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authortomaka <pierre.krieger1708@gmail.com>2015-06-29 09:29:46 +0200
committertomaka <pierre.krieger1708@gmail.com>2015-06-29 09:29:46 +0200
commit836e53e55a94f3126ff17a956fe6328198d20f38 (patch)
tree9dcd66615bd0467e89fbcd8d6a00c114679c690d /src/api/ios/mod.rs
parent164d47b93c7dc95cf52c5ef205a107a8a439e4ef (diff)
parent7053837ac19d5c6159f492e177d417aa994b7d04 (diff)
downloadglutin-836e53e55a94f3126ff17a956fe6328198d20f38.tar.gz
glutin-836e53e55a94f3126ff17a956fe6328198d20f38.zip
Merge pull request #477 from rozaliev/feature/ios
[WIP] ios support
Diffstat (limited to 'src/api/ios/mod.rs')
-rw-r--r--src/api/ios/mod.rs420
1 files changed, 420 insertions, 0 deletions
diff --git a/src/api/ios/mod.rs b/src/api/ios/mod.rs
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+//! iOS support
+//!
+//! # Building app
+//! To build ios app you will need rustc built for this targets:
+//!
+//! - armv7-apple-ios
+//! - armv7s-apple-ios
+//! - i386-apple-ios
+//! - aarch64-apple-ios
+//! - x86_64-apple-ios
+//!
+//! Then
+//!
+//! ```
+//! cargo build --target=...
+//! ```
+//! The simplest way to integrate your app into xcode environment is to build it
+//! as a static library. Wrap your main function and export it.
+//!
+//! ```rust, ignore
+//! #[no_mangle]
+//! pub extern fn start_glutin_app() {
+//! start_inner()
+//! }
+//!
+//! fn start_inner() {
+//! ...
+//! }
+//!
+//! ```
+//!
+//! Compile project and then drag resulting .a into Xcode project. Add glutin.h to xcode.
+//!
+//! ```c
+//! void start_glutin_app();
+//! ```
+//!
+//! Use start_glutin_app inside your xcode's main function.
+//!
+//!
+//! # App lifecycle and events
+//!
+//! iOS environment is very different from other platforms and you must be very
+//! careful with it's events. Familiarize yourself with [app lifecycle](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegate_Protocol/).
+//!
+//!
+//! This is how those event are represented in glutin:
+//!
+//! - applicationDidBecomeActive is Focused(true)
+//! - applicationWillResignActive is Focused(false)
+//! - applicationDidEnterBackground is Suspended(true)
+//! - applicationWillEnterForeground is Suspended(false)
+//! - applicationWillTerminate is Closed
+//!
+//! Keep in mind that after Closed event is received every attempt to draw with opengl will result in segfault.
+//!
+//! Also note that app will not receive Closed event if suspended, it will be SIGKILL'ed
+
+
+
+
+#![cfg(target_os = "ios")]
+#![deny(warnings)]
+
+use std::collections::VecDeque;
+use std::ptr;
+use std::mem;
+use std::ffi::CString;
+
+use libc;
+use objc::runtime::{Class, BOOL, YES, NO };
+
+use native_monitor::NativeMonitorId;
+use { Api, PixelFormat, CreationError, BuilderAttribs, GlContext, CursorState, MouseCursor, Event };
+use CreationError::OsError;
+
+mod delegate;
+use self::delegate::{ create_delegate_class, create_view_class };
+
+mod ffi;
+use self::ffi::{
+ gles,
+ setjmp,
+ dlopen,
+ dlsym,
+ UIApplicationMain,
+ kEAGLColorFormatRGB565,
+ CFTimeInterval,
+ CFRunLoopRunInMode,
+ kCFRunLoopDefaultMode,
+ kCFRunLoopRunHandledSource,
+ kEAGLDrawablePropertyRetainedBacking,
+ kEAGLDrawablePropertyColorFormat,
+ RTLD_LAZY,
+ RTLD_GLOBAL,
+ id,
+ nil,
+ NSString,
+ CGFloat
+ };
+
+
+static mut jmpbuf: [libc::c_int;27] = [0;27];
+
+pub struct MonitorID;
+
+pub struct Window {
+ eagl_context: id,
+ delegate_state: *mut DelegateState
+}
+
+#[derive(Clone)]
+pub struct WindowProxy;
