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extern crate gl;
extern crate gl_init;
extern crate libc;
use std::io::stdio::stdin;
fn main() {
// enumerating monitors
let monitor = {
for (num, monitor) in gl_init::get_available_monitors().enumerate() {
println!("Monitor #{}: {}", num, monitor.get_name());
}
print!("Please write the number of the monitor to use: ");
let num = from_str(stdin().read_line().unwrap().as_slice().trim())
.expect("Plase enter a number");
let monitor = gl_init::get_available_monitors().nth(num).expect("Please enter a valid ID");
println!("Using {}", monitor.get_name());
monitor
};
let window = gl_init::WindowBuilder::new()
.with_title("Hello world!".to_string())
.with_fullscreen(monitor)
.build()
.unwrap();
unsafe { window.make_current() };
gl::load_with(|symbol| window.get_proc_address(symbol));
let version = {
use std::c_str::CString;
unsafe { CString::new(gl::GetString(gl::VERSION) as *const i8, false) }
};
println!("OpenGL version {}", version.as_str().unwrap());
{
let win_size = window.get_inner_size().unwrap();
gl::Viewport(0, 0, win_size.val0() as libc::c_int, win_size.val1() as libc::c_int);
}
gl::ClearColor(0.0, 1.0, 0.0, 1.0);
while !window.is_closed() {
gl::Clear(gl::COLOR_BUFFER_BIT);
window.swap_buffers();
println!("{}", window.wait_events().collect::<Vec<gl_init::Event>>());
}
}
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