen: Option<id> = None;
for i in (0..count) {
let screen = msg_send![screens, objectAtIndex:i as NSUInteger];
let device_description = NSScreen::deviceDescription(screen);
let value: id = msg_send![device_description, objectForKey:*key];
if value != nil {
let screen_number: NSUInteger = msg_send![value, unsignedIntegerValue];
if screen_number as u32 == native_id {
matching_screen = Some(screen);
break;
}
}
}
matching_screen
};
Some(matching_screen.unwrap_or(NSScreen::mainScreen(nil)))
},
None => None
};
let frame = match screen {
Some(screen) => NSScreen::frame(screen),
None => {
let (width, height) = attrs.dimensions.unwrap_or((800, 600));
NSRect::new(NSPoint::new(0., 0.), NSSize::new(width as f64, height as f64))
}
};
let masks = match (attrs.decorations, attrs.transparent) {
(true, false) =>
// Classic opaque window with titlebar
NSClosableWindowMask as NSUInteger |
NSMiniaturizableWindowMask as NSUInteger |
NSResizableWindowMask as NSUInteger |
NSTitledWindowMask as NSUInteger,
(false, false) =>
// Opaque window without a titlebar
NSClosableWindowMask as NSUInteger |
NSMiniaturizableWindowMask as NSUInteger |
NSResizableWindowMask as NSUInteger |
NSTitledWindowMask as NSUInteger |
NSFullSizeContentViewWindowMask as NSUInteger,
(_, true) =>
// Fully transparent window.
// No shadow, decorations or borders.
NSBorderlessWindowMask as NSUInteger
};
let window = IdRef::new(NSWindow::alloc(nil).initWithContentRect_styleMask_backing_defer_(
frame,
masks,
NSBackingStoreBuffered,
NO,
));
window.non_nil().map(|window| {
let title = IdRef::new(NSString::alloc(nil).init_str(&attrs.title));
window.setTitle_(*title);
window.setAcceptsMouseMovedEvents_(YES);
if !attrs.decorations {
window.setTitleVisibility_(NSWindowTitleVisibility::NSWindowTitleHidden);
window.setTitlebarAppearsTransparent_(YES);
}
if screen.is_some() {
window.setLevel_(NSMainMenuWindowLevel as i64 + 1);
}
else {
window.center();
}
window
})
}
}
fn create_view(window: id) -> Option<IdRef> {
unsafe {
let view = IdRef::new(NSView::alloc(nil).init());
view.non_nil().map(|view| {
view.setWantsBestResolutionOpenGLSurface_(YES);
window.setContentView_(*view);
view
})
}
}
fn create_context(view: id, pf_reqs: &PixelFormatRequirements, opengl: &GlAttributes<&Window>)
-> Result<(IdRef, PixelFormat), CreationError>
{
let profile = match (opengl.version, opengl.version.to_gl_version(), opengl.profile) {
// Note: we are not using ranges because of a rust bug that should be fixed here:
// https://github.com/rust-lang/rust/pull/27050
(GlRequest::Latest, _, Some(GlProfile::Compatibility)) => NSOpenGLProfileVersionLegacy as u32,
(GlRequest::Latest, _, _) => {
if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_9 {
NSOpenGLProfileVersion4_1Core as u32
} else if NSAppKitVersionNumber.floor() >= NSAppKitVersionNumber10_7 {
NSOpenGLProfileVersion3_2Core as u32
} else {
NSOpenGLProfileVersionLegacy as u32
}
},
(_, Some((1, _)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((2, _)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((3, 0)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((3, 1)), _) => NSOpenGLProfileVersionLegacy as u32,
(_, Some((3, 2)), _) => NSOpenGLProfileVersion3_2Core as u32,
(_, Some((3, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported),
(_, Some((3, _)), _) => NSOpenGLProfileVersion4_1Core as u32,
(_, Some((4, _)), Some(GlProfile::Compatibility)) => return Err(CreationError::OpenGlVersionNotSupported),
(_, Some((4, _)), _) => NSOpenGLProfileVersion4_1Core as u32,
_ => return Err(CreationError::OpenGlVersionNotSupported),
};
// NOTE: OS X no longer has the concept of setting individual
// color component's bit size. Instead we can only specify the
// full color size and hope for the best. Another hiccup is that
// `NSOpenGLPFAColorSize` also includes `NSOpenGLPFAAlphaSize`,
// so we have to account for that as well.