+
+pub struct PollEventsIterator<'a> {
+ window: &'a Window,
+}
+
+pub struct WaitEventsIterator<'a> {
+ window: &'a Window,
+}
+
+#[derive(Debug)]
+struct DelegateState {
+ events_queue: VecDeque<Event>,
+ window: id,
+ controller: id,
+ view: id,
+ size: (u32,u32),
+ scale: f32
+}
+
+
+impl DelegateState {
+ fn new(window: id, controller:id, view: id, size: (u32,u32), scale: f32) -> DelegateState {
+ DelegateState {
+ events_queue: VecDeque::new(),
+ window: window,
+ controller: controller,
+ view: view,
+ size: size,
+ scale: scale
+ }
+ }
+}
+
+
+pub fn get_available_monitors() -> VecDeque<MonitorID> {
+ let mut rb = VecDeque::new();
+ rb.push_back(MonitorID);
+ rb
+}
+
+pub fn get_primary_monitor() -> MonitorID {
+ MonitorID
+}
+
+impl MonitorID {
+ pub fn get_name(&self) -> Option<String> {
+ Some("Primary".to_string())
+ }
+
+ pub fn get_native_identifier(&self) -> NativeMonitorId {
+ NativeMonitorId::Unavailable
+ }
+
+ pub fn get_dimensions(&self) -> (u32, u32) {
+ unimplemented!()
+ }
+}
+
+
+impl Window {
+
+ pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> {
+ unsafe {
+ if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
+ let app: id = msg_send![Class::get("UIApplication").unwrap(), sharedApplication];
+ let delegate: id = msg_send![app, delegate];
+ let state: *mut libc::c_void = *(&*delegate).get_ivar("glutinState");
+ let state = state as *mut DelegateState;
+
+ let context = Window::create_context();
+
+ let mut window = Window {
+ eagl_context: context,
+ delegate_state: state
+ };
+
+ window.init_context(builder);
+
+ return Ok(window)
+ }
+ }
+
+ create_delegate_class();
+ create_view_class();
+ Window::start_app();
+
+ Err(CreationError::OsError(format!("Couldn't create UIApplication")))
+ }
+
+ unsafe fn init_context(&mut self, builder: BuilderAttribs) {
+ let draw_props: id = msg_send![Class::get("NSDictionary").unwrap(), alloc];
+ let draw_props: id = msg_send![draw_props,
+ initWithObjects:
+ vec![
+ msg_send![Class::get("NSNumber").unwrap(), numberWithBool: NO],
+ kEAGLColorFormatRGB565
+ ].as_ptr()
+ forKeys:
+ vec![
+ kEAGLDrawablePropertyRetainedBacking,
+ kEAGLDrawablePropertyColorFormat
+ ].as_ptr()
+ count: 2
+ ];
+ self.make_current();
+
+ let state = &mut *self.delegate_state;
+
+ if builder.multitouch {
+ let _: () = msg_send![state.view, setMultipleTouchEnabled:YES];
+ }
+
+ let _: () = msg_send![state.view, setContentScaleFactor:state.scale as CGFloat];
+
+ let layer: id = msg_send![state.view, layer];
+ let _: () = msg_send![layer, setContentsScale:state.scale as CGFloat];
+ let _: () = msg_send![layer, setDrawableProperties: draw_props];
+
+ let gl = gles::Gles2::load_with(|symbol| self.get_proc_address(symbol));
+ let mut color_render_buf: gles::types::GLuint = 0;
+ let mut frame_buf: gles::types::GLuint = 0;
+ gl.GenRenderbuffers(1, &mut color_render_buf);
+ gl.BindRenderbuffer(gles::RENDERBUFFER, color_render_buf);
+
+ let ok: BOOL = msg_send![self.eagl_context, renderbufferStorage:gles::RENDERBUFFER fromDrawable:layer];
+ if ok != YES {
+ panic!("EAGL: could not set renderbufferStorage");
+ }
+
+ gl.GenFramebuffers(1, &mut frame_buf);
+ gl.BindFramebuffer(gles::FRAMEBUFFER, frame_buf);
+
+ gl.FramebufferRenderbuffer(gles::FRAMEBUFFER, gles::COLOR_ATTACHMENT0, gles::RENDERBUFFER, color_render_buf);
+
+ let status = gl.CheckFramebufferStatus(gles::FRAMEBUFFER);
+ if gl.CheckFramebufferStatus(gles::FRAMEBUFFER) != gles::FRAMEBUFFER_COMPLETE {
