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authorPierre Krieger <pierre.krieger1708@gmail.com>2015-09-21 14:42:05 +0200
committerPierre Krieger <pierre.krieger1708@gmail.com>2015-09-23 13:11:47 +0200
commitaa9cb99929ee1893699184ded888b2586455f016 (patch)
treeb16503dbfe2248beeed0f7d82b150e64e6453043 /src/window.rs
parent3820d307a3f23828790e8a46a9c46849592104d6 (diff)
downloadglutin-aa9cb99929ee1893699184ded888b2586455f016.tar.gz
glutin-aa9cb99929ee1893699184ded888b2586455f016.zip
Add #[inline] attributes
Diffstat (limited to 'src/window.rs')
-rw-r--r--src/window.rs46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/window.rs b/src/window.rs
index e69f525..9d9aeff 100644
--- a/src/window.rs
+++ b/src/window.rs
@@ -36,6 +36,7 @@ pub struct WindowBuilder<'a> {
impl<'a> WindowBuilder<'a> {
/// Initializes a new `WindowBuilder` with default values.
+ #[inline]
pub fn new() -> WindowBuilder<'a> {
WindowBuilder {
pf_reqs: Default::default(),
@@ -47,12 +48,14 @@ impl<'a> WindowBuilder<'a> {
/// Requests the window to be of specific dimensions.
///
/// Width and height are in pixels.
+ #[inline]
pub fn with_dimensions(mut self, width: u32, height: u32) -> WindowBuilder<'a> {
self.window.dimensions = Some((width, height));
self
}
/// Requests a specific title for the window.
+ #[inline]
pub fn with_title(mut self, title: String) -> WindowBuilder<'a> {
self.window.title = title;
self
@@ -61,6 +64,7 @@ impl<'a> WindowBuilder<'a> {
/// Requests fullscreen mode.
///
/// If you don't specify dimensions for the window, it will match the monitor's.
+ #[inline]
pub fn with_fullscreen(mut self, monitor: MonitorID) -> WindowBuilder<'a> {
let MonitorID(monitor) = monitor;
self.window.monitor = Some(monitor);
@@ -70,18 +74,21 @@ impl<'a> WindowBuilder<'a> {
/// The created window will share all its OpenGL objects with the window in the parameter.
///
/// There are some exceptions, like FBOs or VAOs. See the OpenGL documentation.
+ #[inline]
pub fn with_shared_lists(mut self, other: &'a Window) -> WindowBuilder<'a> {
self.opengl.sharing = Some(&other.window);
self
}
/// Sets how the backend should choose the OpenGL API and version.
+ #[inline]
pub fn with_gl(mut self, request: GlRequest) -> WindowBuilder<'a> {
self.opengl.version = request;
self
}
/// Sets the desired OpenGL context profile.
+ #[inline]
pub fn with_gl_profile(mut self, profile: GlProfile) -> WindowBuilder<'a> {
self.opengl.profile = Some(profile);
self
@@ -91,24 +98,28 @@ impl<'a> WindowBuilder<'a> {
///
/// The default value for this flag is `cfg!(debug_assertions)`, which means that it's enabled
/// when you run `cargo build` and disabled when you run `cargo build --release`.
+ #[inline]
pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> {
self.opengl.debug = flag;
self
}
/// Sets the robustness of the OpenGL context. See the docs of `Robustness`.
+ #[inline]
pub fn with_gl_robustness(mut self, robustness: Robustness) -> WindowBuilder<'a> {
self.opengl.robustness = robustness;
self
}
/// Requests that the window has vsync enabled.
+ #[inline]
pub fn with_vsync(mut self) -> WindowBuilder<'a> {
self.opengl.vsync = true;
self
}
/// Sets whether the window will be initially hidden or visible.
+ #[inline]
pub fn with_visibility(mut self, visible: bool) -> WindowBuilder<'a> {
self.window.visible = visible;
self
@@ -119,6 +130,7 @@ impl<'a> WindowBuilder<'a> {
/// # Panic
///
/// Will panic if `samples` is not a power of two.
+ #[inline]
pub fn with_multisampling(mut self, samples: u16) -> WindowBuilder<'a> {
assert!(samples.is_power_of_two());
self.pf_reqs.multisampling = Some(samples);
@@ -126,18 +138,21 @@ impl<'a> WindowBuilder<'a> {
}
/// Sets the number of bits in the depth buffer.
+ #[inline]
pub fn with_depth_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
self.pf_reqs.depth_bits = Some(bits);
self
}
/// Sets the number of bits in the stencil buffer.
+ #[inline]
pub fn with_stencil_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
self.pf_reqs.stencil_bits = Some(bits);
self
}
/// Sets the number of bits in the color buffer.
+ #[inline]
pub fn with_pixel_format(mut self, color_bits: u8, alpha_bits: u8) -> WindowBuilder<'a> {
self.pf_reqs.color_bits = Some(color_bits);
self.pf_reqs.alpha_bits = Some(alpha_bits);
@@ -145,30 +160,35 @@ impl<'a> WindowBuilder<'a> {
}
/// Request the backend to be stereoscopic.
+ #[inline]
pub fn with_stereoscopy(mut self) -> WindowBuilder<'a> {
self.pf_reqs.stereoscopy = true;
self
}
/// Sets whether sRGB should be enabled on the window. `None` means "I don't care".
+ #[inline]
pub fn with_srgb(mut self, srgb_enabled: Option<bool>) -> WindowBuilder<'a> {
self.pf_reqs.srgb = srgb_enabled;
self
}
/// Sets whether the background of the window should be transparent.
