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author | tomaka <pierre.krieger1708@gmail.com> | 2014-10-27 09:24:31 +0100 |
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committer | tomaka <pierre.krieger1708@gmail.com> | 2014-10-27 09:24:31 +0100 |
commit | a6bc0b0ba0a451ceb6704a1fdb47b4677c1c4761 (patch) | |
tree | 870435de14d7047ed9044534adb426313130555a /src | |
parent | 60e9ba4febf32d2f3406b44b5e1d22396a29ff6d (diff) | |
parent | 8249e545f8d582cc3a99ddab3ab7c998c152cb3a (diff) | |
download | glutin-a6bc0b0ba0a451ceb6704a1fdb47b4677c1c4761.tar.gz glutin-a6bc0b0ba0a451ceb6704a1fdb47b4677c1c4761.zip |
Merge pull request #72 from tomaka/vsync
Add `with_vsync` to WindowBuilder, plus the win32 implementation
Diffstat (limited to 'src')
-rw-r--r-- | src/lib.rs | 12 | ||||
-rw-r--r-- | src/win32/ffi.rs | 3 | ||||
-rw-r--r-- | src/win32/init.rs | 10 | ||||
-rw-r--r-- | src/win32/mod.rs | 6 |
4 files changed, 26 insertions, 5 deletions
@@ -73,6 +73,7 @@ pub struct WindowBuilder { title: String, monitor: Option<winimpl::MonitorID>, gl_version: Option<(uint, uint)>, + vsync: bool, } #[cfg(feature = "window")] @@ -84,6 +85,7 @@ impl WindowBuilder { title: "gl-init-rs window".to_string(), monitor: None, gl_version: None, + vsync: false, } } @@ -119,6 +121,12 @@ impl WindowBuilder { self } + /// Requests that the window has vsync enabled. + pub fn with_vsync(mut self) -> WindowBuilder { + self.vsync = true; + self + } + /// Builds the window. /// /// Error should be very rare and only occur in case of permission denied, incompatible system, @@ -339,6 +347,10 @@ impl Window { /// /// You should call this function every time you have finished rendering, or the image /// may not be displayed on the screen. + /// + /// **Warning**: if you enabled vsync, this function will block until the next time the screen + /// is refreshed. However drivers can choose to override your vsync settings, which means that + /// you can't know in advance whether `swap_buffers` will block or not. #[inline] pub fn swap_buffers(&self) { self.window.swap_buffers() diff --git a/src/win32/ffi.rs b/src/win32/ffi.rs index 317935d..71f8d55 100644 --- a/src/win32/ffi.rs +++ b/src/win32/ffi.rs @@ -23,7 +23,8 @@ pub mod wgl_extra { version: "1.0", generator: "struct", extensions: [ - "WGL_ARB_create_context" + "WGL_ARB_create_context", + "WGL_EXT_swap_control" ] } } diff --git a/src/win32/init.rs b/src/win32/init.rs index 36bf639..ca99da8 100644 --- a/src/win32/init.rs +++ b/src/win32/init.rs @@ -16,7 +16,7 @@ local_data_key!(WINDOW: (ffi::HWND, Sender<Event>)) pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: String, builder_monitor: Option<super::MonitorID>, - builder_gl_version: Option<(uint, uint)>, + builder_gl_version: Option<(uint, uint)>, builder_vsync: bool, builder_headless: bool) -> Result<Window, String> { use std::mem; @@ -346,6 +346,14 @@ pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: Strin lib }; + // handling vsync + if builder_vsync { + if extra_functions.SwapIntervalEXT.is_loaded() { + unsafe { ffi::wgl::MakeCurrent(hdc, context) }; + extra_functions.SwapIntervalEXT(1); + } + } + // building the struct let window = Window{ window: real_window, diff --git a/src/win32/mod.rs b/src/win32/mod.rs index 33d0600..3cfdc7e 100644 --- a/src/win32/mod.rs +++ b/src/win32/mod.rs @@ -25,7 +25,7 @@ impl HeadlessContext { /// See the docs in the crate root file. pub fn new(builder: HeadlessRendererBuilder) -> Result<HeadlessContext, String> { let HeadlessRendererBuilder { dimensions, gl_version } = builder; - init::new_window(Some(dimensions), "".to_string(), None, gl_version, true) + init::new_window(Some(dimensions), "".to_string(), None, gl_version, false, true) .map(|w| HeadlessContext(w)) } @@ -68,8 +68,8 @@ pub struct Window { impl Window { /// See the docs in the crate root file. pub fn new(builder: WindowBuilder) -> Result<Window, String> { - let WindowBuilder { dimensions, title, monitor, gl_version } = builder; - init::new_window(dimensions, title, monitor, gl_version, false) + let WindowBuilder { dimensions, title, monitor, gl_version, vsync } = builder; + init::new_window(dimensions, title, monitor, gl_version, vsync, false) } } |