let alpha_depth = pf_reqs.alpha_bits.unwrap_or(8);
let color_depth = pf_reqs.color_bits.unwrap_or(24) + alpha_depth;
let mut attributes = vec![
NSOpenGLPFADoubleBuffer as u32,
NSOpenGLPFAClosestPolicy as u32,
NSOpenGLPFAColorSize as u32, color_depth as u32,
NSOpenGLPFAAlphaSize as u32, alpha_depth as u32,
NSOpenGLPFADepthSize as u32, pf_reqs.depth_bits.unwrap_or(24) as u32,
NSOpenGLPFAStencilSize as u32, pf_reqs.stencil_bits.unwrap_or(8) as u32,
NSOpenGLPFAOpenGLProfile as u32, profile,
];
// A color depth higher than 64 implies we're using either 16-bit
// floats or 32-bit floats and OS X requires a flag to be set
// accordingly.
if color_depth >= 64 {
attributes.push(NSOpenGLPFAColorFloat as u32);
}
pf_reqs.multisampling.map(|samples| {
attributes.push(NSOpenGLPFAMultisample as u32);
attributes.push(NSOpenGLPFASampleBuffers as u32); attributes.push(1);
attributes.push(NSOpenGLPFASamples as u32); attributes.push(samples as u32);
});
// attribute list must be null terminated.
attributes.push(0);
unsafe {
let pixelformat = IdRef::new(NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(&attributes));
if let Some(pixelformat) = pixelformat.non_nil() {
// TODO: Add context sharing
let context = IdRef::new(NSOpenGLContext::alloc(nil).initWithFormat_shareContext_(*pixelformat, nil));
if let Some(cxt) = context.non_nil() {
let pf = {
let get_attr = |attrib: NSOpenGLPixelFormatAttribute| -> i32 {
let mut value = 0;
NSOpenGLPixelFormat::getValues_forAttribute_forVirtualScreen_(
*pixelformat,
&mut value,
attrib,
NSOpenGLContext::currentVirtualScreen(*cxt));
value
};
PixelFormat {
hardware_accelerated: get_attr(NSOpenGLPFAAccelerated) != 0,
color_bits: (get_attr(NSOpenGLPFAColorSize) - get_attr(NSOpenGLPFAAlphaSize)) as u8,
alpha_bits: get_attr(NSOpenGLPFAAlphaSize) as u8,
depth_bits: get_attr(NSOpenGLPFADepthSize) as u8,
stencil_bits: get_attr(NSOpenGLPFAStencilSize) as u8,
stereoscopy: get_attr(NSOpenGLPFAStereo) != 0,
double_buffer: get_attr(NSOpenGLPFADoubleBuffer) != 0,
multisampling: if get_attr(NSOpenGLPFAMultisample) > 0 {
Some(get_attr(NSOpenGLPFASamples) as u16)
} else {
None
},
srgb: true,
}
};
cxt.setView_(view);
let value = if opengl.vsync { 1 } else { 0 };
cxt.setValues_forParameter_(&value, NSOpenGLContextParameter::NSOpenGLCPSwapInterval);
CGLEnable(cxt.CGLContextObj(), kCGLCECrashOnRemovedFunctions);
Ok((cxt, pf))
} else {
Err(CreationError::NotSupported)
}
} else {
Err(CreationError::NoAvailablePixelFormat)
}
}
}
pub fn set_title(&self, title: &str) {
unsafe {
let title = IdRef::new(NSString::alloc(nil).init_str(title));
self.window.setTitle_(*title);
}
}
#[inline]
pub fn show(&self) {
unsafe { NSWindow::makeKeyAndOrderFront_(*self.window, nil); }
}
#[inline]
pub fn hide(&self) {
unsafe { NSWindow::orderOut_(*self.window, nil); }
}
pub fn get_position(&self) -> Option<(i32, i32)> {
unsafe {
let content_rect = NSWindow::contentRectForFrameRect_(*self.window, NSWindow::frame(*self.window));
// TODO: consider extrapolating the calculations for the y axis to
// a private method
Some((content_rect.origin.x as i32, (CGDisplayPixelsHigh(CGMainDisplayID()) as f64 - (content_rect.origin.y + content_rect.size.height)) as i32))
}
}
pub fn set_position(&self, x: i32, y: i32) {
unsafe {
let frame = NSWindow::frame(*self.view);
// NOTE: `setFrameOrigin` might not give desirable results when
// setting window, as it treats bottom left as origin.
