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* fix potential segfault (found by DerSaidin in xreal)ludwig2009-01-231-1/+2
* security fix: prevent command injection via callvoteludwig2009-01-174-3/+29
* fix overflow in CG_ParseTeamInfoludwig2009-01-131-0/+11
* gamename is already a cvar with CVAR_SERVERINFOludwig2009-01-111-1/+0
* * Fix some new GCC 4.3 warningstma2008-11-1019-152/+220
* fix variable declaration (#3849)ludwig2008-11-101-1/+1
* realloc vm->instructionPointers on ppc64ludwig2008-11-101-78/+96
* new PowerPC vmludwig2008-11-103-0/+3317
* fix strict aliasing issuesludwig2008-11-0314-100/+83
* fix 64bit VM interface to work on ppc64 (#3838)ludwig2008-11-031-2/+2
* move location of version string in console a bitludwig2008-11-021-5/+3
* specify alDevice instead of NULL when asking for for ALC_EXTENSIONSludwig2008-11-021-1/+1
* Patch to make getnameinfo() call work on OpenBSD systems. Created by agent596...thilo2008-10-291-3/+10
* fix return value of CL_cURL_CallbackWrite (#3804)ludwig2008-10-241-1/+1
* fix crash with videos on ppc (#2523,3802). Patch by Przemysław Iskraludwig2008-10-241-2/+2
* * Move command argument completion from being hard coded to being associatedtma2008-09-168-89/+195
* * Supply specific identifier to the master server (Mathieu Olivier)tma2008-09-153-4/+4
* * Add Com_HexStrToInttma2008-09-055-149/+131
* - Add scope id to ipv6 addresses.thilo2008-08-315-17/+48
* * Fix to console completion bug introduced by the last fix (from the oopstma2008-08-301-1/+1
* * Update IN_IsConsoleKey so that specifying ascii values/characters for thetma2008-08-301-10/+52
* * Better condition to test whether to use the character or the keytma2008-08-281-2/+2
* * Revert 'Handle dead keys more gracefully by taking a "best guess" rather thantma2008-08-285-43/+88
* * Collapse common command completion code into one function and fix thetma2008-08-271-57/+38
* * Handle dead keys more gracefully by taking a "best guess" rather than ignoringtma2008-08-252-15/+54
* * Fix unused variable warningtma2008-08-232-4/+9
* * (bug #3729) server dependencies on client.h (Ben Millwood)tma2008-08-2212-30/+23
* * Don't set SE_KEY event to ctrl-h; I don't think this makes sensetma2008-08-222-35/+52
* * Really fix backspace on OS X (I hope)tma2008-08-221-5/+4
* * Prevent ~ from generating a charactertma2008-08-221-0/+6
* * Update to jpeg-6b (only a decade old)tma2008-08-2165-1445/+3405
* * Tidy up the keyboard code a bit, add in_keyboardDebugtma2008-08-192-58/+84
* * More robust x86 vm entrypoint/callback assembly (Tron)tma2008-08-171-96/+74
* * Fix misplaced #endiftma2008-08-141-1/+1
* * Pass the "best" SDL_PixelFormat (as returned by the initial call totma2008-08-131-7/+26
* * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problemstma2008-08-126-17/+14
* * Use IPv6 header qcommon/wspiapi.h if it has been added by the end usertma2008-08-091-43/+50
* * Always show the mouse cursor when the mouse is disabledtma2008-08-095-20/+57
* * Add Sys_GLimpInit for platform specific GLimp initialisationtma2008-08-085-16/+67
* * (bug 3674) Change default for s_alGain from 0.4 to 1.0tma2008-08-081-1/+1
* * Fix memory leak in win32 VM code (arQon/dmitry)tma2008-08-062-2/+2
* * Whitespace...tma2008-08-031-2/+2
* * Report SDL driver used on GLimp initialisationtma2008-08-031-3/+6
* * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on tma2008-08-035-2/+47
* * Restrict OpenAL capture support test hack to OS X, where it is required; thistma2008-08-032-7/+18
* * Sign check com_maxfps* variablestma2008-07-211-3/+3
* * Use Sys_Sleep to limit FPS, which will save CPUtma2008-07-216-49/+33
* * Fix confusion of cgame and renderer entity array bounds (Tr3B)tma2008-07-161-2/+1
* * Revert r1341 as there doesn't seem to be a lot of point to the change and ittma2008-07-161-8/+1
* fix build without VOIP (David Severwright, bug#3720)ludwig2008-07-161-0/+2