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author | Eduard Bopp <eduard.bopp@aepsil0n.de> | 2015-02-05 16:52:53 +0100 |
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committer | Eduard Bopp <eduard.bopp@aepsil0n.de> | 2015-02-05 16:52:53 +0100 |
commit | b2367fe2e6bded2c36d1b5e4f0dc595586b4bd08 (patch) | |
tree | fbd22f780f5251e2964bbdddd53cb95f6f8b1f5b /src/win32 | |
parent | a3cd89c2dc6f23e86a56dacae9cbdf9e35ab1c20 (diff) | |
download | glutin-b2367fe2e6bded2c36d1b5e4f0dc595586b4bd08.tar.gz glutin-b2367fe2e6bded2c36d1b5e4f0dc595586b4bd08.zip |
Rename enum variants of MouseButton
With enums that are namespaced by default, it seems reasonable to be less
redundant in the variant naming here.
Diffstat (limited to 'src/win32')
-rw-r--r-- | src/win32/init.rs | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/win32/init.rs b/src/win32/init.rs index a20361d..754d251 100644 --- a/src/win32/init.rs +++ b/src/win32/init.rs @@ -542,49 +542,49 @@ extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT, winapi::WM_LBUTTONDOWN => { use events::Event::MouseInput; - use events::MouseButton::LeftMouseButton; + use events::MouseButton::Left; use events::ElementState::Pressed; - send_event(window, MouseInput(Pressed, LeftMouseButton)); + send_event(window, MouseInput(Pressed, Left)); 0 }, winapi::WM_LBUTTONUP => { use events::Event::MouseInput; - use events::MouseButton::LeftMouseButton; + use events::MouseButton::Left; use events::ElementState::Released; - send_event(window, MouseInput(Released, LeftMouseButton)); + send_event(window, MouseInput(Released, Left)); 0 }, winapi::WM_RBUTTONDOWN => { use events::Event::MouseInput; - use events::MouseButton::RightMouseButton; + use events::MouseButton::Right; use events::ElementState::Pressed; - send_event(window, MouseInput(Pressed, RightMouseButton)); + send_event(window, MouseInput(Pressed, Right)); 0 }, winapi::WM_RBUTTONUP => { use events::Event::MouseInput; - use events::MouseButton::RightMouseButton; + use events::MouseButton::Right; use events::ElementState::Released; - send_event(window, MouseInput(Released, RightMouseButton)); + send_event(window, MouseInput(Released, Right)); 0 }, winapi::WM_MBUTTONDOWN => { use events::Event::MouseInput; - use events::MouseButton::MiddleMouseButton; + use events::MouseButton::Middle; use events::ElementState::Pressed; - send_event(window, MouseInput(Pressed, MiddleMouseButton)); + send_event(window, MouseInput(Pressed, Middle)); 0 }, winapi::WM_MBUTTONUP => { use events::Event::MouseInput; - use events::MouseButton::MiddleMouseButton; + use events::MouseButton::Middle; use events::ElementState::Released; - send_event(window, MouseInput(Released, MiddleMouseButton)); + send_event(window, MouseInput(Released, Middle)); 0 }, |