| Commit message (Collapse) | Author | Age | Files | Lines |
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- Uses motion jpeg codec by default
- Use cl_avidemo to set a framerate
- \video [filename] to start capture
- \stopvideo to stop capture
- Audio capture is a bit ropey
git-svn-id: svn://svn.icculus.org/quake3/trunk@454 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@453 edf5b092-35ff-0310-97b2-ce42778d08ea
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- define TARGETS at central place
- $(PLATFORM)quake3$(BINEXT) -> ioquake3.$(ARCH)$(BINEXT)
- remove GLIBC variable
git-svn-id: svn://svn.icculus.org/quake3/trunk@452 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@451 edf5b092-35ff-0310-97b2-ce42778d08ea
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* If patch stitching breaks in mysterious ways, this change might be why
git-svn-id: svn://svn.icculus.org/quake3/trunk@450 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@448 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@446 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@445 edf5b092-35ff-0310-97b2-ce42778d08ea
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temporary build dirs moved to win32/msvc/build
git-svn-id: svn://svn.icculus.org/quake3/trunk@443 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@442 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@441 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@440 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@439 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Source allocation warning on looping sounds demoted to developer only
git-svn-id: svn://svn.icculus.org/quake3/trunk@438 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@434 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@433 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@432 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@431 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@419 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@418 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h
git-svn-id: svn://svn.icculus.org/quake3/trunk@417 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@416 edf5b092-35ff-0310-97b2-ce42778d08ea
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probably gank this from the other platforms, too.
git-svn-id: svn://svn.icculus.org/quake3/trunk@412 edf5b092-35ff-0310-97b2-ce42778d08ea
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handles this now).
git-svn-id: svn://svn.icculus.org/quake3/trunk@411 edf5b092-35ff-0310-97b2-ce42778d08ea
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people that toggle it on at runtime on a G3.
git-svn-id: svn://svn.icculus.org/quake3/trunk@410 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@409 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@408 edf5b092-35ff-0310-97b2-ce42778d08ea
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stream systems
* Implemented S_AL_BufferEvict for more graceful behaviour when OpenAL runs
out of memory
git-svn-id: svn://svn.icculus.org/quake3/trunk@407 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@405 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@404 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Added a Makefile option USE_LOCAL_HEADERS which can be disabled to use system
headers if desired
git-svn-id: svn://svn.icculus.org/quake3/trunk@402 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@401 edf5b092-35ff-0310-97b2-ce42778d08ea
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would fight for a source and you'd get a horrible distorted sound that was
each of the two sounds interleaved
* Changed the default of s_alPrecache to 1 -- having it off seems to cause
problems for some and it doesn't actually improve things much
* Changed a few of the variable names in snd_openal.c to be more sane
git-svn-id: svn://svn.icculus.org/quake3/trunk@400 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@399 edf5b092-35ff-0310-97b2-ce42778d08ea
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with SIGILL/setjmp hackery for PowerPC Linux, etc.
git-svn-id: svn://svn.icculus.org/quake3/trunk@398 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@397 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@396 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@395 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@391 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@390 edf5b092-35ff-0310-97b2-ce42778d08ea
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they're legal)
* Colourise the OpenAL warnings so they're somewhat more obvious
git-svn-id: svn://svn.icculus.org/quake3/trunk@389 edf5b092-35ff-0310-97b2-ce42778d08ea
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PowerPC/x86 Mac OS X. Fixes Bugzilla #2510.
git-svn-id: svn://svn.icculus.org/quake3/trunk@388 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@386 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@385 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@384 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@383 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@379 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@378 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@376 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Remove -gfull from linux section in Makefile -- it's darwin only
* Cast away some warnings that surfaced from using "new" AL headers
* Various whitespace and consistency fixes
git-svn-id: svn://svn.icculus.org/quake3/trunk@375 edf5b092-35ff-0310-97b2-ce42778d08ea
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