// `setFrameTopLeftPoint` treats top left as origin (duh), but
// does not equal the value returned by `get_window_position`
// (there is a difference by 22 for me on yosemite)
// TODO: consider extrapolating the calculations for the y axis to
// a private method
let dummy = NSRect::new(NSPoint::new(x as f64, CGDisplayPixelsHigh(CGMainDisplayID()) as f64 - (frame.size.height + y as f64)), NSSize::new(0f64, 0f64));
let conv = NSWindow::frameRectForContentRect_(*self.window, dummy);
// NSWindow::setFrameTopLeftPoint_(*self.window, conv.origin);
NSWindow::setFrameOrigin_(*self.window, conv.origin);
}
}
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
unsafe {
let view_frame = NSView::frame(*self.view);
Some((view_frame.size.width as u32, view_frame.size.height as u32))
}
}
#[inline]
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
unsafe {
let window_frame = NSWindow::frame(*self.window);
Some((window_frame.size.width as u32, window_frame.size.height as u32))
}
}
#[inline]
pub fn set_inner_size(&self, width: u32, height: u32) {
unsafe {
NSWindow::setContentSize_(*self.window, NSSize::new(width as f64, height as f64));
}
}
#[inline]
pub fn create_window_proxy(&self) -> WindowProxy {
WindowProxy
}
#[inline]
pub fn poll_events(&self) -> PollEventsIterator {
PollEventsIterator {
window: self
}
}
#[inline]
pub fn wait_events(&self) -> WaitEventsIterator {
WaitEventsIterator {
window: self
}
}
unsafe fn modifier_event(event: id, keymask: NSEventModifierFlags, key: events::VirtualKeyCode, key_pressed: bool) -> Option<Event> {
if !key_pressed && NSEvent::modifierFlags(event).contains(keymask) {
return Some(KeyboardInput(Pressed, NSEvent::keyCode(event) as u8, Some(key)));
} else if key_pressed && !NSEvent::modifierFlags(event).contains(keymask) {
return Some(KeyboardInput(Released, NSEvent::keyCode(event) as u8, Some(key)));
}
return None;
}
#[inline]
pub fn platform_display(&self) -> *mut libc::c_void {
unimplemented!()
}
#[inline]
pub fn platform_window(&self) -> *mut libc::c_void {
unimplemented!()
}
#[inline]
pub fn set_window_resize_callback(&mut self, callback: Option<fn(u32, u32)>) {
self.delegate.state.resize_handler = callback;
}
pub fn set_cursor(&self, cursor: MouseCursor) {
let cursor_name = match cursor {
MouseCursor::Arrow | MouseCursor::Default => "arrowCursor",
MouseCursor::Hand => "pointingHandCursor",
MouseCursor::Grabbing | MouseCursor::Grab => "closedHandCursor",
MouseCursor::Text => "IBeamCursor",
MouseCursor::VerticalText => "IBeamCursorForVerticalLayout",
MouseCursor::Copy => "dragCopyCursor",
MouseCursor::Alias => "dragLinkCursor",
MouseCursor::NotAllowed | MouseCursor::NoDrop => "operationNotAllowedCursor",
MouseCursor::ContextMenu => "contextualMenuCursor",
MouseCursor::Crosshair => "crosshairCursor",
MouseCursor::EResize => "resizeRightCursor",
MouseCursor::NResize => "resizeUpCursor",
MouseCursor::WResize => "resizeLeftCursor",
MouseCursor::SResize => "resizeDownCursor",
MouseCursor::EwResize | MouseCursor::ColResize => "resizeLeftRightCursor",
MouseCursor::NsResize | MouseCursor::RowResize => "resizeUpDownCursor",
/// TODO: Find appropriate OSX cursors
MouseCursor::NeResize | MouseCursor::NwResize |
MouseCursor::SeResize | MouseCursor::SwResize |
MouseCursor::NwseResize | MouseCursor::NeswResize |
MouseCursor::Cell | MouseCursor::NoneCursor |
MouseCursor::Wait | MouseCursor::Progress | MouseCursor::Help |
MouseCursor::Move | MouseCursor::AllScroll | MouseCursor::ZoomIn |
MouseCursor::ZoomOut => "arrowCursor",
};
let sel = Sel::register(cursor_name);
let cls = Class::get("NSCursor").unwrap();
unsafe {
use objc::MessageArguments;
let cursor: id = ().send(cls as *const _ as id, sel);
let _: () = msg_send![cursor, set];
}
}
pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
let cls = Class::get("NSCursor").unwrap();
// TODO: Check for errors.
