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author | Pierre Krieger <pierre.krieger1708@gmail.com> | 2015-09-25 18:04:55 +0200 |
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committer | Pierre Krieger <pierre.krieger1708@gmail.com> | 2015-10-03 09:53:37 +0200 |
commit | 8c6a27d42615fc97b1aed31c20c3aff3d25c88d4 (patch) | |
tree | 1e08975b0bbfa982ead924ac67b2c873ec55ea53 /src/window.rs | |
parent | 9fccb2e06e15f56f270da4f7cbd5fa39b49b6826 (diff) | |
download | glutin-8c6a27d42615fc97b1aed31c20c3aff3d25c88d4.tar.gz glutin-8c6a27d42615fc97b1aed31c20c3aff3d25c88d4.zip |
Add an `os` module containing platform-specific traits
Diffstat (limited to 'src/window.rs')
-rw-r--r-- | src/window.rs | 31 |
1 files changed, 3 insertions, 28 deletions
diff --git a/src/window.rs b/src/window.rs index d9386df..7a87806 100644 --- a/src/window.rs +++ b/src/window.rs @@ -14,6 +14,7 @@ use MouseCursor; use PixelFormat; use PixelFormatRequirements; use Robustness; +use Window; use WindowAttributes; use native_monitor::NativeMonitorId; @@ -224,32 +225,6 @@ impl<'a> WindowBuilder<'a> { } } -/// Represents an OpenGL context and the Window or environment around it. -/// -/// # Example -/// -/// ```ignore -/// let window = Window::new().unwrap(); -/// -/// unsafe { window.make_current() }; -/// -/// loop { -/// for event in window.poll_events() { -/// match(event) { -/// // process events here -/// _ => () -/// } -/// } -/// -/// // draw everything here -/// -/// window.swap_buffers(); -/// std::old_io::timer::sleep(17); -/// } -/// ``` -pub struct Window { - window: platform::Window, -} impl Default for Window { #[inline] @@ -439,7 +414,7 @@ impl Window { self.window.swap_buffers() } - /// Gets the native platform specific display for this window. + /// DEPRECATED. Gets the native platform specific display for this window. /// This is typically only required when integrating with /// other libraries that need this information. #[inline] @@ -447,7 +422,7 @@ impl Window { self.window.platform_display() } - /// Gets the native platform specific window handle. This is + /// DEPRECATED. Gets the native platform specific window handle. This is /// typically only required when integrating with other libraries /// that need this information. #[inline] |