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author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-01-13 07:57:03 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-01-13 07:57:03 +0000 |
commit | f95b5a79bdcbe7820b308b5f000809701ac20013 (patch) | |
tree | 764e82e14cf501bdba8d6ecc2598cffad3edfe12 /code | |
parent | 6dcadaa7f72c131af2c5469b751b0f023958e25a (diff) | |
download | ioquake3-aero-f95b5a79bdcbe7820b308b5f000809701ac20013.tar.gz ioquake3-aero-f95b5a79bdcbe7820b308b5f000809701ac20013.zip |
fix overflow in CG_ParseTeamInfo
based on patch for Tremulous, thanks to Roman Tetelman
git-svn-id: svn://svn.icculus.org/quake3/trunk@1492 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r-- | code/cgame/cg_servercmds.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/code/cgame/cg_servercmds.c b/code/cgame/cg_servercmds.c index 185a068..7761646 100644 --- a/code/cgame/cg_servercmds.c +++ b/code/cgame/cg_servercmds.c @@ -118,9 +118,20 @@ static void CG_ParseTeamInfo( void ) { int client; numSortedTeamPlayers = atoi( CG_Argv( 1 ) ); + if( numSortedTeamPlayers < 0 || numSortedTeamPlayers > TEAM_MAXOVERLAY ) + { + CG_Error( "CG_ParseTeamInfo: numSortedTeamPlayers out of range (%d)", + numSortedTeamPlayers ); + return; + } for ( i = 0 ; i < numSortedTeamPlayers ; i++ ) { client = atoi( CG_Argv( i * 6 + 2 ) ); + if( client < 0 || client >= MAX_CLIENTS ) + { + CG_Error( "CG_ParseTeamInfo: bad client number: %d", client ); + return; + } sortedTeamPlayers[i] = client; |