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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-01 11:16:36 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-01 11:16:36 +0000
commit90bf7c94bc7814ef7c9dc7c24c601b867c953e2e (patch)
treeb435cb6fc3c36c2a71a3448a33f743a8a1825a6f /code
parenta986fb4d42e5ab71bdee791aff141e97065e83c9 (diff)
downloadioquake3-aero-90bf7c94bc7814ef7c9dc7c24c601b867c953e2e.tar.gz
ioquake3-aero-90bf7c94bc7814ef7c9dc7c24c601b867c953e2e.zip
r_smp now works as expected with sdl_glimp.c on Mac OS X.
git-svn-id: svn://svn.icculus.org/quake3/trunk@397 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r--code/unix/sdl_glimp.c37
1 files changed, 32 insertions, 5 deletions
diff --git a/code/unix/sdl_glimp.c b/code/unix/sdl_glimp.c
index 3960984..b435d8a 100644
--- a/code/unix/sdl_glimp.c
+++ b/code/unix/sdl_glimp.c
@@ -75,6 +75,20 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "unix_glw.h"
+
+/* Just hack it for now. */
+#ifdef MACOS_X
+typedef CGLContextObj QGLContext;
+#define GLimp_GetCurrentContext() CGLGetCurrentContext()
+#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
+#else
+typedef void *QGLContext;
+#define GLimp_GetCurrentContext() (NULL)
+#define GLimp_SetCurrentContext(ctx)
+#endif
+
+static QGLContext opengl_context;
+
#define WINDOW_CLASS_NAME "Quake III: Arena"
#define WINDOW_CLASS_NAME_BRIEF "quake3"
@@ -637,6 +651,8 @@ static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen )
continue;
}
+ opengl_context = GLimp_GetCurrentContext();
+
ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
sdlcolorbits, sdlcolorbits, sdlcolorbits,
tdepthbits, tstencilbits);
@@ -1081,7 +1097,7 @@ static int GLimp_RenderThreadWrapper( void *arg )
glimpRenderThread();
- //qglXMakeCurrent( dpy, None, NULL );
+ GLimp_SetCurrentContext(NULL);
Com_Printf( "Render thread terminating\n" );
@@ -1090,6 +1106,17 @@ static int GLimp_RenderThreadWrapper( void *arg )
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
{
+ static qboolean warned = qfalse;
+ if (!warned)
+ {
+ Com_Printf("WARNING: You enable r_smp at your own risk!\n");
+ warned = qtrue;
+ }
+
+#if !MACOS_X
+ return qfalse; /* better safe than sorry for now. */
+#endif
+
if (renderThread != NULL) /* hopefully just a zombie at this point... */
{
Com_Printf("Already a render thread? Trying to clean it up...\n");
@@ -1146,7 +1173,7 @@ void *GLimp_RendererSleep( void )
{
void *data = NULL;
- //qglXMakeCurrent( dpy, None, NULL );
+ GLimp_SetCurrentContext(NULL);
SDL_LockMutex(smpMutex);
{
@@ -1164,7 +1191,7 @@ void *GLimp_RendererSleep( void )
}
SDL_UnlockMutex(smpMutex);
- //qglXMakeCurrent( dpy, win, ctx );
+ GLimp_SetCurrentContext(opengl_context);
return data;
}
@@ -1179,12 +1206,12 @@ void GLimp_FrontEndSleep( void )
}
SDL_UnlockMutex(smpMutex);
- //qglXMakeCurrent( dpy, win, ctx );
+ GLimp_SetCurrentContext(opengl_context);
}
void GLimp_WakeRenderer( void *data )
{
- //qglXMakeCurrent( dpy, None, NULL );
+ GLimp_SetCurrentContext(NULL);
SDL_LockMutex(smpMutex);
{