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* * Tidy up the keyboard code a bit, add in_keyboardDebugtma2008-08-192-58/+84
* * More robust x86 vm entrypoint/callback assembly (Tron)tma2008-08-171-96/+74
* * Fix misplaced #endiftma2008-08-141-1/+1
* * Pass the "best" SDL_PixelFormat (as returned by the initial call totma2008-08-131-7/+26
* * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problemstma2008-08-126-17/+14
* * Use IPv6 header qcommon/wspiapi.h if it has been added by the end usertma2008-08-091-43/+50
* * Always show the mouse cursor when the mouse is disabledtma2008-08-095-20/+57
* * Add Sys_GLimpInit for platform specific GLimp initialisationtma2008-08-085-16/+67
* * (bug 3674) Change default for s_alGain from 0.4 to 1.0tma2008-08-081-1/+1
* * Fix memory leak in win32 VM code (arQon/dmitry)tma2008-08-062-2/+2
* * Whitespace...tma2008-08-031-2/+2
* * Report SDL driver used on GLimp initialisationtma2008-08-031-3/+6
* * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on tma2008-08-035-2/+47
* * Restrict OpenAL capture support test hack to OS X, where it is required; thistma2008-08-032-7/+18
* * Sign check com_maxfps* variablestma2008-07-211-3/+3
* * Use Sys_Sleep to limit FPS, which will save CPUtma2008-07-216-49/+33
* * Fix confusion of cgame and renderer entity array bounds (Tr3B)tma2008-07-161-2/+1
* * Revert r1341 as there doesn't seem to be a lot of point to the change and ittma2008-07-161-8/+1
* fix build without VOIP (David Severwright, bug#3720)ludwig2008-07-161-0/+2
* * Remove cl_platformSensitivity as it predates the move to SDL everywheretma2008-07-123-5/+1
* * (bug 3712) MSVC build fix s/strtof/strtod/ (Pat Raynor <raynorpat@gmail.com>)tma2008-07-091-1/+1
* * Fix server info string voip settingtma2008-07-081-1/+1
* * Allow floating point values for r_zneartma2008-07-081-1/+1
* * Rename voip cvar to cl_voiptma2008-07-0723-109/+238
* Reverted svn revision #1410 to sv_init.cicculus2008-07-061-0/+4
* Fixed compiler warning on Mac OS X.icculus2008-07-061-1/+1
* Reverting.zakk2008-07-061-65/+122
* * Don't start UI when starting client binary with +set dedicated 1tma2008-07-061-4/+4
* * Fix killserver command for client binary based dedicated servertma2008-07-061-1/+1
* Theoretical higher chance of working.zakk2008-07-061-14/+10
* It's either the Wu-Tang Symbol or the tango quake3 logo, someone pleasezakk2008-07-061-130/+77
* * Remove silly range check on sv_voip during initialisationtma2008-07-063-13/+1
* * Fixed client binary dedicated servertma2008-07-061-5/+5
* * In the dedicated binary, prevent setting dedicated cvar to 0tma2008-07-061-0/+8
* * Change dedicated cvar to CVAR_LATCH on the dedicated servertma2008-07-061-1/+1
* * Fix to speex compile warningtma2008-07-061-1/+1
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-0511-65/+131
* VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.icculus2008-07-052-1/+9
* Whitespace cleanup.icculus2008-06-291-1/+1
* Don't show VoIP meter in all the common scenarios.icculus2008-06-291-4/+13
* minor spelling fix.zakk2008-06-251-1/+1
* VoIP: allow targetting last attacker, or the one in your crosshairs.icculus2008-06-251-0/+12
* VoIP: Added cheapie VoIP meter.icculus2008-06-253-3/+43
* Added ioq3-specific credits screen.icculus2008-06-251-1/+47
* pass the correct size to Q_vsnprintf (Ian Lindsay)ludwig2008-06-201-1/+1
* Thanks to Lakitu7 for pointing this out.zakk2008-06-171-1/+1
* Added GL_EXT_texture_compression_s3tc support.icculus2008-06-133-14/+54
* bind ipv6 sockets firstludwig2008-06-121-20/+21
* show numeric address the server binds toludwig2008-06-121-6/+6
* Whoops, maybe this is the right header location...icculus2008-06-091-1/+1