match state {
CursorState::Normal => {
let _: () = unsafe { msg_send![cls, unhide] };
let _: i32 = unsafe { CGAssociateMouseAndMouseCursorPosition(true) };
Ok(())
},
CursorState::Hide => {
let _: () = unsafe { msg_send![cls, hide] };
Ok(())
},
CursorState::Grab => {
let _: i32 = unsafe { CGAssociateMouseAndMouseCursorPosition(false) };
Ok(())
}
}
}
#[inline]
pub fn hidpi_factor(&self) -> f32 {
unsafe {
NSWindow::backingScaleFactor(*self.window) as f32
}
}
#[inline]
pub fn set_cursor_position(&self, _x: i32, _y: i32) -> Result<(), ()> {
unimplemented!();
}
}
impl GlContext for Window {
#[inline]
unsafe fn make_current(&self) -> Result<(), ContextError> {
let _: () = msg_send![*self.context, update];
self.context.makeCurrentContext();
Ok(())
}
#[inline]
fn is_current(&self) -> bool {
unsafe {
let current = NSOpenGLContext::currentContext(nil);
if current != nil {
let is_equal: BOOL = msg_send![current, isEqual:*self.context];
is_equal != NO
} else {
false
}
}
}
fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
let symbol_name: CFString = FromStr::from_str(addr).unwrap();
let framework_name: CFString = FromStr::from_str("com.apple.opengl").unwrap();
let framework = unsafe {
CFBundleGetBundleWithIdentifier(framework_name.as_concrete_TypeRef())
};
let symbol = unsafe {
CFBundleGetFunctionPointerForName(framework, symbol_name.as_concrete_TypeRef())
};
symbol as *const _
}
#[inline]
fn swap_buffers(&self) -> Result<(), ContextError> {
unsafe { self.context.flushBuffer(); }
Ok(())
}
#[inline]
fn get_api(&self) -> ::Api {
::Api::OpenGl
}
#[inline]
fn get_pixel_format(&self) -> PixelFormat {
self.pixel_format.clone()
}
}
struct IdRef(id);
impl IdRef {
fn new(i: id) -> IdRef {
IdRef(i)
}
#[allow(dead_code)]
fn retain(i: id) -> IdRef {
if i != nil {
let _: id = unsafe { msg_send![i, retain] };
}
IdRef(i)
}
fn non_nil(self) -> Option<IdRef> {
if self.0 == nil { None } else { Some(self) }
}
}
impl Drop for IdRef {
fn drop(&mut self) {
if self.0 != nil {
let _: () = unsafe { msg_send![self.0, release] };
}
}
}
impl Deref for IdRef {
type Target = id;
fn deref<'a>(&'a self) -> &'a id {
&self.0
}
}
impl Clone for IdRef {
fn clone(&self) -> IdRef {
if self.0 != nil {
let _: id = unsafe { msg_send![self.0, retain] };
}
IdRef(self.0)
}
}
#[allow(non_snake_case)]
unsafe fn NSEventToEvent(window: &Window, nsevent: id) -> Option<Event> {
if nsevent == nil { return None; }
let event_type = msg_send![nsevent, type];
NSApp().sendEvent_(if let NSKeyDown = event_type { nil } else { nsevent });
match event_type {
NSLeftMouseDown => { Some(MouseInput(Pressed, MouseButton::Left)) },
NSLeftMouseUp => { Some(MouseInput(Released, MouseButton::Left)) },
NSRightMouseDown => { Some(MouseInput(Pressed, MouseButton::Right)) },
NSRightMouseUp => { Some(MouseInput(Released, MouseButton::Right)) },
NSMouseMoved |
NSLeftMouseDragged |