+ #[inline]
pub fn with_transparency(mut self, transparent: bool) -> WindowBuilder<'a> {
self.window.transparent = transparent;
self
}
/// Sets whether the window should have a border, a title bar, etc.
+ #[inline]
pub fn with_decorations(mut self, decorations: bool) -> WindowBuilder<'a> {
self.window.decorations = decorations;
self
}
/// Enables multitouch
+ #[inline]
pub fn with_multitouch(mut self) -> WindowBuilder<'a> {
self.window.multitouch = true;
self
@@ -198,6 +218,7 @@ impl<'a> WindowBuilder<'a> {
///
/// The context is build in a *strict* way. That means that if the backend couldn't give
/// you what you requested, an `Err` will be returned.
+ #[inline]
pub fn build_strict(self) -> Result<Window, CreationError> {
self.build()
}
@@ -231,6 +252,7 @@ pub struct Window {
}
impl Default for Window {
+ #[inline]
fn default() -> Window {
Window::new().unwrap()
}
@@ -438,11 +460,13 @@ impl Window {
/// - On Windows and OS/X, this always returns `OpenGl`.
/// - On Android, this always returns `OpenGlEs`.
/// - On Linux, it must be checked at runtime.
+ #[inline]
pub fn get_api(&self) -> Api {
self.window.get_api()
}
/// Returns the pixel format of this window.
+ #[inline]
pub fn get_pixel_format(&self) -> PixelFormat {
self.window.get_pixel_format()
}
@@ -459,6 +483,7 @@ impl Window {
/// Sets a resize callback that is called by Mac (and potentially other
/// operating systems) during resize operations. This can be used to repaint
/// during window resizing.
+ #[inline]
pub fn set_window_resize_callback(&mut self, callback: Option<fn(u32, u32)>) {
self.window.set_window_resize_callback(callback);
}
@@ -472,11 +497,13 @@ impl Window {
/// Returns the ratio between the backing framebuffer resolution and the
/// window size in screen pixels. This is typically one for a normal display
/// and two for a retina display.
+ #[inline]
pub fn hidpi_factor(&self) -> f32 {
self.window.hidpi_factor()
}
/// Changes the position of the cursor in window coordinates.
+ #[inline]
pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> {
self.window.set_cursor_position(x, y)
}
@@ -484,38 +511,46 @@ impl Window {
/// Sets how glutin handles the cursor. See the documentation of `CursorState` for details.
///
/// Has no effect on Android.
+ #[inline]
pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
self.window.set_cursor_state(state)
}
}
impl gl_common::GlFunctionsSource for Window {
+ #[inline]
fn get_proc_addr(&self, addr: &str) -> *const libc::c_void {
self.get_proc_address(addr)
}
}
impl GlContext for Window {
+ #[inline]
unsafe fn make_current(&self) -> Result<(), ContextError> {
self.make_current()
}
+ #[inline]
fn is_current(&self) -> bool {
self.is_current()
}
+ #[inline]
fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
self.get_proc_address(addr)
}
+ #[inline]
fn swap_buffers(&self) -> Result<(), ContextError> {
self.swap_buffers()
}
+ #[inline]
fn get_api(&self) -> Api {
self.get_api()
}
+ #[inline]
fn get_pixel_format(&self) -> PixelFormat {
self.get_pixel_format()
}
@@ -544,10 +579,12 @@ pub struct PollEventsIterator<'a>(platform::PollEventsIterator<'a>);
impl<'a> Iterator for PollEventsIterator<'a> {
type Item = Event;
+ #[inline]
fn next(&mut self) -> Option<Event> {
self.0.next()
}
+ #[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
self.0.size_hint()
}
@@ -559,10 +596,12 @@ pub struct WaitEventsIterator<'a>(platform::WaitEventsIterator<'a>);
impl<'a> Iterator for WaitEventsIterator<'a> {
type Item = Event;
+ #[inline]
fn next(&mut self) -> Option<Event> {
self.0.next()
}
+ #[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
self.0.size_hint()
}
@@ -578,22 +617,26 @@ pub struct AvailableMonitorsIter {
impl Iterator for AvailableMonitorsIter {
type Item = MonitorID;
+ #[inline]
fn next(&mut self) -> Option<MonitorID> {
self.data.next().map(|id| MonitorID(id))
}
+ #[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
self.data.size_hint()
}
}
/// Returns the list of all available monitors.
+#[inline]
pub fn get_available_monitors() -> AvailableMonitorsIter {
let data = platform::get_available_monitors();
AvailableMonitorsIter{ data: data.into_iter() }
}
/// Returns the primary monitor of the system.
+#[inline]
pub fn get_primary_monitor() -> MonitorID {
MonitorID(platform::get_primary_monitor())
}
@@ -603,18 +646,21 @@ pub struct MonitorID(platform::MonitorID);
impl MonitorID {
/// Returns a human-readable name of the monitor.
+ #[inline]
pub fn get_name(&self) -> Option<String> {
let &MonitorID(ref id) = self;
id.get_name()
}
/// Returns the native platform identifier for this monitor.
+ #[inline]
pub fn get_native_identifier(&self) -> NativeMonitorId {
let &MonitorID(ref id) = self;
id.get_native_identifier()
}
/// Returns the number of pixels currently displayed on the monitor.
+ #[inline]
pub fn get_dimensions(&self) -> (u32, u32) {
let &MonitorID(ref id) = self;
id.get_dimensions()