+ panic!("framebuffer status: {:?}", status);
+ }
+ }
+
+ fn create_context() -> id {
+ unsafe {
+ let eagl_context: id = msg_send![Class::get("EAGLContext").unwrap(), alloc];
+ let eagl_context: id = msg_send![eagl_context, initWithAPI:2]; // es2
+ eagl_context
+ }
+ }
+
+ fn start_app() {
+ unsafe {
+ UIApplicationMain(0, ptr::null(), nil, NSString::alloc(nil).init_str("AppDelegate"));
+ }
+ }
+
+ pub fn is_closed(&self) -> bool {
+ false
+ }
+
+ pub fn set_title(&self, _: &str) {
+ }
+
+ pub fn show(&self) {
+ }
+
+ pub fn hide(&self) {
+ }
+
+ pub fn get_position(&self) -> Option<(i32, i32)> {
+ None
+ }
+
+ pub fn set_position(&self, _x: i32, _y: i32) {
+ }
+
+ pub fn get_inner_size(&self) -> Option<(u32, u32)> {
+ unsafe { Some((&*self.delegate_state).size) }
+ }
+
+ pub fn get_outer_size(&self) -> Option<(u32, u32)> {
+ self.get_inner_size()
+ }
+
+ pub fn set_inner_size(&self, _x: u32, _y: u32) {
+ }
+
+ pub fn poll_events(&self) -> PollEventsIterator {
+ PollEventsIterator {
+ window: self
+ }
+ }
+
+ pub fn wait_events(&self) -> WaitEventsIterator {
+ WaitEventsIterator {
+ window: self
+ }
+ }
+
+ pub fn platform_display(&self) -> *mut libc::c_void {
+ unimplemented!();
+ }
+
+ pub fn platform_window(&self) -> *mut libc::c_void {
+ unimplemented!()
+ }
+
+ pub fn get_pixel_format(&self) -> PixelFormat {
+ unimplemented!();
+ }
+
+ pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
+ }
+
+ pub fn set_cursor(&self, _: MouseCursor) {
+ }
+
+ pub fn set_cursor_state(&self, _: CursorState) -> Result<(), String> {
+ Ok(())
+ }
+
+ pub fn hidpi_factor(&self) -> f32 {
+ unsafe { (&*self.delegate_state) }.scale
+ }
+
+ pub fn set_cursor_position(&self, _x: i32, _y: i32) -> Result<(), ()> {
+ unimplemented!();
+ }
+
+ pub fn create_window_proxy(&self) -> WindowProxy {
+ WindowProxy
+ }
+
+}
+
+impl GlContext for Window {
+ unsafe fn make_current(&self) {
+ let _:BOOL = msg_send![Class::get("EAGLContext").unwrap(), setCurrentContext: self.eagl_context];
+ }
+
+ fn is_current(&self) -> bool {
+ false
+ }
+
+ fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
+ let addr_c = CString::new(addr).unwrap();
+ let path = CString::new("/System/Library/Frameworks/OpenGLES.framework/OpenGLES").unwrap();
+ unsafe {
+ let lib = dlopen(path.as_ptr(), RTLD_LAZY | RTLD_GLOBAL);
+ dlsym(lib, addr_c.as_ptr())
+ }
+ }
+
+ fn swap_buffers(&self) {
+ unsafe { let _:BOOL = msg_send![self.eagl_context, presentRenderbuffer: gles::RENDERBUFFER]; }
+ }
+
+ fn get_api(&self) -> Api {
+ unimplemented!()
+ }
+
+ fn get_pixel_format(&self) -> PixelFormat {
+ unimplemented!()
+ }
+}
+
+impl WindowProxy {
+ pub fn wakeup_event_loop(&self) {
+ unimplemented!()
+ }
+}
+
+
+impl<'a> Iterator for WaitEventsIterator<'a> {
+ type Item = Event;
+
+ fn next(&mut self) -> Option<Event> {
+ loop {
+ if let Some(ev) = self.window.poll_events().next() {
+ return Some(ev);
+ }
+ }
+ }
+}
+
+impl<'a> Iterator for PollEventsIterator<'a> {
+ type Item = Event;
+
+ fn next(&mut self) -> Option<Event> {
+ unsafe {
+ let state = &mut *self.window.delegate_state;
+
+ if let Some(event) = state.events_queue.pop_front() {
+ return Some(event)
+ }
+
+ // jump hack, so we won't quit on willTerminate event before processing it
+ if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
+ return state.events_queue.pop_front()
+ }
+
+ // run runloop
+ let seconds: CFTimeInterval = 0.000002;
+ while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
+
+ state.events_queue.pop_front()
+ }
+ }
+}