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#![feature(phase)]
#![feature(tuple_indexing)]
#[cfg(target_os = "android")]
#[phase(plugin, link)]
extern crate android_glue;
extern crate gl_init;
mod support;
#[cfg(target_os = "android")]
android_start!(main)
fn main() {
let window1 = gl_init::Window::new().unwrap();
let window2 = gl_init::Window::new().unwrap();
let window3 = gl_init::Window::new().unwrap();
spawn(proc() {
run(window1, (0.0, 1.0, 0.0, 1.0));
});
spawn(proc() {
run(window2, (0.0, 0.0, 1.0, 1.0));
});
spawn(proc() {
run(window3, (1.0, 0.0, 0.0, 1.0));
});
}
fn run(window: gl_init::Window, color: (f32, f32, f32, f32)) {
unsafe { window.make_current() };
let context = support::load(&window);
while !window.is_closed() {
context.draw_frame(color);
window.swap_buffers();
window.wait_events().collect::<Vec<gl_init::Event>>();
}
}
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