NSOtherMouseDragged |
NSRightMouseDragged => {
let window_point = nsevent.locationInWindow();
let cWindow: id = msg_send![nsevent, window];
let view_point = if cWindow == nil {
let window_rect = window.window.convertRectFromScreen_(NSRect::new(window_point, NSSize::new(0.0, 0.0)));
window.view.convertPoint_fromView_(window_rect.origin, nil)
} else {
window.view.convertPoint_fromView_(window_point, nil)
};
let view_rect = NSView::frame(*window.view);
let scale_factor = window.hidpi_factor();
Some(MouseMoved(((scale_factor * view_point.x as f32) as i32,
(scale_factor * (view_rect.size.height - view_point.y) as f32) as i32)))
},
NSKeyDown => {
let mut events = VecDeque::new();
let received_c_str = nsevent.characters().UTF8String();
let received_str = CStr::from_ptr(received_c_str);
for received_char in from_utf8(received_str.to_bytes()).unwrap().chars() {
if received_char.is_ascii() {
events.push_back(ReceivedCharacter(received_char));
}
}
let vkey = event::vkeycode_to_element(NSEvent::keyCode(nsevent));
events.push_back(KeyboardInput(Pressed, NSEvent::keyCode(nsevent) as u8, vkey));
let event = events.pop_front();
window.delegate.state.pending_events.lock().unwrap().extend(events.into_iter());
event
},
NSKeyUp => {
let vkey = event::vkeycode_to_element(NSEvent::keyCode(nsevent));
Some(KeyboardInput(Released, NSEvent::keyCode(nsevent) as u8, vkey))
},
NSFlagsChanged => {
let mut events = VecDeque::new();
let shift_modifier = Window::modifier_event(nsevent, appkit::NSShiftKeyMask, events::VirtualKeyCode::LShift, shift_pressed);
if shift_modifier.is_some() {
shift_pressed = !shift_pressed;
events.push_back(shift_modifier.unwrap());
}
let ctrl_modifier = Window::modifier_event(nsevent, appkit::NSControlKeyMask, events::VirtualKeyCode::LControl, ctrl_pressed);
if ctrl_modifier.is_some() {
ctrl_pressed = !ctrl_pressed;
events.push_back(ctrl_modifier.unwrap());
}
let win_modifier = Window::modifier_event(nsevent, appkit::NSCommandKeyMask, events::VirtualKeyCode::LWin, win_pressed);
if win_modifier.is_some() {
win_pressed = !win_pressed;
events.push_back(win_modifier.unwrap());
}
let alt_modifier = Window::modifier_event(nsevent, appkit::NSAlternateKeyMask, events::VirtualKeyCode::LAlt, alt_pressed);
if alt_modifier.is_some() {
alt_pressed = !alt_pressed;
events.push_back(alt_modifier.unwrap());
}
let event = events.pop_front();
window.delegate.state.pending_events.lock().unwrap().extend(events.into_iter());
event
},
NSScrollWheel => {
use events::MouseScrollDelta::{LineDelta, PixelDelta};
let delta = if nsevent.hasPreciseScrollingDeltas() == YES {
PixelDelta(nsevent.scrollingDeltaX() as f32, nsevent.scrollingDeltaY() as f32)
} else {
LineDelta(nsevent.scrollingDeltaX() as f32, nsevent.scrollingDeltaY() as f32)
};
Some(MouseWheel(delta))
},
_ => { None },
}
}
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